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If the viewport exceeds 255 players, the MobComparator should be used automatically (instead of having it as a toggleable setting). The viewing distance should also be cut (need to decide by how much)
The text was updated successfully, but these errors were encountered:
View distance should be dynamic, incrementing by 1 tile every tick until you've maxed out your viewport or there are 255 entities in view. Reset on teleport, relog, etc
If the viewport exceeds 255 players, the MobComparator should be used automatically (instead of having it as a toggleable setting). The viewing distance should also be cut (need to decide by how much)
The text was updated successfully, but these errors were encountered: