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DLCUnlocker.csproj
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DLCUnlocker.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{7DD34774-D465-4CC0-B180-5D125FDF8F18}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>DLCUnlocker</RootNamespace>
<AssemblyName>DLCUnlocker</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony, Version=2.2.2.0, Culture=neutral, PublicKeyToken=null">
<HintPath>packages\Lib.Harmony.2.2.2\lib\net472\0Harmony.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>E:\SteamLibrary\steamapps\common\Muse Dash\MelonLoader\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="com.rlabrecque.steamworks.net, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>E:\SteamLibrary\steamapps\common\Muse Dash\MelonLoader\Managed\com.rlabrecque.steamworks.net.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>E:\SteamLibrary\steamapps\common\Muse Dash\MelonLoader\Managed\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="MelonLoader, Version=0.5.4.0, Culture=neutral, PublicKeyToken=null">
<HintPath>libs\MelonLoader\MelonLoader.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnhollowerBaseLib, Version=0.4.18.0, Culture=neutral, PublicKeyToken=null">
<HintPath>E:\SteamLibrary\steamapps\common\Muse Dash\MelonLoader\Managed\UnhollowerBaseLib.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>E:\SteamLibrary\steamapps\common\Muse Dash\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>E:\SteamLibrary\steamapps\common\Muse Dash\MelonLoader\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="MyMod.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>