-
Notifications
You must be signed in to change notification settings - Fork 0
170 lines (167 loc) · 5.96 KB
/
main.yml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
name: generate-builds
on:
push:
pull_request:
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
build-linux:
strategy:
fail-fast: true
runs-on: [self-hosted, Linux]
steps:
- uses: actions/checkout@v3
with:
submodules: true
- name: Install dependencies
run: |
sudo apt update
sudo apt install -y $(cat .github/workflows/apt-deps.txt) file
- name: Install latest SDL
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
if [ ! -d "SDL2-2.26.1" ]; then
wget https://www.libsdl.org/release/SDL2-2.26.1.tar.gz
tar -xzf SDL2-2.26.1.tar.gz
fi
cd SDL2-2.26.1
./configure
make -j
sudo make install
sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
- name: Build 2Ship
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release
cmake --build build-cmake --config Release --target Generate2ShipOtr -j
cmake --build build-cmake --config Release -j
(cd build-cmake && cpack -G External)
mv README.md readme.txt
mv build-cmake/*.appimage 2ship.appimage
env:
CC: gcc
CXX: g++
# - name: Upload build
# uses: actions/upload-artifact@v4
# with:
# name: 2ship-linux
# path: |
# 2ship.appimage
# readme.txt
# build-windows:
# needs: generate-soh-otr-and-headers
# runs-on: windows-latest
# steps:
# - name: Install dependencies
# run: |
# choco install ninja
# - uses: actions/checkout@v3
# with:
# submodules: true
# - name: ccache
# uses: hendrikmuhs/[email protected]
# with:
# key: ${{ runner.os }}-ccache-${{ github.ref }}-${{ github.sha }}
# restore-keys: |
# ${{ runner.os }}-ccache-${{ github.ref }}
# ${{ runner.os }}-ccache-
# - name: Cache build folder
# uses: actions/cache@v4
# with:
# key: ${{ runner.os }}-build-${{ github.ref }}-${{ github.sha }}
# restore-keys: |
# ${{ runner.os }}-build-${{ github.ref }}
# ${{ runner.os }}-build-
# path: |
# build-windows
# vcpkg
# - name: Configure Developer Command Prompt
# uses: ilammy/msvc-dev-cmd@v1
# - name: Download 2ship.otr
# uses: actions/download-artifact@v4
# with:
# name: 2ship.otr
# - name: Download Headers
# uses: actions/download-artifact@v4
# with:
# name: headers
# path: mm/assets
# - name: Build 2Ship
# env:
# VCPKG_ROOT: ${{github.workspace}}/vcpkg
# run: |
# set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
# cmake -S . -B build-windows -G Ninja -DCMAKE_MAKE_PROGRAM=ninja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
# cmake --build build-windows --config Release --parallel 10
# mkdir 2ship-windows
# mv ./x64/Release/mm.exe ./2ship-windows/2ship.exe
# mkdir 2ship-windows/debug
# mkdir 2ship-windows/mods
# New-Item 2ship-windows/mods/custom_otr_files_go_here.txt -type file
# # mv ./x64/Release/2ship.pdb ./2ship-windows/debug/2ship.pdb
# mv ./README.md ./2ship-windows/readme.txt
# mv ./build-windows/gamecontrollerdb.txt ./2ship-windows/gamecontrollerdb.txt
# mv ./x64/Release/assets ./2ship-windows
# mv ./2ship.otr ./2ship-windows/2ship.otr
# - name: Upload build
# uses: actions/upload-artifact@v4
# with:
# name: 2ship-windows
# path: 2ship-windows
build-windows-self-hosted:
runs-on: [self-hosted, Windows]
steps:
- name: Install dependencies
run: |
choco install ninja -y
choco install gzip -y
Add-Content $env:GITHUB_PATH $env:ChocolateyInstall
- uses: actions/checkout@v3
with:
submodules: true
# - name: Cache build folder
# uses: actions/cache@v4
# with:
# save-always: true
# key: ${{ runner.os }}-self-build-${{ github.ref }}-${{ github.sha }}
# restore-keys: |
# ${{ runner.os }}-self-build-${{ github.ref }}
# ${{ runner.os }}-self-build-
# path: |
# build-windows
# vcpkg
- name: Configure Developer Command Prompt
uses: ilammy/msvc-dev-cmd@v1
- name: Copy Rom
run: Copy-Item -Path C:\baserom_mm.z64 -Destination ${{github.workspace}}/OTRExporter/baserom.z64
- name: Build 2Ship
env:
VCPKG_ROOT: ${{github.workspace}}/vcpkg
run: |
set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
cmake -S . -B build-windows -G Ninja -DCMAKE_MAKE_PROGRAM=ninja -DCMAKE_BUILD_TYPE:STRING=Release
cmake --build build-windows --config Release --target Generate2ShipOtr --parallel 10
cmake --build build-windows --config Release --parallel 10
(cd build-windows && cpack)
cd ..
mv _packages/*.zip _packages/2ship-windows.zip
# Temporarily replaced with an upload to R2 until we go public
# - name: Unzip package
# run: Expand-Archive -Path 2ship-windows.zip -DestinationPath 2ship-windows
# - name: Upload build
# if: ${{ startsWith(github.ref, 'refs/heads/develop') }}
# uses: actions/upload-artifact@v4
# with:
# name: 2ship-windows
# path: 2ship-windows
- name: Upload build
if: ${{ startsWith(github.ref, 'refs/heads/develop') }}
uses: ryand56/r2-upload-action@latest
with:
r2-account-id: ${{ secrets.R2_ACCOUNT_ID }}
r2-access-key-id: ${{ secrets.R2_ACCESS_KEY_ID }}
r2-secret-access-key: ${{ secrets.R2_SECRET_ACCESS_KEY }}
r2-bucket: ${{ secrets.R2_BUCKET }}
source-dir: _packages
destination-dir: ./