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SaveContext.py
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SaveContext.py
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from __future__ import annotations
import sys
from collections.abc import Callable, Iterable
from enum import IntEnum
from typing import TYPE_CHECKING, Optional, Any
from ItemPool import IGNORE_LOCATION
if sys.version_info >= (3, 10):
from typing import TypeAlias
else:
TypeAlias = str
if TYPE_CHECKING:
from Rom import Rom
from World import World
AddressesDict: TypeAlias = "dict[str, Address | dict[str, Address | dict[str, Address]]]"
class Scenes(IntEnum):
# Dungeons
DEKU_TREE = 0x00
DODONGOS_CAVERN = 0x01
KING_DODONGO_LOBBY = 0x12
JABU_JABU = 0x02
FOREST_TEMPLE = 0x03
FIRE_TEMPLE = 0x04
WATER_TEMPLE = 0x05
SPIRIT_TEMPLE = 0x06
SHADOW_TEMPLE = 0x07
# Bean patch scenes
GRAVEYARD = 0x53
ZORAS_RIVER = 0x54
KOKIRI_FOREST = 0x55
LAKE_HYLIA = 0x57
GERUDO_VALLEY = 0x5A
LOST_WOODS = 0x5B
DESERT_COLOSSUS = 0x5C
DEATH_MOUNTAIN_TRAIL = 0x60
DEATH_MOUNTAIN_CRATER = 0x61
GORON_CITY = 0x62
class FlagType(IntEnum):
CHEST = 0x00
SWITCH = 0x01
CLEAR = 0x02
COLLECT = 0x03
UNK00 = 0x04 # 0x04 unused
VISITED_ROOM = 0x05
VISITED_FLOOR = 0x06
class Address:
prev_address: int = 0
EXTENDED_CONTEXT_START = 0x1450
def __init__(self, address: Optional[int] = None, extended: bool = False, size: int = 4, mask: int = 0xFFFFFFFF, max: Optional[int] = None,
choices: Optional[dict[str, int]] = None, value: Optional[str] = None) -> None:
self.address: int = Address.prev_address if address is None else address
if extended and address is not None:
self.address += Address.EXTENDED_CONTEXT_START
self.value: Optional[str | int] = value
self.size: int = size
self.choices: Optional[dict[str, int]] = choices
self.mask: int = mask
Address.prev_address = self.address + self.size
self.bit_offset: int = 0
while mask & 1 == 0:
mask = mask >> 1
self.bit_offset += 1
self.max: int = mask if max is None else max
def get_value(self, default: str | int = 0) -> str | int:
if self.value is None:
return default
return self.value
def get_value_raw(self) -> Optional[int]:
if self.value is None:
return None
value = self.value
if self.choices is not None:
value = self.choices[value]
if not isinstance(value, int):
raise ValueError("Invalid value type '%s'" % str(value))
if isinstance(value, bool):
value = 1 if value else 0
if value > self.max:
value = self.max
value = (value << self.bit_offset) & self.mask
return value
def set_value_raw(self, value: int) -> None:
if value is None:
self.value = None
return
if not isinstance(value, int):
raise ValueError("Invalid value type '%s'" % str(value))
value = (value & self.mask) >> self.bit_offset
if value > self.max:
value = self.max
if self.choices is not None:
for choice_name, choice_value in self.choices.items():
if choice_value == value:
value = choice_name
break
self.value = value
def get_writes(self, save_context: SaveContext) -> None:
if self.value is None:
return
value = self.get_value_raw()
if value is None:
return
values = zip(Address.to_bytes(value, self.size),
Address.to_bytes(self.mask, self.size))
for i, (byte, mask) in enumerate(values):
if mask == 0:
continue
if mask == 0xFF:
save_context.write_byte(self.address + i, byte)
else:
save_context.write_bits(self.address + i, byte, mask=mask)
@staticmethod
def to_bytes(value: int, size: int) -> list[int]:
ret = []
for _ in range(size):
ret.insert(0, value & 0xFF)
value = value >> 8
return ret
class SaveContext:
def __init__(self):
self.save_bits: dict[int, int] = {}
self.save_bytes: dict[int, int] = {}
self.addresses: AddressesDict = self.get_save_context_addresses()
# will set the bits of value to the offset in the save (or'ing them with what is already there)
def write_bits(self, address: int, value: int, mask: Optional[int] = None, predicate: Optional[Callable[[int], bool]] = None) -> None:
if predicate and not predicate(value):
return
if mask is not None:
value = value & mask
if address in self.save_bytes:
old_val = self.save_bytes[address]
if mask is not None:
old_val &= ~mask
value = old_val | value
self.write_byte(address, value, predicate)
elif address in self.save_bits:
if mask is not None:
self.save_bits[address] &= ~mask
self.save_bits[address] |= value
else:
self.save_bits[address] = value
# will overwrite the byte at offset with the given value
def write_byte(self, address: int, value: int, predicate: Optional[Callable[[int], bool]] = None) -> None:
if predicate and not predicate(value):
return
if address in self.save_bits:
del self.save_bits[address]
self.save_bytes[address] = value
# will overwrite the byte at offset with the given value
def write_bytes(self, address: int, bytes: Iterable[int], predicate: Optional[Callable[[int], bool]] = None) -> None:
for i, value in enumerate(bytes):
self.write_byte(address + i, value, predicate)
def write_save_entry(self, address: Address) -> None:
if isinstance(address, dict):
for name, sub_address in address.items():
self.write_save_entry(sub_address)
elif isinstance(address, list):
for sub_address in address:
self.write_save_entry(sub_address)
else:
address.get_writes(self)
def write_permanent_flag(self, scene: int, type: int, byte_offset: int, bit_values: int) -> None:
# Save format is described here: https://wiki.cloudmodding.com/oot/Save_Format
# Permanent flags start at offset 0x00D4. Each scene has 7 types of flags, one
# of which is unused. Each flag type is 4 bytes wide per-scene, thus each scene
# takes 28 (0x1C) bytes.
# Scenes and FlagType enums are defined for increased readability when using
# this function.
self.write_bits(0x00D4 + scene * 0x1C + type * 0x04 + byte_offset, bit_values)
# write all flags (int32) of a given type at once
def write_permanent_flags(self, scene: Scenes, flag_type: FlagType, value: int) -> None:
byte_value = value.to_bytes(4, byteorder='big', signed=False)
self.write_bytes(0x00D4 + scene * 0x1C + flag_type * 0x04, byte_value)
def set_ammo_max(self) -> None:
ammo_maxes = {
'stick' : ('stick_upgrade', [10, 10, 20, 30]),
'nut' : ('nut_upgrade', [20, 20, 30, 40]),
'bomb' : ('bomb_bag', [00, 20, 30, 40]),
'bow' : ('quiver', [00, 30, 40, 50]),
'slingshot' : ('bullet_bag', [00, 30, 40, 50]),
'rupees' : ('wallet', [99, 200, 500, 999]),
}
for ammo, (upgrade, maxes) in ammo_maxes.items():
upgrade_count = self.addresses['upgrades'][upgrade].get_value()
try:
ammo_max = maxes[upgrade_count]
except IndexError:
ammo_max = maxes[-1]
if ammo == 'rupees':
self.addresses[ammo].max = ammo_max
else:
self.addresses['ammo'][ammo].max = ammo_max
# will overwrite the byte at offset with the given value
def write_save_table(self, rom: Rom) -> None:
self.set_ammo_max()
for name, address in self.addresses.items():
self.write_save_entry(address)
save_table = []
extended_table = []
for address, value in self.save_bits.items():
table = save_table
if(address >= Address.EXTENDED_CONTEXT_START):
table = extended_table
address -= Address.EXTENDED_CONTEXT_START
if value != 0:
table += [(address & 0xFF00) >> 8, address & 0xFF, 0x00, value]
for address, value in self.save_bytes.items():
table = save_table
if(address >= Address.EXTENDED_CONTEXT_START):
table = extended_table
address -= Address.EXTENDED_CONTEXT_START
table += [(address & 0xFF00) >> 8, address & 0xFF, 0x01, value]
save_table += [0x00,0x00,0x00,0x00]
extended_table += [0x00,0x00, 0x00,0x00]
table_len = len(save_table)
if table_len > 0x400:
raise Exception("The Initial Save Table has exceeded its maximum capacity: 0x%03X/0x400" % table_len)
rom.write_bytes(rom.sym('INITIAL_SAVE_DATA'), save_table)
extended_table_len = len(extended_table)
if extended_table_len > 0x100:
raise Exception("The Initial Extended Save Table has exceeded its maximum capacity: 0x%03X/0x100" % extended_table_len)
rom.write_bytes(rom.sym('EXTENDED_INITIAL_SAVE_DATA'), extended_table)
def give_bottle(self, item: str, count: int) -> None:
for bottle_id in range(4):
item_slot = 'bottle_%d' % (bottle_id + 1)
if self.addresses['item_slot'][item_slot].get_value(0xFF) != 0xFF:
continue
self.addresses['item_slot'][item_slot].value = SaveContext.bottle_types[item]
count -= 1
if count == 0:
return
def give_health(self, health: float):
health += self.addresses['health_capacity'].get_value(0x30) / 0x10
health += self.addresses['quest']['heart_pieces'].get_value() / 4
self.addresses['health_capacity'].value = int(health) * 0x10
self.addresses['health'].value = int(health) * 0x10
self.addresses['quest']['heart_pieces'].value = int((health % 1) * 4) * 0x10
def give_item(self, world: World, item: str, count: int = 1) -> None:
if item.endswith(')'):
item_base, implicit_count = item[:-1].split(' (', 1)
if implicit_count.isdigit():
item = item_base
count *= int(implicit_count)
if item in SaveContext.bottle_types:
self.give_bottle(item, count)
elif item in ["Piece of Heart", "Piece of Heart (Treasure Chest Game)"]:
self.give_health(count / 4)
elif item == "Heart Container":
self.give_health(count)
elif item == "Bombchu Item":
self.give_bombchu_item(world)
elif item == IGNORE_LOCATION:
pass # used to disable some skipped and inaccessible locations
elif item in SaveContext.save_writes_table:
if item.startswith('Silver Rupee (') or item.startswith('Silver Rupee Pouch ('):
puzzle = item[:-1].split(' (', 1)[1]
needed_count = {
"Dodongos Cavern Staircase": 5,
"Ice Cavern Spinning Scythe": 5,
"Ice Cavern Push Block": 5,
"Bottom of the Well Basement": 5,
"Shadow Temple Scythe Shortcut": 5,
"Shadow Temple Invisible Blades": 10,
"Shadow Temple Huge Pit": 5,
"Shadow Temple Invisible Spikes": 10 if world.dungeon_mq["Shadow Temple"] else 5,
"Gerudo Training Ground Slopes": 5,
"Gerudo Training Ground Lava": 6 if world.dungeon_mq["Gerudo Training Ground"] else 5,
"Gerudo Training Ground Water": 3 if world.dungeon_mq["Gerudo Training Ground"] else 5,
"Spirit Temple Child Early Torches": 5,
"Spirit Temple Adult Boulders": 5,
"Spirit Temple Lobby and Lower Adult": 5,
"Spirit Temple Sun Block": 5,
"Spirit Temple Adult Climb": 5,
"Ganons Castle Spirit Trial": 5,
"Ganons Castle Light Trial": 5,
"Ganons Castle Fire Trial": 5,
"Ganons Castle Shadow Trial": 5,
"Ganons Castle Water Trial": 5,
"Ganons Castle Forest Trial": 5,
}[puzzle]
if item.startswith('Silver Rupee Pouch ('):
item = item.replace('Silver Rupee Pouch (', 'Silver Rupee (')
count = needed_count
if count >= needed_count:
save_writes = {
"Dodongos Cavern Staircase": {'silver_rupee_counts.dc_staircase': needed_count, 'scene_flags.dodongo.swch.silver_rupees_staircase': True},
"Ice Cavern Spinning Scythe": {'silver_rupee_counts.ice_scythe': needed_count, 'scene_flags.ice.swch.silver_rupees_scythe': True},
"Ice Cavern Push Block": {'silver_rupee_counts.ice_block': needed_count, 'scene_flags.ice.swch.silver_rupees_block': True},
"Bottom of the Well Basement": {'silver_rupee_counts.botw_basement': needed_count, 'scene_flags.botw.swch.silver_rupees_basement': True},
"Shadow Temple Scythe Shortcut": {'silver_rupee_counts.shadow_scythe': needed_count, 'scene_flags.shadow.swch.silver_rupees_scythe': True},
"Shadow Temple Invisible Blades": {'silver_rupee_counts.shadow_blades': needed_count, 'scene_flags.shadow.swch.silver_rupees_blades': True},
"Shadow Temple Huge Pit": {'silver_rupee_counts.shadow_pit': needed_count, 'scene_flags.shadow.swch.silver_rupees_mq_pit' if world.dungeon_mq["Shadow Temple"] else 'scene_flags.shadow.swch.silver_rupees_vanilla_pit': True},
"Shadow Temple Invisible Spikes": {'silver_rupee_counts.shadow_spikes': needed_count, 'scene_flags.shadow.swch.silver_rupees_spikes': True},
"Gerudo Training Ground Slopes": {'silver_rupee_counts.gtg_slopes': needed_count, 'scene_flags.gtg.swch.silver_rupees_slopes': True, 'scene_flags.gtg.clear.slopes_room': True},
"Gerudo Training Ground Lava": {'silver_rupee_counts.gtg_lava': needed_count, 'scene_flags.gtg.swch.silver_rupees_lava': True},
"Gerudo Training Ground Water": {'silver_rupee_counts.gtg_water': needed_count, 'scene_flags.gtg.swch.silver_rupees_water': True},
"Spirit Temple Child Early Torches": {'silver_rupee_counts.spirit_torches': needed_count, 'scene_flags.spirit.swch.silver_rupees_torches': True},
"Spirit Temple Adult Boulders": {'silver_rupee_counts.spirit_boulders': needed_count, 'scene_flags.spirit.swch.silver_rupees_boulders': True},
"Spirit Temple Lobby and Lower Adult": {'silver_rupee_counts.spirit_lobby': needed_count, 'scene_flags.spirit.swch.silver_rupees_lobby': True},
"Spirit Temple Sun Block": {'silver_rupee_counts.spirit_sun': needed_count, 'scene_flags.spirit.swch.silver_rupees_sun': True},
"Spirit Temple Adult Climb": {'silver_rupee_counts.spirit_adult_climb': needed_count, 'scene_flags.spirit.swch.silver_rupees_adult_climb': True},
"Ganons Castle Spirit Trial": {'silver_rupee_counts.trials_spirit': needed_count, 'scene_flags.gc.swch.silver_rupees_shadow_spirit': True},
"Ganons Castle Light Trial": {'silver_rupee_counts.trials_light': needed_count, 'scene_flags.gc.swch.silver_rupees_light': True},
"Ganons Castle Fire Trial": {'silver_rupee_counts.trials_fire': needed_count, 'scene_flags.gc.swch.silver_rupees_mq_fire' if world.dungeon_mq["Ganons Castle"] else 'scene_flags.gc.swch.silver_rupees_vanilla_fire': True},
"Ganons Castle Shadow Trial": {'silver_rupee_counts.trials_shadow': needed_count, 'scene_flags.gc.swch.silver_rupees_shadow_spirit': True},
"Ganons Castle Water Trial": {'silver_rupee_counts.trials_water': needed_count, 'scene_flags.gc.swch.silver_rupees_water': True},
"Ganons Castle Forest Trial": {'silver_rupee_counts.trials_forest': needed_count, 'scene_flags.gc.swch.silver_rupees_forest': True},
}[puzzle]
else:
save_writes = SaveContext.save_writes_table[item]
elif item.startswith('Small Key Ring ('):
dungeon = item[:-1].split(' (', 1)[1]
save_writes = {
"Forest Temple" : {
'keys.forest': 6 if world.dungeon_mq[dungeon] else 5,
'total_keys.forest': 6 if world.dungeon_mq[dungeon] else 5,
},
"Fire Temple" : {
'keys.fire': 5 if world.dungeon_mq[dungeon] else 8,
'total_keys.fire': 5 if world.dungeon_mq[dungeon] else 8,
},
"Water Temple" : {
'keys.water': 2 if world.dungeon_mq[dungeon] else 6,
'total_keys.water': 2 if world.dungeon_mq[dungeon] else 6,
},
"Spirit Temple" : {
'keys.spirit': 7 if world.dungeon_mq[dungeon] else 5,
'total_keys.spirit': 7 if world.dungeon_mq[dungeon] else 5,
},
"Shadow Temple" : {
'keys.shadow': 6 if world.dungeon_mq[dungeon] else 5,
'total_keys.shadow': 6 if world.dungeon_mq[dungeon] else 5,
},
"Bottom of the Well" : {
'keys.botw': 2 if world.dungeon_mq[dungeon] else 3,
'total_keys.botw': 2 if world.dungeon_mq[dungeon] else 3,
},
"Gerudo Training Ground" : {
'keys.gtg': 3 if world.dungeon_mq[dungeon] else 9,
'total_keys.gtg': 3 if world.dungeon_mq[dungeon] else 9,
},
"Thieves Hideout" : {
'keys.fortress': 4,
'total_keys.fortress': 4,
},
"Ganons Castle" : {
'keys.gc': 3 if world.dungeon_mq[dungeon] else 2,
'total_keys.gc': 3 if world.dungeon_mq[dungeon] else 2,
},
"Treasure Chest Game" : {
'keys.tcg': 6,
'total_keys.tcg': 6,
},
}[dungeon]
if world.settings.keyring_give_bk:
bk_names = {
"Forest Temple": 'dungeon_items.forest.boss_key',
"Fire Temple": 'dungeon_items.fire.boss_key',
"Water Temple": 'dungeon_items.water.boss_key',
"Spirit Temple": 'dungeon_items.spirit.boss_key',
"Shadow Temple": 'dungeon_items.shadow.boss_key'
}
save_writes[dungeon][bk_names[dungeon]] = True
else:
save_writes = SaveContext.save_writes_table[item]
for address, value in save_writes.items():
if value is None:
value = count
elif isinstance(value, list):
value = value[min(len(value), count) - 1]
elif isinstance(value, bool):
value = 1 if value else 0
address_value = self.addresses
prev_sub_address = 'Save Context'
sub_address = None
for sub_address in address.split('.'):
if sub_address not in address_value:
raise ValueError('Unknown key %s in %s of SaveContext' % (sub_address, prev_sub_address))
if isinstance(address_value, list):
sub_address = int(sub_address)
address_value = address_value[sub_address]
prev_sub_address = sub_address
if not isinstance(address_value, Address):
raise ValueError('%s does not resolve to an Address in SaveContext' % sub_address)
if isinstance(value, int) and value < address_value.get_value():
continue
address_value.value = value
else:
raise ValueError("Cannot give unknown starting item %s" % item)
def give_bombchu_item(self, world: World) -> None:
self.give_item(world, "Bombchus", 0)
def equip_default_items(self, age: str) -> None:
self.equip_items(age, 'equips_' + age)
def equip_current_items(self, age: str) -> None:
self.equip_items(age, 'equips')
def equip_items(self, age: str, equip_type: str) -> None:
if age not in ['child', 'adult']:
raise ValueError("Age must be 'adult' or 'child', not %s" % age)
if equip_type not in ['equips', 'equips_child', 'equips_adult']:
raise ValueError("Equip type must be 'equips', 'equips_child' or 'equips_adult', not %s" % equip_type)
age = 'equips_' + age
c_buttons = list(self.addresses[age]['button_slots'].keys())
for item_slot in SaveContext.equipable_items[age]['items']:
item = self.addresses['item_slot'][item_slot].get_value('none')
if item != 'none':
c_button = c_buttons.pop()
self.addresses[equip_type]['button_slots'][c_button].value = item_slot
self.addresses[equip_type]['button_items'][c_button].value = item
if not c_buttons:
break
for equip_item, equip_addresses in self.addresses[age]['equips'].items():
for item in SaveContext.equipable_items[age][equip_item]:
if self.addresses['equip_items'][item].get_value():
item_value = self.addresses['equip_items'][item].get_value_raw()
self.addresses[equip_type]['equips'][equip_item].set_value_raw(item_value)
if equip_item == 'tunic':
self.addresses[equip_type]['equips'][equip_item].value = 1
if equip_item == 'sword':
self.addresses[equip_type]['button_items']['b'].value = item
break
@staticmethod
def get_save_context_addresses() -> AddressesDict:
return {
'entrance_index' : Address(0x0000, size=4),
'link_age' : Address(size=4, max=1),
'unk_00' : Address(size=2),
'cutscene_index' : Address(size=2),
'time_of_day' : Address(size=2),
'unk_01' : Address(size=2),
'night_flag' : Address(size=4, max=1),
'unk_02' : Address(size=8),
'id' : Address(size=6),
'deaths' : Address(size=2),
'file_name' : Address(size=8),
'n64dd_flag' : Address(size=2),
'health_capacity' : Address(size=2, max=0x140),
'health' : Address(size=2, max=0x140),
'magic_level' : Address(size=1, max=2),
'magic' : Address(size=1, max=0x60),
'rupees' : Address(size=2),
'bgs_hits_left' : Address(size=2),
'navi_timer' : Address(size=2),
'magic_acquired' : Address(size=1, max=1),
'unk_03' : Address(size=1),
'double_magic' : Address(size=1, max=1),
'double_defense' : Address(size=1, max=1),
'bgs_flag' : Address(size=1, max=1),
'unk_05' : Address(size=1),
# Equiped Items
'equips_child' : {
'button_items' : {
'b' : Address(size=1, choices=SaveContext.item_id_map),
'left' : Address(size=1, choices=SaveContext.item_id_map),
'down' : Address(size=1, choices=SaveContext.item_id_map),
'right' : Address(size=1, choices=SaveContext.item_id_map),
},
'button_slots' : {
'left' : Address(size=1, choices=SaveContext.slot_id_map),
'down' : Address(size=1, choices=SaveContext.slot_id_map),
'right' : Address(size=1, choices=SaveContext.slot_id_map),
},
'equips' : {
'sword' : Address(0x0048, size=2, mask=0x000F),
'shield' : Address(0x0048, size=2, mask=0x00F0),
'tunic' : Address(0x0048, size=2, mask=0x0F00),
'boots' : Address(0x0048, size=2, mask=0xF000),
},
},
'equips_adult' : {
'button_items' : {
'b' : Address(size=1, choices=SaveContext.item_id_map),
'left' : Address(size=1, choices=SaveContext.item_id_map),
'down' : Address(size=1, choices=SaveContext.item_id_map),
'right' : Address(size=1, choices=SaveContext.item_id_map),
},
'button_slots' : {
'left' : Address(size=1, choices=SaveContext.slot_id_map),
'down' : Address(size=1, choices=SaveContext.slot_id_map),
'right' : Address(size=1, choices=SaveContext.slot_id_map),
},
'equips' : {
'sword' : Address(0x0052, size=2, mask=0x000F),
'shield' : Address(0x0052, size=2, mask=0x00F0),
'tunic' : Address(0x0052, size=2, mask=0x0F00),
'boots' : Address(0x0052, size=2, mask=0xF000),
},
},
'unk_06' : Address(size=0x12),
'scene_index' : Address(size=2),
'equips' : {
'button_items' : {
'b' : Address(size=1, choices=SaveContext.item_id_map),
'left' : Address(size=1, choices=SaveContext.item_id_map),
'down' : Address(size=1, choices=SaveContext.item_id_map),
'right' : Address(size=1, choices=SaveContext.item_id_map),
},
'button_slots' : {
'left' : Address(size=1, choices=SaveContext.slot_id_map),
'down' : Address(size=1, choices=SaveContext.slot_id_map),
'right' : Address(size=1, choices=SaveContext.slot_id_map),
},
'equips' : {
'sword' : Address(0x0070, size=2, mask=0x000F, max=3),
'shield' : Address(0x0070, size=2, mask=0x00F0, max=3),
'tunic' : Address(0x0070, size=2, mask=0x0F00, max=3),
'boots' : Address(0x0070, size=2, mask=0xF000, max=3),
},
},
'unk_07' : Address(size=2),
# Item Slots
'item_slot' : {
'stick' : Address(size=1, choices=SaveContext.item_id_map),
'nut' : Address(size=1, choices=SaveContext.item_id_map),
'bomb' : Address(size=1, choices=SaveContext.item_id_map),
'bow' : Address(size=1, choices=SaveContext.item_id_map),
'fire_arrow' : Address(size=1, choices=SaveContext.item_id_map),
'dins_fire' : Address(size=1, choices=SaveContext.item_id_map),
'slingshot' : Address(size=1, choices=SaveContext.item_id_map),
'ocarina' : Address(size=1, choices=SaveContext.item_id_map),
'bombchu' : Address(size=1, choices=SaveContext.item_id_map),
'hookshot' : Address(size=1, choices=SaveContext.item_id_map),
'ice_arrow' : Address(size=1, choices=SaveContext.item_id_map),
'farores_wind' : Address(size=1, choices=SaveContext.item_id_map),
'boomerang' : Address(size=1, choices=SaveContext.item_id_map),
'lens' : Address(size=1, choices=SaveContext.item_id_map),
'beans' : Address(size=1, choices=SaveContext.item_id_map),
'hammer' : Address(size=1, choices=SaveContext.item_id_map),
'light_arrow' : Address(size=1, choices=SaveContext.item_id_map),
'nayrus_love' : Address(size=1, choices=SaveContext.item_id_map),
'bottle_1' : Address(size=1, choices=SaveContext.item_id_map),
'bottle_2' : Address(size=1, choices=SaveContext.item_id_map),
'bottle_3' : Address(size=1, choices=SaveContext.item_id_map),
'bottle_4' : Address(size=1, choices=SaveContext.item_id_map),
'adult_trade' : Address(size=1, choices=SaveContext.item_id_map),
'child_trade' : Address(size=1, choices=SaveContext.item_id_map),
},
# Item Ammo
'ammo' : {
'stick' : Address(size=1),
'nut' : Address(size=1),
'bomb' : Address(size=1),
'bow' : Address(size=1),
'fire_arrow' : Address(size=1, max=0),
'dins_fire' : Address(size=1, max=0),
'slingshot' : Address(size=1),
'ocarina' : Address(size=1, max=0),
'bombchu' : Address(size=1, max=50),
'hookshot' : Address(size=1, max=0),
'ice_arrow' : Address(size=1, max=0),
'farores_wind' : Address(size=1, max=0),
'boomerang' : Address(size=1, max=0),
'lens' : Address(size=1, max=0),
'beans' : Address(size=1, max=10),
},
'magic_beans_sold' : Address(size=1, max=10),
# Equipment
'equip_items' : {
'kokiri_sword' : Address(0x009C, size=2, mask=0x0001),
'master_sword' : Address(0x009C, size=2, mask=0x0002),
'biggoron_sword' : Address(0x009C, size=2, mask=0x0004),
'broken_giants_knife' : Address(0x009C, size=2, mask=0x0008),
'deku_shield' : Address(0x009C, size=2, mask=0x0010),
'hylian_shield' : Address(0x009C, size=2, mask=0x0020),
'mirror_shield' : Address(0x009C, size=2, mask=0x0040),
'kokiri_tunic' : Address(0x009C, size=2, mask=0x0100),
'goron_tunic' : Address(0x009C, size=2, mask=0x0200),
'zora_tunic' : Address(0x009C, size=2, mask=0x0400),
'kokiri_boots' : Address(0x009C, size=2, mask=0x1000),
'iron_boots' : Address(0x009C, size=2, mask=0x2000),
'hover_boots' : Address(0x009C, size=2, mask=0x4000),
},
'unk_08' : Address(size=2),
# Upgrades
'upgrades' : {
'quiver' : Address(0x00A0, mask=0x00000007, max=3),
'bomb_bag' : Address(0x00A0, mask=0x00000038, max=3),
'strength_upgrade' : Address(0x00A0, mask=0x000001C0, max=3),
'diving_upgrade' : Address(0x00A0, mask=0x00000E00, max=2),
'wallet' : Address(0x00A0, mask=0x00003000, max=3),
'bullet_bag' : Address(0x00A0, mask=0x0001C000, max=3),
'stick_upgrade' : Address(0x00A0, mask=0x000E0000, max=3),
'nut_upgrade' : Address(0x00A0, mask=0x00700000, max=3),
},
# Medallions
'quest' : {
'medallions' : {
'forest' : Address(0x00A4, mask=0x00000001),
'fire' : Address(0x00A4, mask=0x00000002),
'water' : Address(0x00A4, mask=0x00000004),
'spirit' : Address(0x00A4, mask=0x00000008),
'shadow' : Address(0x00A4, mask=0x00000010),
'light' : Address(0x00A4, mask=0x00000020),
},
'songs' : {
'minuet_of_forest' : Address(0x00A4, mask=0x00000040),
'bolero_of_fire' : Address(0x00A4, mask=0x00000080),
'serenade_of_water' : Address(0x00A4, mask=0x00000100),
'requiem_of_spirit' : Address(0x00A4, mask=0x00000200),
'nocturne_of_shadow' : Address(0x00A4, mask=0x00000400),
'prelude_of_light' : Address(0x00A4, mask=0x00000800),
'zeldas_lullaby' : Address(0x00A4, mask=0x00001000),
'eponas_song' : Address(0x00A4, mask=0x00002000),
'sarias_song' : Address(0x00A4, mask=0x00004000),
'suns_song' : Address(0x00A4, mask=0x00008000),
'song_of_time' : Address(0x00A4, mask=0x00010000),
'song_of_storms' : Address(0x00A4, mask=0x00020000),
},
'stones' : {
'kokiris_emerald' : Address(0x00A4, mask=0x00040000),
'gorons_ruby' : Address(0x00A4, mask=0x00080000),
'zoras_sapphire' : Address(0x00A4, mask=0x00100000),
},
'stone_of_agony' : Address(0x00A4, mask=0x00200000),
'gerudos_card' : Address(0x00A4, mask=0x00400000),
'gold_skulltula' : Address(0x00A4, mask=0x00800000),
'heart_pieces' : Address(0x00A4, mask=0xFF000000),
},
# Dungeon Items
'dungeon_items' : {
'deku' : {
'boss_key' : Address(0x00A8, size=1, mask=0x01),
'compass' : Address(0x00A8, size=1, mask=0x02),
'map' : Address(0x00A8, size=1, mask=0x04),
},
'dodongo' : {
'boss_key' : Address(0x00A9, size=1, mask=0x01),
'compass' : Address(0x00A9, size=1, mask=0x02),
'map' : Address(0x00A9, size=1, mask=0x04),
},
'jabu' : {
'boss_key' : Address(0x00AA, size=1, mask=0x01),
'compass' : Address(0x00AA, size=1, mask=0x02),
'map' : Address(0x00AA, size=1, mask=0x04),
},
'forest' : {
'boss_key' : Address(0x00AB, size=1, mask=0x01),
'compass' : Address(0x00AB, size=1, mask=0x02),
'map' : Address(0x00AB, size=1, mask=0x04),
},
'fire' : {
'boss_key' : Address(0x00AC, size=1, mask=0x01),
'compass' : Address(0x00AC, size=1, mask=0x02),
'map' : Address(0x00AC, size=1, mask=0x04),
},
'water' : {
'boss_key' : Address(0x00AD, size=1, mask=0x01),
'compass' : Address(0x00AD, size=1, mask=0x02),
'map' : Address(0x00AD, size=1, mask=0x04),
},
'spirit' : {
'boss_key' : Address(0x00AE, size=1, mask=0x01),
'compass' : Address(0x00AE, size=1, mask=0x02),
'map' : Address(0x00AE, size=1, mask=0x04),
},
'shadow' : {
'boss_key' : Address(0x00AF, size=1, mask=0x01),
'compass' : Address(0x00AF, size=1, mask=0x02),
'map' : Address(0x00AF, size=1, mask=0x04),
},
'botw' : {
'boss_key' : Address(0x00B0, size=1, mask=0x01),
'compass' : Address(0x00B0, size=1, mask=0x02),
'map' : Address(0x00B0, size=1, mask=0x04),
},
'ice' : {
'boss_key' : Address(0x00B1, size=1, mask=0x01),
'compass' : Address(0x00B1, size=1, mask=0x02),
'map' : Address(0x00B1, size=1, mask=0x04),
},
'gt' : {
'boss_key' : Address(0x00B2, size=1, mask=0x01),
'compass' : Address(0x00B2, size=1, mask=0x02),
'map' : Address(0x00B2, size=1, mask=0x04),
},
'gtg' : {
'boss_key' : Address(0x00B3, size=1, mask=0x01),
'compass' : Address(0x00B3, size=1, mask=0x02),
'map' : Address(0x00B3, size=1, mask=0x04),
},
'fortress' : {
'boss_key' : Address(0x00B4, size=1, mask=0x01),
'compass' : Address(0x00B4, size=1, mask=0x02),
'map' : Address(0x00B4, size=1, mask=0x04),
},
'gc' : {
'boss_key' : Address(0x00B5, size=1, mask=0x01),
'compass' : Address(0x00B5, size=1, mask=0x02),
'map' : Address(0x00B5, size=1, mask=0x04),
},
'unused' : Address(size=6),
},
'keys' : {
'deku' : Address(size=1),
'dodongo' : Address(size=1),
'jabu' : Address(size=1),
'forest' : Address(size=1),
'fire' : Address(size=1),
'water' : Address(size=1),
'spirit' : Address(size=1),
'shadow' : Address(size=1),
'botw' : Address(size=1),
'ice' : Address(size=1),
'gt' : Address(size=1),
'gtg' : Address(size=1),
'fortress' : Address(size=1),
'gc' : Address(size=1),
'gt_col' : Address(size=1),
'gc_col' : Address(size=1),
'tcg' : Address(size=1),
'unused' : Address(size=2),
},
'defense_hearts' : Address(size=1, max=20),
'gs_tokens' : Address(size=2, max=100),
'total_keys' : { # Upper half of unused word in own scene
'deku' : Address(0xD4 + 0x1C * 0x00 + 0x10, size=2),
'dodongo' : Address(0xD4 + 0x1C * 0x01 + 0x10, size=2),
'jabu' : Address(0xD4 + 0x1C * 0x02 + 0x10, size=2),
'forest' : Address(0xD4 + 0x1C * 0x03 + 0x10, size=2),
'fire' : Address(0xD4 + 0x1C * 0x04 + 0x10, size=2),
'water' : Address(0xD4 + 0x1C * 0x05 + 0x10, size=2),
'spirit' : Address(0xD4 + 0x1C * 0x06 + 0x10, size=2),
'shadow' : Address(0xD4 + 0x1C * 0x07 + 0x10, size=2),
'botw' : Address(0xD4 + 0x1C * 0x08 + 0x10, size=2),
'ice' : Address(0xD4 + 0x1C * 0x09 + 0x10, size=2),
'gt' : Address(0xD4 + 0x1C * 0x0A + 0x10, size=2),
'gtg' : Address(0xD4 + 0x1C * 0x0B + 0x10, size=2),
'fortress' : Address(0xD4 + 0x1C * 0x0C + 0x10, size=2),
'gc' : Address(0xD4 + 0x1C * 0x0D + 0x10, size=2),
'tcg' : Address(0xD4 + 0x1C * 0x10 + 0x10, size=2),
},
'scene_flags' : {
'dodongo' : {
'swch' : {
'silver_rupees_staircase': Address(0xD4 + 0x1C * 0x01 + 0x04, mask=0x80000000),
},
},
'spirit' : {
'swch' : {
'silver_rupees_adult_climb': Address(0xD4 + 0x1C * 0x06 + 0x04, mask=0x00000001),
'silver_rupees_boulders': Address(0xD4 + 0x1C * 0x06 + 0x04, mask=0x00000004),
'silver_rupees_torches': Address(0xD4 + 0x1C * 0x06 + 0x04, mask=0x00000020),
'silver_rupees_sun': Address(0xD4 + 0x1C * 0x06 + 0x04, mask=0x00000400),
'silver_rupees_lobby': Address(0xD4 + 0x1C * 0x06 + 0x04, mask=0x80000000),
},
},
'shadow' : {
'swch' : {
'silver_rupees_scythe': Address(0xD4 + 0x1C * 0x07 + 0x04, mask=0x00000002),
'silver_rupees_blades': Address(0xD4 + 0x1C * 0x07 + 0x04, mask=0x00000008),
'silver_rupees_spikes': Address(0xD4 + 0x1C * 0x07 + 0x04, mask=0x00000100),
'silver_rupees_vanilla_pit': Address(0xD4 + 0x1C * 0x07 + 0x04, mask=0x00000200),
'silver_rupees_mq_pit': Address(0xD4 + 0x1C * 0x07 + 0x04, mask=0x00020000),
},
},
'botw' : {
'swch' : {
'silver_rupees_basement': Address(0xD4 + 0x1C * 0x08 + 0x04, mask=0x80000000),
},
},
'ice' : {
'swch' : {
'silver_rupees_scythe': Address(0xD4 + 0x1C * 0x09 + 0x04, mask=0x00000100),
'silver_rupees_block': Address(0xD4 + 0x1C * 0x09 + 0x04, mask=0x00000200),
},
},
'gtg' : {
'swch' : {
'silver_rupees_lava': Address(0xD4 + 0x1C * 0x0B + 0x04, mask=0x00001000),
'silver_rupees_water': Address(0xD4 + 0x1C * 0x0B + 0x04, mask=0x08000000),
'silver_rupees_slopes': Address(0xD4 + 0x1C * 0x0B + 0x04, mask=0x10000000),
},
'clear' : {
'slopes_room' : Address(0xD4 + 0x1C*0x0B + 0x08, mask=0x00000004)
}
},
'gc' : {
'swch' : {
'silver_rupees_mq_fire': Address(0xD4 + 0x1C * 0x0D + 0x04, mask=0x00000002),
'silver_rupees_water': Address(0xD4 + 0x1C * 0x0D + 0x04, mask=0x00000004),
'silver_rupees_vanilla_fire': Address(0xD4 + 0x1C * 0x0D + 0x04, mask=0x00000200),
'silver_rupees_shadow_spirit': Address(0xD4 + 0x1C * 0x0D + 0x04, mask=0x00000800),
'silver_rupees_forest': Address(0xD4 + 0x1C * 0x0D + 0x04, mask=0x00004000),
'silver_rupees_light': Address(0xD4 + 0x1C * 0x0D + 0x04, mask=0x00040000),
},
},
},
'triforce_pieces' : Address(0xD4 + 0x1C * 0x48 + 0x10, size=4), # Unused word in scene x48
'pending_freezes' : Address(0xD4 + 0x1C * 0x49 + 0x10, size=4), # Unused word in scene x49
# begin extended save data items
'silver_rupee_counts' : {
'dc_staircase': Address(address=0x00, extended=True, size=1),
'ice_scythe': Address(extended=True, size=1),
'ice_block': Address(extended=True, size=1),
'botw_basement': Address(extended=True, size=1),
'shadow_scythe': Address(extended=True, size=1),
'shadow_blades': Address(extended=True, size=1),
'shadow_pit': Address(extended=True, size=1),
'shadow_spikes': Address(extended=True, size=1),
'gtg_slopes': Address(extended=True, size=1),
'gtg_lava': Address(extended=True, size=1),
'gtg_water': Address(extended=True, size=1),
'spirit_torches': Address(extended=True, size=1),
'spirit_boulders': Address(extended=True, size=1),
'spirit_lobby': Address(extended=True, size=1),
'spirit_sun': Address(extended=True, size=1),
'spirit_adult_climb': Address(extended=True, size=1),
'trials_spirit': Address(extended=True, size=1),
'trials_light': Address(extended=True, size=1),
'trials_fire': Address(extended=True, size=1),
'trials_shadow': Address(extended=True, size=1),
'trials_water': Address(extended=True, size=1),
'trials_forest': Address(extended=True, size=1),
}
}
item_id_map: dict[str, int] = {
'none' : 0xFF,
'stick' : 0x00,
'nut' : 0x01,
'bomb' : 0x02,
'bow' : 0x03,
'fire_arrow' : 0x04,
'dins_fire' : 0x05,
'slingshot' : 0x06,
'fairy_ocarina' : 0x07,
'ocarina_of_time' : 0x08,
'bombchu' : 0x09,
'hookshot' : 0x0A,
'longshot' : 0x0B,
'ice_arrow' : 0x0C,
'farores_wind' : 0x0D,
'boomerang' : 0x0E,
'lens' : 0x0F,
'beans' : 0x10,
'hammer' : 0x11,
'light_arrow' : 0x12,
'nayrus_love' : 0x13,
'bottle' : 0x14,
'red_potion' : 0x15,
'green_potion' : 0x16,
'blue_potion' : 0x17,
'fairy' : 0x18,
'fish' : 0x19,
'milk' : 0x1A,
'letter' : 0x1B,
'blue_fire' : 0x1C,
'bug' : 0x1D,
'big_poe' : 0x1E,
'half_milk' : 0x1F,
'poe' : 0x20,
'weird_egg' : 0x21,
'chicken' : 0x22,
'zeldas_letter' : 0x23,
'keaton_mask' : 0x24,
'skull_mask' : 0x25,
'spooky_mask' : 0x26,
'bunny_hood' : 0x27,
'goron_mask' : 0x28,
'zora_mask' : 0x29,
'gerudo_mask' : 0x2A,
'mask_of_truth' : 0x2B,
'sold_out' : 0x2C,
'pocket_egg' : 0x2D,
'pocket_cucco' : 0x2E,
'cojiro' : 0x2F,
'odd_mushroom' : 0x30,
'odd_potion' : 0x31,
'poachers_saw' : 0x32,
'broken_sword' : 0x33,
'prescription' : 0x34,
'eyeball_frog' : 0x35,
'eye_drops' : 0x36,
'claim_check' : 0x37,
'bow_fire_arrow' : 0x38,
'bow_ice_arrow' : 0x39,
'bow_light_arrow' : 0x3A,
'kokiri_sword' : 0x3B,
'master_sword' : 0x3C,
'biggoron_sword' : 0x3D,
'deku_shield' : 0x3E,
'hylian_shield' : 0x3F,
'mirror_shield' : 0x40,
'kokiri_tunic' : 0x41,
'goron_tunic' : 0x42,
'zora_tunic' : 0x43,
'kokiri_boots' : 0x44,
'iron_boots' : 0x45,
'hover_boots' : 0x46,
'bullet_bag_30' : 0x47,
'bullet_bag_40' : 0x48,
'bullet_bag_50' : 0x49,
'quiver_30' : 0x4A,
'quiver_40' : 0x4B,
'quiver_50' : 0x4C,
'bomb_bag_20' : 0x4D,
'bomb_bag_30' : 0x4E,
'bomb_bag_40' : 0x4F,
'gorons_bracelet' : 0x40,
'silver_gauntlets' : 0x41,
'golden_gauntlets' : 0x42,
'silver_scale' : 0x43,
'golden_scale' : 0x44,
'broken_giants_knife' : 0x45,
'adults_wallet' : 0x46,
'giants_wallet' : 0x47,
'deku_seeds' : 0x48,
'fishing_pole' : 0x49,
'minuet' : 0x4A,
'bolero' : 0x4B,
'serenade' : 0x4C,
'requiem' : 0x4D,
'nocturne' : 0x4E,
'prelude' : 0x4F,
'zeldas_lullaby' : 0x50,
'eponas_song' : 0x51,
'sarias_song' : 0x52,
'suns_song' : 0x53,
'song_of_time' : 0x54,
'song_of_storms' : 0x55,
'forest_medallion' : 0x56,
'fire_medallion' : 0x57,
'water_medallion' : 0x58,
'spirit_medallion' : 0x59,
'shadow_medallion' : 0x5A,
'light_medallion' : 0x5B,