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CS16-NST-Weapons-Remake

This repository is AMX Mod X plugin for add new customizable weapons to Counter-Strike 1.6 game. This repository still under development. If you have any issue please write in github or requestx discord server. Supports Counter-Strike bots.

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How to build NST Weapons Remake Script files?

  • First of all you should download project files on project page or clone this repository from GitBash or GitHub Desktop on your PC. NST-Weapons-Remake.zip

  • If you download project files with manual method you need extract zip file.

  • Go Counter-Strike 1.6 directory the go "cstrike/addons/amxmodx/scripting"

  • Move "string_stocks.inc" file to "cstrike/addons/amxmodx/scripting/include" directory and move "cstrike_amxx.dll" file to "cstrike/addons/amxmodx/modules" in project files.

  • Add this line "modules.ini" file in "cstrike/addons/amxmodx/configs" directory.

cstrike
  • Drag one by one all NST scripts it to "amxxpc.exe"

  • Finally, ".amxx" files will be created in current path.

How to add NST Weapons Remake Plugin in game

  • Firstly, Before doing this steps, build NST Weapons Remake Script files.

  • Then, Move all ".amxx" files to "cstrike/addons/amxmodx/plugins" in game directory.

  • Finally, open "plugins.ini" file in "cstrike/addons/amxmodx/configs" then add full names of the files you builded line by line.

  • That's all, enjoy it :)

What is NST Weapons Remake commands?

  • nst_menu: Opens NST Weapons Remake Menu.
  • nst_free "0/1": If you set 1, all NST weapons are will be free.
  • nst_use_buyzone "0/1": If you set 0, players can open NST Weapons Menu anywhere.
  • nst_buy_time "Second": You set the NST Weapons buy time.
  • nst_give_bot "0/1": If you set 1, all bots can buy NST Weapons.
  • nst_zoom_spk "0/1": If you set 0, there will be no sound when NST weapon scope is opened.
  • nst_primary_buy "NST Name": You buy the NST Primary Weapon.
  • nst_seconday_buy "NST Name": You buy the NST Secondary Weapon.
  • nst_melee_buy "NST Name": You buy the NST Melee Weapon.

How to make NST Weapons Remake config?

Syntax Rules:

  • Use the value order in the config file.
  • Use only secondary weapon IDs in the wpnid field in the secondary weapons configuration and use primary weapon IDs on primary weapons as well. You can see weapon IDs in this site.
  • Create the config file as shown in the Example config files.
  • Do not delete comma and don't change coma to different character when setting value to "trace" field.
  • Do not set long values.
  • Do not add any values other than those in the config file.
  • Do not start with "/models, /sounds, /sprites" when adding values to Models, Sounds and Sprite fields.
  • Do not add sound more than 2 when adding value to "fire_sounds" field.
  • Do not add empty line but you can add new line after end of new added weapon.
  • If you follow these rules, you will not get any error.

Some Infos:

  • If you set "reload" value to "0" player will be able to shoot until the all ammo runs out.
  • If you increase "speed" value, player attack speed will increase while holding that NST weapon.
  • If you increase "knockback" value, enemy will you shoot is knocked back.
  • If you set "secondary_type" value to "3" when you click right click open's your custom sight model. You should add "sight_model" but if you dont set this value you can leave at blank "sight_model" value.

Secondary Types:

"4" = Automatically fires when you hold right mouse button (only secondary weapons)
"3" = Open's iron sight
"2" = Open's awp scope
"1" = Open's aug zoom
"0" = Disabled

Tracer Types:

"3" = Tracer type 2
"2" = Tracer type
"1" = Spawns custom sprites where bullet is thrown
"0" = Disabled

Example Images:

Secondary type 1 Secondary type 2 Secondary Type 3 Secondary Type 4 Tracer type 1 Tracer type 2 Tracer type 3 No Relaod
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