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Why CC0? #2

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immibis opened this issue Jan 13, 2023 · 4 comments
Open

Why CC0? #2

immibis opened this issue Jan 13, 2023 · 4 comments

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@immibis
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immibis commented Jan 13, 2023

CC0 gives everyone the right to do whatever, including for example, selling commercial products based on the decompilation (that would violate Nintendo's copyright anyway) without source code.

It's happened many times that someone took some MIT/BSD/CC0 software and made it proprietary.

@nckwntzl
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In the readme here you can see the general idea behind choosing CC0.

@immibis immibis closed this as completed Jan 13, 2023
@jpburnett
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You can also feel free to discuss further in discord

@immibis
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immibis commented Jan 13, 2023

actually I'm still not sure. Nintendo shouldn't be allowed to do a project based on this decomp

@immibis immibis reopened this Jan 13, 2023
@Dragorn421
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You can see it this way:

If Nintendo bases something off decomp (personally I'd be flattered, Nintendo actually recognizing fan work!),
nobody (afaik) would go after them e.g. with DMCAs
So we're just fine allowing it (if it's our place to, see CC0)

Same applies with every use. We (afaik) aren't going to engage against anyone using decomps for whatever. CC0 makes it explicit.

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