Releases: maptalks/maptalks.js
Releases · maptalks/maptalks.js
v1.0.0-rc.13 Released
Fixes
- Fixed a null pointer in mousemove handler of DrawTool
V1.0.0-rc.12 Released
What's Changed
- Add a tile throttle mechanism in TileLayer, set options.tileLimitPerFrame (default is 0, unlimited) to limit tiles to consume per frame.
- fix GeometryCollection toJSON missing properties by @deyihu in #1811
- layerswitch control support groupgllayer by @deyihu in #1820
- try parse wmts Capabilities document with ns prefix 'wmts' by @wsw0108 in #1805
- show marker position(by mousemove) when draw model is point by @deyihu in #1808
- the use of worker does not depend on the map by @deyihu in #1814
Full Changelog: v1.0.0-rc.11...v1.0.0-rc.12
V1.0.0-rc.11 Released
Fixes
- Fix serveral bugs related with InfoWindow, #1772, #1776, #1789
- Fix duplicate registering of events, #1787, #1794
- Fix perspective polygon in world wide, #1792
- Fix tile's paiting with its own resolution
- Simulate click event for UIMarker, #1801
- Fix GroupTileLayer's child layer filter, #1803
- Fix TileLayer's rendering with different spatial reference
V1.0.0-rc.1
新特性
- 增加了Worker机制
- 增加了插件的动态Worker注入机制
- 增加了rbush索引和碰撞检测框架,可以用collisionScope设置Layer的碰撞检测范围
- TileLayer增加了深度搜索算法,提升了以2倍增大的瓦片体系的搜索性能
- 瓦片图片改为在worker中解析,防止图片解析占用主线程CPU
- 重新实现的独立Geometry编辑逻辑
- 很多性能优化,显著提升了VectorLayer上的绘制性能和交互性能
修改
一大堆bug修改,这里不再赘述
接下来的计划
补充index.d.ts 准备正式发布V1.0.0
贡献者
@deyihu @mrdonkey3 @guzhongren @wsw0108
Features
- Add worker infrastructure
- Add worker source dynamic injection for plugins
- Add rbush index and collision detection mechanism
- Add a depth-first search algorithm to improve TileLayer's performance
- Decode tile image in worker to prevent cpu blocks caused by image decode
- A new geometry editing implementation
- Performance improments for VectorLayer and map interaction
Bugs
Lots of bug fixes, too long to list here.
Next plan
Add index.d.ts and prepare for the release of V1.0.0
Contributors
@deyihu @mrdonkey3 @guzhongren @wsw0108
Thank you all!
V0.49.5 Released
0.49.5版本内容和0.49.4相同,是个版本修复版本。
上一次版本发布中,不小心把next分支的版本发布到了npm的latest频道中。
This version is the same with 0.49.4.
And this is a fix version for my accidentally publish of next channel to lastest channel.
Sorry if brought any confusing.
V0.49.4 Released
V0.49.3 Released
Fixes
- Fix a bug of geometry remove caused by setZIndex, #1346
V0.49.2 Released
Fixes
- Fix map.viewMatrix's global variable bug.
V0.49.1 Released
V0.49.0 Released
新特性
- 多边形内洞的编辑, #1190
- WMTS的支持
bug修改
- 解决tooltip的位置问题, #1184
- 解决地图resize时,UICompnent位置更新问题,#1186
- 解决小级别动画时,文字晃动问题,#1211
- 解决Geometry.animate方法中string类型值的支持,#1211
贡献者
@deyihu @rainjay
Features
- Support hole edit in polygon, #1190
- WMTS support
Fixes
- Fix tootip's position, #1184
- Fix UIComponeng's position update when map resizes, #1186
- Fix text shaking, #1211
- Fix string type symbol properties in Geometry.animate #1211
Contributors
@deyihu @rainjay