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Patches.py
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Patches.py
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from __future__ import annotations
import datetime
import itertools
import random
import re
import struct
import sys
import zlib
from collections.abc import Callable, Iterable
from typing import Optional, Any
from Entrance import Entrance
from HintList import get_hint
from Hints import GossipText, HintArea, write_gossip_stone_hints, build_altar_hints, \
build_ganon_text, build_misc_item_hints, build_misc_location_hints, get_simple_hint_no_prefix, get_item_generic_name
from Item import Item
from ItemPool import song_list, trade_items, child_trade_items
from Location import Location, DisableType
from LocationList import business_scrubs
from Messages import read_messages, update_message_by_id, read_shop_items, update_warp_song_text, \
write_shop_items, remove_unused_messages, make_player_message, \
add_item_messages, repack_messages, shuffle_messages, \
get_message_by_id, TextCode
from MQ import patch_files, File, update_dmadata, insert_space, add_relocations
from OcarinaSongs import replace_songs
from Rom import Rom
from SaveContext import SaveContext, Scenes, FlagType
from SceneFlags import get_alt_list_bytes, get_collectible_flag_table, get_collectible_flag_table_bytes
from Spoiler import Spoiler
from Utils import data_path
from World import World
from texture_util import ci4_rgba16patch_to_ci8, rgba16_patch
from version import __version__
if sys.version_info >= (3, 10):
from typing import TypeAlias
else:
TypeAlias = str
OverrideEntry: TypeAlias = "tuple[int, int, int, int, int, int]"
def patch_rom(spoiler: Spoiler, world: World, rom: Rom) -> Rom:
with open(data_path('generated/rom_patch.txt'), 'r') as stream:
for line in stream:
address, value = [int(x, 16) for x in line.split(',')]
rom.write_int32(address, value)
rom.scan_dmadata_update()
# Binary patches of certain assets.
bin_patches = [
(data_path('title.bin'), 0x01795300), # Randomizer title screen logo
(data_path('keaton.bin'), 0x8A7C00), # Fixes the typo of "Keatan Mask" in the item select screen
]
for (bin_path, write_address) in bin_patches:
with open(bin_path, 'rb') as stream:
bytes_compressed = stream.read()
bytes_diff = zlib.decompress(bytes_compressed)
original_bytes = rom.original.buffer[write_address: write_address + len(bytes_diff)]
new_bytes = bytearray([a ^ b for a, b in zip(bytes_diff, original_bytes)])
rom.write_bytes(write_address, new_bytes)
# Load models into the extended object table.
zobj_imports = [
('object_gi_triforce', data_path('Triforce.zobj'), 0x193), # Triforce Piece
('object_gi_keyring', data_path('KeyRing.zobj'), 0x195), # Key Rings
('object_gi_warpsong', data_path('Note.zobj'), 0x196), # Inverted Music Note
('object_gi_chubag', data_path('ChuBag.zobj'), 0x197), # Bombchu Bag
]
extended_objects_start = start_address = rom.dma.free_space()
for (name, zobj_path, object_id) in zobj_imports:
with open(zobj_path, 'rb') as stream:
obj_data = stream.read()
rom.write_bytes(start_address, obj_data)
# Add it to the extended object table
end_address = ((start_address + len(obj_data) + 0x0F) >> 4) << 4
add_to_extended_object_table(rom, object_id, start_address, end_address)
start_address = end_address
# Make new models by applying patches to existing ones
zobj_patches = [
('object_gi_hearts', 0x014D9000, 0x014DA590, 0x194, # Heart Container -> Double Defense
[
(0x1294, [0xFF, 0xCF, 0x0F]), # Exterior Primary Color
(0x12B4, [0xFF, 0x46, 0x32]), # Exterior Env Color
(0x1474, [0xFF, 0xFF, 0xFF]), # Interior Primary Color
(0x1494, [0xFF, 0xFF, 0xFF]), # Interior Env Color
(0x12A8, [0xFC, 0x17, 0x3C, 0x60, 0x15, 0x0C, 0x93, 0x7F]), # Exterior Combine Mode
]),
('object_gi_rupy', 0x01914000, 0x01914800, 0x198, # Huge Rupee -> Silver Rupee
[
(0x052C, [0xAA, 0xAA, 0xAA]), # Inner Primary Color?
(0x0534, [0x5A, 0x5A, 0x5A]), # Inner Env Color?
(0x05CC, [0xFF, 0xFF, 0xFF]), # Outer Primary Color?
(0x05D4, [0xFF, 0xFF, 0xFF]), # Outer Env Color?
]),
]
# Add the new models to the extended object file.
for name, start, end, object_id, patches in zobj_patches:
end_address = start_address + end - start
rom.buffer[start_address:end_address] = rom.buffer[start:end]
# Apply patches
for offset, patch in patches:
rom.write_bytes(start_address + offset, patch)
# Add it to the extended object table
add_to_extended_object_table(rom, object_id, start_address, end_address)
start_address = end_address
# Add the extended objects data to the DMA table.
rom.update_dmadata_record_by_key(None, extended_objects_start, end_address)
# Create the textures for pots/crates. Note: No copyrighted material can be distributed w/ the randomizer. Because of this, patch files are used to create the new textures from the original texture in ROM.
# Apply patches for custom textures for pots and crates and add as new files in rom
# Crates are ci4 textures in the normal ROM but for pot/crate textures match contents were upgraded to ci8 to support more colors
# Pot textures are rgba16
# texture list. See textures.h for texture IDs
# ID, texture_name, Rom Address CI4 Pallet Addr Size Patching function Patch file (None for default)
crate_textures = [
(1, 'texture_pot_gold', 0x01738000, None, 2048, rgba16_patch, 'textures/pot/pot_gold_rgba16_patch.bin'),
(2, 'texture_pot_key', 0x01738000, None, 2048, rgba16_patch, 'textures/pot/pot_key_rgba16_patch.bin'),
(3, 'texture_pot_bosskey', 0x01738000, None, 2048, rgba16_patch, 'textures/pot/pot_bosskey_rgba16_patch.bin'),
(4, 'texture_pot_skull', 0x01738000, None, 2048, rgba16_patch, 'textures/pot/pot_skull_rgba16_patch.bin'),
(5, 'texture_crate_default', 0x18B6020, 0x018B6000, 4096, ci4_rgba16patch_to_ci8, None),
(6, 'texture_crate_gold', 0x18B6020, 0x018B6000, 4096, ci4_rgba16patch_to_ci8, 'textures/crate/crate_gold_rgba16_patch.bin'),
(7, 'texture_crate_key', 0x18B6020, 0x018B6000, 4096, ci4_rgba16patch_to_ci8, 'textures/crate/crate_key_rgba16_patch.bin'),
(8, 'texture_crate_skull', 0x18B6020, 0x018B6000, 4096, ci4_rgba16patch_to_ci8, 'textures/crate/crate_skull_rgba16_patch.bin'),
(9, 'texture_crate_bosskey', 0x18B6020, 0x018B6000, 4096, ci4_rgba16patch_to_ci8, 'textures/crate/crate_bosskey_rgba16_patch.bin'),
(10, 'texture_smallcrate_gold', 0xF7ECA0, None, 2048, rgba16_patch, 'textures/crate/smallcrate_gold_rgba16_patch.bin' ),
(11, 'texture_smallcrate_key', 0xF7ECA0, None, 2048, rgba16_patch, 'textures/crate/smallcrate_key_rgba16_patch.bin'),
(12, 'texture_smallcrate_skull', 0xF7ECA0, None, 2048, rgba16_patch, 'textures/crate/smallcrate_skull_rgba16_patch.bin'),
(13, 'texture_smallcrate_bosskey', 0xF7ECA0, None, 2048, rgba16_patch, 'textures/crate/smallcrate_bosskey_rgba16_patch.bin'),
(18, "texture_chest_front_gilded", 0xFEC798, None, 4096, rgba16_patch, 'textures/chest/chest_front_gilded_rgba16_patch.bin'),
(19, "texture_chest_base_gilded", 0xFED798, None, 2048, rgba16_patch, 'textures/chest/chest_base_gilded_rgba16_patch.bin'),
(20, "texture_chest_front_silver", 0xFEC798, None, 4096, rgba16_patch, 'textures/chest/chest_front_silver_rgba16_patch.bin'),
(21, "texture_chest_base_silver", 0xFED798, None, 2048, rgba16_patch, 'textures/chest/chest_base_silver_rgba16_patch.bin'),
(22, "texture_chest_front_skull", 0xFEC798, None, 4096, rgba16_patch, 'textures/chest/chest_front_skull_rgba16_patch.bin'),
(23, "texture_chest_base_skull", 0xFED798, None, 2048, rgba16_patch, 'textures/chest/chest_base_skull_rgba16_patch.bin'),
(24, "texture_chest_front_heart", 0xFEC798, None, 4096, rgba16_patch, 'textures/chest/chest_front_heart_rgba16_patch.bin'),
(25, "texture_chest_base_heart", 0xFED798, None, 2048, rgba16_patch, 'textures/chest/chest_base_heart_rgba16_patch.bin'),
(26, 'texture_pot_side_heart', 0x01738000, None, 2048, rgba16_patch, 'textures/pot/pot_side_heart_rgba16_patch.bin'),
(27, 'texture_pot_top_heart', 0x01739000, None, 256, rgba16_patch, 'textures/pot/pot_top_heart_rgba16_patch.bin'),
(28, 'texture_crate_heart', 0x18B6020, 0x018B6000, 4096, ci4_rgba16patch_to_ci8, 'textures/crate/crate_heart_rgba16_patch.bin'),
(29, 'texture_smallcrate_heart', 0xF7ECA0, None, 2048, rgba16_patch, 'textures/crate/smallcrate_heart_rgba16_patch.bin'),
]
# Loop through the textures and apply the patch. Add the new textures as a new file in rom.
extended_textures_start = start_address = rom.dma.free_space()
for texture_id, texture_name, rom_address_base, rom_address_palette, size, func, patch_file in crate_textures:
# Apply the texture patch. Resulting texture will be stored in texture_data as a bytearray
texture_data = func(rom, rom_address_base, rom_address_palette, size, data_path(patch_file) if patch_file else None)
rom.write_bytes(start_address, texture_data) # write the bytes to our new file
end_address = ((start_address + len(texture_data) + 0x0F) >> 4) << 4
# update the texture table with the rom addresses of the texture files
entry = read_rom_texture(rom, texture_id)
entry['file_vrom_start'] = start_address
entry['file_size'] = end_address - start_address
write_rom_texture(rom, texture_id, entry)
start_address = end_address
# Add the extended texture data to the DMA table.
rom.update_dmadata_record_by_key(None, extended_textures_start, end_address)
# Create an option so that recovery hearts no longer drop by changing the code which checks Link's health when an item is spawned.
if world.settings.no_collectible_hearts:
symbol = rom.sym('NO_COLLECTIBLE_HEARTS')
rom.write_byte(symbol, 0x01)
# Remove color commands inside certain object display lists
rom.write_int32s(0x1455818, [0x00000000, 0x00000000, 0x00000000, 0x00000000]) # Small Key
rom.write_int32s(0x14B9CB8, [0x00000000, 0x00000000, 0x00000000, 0x00000000]) # Boss Key (Key)
rom.write_int32s(0x14B9F20, [0x00000000, 0x00000000, 0x00000000, 0x00000000]) # Boss Key (Gem)
# Force language to be English in the event a Japanese rom was submitted
rom.write_byte(0x3E, 0x45)
rom.force_patch.append(0x3E)
# Increase the instance size of Bombchus prevent the heap from becoming corrupt when
# a Dodongo eats a Bombchu. Does not fix stale pointer issues with the animation
rom.write_int32(0xD6002C, 0x1F0)
# Can always return to youth
rom.write_byte(0xCB6844, 0x35)
rom.write_byte(0x253C0E2, 0x03) # Moves sheik from pedestal
# Fix Ice Cavern Alcove Camera
if not world.dungeon_mq['Ice Cavern']:
rom.write_byte(0x2BECA25, 0x01)
rom.write_byte(0x2BECA2D, 0x01)
# Fix GS rewards to be static
rom.write_int32(0xEA3934, 0)
rom.write_bytes(0xEA3940, [0x10, 0x00])
# Fix horseback archery rewards to be static
rom.write_byte(0xE12BA5, 0x00)
rom.write_byte(0xE12ADD, 0x00)
# Fix deku theater rewards to be static
rom.write_bytes(0xEC9A7C, [0x00, 0x00, 0x00, 0x00]) # Sticks
rom.write_byte(0xEC9CD5, 0x00) # Nuts
# Fix deku scrub who sells stick upgrade
rom.write_bytes(0xDF8060, [0x00, 0x00, 0x00, 0x00])
# Fix deku scrub who sells nut upgrade
rom.write_bytes(0xDF80D4, [0x00, 0x00, 0x00, 0x00])
# Fix rolling goron as child reward to be static
rom.write_bytes(0xED2960, [0x00, 0x00, 0x00, 0x00])
# Fix proximity text boxes (Navi) (Part 1)
rom.write_bytes(0xDF8B84, [0x00, 0x00, 0x00, 0x00])
# Fix final magic bean to cost 99
rom.write_byte(0xE20A0F, 0x63)
rom.write_bytes(0x94FCDD, [0x08, 0x39, 0x39])
# Remove locked door to Boss Key Chest in Fire Temple
if not world.keysanity and not world.dungeon_mq['Fire Temple']:
rom.write_byte(0x22D82B7, 0x3F)
# Remove the unused locked door in water temple
if not world.dungeon_mq['Water Temple']:
rom.write_byte(0x25B8197, 0x3F)
if world.settings.free_bombchu_drops:
rom.write_int32(rom.sym('FREE_BOMBCHU_DROPS'), 1)
# show seed info on file select screen
def make_bytes(txt: str, size: int) -> list[int]:
bytes = list(ord(c) for c in txt[:size-1]) + [0] * size
return bytes[:size]
line_len = 21
version_str = "version " + __version__
if len(version_str) > line_len:
version_str = "ver. " + __version__
rom.write_bytes(rom.sym('VERSION_STRING_TXT'), make_bytes(version_str, 25))
if world.settings.create_spoiler:
rom.write_byte(rom.sym('SPOILER_AVAILABLE'), 0x01)
if world.settings.enable_distribution_file:
rom.write_byte(rom.sym('PLANDOMIZER_USED'), 0x01)
if world.settings.world_count > 1:
world_str = f"{world.id + 1} of {world.settings.world_count}"
else:
world_str = ""
rom.write_bytes(rom.sym('WORLD_STRING_TXT'), make_bytes(world_str, 12))
time_str = datetime.datetime.utcnow().strftime("%Y-%m-%d %H:%M") + " UTC"
rom.write_bytes(rom.sym('TIME_STRING_TXT'), make_bytes(time_str, 25))
if world.settings.show_seed_info:
rom.write_byte(rom.sym('CFG_SHOW_SETTING_INFO'), 0x01)
else:
rom.write_byte(rom.sym('CFG_SHOW_SETTING_INFO'), 0x00)
custom_msg = world.settings.user_message.strip()[:42]
if len(custom_msg) <= line_len:
msg = [custom_msg, ""]
else:
# try to split message
msg = [custom_msg[:line_len], custom_msg[line_len:]]
part1 = msg[0].split(' ')
if len(part1[-1]) + len(msg[1]) < line_len:
msg = [" ".join(part1[:-1]), part1[-1] + msg[1]]
else:
# Is it a URL?
part1 = msg[0].split('/')
if len(part1[-1]) + len(msg[1]) < line_len:
msg = ["/".join(part1[:-1]) + "/", part1[-1] + msg[1]]
for idx,part in enumerate(msg):
part_bytes = list(ord(c) for c in part) + [0] * (line_len+1)
part_bytes = part_bytes[:(line_len+1)]
symbol = rom.sym('CFG_CUSTOM_MESSAGE_{}'.format(idx+1))
rom.write_bytes(symbol, part_bytes)
# Change graveyard graves to not allow grabbing on to the ledge
# new floor type definition in the Graveyard
# first byte 0x24 causes you to fall off instead of jumping or grabbing the ledge
# otherwise identical to the originally used one
# overwrites zero-padding far past the end of the collision type array
rom.write_int32s(0x2026C04, [0x24000004, 0x00000FC8])
# indices from the array of polygons
floors_surrounding_graves = (range(494, 502), # fairy fountain
range(502, 510), # HP grave
range(487, 494), # Dampé's grave
range(651, 659)) # royal tomb
for grave in floors_surrounding_graves:
for poly in grave:
# use the new floor type
rom.write_int16(0x2020494 + poly * 0x10, 0x0D0D) # replaces 0x0014
grave_walls = (range(613, 621), # fairy fountain
range(623, 631), # HP grave
range(633, 641), # Dampé's grave
range(643, 651)) # royal tomb
for grave in grave_walls:
for poly in grave:
# use existing wall type that prevents grabbing ledges from midair
# otherwise identical to the originally used one
rom.write_int16(0x2020494 + poly * 0x10, 0x000F) # replaces 0x0000
# Fix Castle Courtyard to check for meeting Zelda, not Zelda fleeing, to block you
rom.write_bytes(0xCD5E76, [0x0E, 0xDC])
rom.write_bytes(0xCD5E12, [0x0E, 0xDC])
# Cutscene for all medallions never triggers when leaving shadow or spirit temples(hopefully stops warp to colossus on shadow completion with boss reward shuffle)
rom.write_byte(0xACA409, 0xAD)
rom.write_byte(0xACA49D, 0xCE)
# Speed Zelda's Letter scene
rom.write_bytes(0x290E08E, [0x05, 0xF0])
rom.write_byte(0xEFCBA7, 0x08)
rom.write_byte(0xEFE7C7, 0x05)
#rom.write_byte(0xEFEAF7, 0x08)
#rom.write_byte(0xEFE7C7, 0x05)
rom.write_bytes(0xEFE938, [0x00, 0x00, 0x00, 0x00])
rom.write_bytes(0xEFE948, [0x00, 0x00, 0x00, 0x00])
rom.write_bytes(0xEFE950, [0x00, 0x00, 0x00, 0x00])
# Speed Zelda escaping from Hyrule Castle
block_code = [0x00, 0x00, 0x00, 0x01, 0x00, 0x21, 0x00, 0x01, 0x00, 0x02, 0x00, 0x02]
rom.write_bytes(0x1FC0CF8, block_code)
# songs as items flag
songs_as_items = world.settings.shuffle_song_items != 'song' or \
world.distribution.song_as_items or \
any(name in song_list and record.count for name, record in world.settings.starting_items.items())
if songs_as_items:
rom.write_byte(rom.sym('SONGS_AS_ITEMS'), 1)
# Speed learning Zelda's Lullaby
rom.write_int32s(0x02E8E90C, [0x000003E8, 0x00000001]) # Terminator Execution
if songs_as_items:
rom.write_int16s(None, [0x0073, 0x001, 0x0002, 0x0002]) # ID, start, end, end
else:
rom.write_int16s(None, [0x0073, 0x003B, 0x003C, 0x003C]) # ID, start, end, end
rom.write_int32s(0x02E8E91C, [0x00000013, 0x0000000C]) # Textbox, Count
if songs_as_items:
rom.write_int16s(None, [0xFFFF, 0x0000, 0x0010, 0xFFFF, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
else:
rom.write_int16s(None, [0x0017, 0x0000, 0x0010, 0x0002, 0x088B, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int16s(None, [0x00D4, 0x0011, 0x0020, 0x0000, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
# Speed learning Sun's Song
if songs_as_items:
rom.write_int32(0x0332A4A4, 0xFFFFFFFF) # Header: frame_count
else:
rom.write_int32(0x0332A4A4, 0x0000003C) # Header: frame_count
rom.write_int32s(0x0332A868, [0x00000013, 0x00000008]) # Textbox, Count
rom.write_int16s(None, [0x0018, 0x0000, 0x0010, 0x0002, 0x088B, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int16s(None, [0x00D3, 0x0011, 0x0020, 0x0000, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
# Speed learning Saria's Song
if songs_as_items:
rom.write_int32(0x020B1734, 0xFFFFFFFF) # Header: frame_count
else:
rom.write_int32(0x020B1734, 0x0000003C) # Header: frame_count
rom.write_int32s(0x20B1DA8, [0x00000013, 0x0000000C]) # Textbox, Count
rom.write_int16s(None, [0x0015, 0x0000, 0x0010, 0x0002, 0x088B, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int16s(None, [0x00D1, 0x0011, 0x0020, 0x0000, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int32s(0x020B19C0, [0x0000000A, 0x00000006]) # Link, Count
rom.write_int16s(0x020B19C8, [0x0011, 0x0000, 0x0010, 0x0000]) # action, start, end, ????
rom.write_int16s(0x020B19F8, [0x003E, 0x0011, 0x0020, 0x0000]) # action, start, end, ????
rom.write_int32s(None, [0x80000000, # ???
0x00000000, 0x000001D4, 0xFFFFF731, # start_XYZ
0x00000000, 0x000001D4, 0xFFFFF712]) # end_XYZ
# Speed learning Epona's Song
rom.write_int32s(0x029BEF60, [0x000003E8, 0x00000001]) # Terminator Execution
if songs_as_items:
rom.write_int16s(None, [0x005E, 0x0001, 0x0002, 0x0002]) # ID, start, end, end
else:
rom.write_int16s(None, [0x005E, 0x000A, 0x000B, 0x000B]) # ID, start, end, end
rom.write_int32s(0x029BECB0, [0x00000013, 0x00000002]) # Textbox, Count
if songs_as_items:
rom.write_int16s(None, [0xFFFF, 0x0000, 0x0009, 0xFFFF, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
else:
rom.write_int16s(None, [0x00D2, 0x0000, 0x0009, 0x0000, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int16s(None, [0xFFFF, 0x000A, 0x003C, 0xFFFF, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
# Speed learning Song of Time
rom.write_int32s(0x0252FB98, [0x000003E8, 0x00000001]) # Terminator Execution
if songs_as_items:
rom.write_int16s(None, [0x0035, 0x0001, 0x0002, 0x0002]) # ID, start, end, end
else:
rom.write_int16s(None, [0x0035, 0x003B, 0x003C, 0x003C]) # ID, start, end, end
rom.write_int32s(0x0252FC80, [0x00000013, 0x0000000C]) # Textbox, Count
if songs_as_items:
rom.write_int16s(None, [0xFFFF, 0x0000, 0x0010, 0xFFFF, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
else:
rom.write_int16s(None, [0x0019, 0x0000, 0x0010, 0x0002, 0x088B, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int16s(None, [0x00D5, 0x0011, 0x0020, 0x0000, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int32(0x01FC3B84, 0xFFFFFFFF) # Other Header?: frame_count
# Speed learning Song of Storms
if songs_as_items:
rom.write_int32(0x03041084, 0xFFFFFFFF) # Header: frame_count
else:
rom.write_int32(0x03041084, 0x0000000A) # Header: frame_count
rom.write_int32s(0x03041088, [0x00000013, 0x00000002]) # Textbox, Count
rom.write_int16s(None, [0x00D6, 0x0000, 0x0009, 0x0000, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int16s(None, [0xFFFF, 0x00BE, 0x00C8, 0xFFFF, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
# Speed learning Minuet of Forest
if songs_as_items:
rom.write_int32(0x020AFF84, 0xFFFFFFFF) # Header: frame_count
else:
rom.write_int32(0x020AFF84, 0x0000003C) # Header: frame_count
rom.write_int32s(0x020B0800, [0x00000013, 0x0000000A]) # Textbox, Count
rom.write_int16s(None, [0x000F, 0x0000, 0x0010, 0x0002, 0x088B, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int16s(None, [0x0073, 0x0011, 0x0020, 0x0000, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int32s(0x020AFF88, [0x0000000A, 0x00000005]) # Link, Count
rom.write_int16s(0x020AFF90, [0x0011, 0x0000, 0x0010, 0x0000]) # action, start, end, ????
rom.write_int16s(0x020AFFC1, [0x003E, 0x0011, 0x0020, 0x0000]) # action, start, end, ????
rom.write_int32s(0x020B0488, [0x00000056, 0x00000001]) # Music Change, Count
rom.write_int16s(None, [0x003F, 0x0021, 0x0022, 0x0000]) # action, start, end, ????
rom.write_int32s(0x020B04C0, [0x0000007C, 0x00000001]) # Music Fade Out, Count
rom.write_int16s(None, [0x0004, 0x0000, 0x0000, 0x0000]) # action, start, end, ????
# Speed learning Bolero of Fire
if songs_as_items:
rom.write_int32(0x0224B5D4, 0xFFFFFFFF) # Header: frame_count
else:
rom.write_int32(0x0224B5D4, 0x0000003C) # Header: frame_count
rom.write_int32s(0x0224D7E8, [0x00000013, 0x0000000A]) # Textbox, Count
rom.write_int16s(None, [0x0010, 0x0000, 0x0010, 0x0002, 0x088B, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int16s(None, [0x0074, 0x0011, 0x0020, 0x0000, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int32s(0x0224B5D8, [0x0000000A, 0x0000000B]) # Link, Count
rom.write_int16s(0x0224B5E0, [0x0011, 0x0000, 0x0010, 0x0000]) # action, start, end, ????
rom.write_int16s(0x0224B610, [0x003E, 0x0011, 0x0020, 0x0000]) # action, start, end, ????
rom.write_int32s(0x0224B7F0, [0x0000002F, 0x0000000E]) # Sheik, Count
rom.write_int16s(0x0224B7F8, [0x0000]) # action
rom.write_int16s(0x0224B828, [0x0000]) # action
rom.write_int16s(0x0224B858, [0x0000]) # action
rom.write_int16s(0x0224B888, [0x0000]) # action
# Speed learning Serenade of Water
if songs_as_items:
rom.write_int32(0x02BEB254, 0xFFFFFFFF) # Header: frame_count
else:
rom.write_int32(0x02BEB254, 0x0000003C) # Header: frame_count
rom.write_int32s(0x02BEC880, [0x00000013, 0x00000010]) # Textbox, Count
rom.write_int16s(None, [0x0011, 0x0000, 0x0010, 0x0002, 0x088B, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int16s(None, [0x0075, 0x0011, 0x0020, 0x0000, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int32s(0x02BEB258, [0x0000000A, 0x0000000F]) # Link, Count
rom.write_int16s(0x02BEB260, [0x0011, 0x0000, 0x0010, 0x0000]) # action, start, end, ????
rom.write_int16s(0x02BEB290, [0x003E, 0x0011, 0x0020, 0x0000]) # action, start, end, ????
rom.write_int32s(0x02BEB530, [0x0000002F, 0x00000006]) # Sheik, Count
rom.write_int16s(0x02BEB538, [0x0000, 0x0000, 0x018A, 0x0000]) # action, start, end, ????
rom.write_int32s(None, [0x1BBB0000, # ???
0xFFFFFB10, 0x8000011A, 0x00000330, # start_XYZ
0xFFFFFB10, 0x8000011A, 0x00000330]) # end_XYZ
rom.write_int32s(0x02BEC848, [0x00000056, 0x00000001]) # Music Change, Count
rom.write_int16s(None, [0x0059, 0x0021, 0x0022, 0x0000]) # action, start, end, ????
# Speed learning Nocturne of Shadow
rom.write_int32s(0x01FFE458, [0x000003E8, 0x00000001]) # Other Scene? Terminator Execution
rom.write_int16s(None, [0x002F, 0x0001, 0x0002, 0x0002]) # ID, start, end, end
rom.write_int32(0x01FFFDF4, 0x0000003C) # Header: frame_count
rom.write_int32s(0x02000FD8, [0x00000013, 0x0000000E]) # Textbox, Count
if songs_as_items:
rom.write_int16s(None, [0xFFFF, 0x0000, 0x0010, 0xFFFF, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
else:
rom.write_int16s(None, [0x0013, 0x0000, 0x0010, 0x0002, 0x088B, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int16s(None, [0x0077, 0x0011, 0x0020, 0x0000, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int32s(0x02000128, [0x000003E8, 0x00000001]) # Terminator Execution
if songs_as_items:
rom.write_int16s(None, [0x0032, 0x0001, 0x0002, 0x0002]) # ID, start, end, end
else:
rom.write_int16s(None, [0x0032, 0x003A, 0x003B, 0x003B]) # ID, start, end, end
# Speed learning Requiem of Spirit
rom.write_int32(0x0218AF14, 0x0000003C) # Header: frame_count
rom.write_int32s(0x0218C574, [0x00000013, 0x00000008]) # Textbox, Count
if songs_as_items:
rom.write_int16s(None, [0xFFFF, 0x0000, 0x0010, 0xFFFF, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
else:
rom.write_int16s(None, [0x0012, 0x0000, 0x0010, 0x0002, 0x088B, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int16s(None, [0x0076, 0x0011, 0x0020, 0x0000, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int32s(0x0218B478, [0x000003E8, 0x00000001]) # Terminator Execution
if songs_as_items:
rom.write_int16s(None, [0x0030, 0x0001, 0x0002, 0x0002]) # ID, start, end, end
else:
rom.write_int16s(None, [0x0030, 0x003A, 0x003B, 0x003B]) # ID, start, end, end
rom.write_int32s(0x0218AF18, [0x0000000A, 0x0000000B]) # Link, Count
rom.write_int16s(0x0218AF20, [0x0011, 0x0000, 0x0010, 0x0000]) # action, start, end, ????
rom.write_int32s(None, [0x40000000, # ???
0xFFFFFAF9, 0x00000008, 0x00000001, # start_XYZ
0xFFFFFAF9, 0x00000008, 0x00000001, # end_XYZ
0x0F671408, 0x00000000, 0x00000001]) # normal_XYZ
rom.write_int16s(0x0218AF50, [0x003E, 0x0011, 0x0020, 0x0000]) # action, start, end, ????
# Speed learning Prelude of Light
if songs_as_items:
rom.write_int32(0x0252FD24, 0xFFFFFFFF) # Header: frame_count
else:
rom.write_int32(0x0252FD24, 0x0000004A) # Header: frame_count
rom.write_int32s(0x02531320, [0x00000013, 0x0000000E]) # Textbox, Count
rom.write_int16s(None, [0x0014, 0x0000, 0x0010, 0x0002, 0x088B, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int16s(None, [0x0078, 0x0011, 0x0020, 0x0000, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int32s(0x0252FF10, [0x0000002F, 0x00000009]) # Sheik, Count
rom.write_int16s(0x0252FF18, [0x0006, 0x0000, 0x0000, 0x0000]) # action, start, end, ????
rom.write_int32s(0x025313D0, [0x00000056, 0x00000001]) # Music Change, Count
rom.write_int16s(None, [0x003B, 0x0021, 0x0022, 0x0000]) # action, start, end, ????
# Speed scene after Deku Tree
rom.write_bytes(0x2077E20, [0x00, 0x07, 0x00, 0x01, 0x00, 0x02, 0x00, 0x02])
rom.write_bytes(0x2078A10, [0x00, 0x0E, 0x00, 0x1F, 0x00, 0x20, 0x00, 0x20])
block_code = [0x00, 0x80, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0x00, 0x1E, 0x00, 0x28, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF]
rom.write_bytes(0x2079570, block_code)
# Speed scene after Dodongo's Cavern
rom.write_bytes(0x2221E88, [0x00, 0x0C, 0x00, 0x3B, 0x00, 0x3C, 0x00, 0x3C])
rom.write_bytes(0x2223308, [0x00, 0x81, 0x00, 0x00, 0x00, 0x3A, 0x00, 0x00])
# Speed scene after Jabu Jabu's Belly
rom.write_bytes(0xCA3530, [0x00, 0x00, 0x00, 0x00])
rom.write_bytes(0x2113340, [0x00, 0x0D, 0x00, 0x3B, 0x00, 0x3C, 0x00, 0x3C])
rom.write_bytes(0x2113C18, [0x00, 0x82, 0x00, 0x00, 0x00, 0x3A, 0x00, 0x00])
rom.write_bytes(0x21131D0, [0x00, 0x01, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x3C])
# Speed scene after Forest Temple
rom.write_bytes(0xD4ED68, [0x00, 0x45, 0x00, 0x3B, 0x00, 0x3C, 0x00, 0x3C])
rom.write_bytes(0xD4ED78, [0x00, 0x3E, 0x00, 0x00, 0x00, 0x3A, 0x00, 0x00])
rom.write_bytes(0x207B9D4, [0xFF, 0xFF, 0xFF, 0xFF])
# Speed scene after Fire Temple
rom.write_bytes(0x2001848, [0x00, 0x1E, 0x00, 0x01, 0x00, 0x02, 0x00, 0x02])
rom.write_bytes(0xD100B4, [0x00, 0x62, 0x00, 0x3B, 0x00, 0x3C, 0x00, 0x3C])
rom.write_bytes(0xD10134, [0x00, 0x3C, 0x00, 0x00, 0x00, 0x3A, 0x00, 0x00])
# Speed scene after Water Temple
rom.write_bytes(0xD5A458, [0x00, 0x15, 0x00, 0x3B, 0x00, 0x3C, 0x00, 0x3C])
rom.write_bytes(0xD5A3A8, [0x00, 0x3D, 0x00, 0x00, 0x00, 0x3A, 0x00, 0x00])
rom.write_bytes(0x20D0D20, [0x00, 0x29, 0x00, 0xC7, 0x00, 0xC8, 0x00, 0xC8])
# Speed scene after Shadow Temple
rom.write_bytes(0xD13EC8, [0x00, 0x61, 0x00, 0x3B, 0x00, 0x3C, 0x00, 0x3C])
rom.write_bytes(0xD13E18, [0x00, 0x41, 0x00, 0x00, 0x00, 0x3A, 0x00, 0x00])
# Speed scene after Spirit Temple
rom.write_bytes(0xD3A0A8, [0x00, 0x60, 0x00, 0x3B, 0x00, 0x3C, 0x00, 0x3C])
rom.write_bytes(0xD39FF0, [0x00, 0x3F, 0x00, 0x00, 0x00, 0x3A, 0x00, 0x00])
# Speed Nabooru defeat scene
rom.write_bytes(0x2F5AF84, [0x00, 0x00, 0x00, 0x05])
rom.write_bytes(0x2F5C7DA, [0x00, 0x01, 0x00, 0x02])
rom.write_bytes(0x2F5C7A2, [0x00, 0x03, 0x00, 0x04])
rom.write_byte(0x2F5B369, 0x09)
rom.write_byte(0x2F5B491, 0x04)
rom.write_byte(0x2F5B559, 0x04)
rom.write_byte(0x2F5B621, 0x04)
rom.write_byte(0x2F5B761, 0x07)
rom.write_bytes(0x2F5B840, [0x00, 0x05, 0x00, 0x01, 0x00, 0x05, 0x00, 0x05]) # shorten white flash
# Speed scene with all medallions
rom.write_bytes(0x2512680, [0x00, 0x74, 0x00, 0x01, 0x00, 0x02, 0x00, 0x02])
# Speed collapse of Ganon's Tower
rom.write_bytes(0x33FB328, [0x00, 0x76, 0x00, 0x01, 0x00, 0x02, 0x00, 0x02])
# Speed Phantom Ganon defeat scene
rom.write_bytes(0xC944D8, [0x00, 0x00, 0x00, 0x00])
rom.write_bytes(0xC94548, [0x00, 0x00, 0x00, 0x00])
rom.write_bytes(0xC94730, [0x00, 0x00, 0x00, 0x00])
rom.write_bytes(0xC945A8, [0x00, 0x00, 0x00, 0x00])
rom.write_bytes(0xC94594, [0x00, 0x00, 0x00, 0x00])
# Speed Twinrova defeat scene
rom.write_bytes(0xD678CC, [0x24, 0x01, 0x03, 0xA2, 0xA6, 0x01, 0x01, 0x42])
rom.write_bytes(0xD67BA4, [0x10, 0x00])
# Speed scenes during final battle
# Ganondorf battle end
rom.write_byte(0xD82047, 0x09)
# Zelda descends
rom.write_byte(0xD82AB3, 0x66)
rom.write_byte(0xD82FAF, 0x65)
rom.write_int16s(0xD82D2E, [0x041F])
rom.write_int16s(0xD83142, [0x006B])
rom.write_bytes(0xD82DD8, [0x00, 0x00, 0x00, 0x00])
rom.write_bytes(0xD82ED4, [0x00, 0x00, 0x00, 0x00])
rom.write_byte(0xD82FDF, 0x33)
# After tower collapse
rom.write_byte(0xE82E0F, 0x04)
# Ganon intro
rom.write_bytes(0xE83D28, [0x00, 0x00, 0x00, 0x00])
rom.write_bytes(0xE83B5C, [0x00, 0x00, 0x00, 0x00])
rom.write_bytes(0xE84C80, [0x10, 0x00])
# Speed completion of the trials in Ganon's Castle
rom.write_int16s(0x31A8090, [0x006B, 0x0001, 0x0002, 0x0002]) # Forest
rom.write_int16s(0x31A9E00, [0x006E, 0x0001, 0x0002, 0x0002]) # Fire
rom.write_int16s(0x31A8B18, [0x006C, 0x0001, 0x0002, 0x0002]) # Water
rom.write_int16s(0x31A9430, [0x006D, 0x0001, 0x0002, 0x0002]) # Shadow
rom.write_int16s(0x31AB200, [0x0070, 0x0001, 0x0002, 0x0002]) # Spirit
rom.write_int16s(0x31AA830, [0x006F, 0x0001, 0x0002, 0x0002]) # Light
# Speed obtaining Fairy Ocarina
rom.write_bytes(0x2151230, [0x00, 0x72, 0x00, 0x3C, 0x00, 0x3D, 0x00, 0x3D])
block_code = [0x00, 0x4A, 0x00, 0x00, 0x00, 0x3A, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0x00, 0x3C, 0x00, 0x81, 0xFF, 0xFF]
rom.write_bytes(0x2151240, block_code)
rom.write_bytes(0x2150E20, [0xFF, 0xFF, 0xFA, 0x4C])
if world.settings.shuffle_ocarinas:
symbol = rom.sym('OCARINAS_SHUFFLED')
rom.write_byte(symbol, 0x01)
# Speed Zelda Light Arrow cutscene
rom.write_bytes(0x2531B40, [0x00, 0x28, 0x00, 0x01, 0x00, 0x02, 0x00, 0x02])
rom.write_bytes(0x2532FBC, [0x00, 0x75])
rom.write_bytes(0x2532FEA, [0x00, 0x75, 0x00, 0x80])
rom.write_byte(0x2533115, 0x05)
rom.write_bytes(0x2533141, [0x06, 0x00, 0x06, 0x00, 0x10])
rom.write_bytes(0x2533171, [0x0F, 0x00, 0x11, 0x00, 0x40])
rom.write_bytes(0x25331A1, [0x07, 0x00, 0x41, 0x00, 0x65])
rom.write_bytes(0x2533642, [0x00, 0x50])
rom.write_byte(0x253389D, 0x74)
rom.write_bytes(0x25338A4, [0x00, 0x72, 0x00, 0x75, 0x00, 0x79])
rom.write_bytes(0x25338BC, [0xFF, 0xFF])
rom.write_bytes(0x25338C2, [0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF])
rom.write_bytes(0x25339C2, [0x00, 0x75, 0x00, 0x76])
rom.write_bytes(0x2533830, [0x00, 0x31, 0x00, 0x81, 0x00, 0x82, 0x00, 0x82])
# Speed Bridge of Light cutscene
rom.write_bytes(0x292D644, [0x00, 0x00, 0x00, 0xA0])
rom.write_bytes(0x292D680, [0x00, 0x02, 0x00, 0x0A, 0x00, 0x6C, 0x00, 0x00])
rom.write_bytes(0x292D6E8, [0x00, 0x27])
rom.write_bytes(0x292D718, [0x00, 0x32])
rom.write_bytes(0x292D810, [0x00, 0x02, 0x00, 0x3C])
rom.write_bytes(0x292D924, [0xFF, 0xFF, 0x00, 0x14, 0x00, 0x96, 0xFF, 0xFF])
# Speed Pushing of All Pushable Objects
rom.write_bytes(0xDD2B86, [0x40, 0x80]) # block speed
rom.write_bytes(0xDD2D26, [0x00, 0x01]) # block delay
rom.write_bytes(0xDD9682, [0x40, 0x80]) # milk crate speed
rom.write_bytes(0xDD981E, [0x00, 0x01]) # milk crate delay
rom.write_bytes(0xCE1BD0, [0x40, 0x80, 0x00, 0x00]) # amy puzzle speed
rom.write_bytes(0xCE0F0E, [0x00, 0x01]) # amy puzzle delay
rom.write_bytes(0xC77CA8, [0x40, 0x80, 0x00, 0x00]) # fire block speed
rom.write_bytes(0xC770C2, [0x00, 0x01]) # fire block delay
rom.write_bytes(0xCC5DBC, [0x29, 0xE1, 0x00, 0x01]) # forest basement puzzle delay
rom.write_bytes(0xDBCF70, [0x2B, 0x01, 0x00, 0x00]) # spirit cobra mirror startup
rom.write_bytes(0xDBCF70, [0x2B, 0x01, 0x00, 0x01]) # spirit cobra mirror delay
rom.write_bytes(0xDBA230, [0x28, 0x41, 0x00, 0x19]) # truth spinner speed
rom.write_bytes(0xDBA3A4, [0x24, 0x18, 0x00, 0x00]) # truth spinner delay
# Speed Deku Seed Upgrade Scrub Cutscene
rom.write_bytes(0xECA900, [0x24, 0x03, 0xC0, 0x00]) # scrub angle
rom.write_bytes(0xECAE90, [0x27, 0x18, 0xFD, 0x04]) # skip straight to giving item
rom.write_bytes(0xECB618, [0x25, 0x6B, 0x00, 0xD4]) # skip straight to digging back in
rom.write_bytes(0xECAE70, [0x00, 0x00, 0x00, 0x00]) # never initialize cs camera
rom.write_bytes(0xE5972C, [0x24, 0x08, 0x00, 0x01]) # timer set to 1 frame for giving item
# Remove remaining owls
rom.write_bytes(0x1FE30CE, [0x01, 0x4B])
rom.write_bytes(0x1FE30DE, [0x01, 0x4B])
rom.write_bytes(0x1FE30EE, [0x01, 0x4B])
rom.write_bytes(0x205909E, [0x00, 0x3F])
rom.write_byte(0x2059094, 0x80)
# Darunia won't dance
rom.write_bytes(0x22769E4, [0xFF, 0xFF, 0xFF, 0xFF])
# Zora moves quickly
rom.write_bytes(0xE56924, [0x00, 0x00, 0x00, 0x00])
# Speed Jabu Jabu swallowing Link
rom.write_bytes(0xCA0784, [0x00, 0x18, 0x00, 0x01, 0x00, 0x02, 0x00, 0x02])
# Ruto no longer points to Zora Sapphire
rom.write_bytes(0xD03BAC, [0xFF, 0xFF, 0xFF, 0xFF])
# Ruto never disappears from Jabu Jabu's Belly
rom.write_byte(0xD01EA3, 0x00)
# Shift octorock in jabu forward
rom.write_bytes(0x275906E, [0xFF, 0xB3, 0xFB, 0x20, 0xF9, 0x56])
# Move fire/forest temple switches down 1 unit to make it easier to press
rom.write_bytes(0x24860A8, [0xFC, 0xF4]) # forest basement 1
rom.write_bytes(0x24860C8, [0xFC, 0xF4]) # forest basement 2
rom.write_bytes(0x24860E8, [0xFC, 0xF4]) # forest basement 3
rom.write_bytes(0x236C148, [0x11, 0x93]) # fire hammer room
# Speed up Epona race start
rom.write_bytes(0x29BE984, [0x00, 0x00, 0x00, 0x02])
rom.write_bytes(0x29BE9CA, [0x00, 0x01, 0x00, 0x02])
# Speed start of Horseback Archery
#rom.write_bytes(0x21B2064, [0x00, 0x00, 0x00, 0x02])
#rom.write_bytes(0x21B20AA, [0x00, 0x01, 0x00, 0x02])
# Speed up Epona escape
rom.write_bytes(0x1FC8B36, [0x00, 0x2A])
# Speed up draining the well
rom.write_bytes(0xE0A010, [0x00, 0x2A, 0x00, 0x01, 0x00, 0x02, 0x00, 0x02])
rom.write_bytes(0x2001110, [0x00, 0x2B, 0x00, 0xB7, 0x00, 0xB8, 0x00, 0xB8])
# Speed up opening the royal tomb for both child and adult
rom.write_bytes(0x2025026, [0x00, 0x01])
rom.write_bytes(0x2023C86, [0x00, 0x01])
rom.write_byte(0x2025159, 0x02)
rom.write_byte(0x2023E19, 0x02)
# Speed opening of Door of Time
rom.write_bytes(0xE0A176, [0x00, 0x02])
rom.write_bytes(0xE0A35A, [0x00, 0x01, 0x00, 0x02])
# Speed up Lake Hylia Owl Flight
rom.write_bytes(0x20E60D2, [0x00, 0x01])
# Speed up Death Mountain Trail Owl Flight
rom.write_bytes(0x223B6B2, [0x00, 0x01])
# Speed up magic arrow equips
rom.write_int16(0xBB84CE, 0x0000) # Skips the initial growing glowing orb phase
rom.write_byte(0xBB84B7, 0xFF) # Set glowing orb above magic arrow to be small sized immediately
rom.write_byte(0xBB84CB, 0x01) # Sets timer for holding icon above magic arrow (1 frame)
rom.write_byte(0xBB7E67, 0x04) # speed up magic arrow icon -> bow icon interpolation (4 frames)
rom.write_byte(0xBB8957, 0x01) # Sets timer for holding icon above bow (1 frame)
rom.write_byte(0xBB854B, 0x05) # speed up bow icon -> c button interpolation (5 frames)
# Poacher's Saw no longer messes up Forest Stage
rom.write_bytes(0xAE72CC, [0x00, 0x00, 0x00, 0x00])
# Change Prelude CS to check for medallion
rom.write_bytes(0x00C805E6, [0x00, 0xA6])
rom.write_bytes(0x00C805F2, [0x00, 0x01])
# Change Nocturne CS to check for medallions
rom.write_bytes(0x00ACCD8E, [0x00, 0xA6])
rom.write_bytes(0x00ACCD92, [0x00, 0x01])
rom.write_bytes(0x00ACCD9A, [0x00, 0x02])
rom.write_bytes(0x00ACCDA2, [0x00, 0x04])
# Change King Zora to move even if Zora Sapphire is in inventory
rom.write_bytes(0x00E55BB0, [0x85, 0xCE, 0x8C, 0x3C])
rom.write_bytes(0x00E55BB4, [0x84, 0x4F, 0x0E, 0xDA])
# Remove extra Forest Temple medallions
rom.write_bytes(0x00D4D37C, [0x00, 0x00, 0x00, 0x00])
# Remove extra Fire Temple medallions
rom.write_bytes(0x00AC9754, [0x00, 0x00, 0x00, 0x00])
rom.write_bytes(0x00D0DB8C, [0x00, 0x00, 0x00, 0x00])
# Remove extra Water Temple medallions
rom.write_bytes(0x00D57F94, [0x00, 0x00, 0x00, 0x00])
# Remove extra Spirit Temple medallions
rom.write_bytes(0x00D370C4, [0x00, 0x00, 0x00, 0x00])
rom.write_bytes(0x00D379C4, [0x00, 0x00, 0x00, 0x00])
# Remove extra Shadow Temple medallions
rom.write_bytes(0x00D116E0, [0x00, 0x00, 0x00, 0x00])
# Change Mido, Saria, and Kokiri to check for Deku Tree complete flag
# bitwise pointer for 0x80
kokiri_addresses = [0xE52836, 0xE53A56, 0xE51D4E, 0xE51F3E, 0xE51D96, 0xE51E1E, 0xE51E7E, 0xE51EDE, 0xE51FC6, 0xE51F96, 0xE293B6, 0xE29B8E, 0xE62EDA, 0xE630D6, 0xE633AA, 0xE6369E]
for kokiri in kokiri_addresses:
rom.write_bytes(kokiri, [0x8C, 0x0C])
# Kokiri
rom.write_bytes(0xE52838, [0x94, 0x48, 0x0E, 0xD4])
rom.write_bytes(0xE53A58, [0x94, 0x49, 0x0E, 0xD4])
rom.write_bytes(0xE51D50, [0x94, 0x58, 0x0E, 0xD4])
rom.write_bytes(0xE51F40, [0x94, 0x4B, 0x0E, 0xD4])
rom.write_bytes(0xE51D98, [0x94, 0x4B, 0x0E, 0xD4])
rom.write_bytes(0xE51E20, [0x94, 0x4A, 0x0E, 0xD4])
rom.write_bytes(0xE51E80, [0x94, 0x59, 0x0E, 0xD4])
rom.write_bytes(0xE51EE0, [0x94, 0x4E, 0x0E, 0xD4])
rom.write_bytes(0xE51FC8, [0x94, 0x49, 0x0E, 0xD4])
rom.write_bytes(0xE51F98, [0x94, 0x58, 0x0E, 0xD4])
# Saria
rom.write_bytes(0xE293B8, [0x94, 0x78, 0x0E, 0xD4])
rom.write_bytes(0xE29B90, [0x94, 0x68, 0x0E, 0xD4])
# Mido
rom.write_bytes(0xE62EDC, [0x94, 0x6F, 0x0E, 0xD4])
rom.write_bytes(0xE630D8, [0x94, 0x4F, 0x0E, 0xD4])
rom.write_bytes(0xE633AC, [0x94, 0x68, 0x0E, 0xD4])
rom.write_bytes(0xE636A0, [0x94, 0x48, 0x0E, 0xD4])
# Change adult Kokiri Forest to check for Forest Temple complete flag
rom.write_bytes(0xE5369E, [0xB4, 0xAC])
rom.write_bytes(0xD5A83C, [0x80, 0x49, 0x0E, 0xDC])
# Change adult Goron City to check for Fire Temple complete flag
rom.write_bytes(0xED59DC, [0x80, 0xC9, 0x0E, 0xDC])
# Change Pokey to check DT complete flag
rom.write_bytes(0xE5400A, [0x8C, 0x4C])
rom.write_bytes(0xE5400E, [0xB4, 0xA4])
if world.settings.open_forest != 'closed':
rom.write_bytes(0xE5401C, [0x14, 0x0B])
# Fix Shadow Temple to check for different rewards for scene
rom.write_bytes(0xCA3F32, [0x00, 0x00, 0x25, 0x4A, 0x00, 0x10])
# Fix Spirit Temple to check for different rewards for scene
rom.write_bytes(0xCA3EA2, [0x00, 0x00, 0x25, 0x4A, 0x00, 0x08])
# Remove the check on the number of days that passed for claim check.
rom.write_bytes(0xED4470, [0x00, 0x00, 0x00, 0x00])
rom.write_bytes(0xED4498, [0x00, 0x00, 0x00, 0x00])
# Fixed reward order for Bombchu Bowling
rom.write_bytes(0xE2D440, [0x24, 0x19, 0x00, 0x00])
# Offset kakariko carpenter starting position
rom.write_bytes(0x1FF93A4,
[0x01, 0x8D, 0x00, 0x11, 0x01, 0x6C, 0xFF, 0x92, 0x00, 0x00, 0x01, 0x78, 0xFF, 0x2E, 0x00, 0x00,
0x00, 0x03, 0xFD, 0x2B, 0x00, 0xC8, 0xFF, 0xF9, 0xFD, 0x03, 0x00, 0xC8, 0xFF, 0xA9, 0xFD, 0x5D,
0x00, 0xC8, 0xFE, 0x5F]) # re-order the carpenter's path
rom.write_byte(0x1FF93D0, 0x06) # set the path points to 6
rom.write_bytes(0x20160B6, [0x01, 0x8D, 0x00, 0x11, 0x01, 0x6C]) # set the carpenter's start position
# Give hp after first ocarina minigame round
rom.write_bytes(0xDF2204, [0x24, 0x03, 0x00, 0x02])
# Allow owl to always carry the kid down Death Mountain
rom.write_bytes(0xE304F0, [0x24, 0x0E, 0x00, 0x01])
# Fix Vanilla Dodongo's Cavern Gossip Stone to not use a permanent flag for the fairy
if not world.dungeon_mq['Dodongos Cavern']:
rom.write_byte(0x1F281FE, 0x38)
# Fix "...???" textbox outside Child Colossus Fairy to use the right flag and disappear once the wall is destroyed
rom.write_byte(0x21A026F, 0xDD)
# Remove the "...???" textbox outside the Crater Fairy (change it to an actor that does nothing)
rom.write_int16s(0x225E7DC, [0x00B5, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF])
# Forbid Sun's Song from a bunch of cutscenes
Suns_scenes = [0x2016FC9, 0x2017219, 0x20173D9, 0x20174C9, 0x2017679, 0x20C1539, 0x20C15D9, 0x21A0719, 0x21A07F9, 0x2E90129, 0x2E901B9, 0x2E90249, 0x225E829, 0x225E939, 0x306D009]
for address in Suns_scenes:
rom.write_byte(address,0x01)
# Tell Sheik at Ice Cavern we are always an Adult
rom.write_int32(0xC7B9C0, 0x00000000)
rom.write_int32(0xC7BAEC, 0x00000000)
rom.write_int32(0xc7BCA4, 0x00000000)
# Remove disruptive text from Gerudo Training Ground and early Shadow Temple (vanilla)
wonder_text = [0x27C00BC, 0x27C00CC, 0x27C00DC, 0x27C00EC, 0x27C00FC, 0x27C010C, 0x27C011C, 0x27C012C, 0x27CE080,
0x27CE090, 0x2887070, 0x2887080, 0x2887090, 0x2897070, 0x28C7134, 0x28D91BC, 0x28A60F4, 0x28AE084,
0x28B9174, 0x28BF168, 0x28BF178, 0x28BF188, 0x28A1144, 0x28A6104, 0x28D0094]
for address in wonder_text:
rom.write_byte(address, 0xFB)
# Speed dig text for Dampe
rom.write_bytes(0x9532F8, [0x08, 0x08, 0x08, 0x59])
# Make item descriptions into a single box
short_item_descriptions = [0x92EC84, 0x92F9E3, 0x92F2B4, 0x92F37A, 0x92F513, 0x92F5C6, 0x92E93B, 0x92EA12]
for address in short_item_descriptions:
rom.write_byte(address, 0x02)
et_original = rom.read_bytes(0xB6FBF0, 4 * 0x0614)
exit_updates = []
def generate_exit_lookup_table() -> dict[int, list[int]]:
# Assumes that the last exit on a scene's exit list cannot be 0000
exit_table = {
0x0028: [0xAC95C2] # Jabu with the fish is entered from a cutscene hardcode
}
def add_scene_exits(scene_start: int, offset: int = 0) -> None:
current = scene_start + offset
exit_list_start_off = 0
exit_list_end_off = 0
command = 0
while command != 0x14:
command = rom.read_byte(current)
if command == 0x18: # Alternate header list
header_list = scene_start + (rom.read_int32(current + 4) & 0x00FFFFFF)
for alt_id in range(0,3):
header_offset = rom.read_int32(header_list) & 0x00FFFFFF
if header_offset != 0:
add_scene_exits(scene_start, header_offset)
header_list += 4
if command == 0x13: # Exit List
exit_list_start_off = rom.read_int32(current + 4) & 0x00FFFFFF
if command == 0x0F: # Lighting list, follows exit list
exit_list_end_off = rom.read_int32(current + 4) & 0x00FFFFFF
current += 8
if exit_list_start_off == 0 or exit_list_end_off == 0:
return
# calculate the exit list length
list_length = (exit_list_end_off - exit_list_start_off) // 2
last_id = rom.read_int16(scene_start + exit_list_end_off - 2)
if last_id == 0:
list_length -= 1
# update
addr = scene_start + exit_list_start_off
for _ in range(0, list_length):
index = rom.read_int16(addr)
if index not in exit_table:
exit_table[index] = []
exit_table[index].append(addr)
addr += 2
scene_table = 0x00B71440
for scene in range(0x00, 0x65):
scene_start = rom.read_int32(scene_table + (scene * 0x14))
add_scene_exits(scene_start)
return exit_table
if world.settings.shuffle_bosses != 'off':
# Credit to rattus128 for this ASM block.
# Gohma's save/death warp is optimized to use immediate 0 for the
# deku tree respawn. Use the delay slot before the switch table
# to hold Gohma's jump entrance as actual data so we can substitute
# the entrance index later.
rom.write_int32(0xB06290, 0x240E0000) # li t6, 0
rom.write_int32(0xB062B0, 0xAE0E0000) # sw t6, 0(s0)
rom.write_int32(0xBC60AC, 0x24180000) # li t8, 0
rom.write_int32(0xBC6160, 0x24180000) # li t8, 0
rom.write_int32(0xBC6168, 0xAD380000) # sw t8, 0(t1)
# Credit to engineer124
# Update the Jabu-Jabu Boss Exit to actually useful coordinates (and to load the correct room)
rom.write_int16(0x273E08E, 0xF7F4) # Z coordinate of Jabu Boss Door Spawn
rom.write_byte(0x273E27B, 0x05) # Set Spawn Room to be correct
# Update the Water Temple Boss Exit to load the correct room
rom.write_byte(0x25B82E3, 0x0B)
def set_entrance_updates(entrances: Iterable[Entrance]) -> None:
if world.settings.shuffle_bosses != 'off':
# Connect lake hylia fill exit to revisit exit
rom.write_int16(0xAC995A, 0x060C)
for entrance in entrances:
if entrance.data is None or entrance.replaces is None or entrance.replaces.data is None:
continue
new_entrance = entrance.data
replaced_entrance = (entrance.replaces or entrance).data
# Fixup save/quit and death warping entrance IDs on bosses.
if 'savewarp_addresses' in replaced_entrance and entrance.reverse:
if entrance.parent_region.savewarp:
savewarp = entrance.parent_region.savewarp.replaces.data['index']
elif 'savewarp_fallback' in entrance.reverse.data:
# Spawning outside a grotto crashes the game, so we use a nearby regular entrance instead.
if entrance.reverse.data['savewarp_fallback'] == 0x0117:
# We don't want savewarping in a boss room inside GV Octorok Grotto to allow out-of-logic access to Gerudo Valley,
# so we spawn the player at whatever entrance GV Lower Stream -> Lake Hylia leads to.
savewarp = world.get_entrance('GV Lower Stream -> Lake Hylia')
savewarp = (savewarp.replaces or savewarp).data
if 'savewarp_fallback' in savewarp:
# the entrance GV Lower Stream -> Lake Hylia leads to is also not a valid savewarp so we place the player at Gerudo Valley from Hyrule Field instead
savewarp = entrance.reverse.data['savewarp_fallback']