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Why CC0? #2
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In the readme here you can see the general idea behind choosing CC0. |
You can also feel free to discuss further in discord |
actually I'm still not sure. Nintendo shouldn't be allowed to do a project based on this decomp |
You can see it this way: If Nintendo bases something off decomp (personally I'd be flattered, Nintendo actually recognizing fan work!), Same applies with every use. We (afaik) aren't going to engage against anyone using decomps for whatever. CC0 makes it explicit. |
CC0 gives everyone the right to do whatever, including for example, selling commercial products based on the decompilation (that would violate Nintendo's copyright anyway) without source code.
It's happened many times that someone took some MIT/BSD/CC0 software and made it proprietary.
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