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udp.go
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udp.go
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package gost
import (
"errors"
"net"
"sync"
"sync/atomic"
"time"
"github.com/go-log/log"
)
// udpTransporter is a raw UDP transporter.
type udpTransporter struct{}
// UDPTransporter creates a Transporter for UDP client.
func UDPTransporter() Transporter {
return &udpTransporter{}
}
func (tr *udpTransporter) Dial(addr string, options ...DialOption) (net.Conn, error) {
taddr, err := net.ResolveUDPAddr("udp", addr)
if err != nil {
return nil, err
}
conn, err := net.DialUDP("udp", nil, taddr)
if err != nil {
return nil, err
}
return &udpClientConn{
UDPConn: conn,
}, nil
}
func (tr *udpTransporter) Handshake(conn net.Conn, options ...HandshakeOption) (net.Conn, error) {
return conn, nil
}
func (tr *udpTransporter) Multiplex() bool {
return false
}
// UDPListenConfig is the config for UDP Listener.
type UDPListenConfig struct {
TTL time.Duration // timeout per connection
Backlog int // connection backlog
QueueSize int // recv queue size per connection
}
type udpListener struct {
ln net.PacketConn
connChan chan net.Conn
errChan chan error
connMap *udpConnMap
config *UDPListenConfig
}
// UDPListener creates a Listener for UDP server.
func UDPListener(addr string, cfg *UDPListenConfig) (Listener, error) {
laddr, err := net.ResolveUDPAddr("udp", addr)
if err != nil {
return nil, err
}
ln, err := net.ListenUDP("udp", laddr)
if err != nil {
return nil, err
}
if cfg == nil {
cfg = &UDPListenConfig{}
}
backlog := cfg.Backlog
if backlog <= 0 {
backlog = defaultBacklog
}
l := &udpListener{
ln: ln,
connChan: make(chan net.Conn, backlog),
errChan: make(chan error, 1),
connMap: new(udpConnMap),
config: cfg,
}
go l.listenLoop()
return l, nil
}
func (l *udpListener) listenLoop() {
for {
// NOTE: this buffer will be released in the udpServerConn after read.
b := mPool.Get().(*[]byte)
n, raddr, err := l.ln.ReadFrom(*b)
if err != nil {
log.Logf("[udp] peer -> %s : %s", l.Addr(), err)
l.Close()
l.errChan <- err
close(l.errChan)
return
}
conn, ok := l.connMap.Get(raddr.String())
if !ok {
conn = newUDPServerConn(l.ln, raddr, &udpServerConnConfig{
ttl: l.config.TTL,
qsize: l.config.QueueSize,
onClose: func() {
l.connMap.Delete(raddr.String())
log.Logf("[udp] %s closed (%d)", raddr, l.connMap.Size())
},
})
select {
case l.connChan <- conn:
l.connMap.Set(raddr.String(), conn)
log.Logf("[udp] %s -> %s (%d)", raddr, l.Addr(), l.connMap.Size())
default:
conn.Close()
log.Logf("[udp] %s - %s: connection queue is full (%d)", raddr, l.Addr(), cap(l.connChan))
}
}
select {
case conn.rChan <- rBytes{(*b)[:n], func() { mPool.Put(b) }}:
if Debug {
log.Logf("[udp] %s >>> %s : length %d", raddr, l.Addr(), n)
}
default:
log.Logf("[udp] %s -> %s : recv queue is full (%d)", raddr, l.Addr(), cap(conn.rChan))
}
}
}
func (l *udpListener) Accept() (conn net.Conn, err error) {
var ok bool
select {
case conn = <-l.connChan:
case err, ok = <-l.errChan:
if !ok {
err = errors.New("accpet on closed listener")
}
}
return
}
func (l *udpListener) Addr() net.Addr {
return l.ln.LocalAddr()
}
func (l *udpListener) Close() error {
err := l.ln.Close()
l.connMap.Range(func(k interface{}, v *udpServerConn) bool {
v.Close()
return true
})
return err
}
type udpConnMap struct {
size int64
m sync.Map
}
func (m *udpConnMap) Get(key interface{}) (conn *udpServerConn, ok bool) {
v, ok := m.m.Load(key)
if ok {
conn, ok = v.(*udpServerConn)
}
return
}
func (m *udpConnMap) Set(key interface{}, conn *udpServerConn) {
m.m.Store(key, conn)
atomic.AddInt64(&m.size, 1)
}
func (m *udpConnMap) Delete(key interface{}) {
m.m.Delete(key)
atomic.AddInt64(&m.size, -1)
}
func (m *udpConnMap) Range(f func(key interface{}, value *udpServerConn) bool) {
m.m.Range(func(k, v interface{}) bool {
return f(k, v.(*udpServerConn))
})
}
func (m *udpConnMap) Size() int64 {
return atomic.LoadInt64(&m.size)
}
// udpServerConn is a server side connection for UDP client peer, it implements net.Conn and net.PacketConn.
type udpServerConn struct {
conn net.PacketConn
raddr net.Addr
rChan chan rBytes
closed chan struct{}
closeMutex sync.Mutex
nopChan chan int
config *udpServerConnConfig
}
type rBytes struct {
b []byte
put func()
}
type udpServerConnConfig struct {
ttl time.Duration
qsize int
onClose func()
}
func newUDPServerConn(conn net.PacketConn, raddr net.Addr, cfg *udpServerConnConfig) *udpServerConn {
if conn == nil || raddr == nil {
return nil
}
if cfg == nil {
cfg = &udpServerConnConfig{}
}
qsize := cfg.qsize
if qsize <= 0 {
qsize = defaultQueueSize
}
c := &udpServerConn{
conn: conn,
raddr: raddr,
rChan: make(chan rBytes, qsize),
closed: make(chan struct{}),
nopChan: make(chan int),
config: cfg,
}
go c.ttlWait()
return c
}
func (c *udpServerConn) Read(b []byte) (n int, err error) {
n, _, err = c.ReadFrom(b)
return
}
func (c *udpServerConn) ReadFrom(b []byte) (n int, addr net.Addr, err error) {
select {
case bb := <-c.rChan:
n = copy(b, bb.b)
if bb.put != nil {
bb.put()
}
case <-c.closed:
err = errors.New("read from closed connection")
return
}
select {
case c.nopChan <- n:
default:
}
addr = c.raddr
return
}
func (c *udpServerConn) Write(b []byte) (n int, err error) {
return c.WriteTo(b, c.raddr)
}
func (c *udpServerConn) WriteTo(b []byte, addr net.Addr) (n int, err error) {
n, err = c.conn.WriteTo(b, addr)
if n > 0 {
if Debug {
log.Logf("[udp] %s <<< %s : length %d", addr, c.LocalAddr(), n)
}
select {
case c.nopChan <- n:
default:
}
}
return
}
func (c *udpServerConn) Close() error {
c.closeMutex.Lock()
defer c.closeMutex.Unlock()
select {
case <-c.closed:
return errors.New("connection is closed")
default:
if c.config.onClose != nil {
c.config.onClose()
}
close(c.closed)
}
return nil
}
func (c *udpServerConn) ttlWait() {
ttl := c.config.ttl
if ttl == 0 {
ttl = defaultTTL
}
timer := time.NewTimer(ttl)
defer timer.Stop()
for {
select {
case <-c.nopChan:
if !timer.Stop() {
<-timer.C
}
timer.Reset(ttl)
case <-timer.C:
c.Close()
return
case <-c.closed:
return
}
}
}
func (c *udpServerConn) LocalAddr() net.Addr {
return c.conn.LocalAddr()
}
func (c *udpServerConn) RemoteAddr() net.Addr {
return c.raddr
}
func (c *udpServerConn) SetDeadline(t time.Time) error {
return c.conn.SetDeadline(t)
}
func (c *udpServerConn) SetReadDeadline(t time.Time) error {
return c.conn.SetReadDeadline(t)
}
func (c *udpServerConn) SetWriteDeadline(t time.Time) error {
return c.conn.SetWriteDeadline(t)
}
type udpClientConn struct {
*net.UDPConn
}
func (c *udpClientConn) WriteTo(b []byte, addr net.Addr) (int, error) {
return c.UDPConn.Write(b)
}
func (c *udpClientConn) ReadFrom(b []byte) (n int, addr net.Addr, err error) {
n, err = c.UDPConn.Read(b)
addr = c.RemoteAddr()
return
}