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3dLinkL.c
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3dLinkL.c
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/*****************************************************************************
*
* Purpose: Service routines for bi-directionally linked lists, last in
* first out stacks, first in first out queues.
*
* Remarks: The calling routines are expected to provide type casting for
* the actual data pointed to by list as well as memory allocation
* for such data.
*
* (c) 1988 Mark M. Owen
*****************************************************************************/
#ifdef PAUL
#include "3dLinkL.h"
#define NIL 0L
/*****************************************************************************
L I S T S
*****************************************************************************/
void InitList(p)
register ListControlType **p;
/*****************************************************************************
* Purpose: Sets a lists control pointers to Nil.
*****************************************************************************/
{ *p=(ListControlType*)xvt_mem_alloc(sizeof(ListControlType));
(*p)->First = NIL;
(*p)->Current = NIL;
(*p)->Last = NIL;
}
BOOLEAN EmptyList(p)
register ListControlType *p;
/*****************************************************************************
* Purpose: Returns TRUE if the list referred to contains
* no entries.
*****************************************************************************/
{
return (p->First == NIL);
}
void AddToList(p,Data)
register ListControlType *p;
ListDataType Data;
/*****************************************************************************
* Purpose: Adds an item to the end of a list.
*
*****************************************************************************/
{ register struct ListType *pPrior;
pPrior = p->Last; /* was p->Current */
p->Current=(ListType*)xvt_mem_alloc(sizeof(ListType));
if (pPrior != NIL)
pPrior->Next = p->Current;
else
p->First = p->Current;
p->Current->Next = NIL;
p->Current->Prior = pPrior;
p->Last = p->Current;
p->Current->ListData= Data;
}
void InsertInList(p,Data)
register ListControlType *p;
ListDataType Data;
/*****************************************************************************
* Purpose: Inserts an item above the current item.
*
*****************************************************************************/
{ register struct ListType *pNew;
if (p->Current != p->Last)
{ /* something above me...*/
pNew=(ListType*)xvt_mem_alloc(sizeof(ListType));/*Allocate memory for the new linkage */
pNew->Next = p->Current->Next; /* Link new item's next to current next */
pNew->Prior = p->Current; /* Link new item's prior to my current */
p->Current->Next = pNew; /* Relink my current's next to new item */
pNew->Next->Prior = pNew; /* Relink next's prior to new item */
p->Current = pNew; /* Set new item as current */
p->Current->ListData= Data;
}
else /* nothing above me...*/
AddToList(p, Data);
}
BOOLEAN Equal(Source,Dest,size)
register BytesPtr Source,Dest;
register int size;
/*****************************************************************************
* Purpose: Compares a number of consecutive bytes in
* two memory locations. Returns TRUE if they
* exactly match.
*****************************************************************************/
{ register int i;
for (i=0;i<size;i++,Source++,Dest++)
if (*Source != *Dest)
return FALSE;
return TRUE;
}
ListDataType First(p)
register ListControlType *p;
/*****************************************************************************
* Purpose: Returns a pointer to the first data element in
* a list passed as a parameter. Returns Nil if
* no data is present.
*****************************************************************************/
{
p->Current = p->First;
return (p->Current != NIL) ? p->Current->ListData : NIL;
}
ListDataType Next(p)
register ListControlType *p;
/*****************************************************************************
* Purpose: Returns a pointer to the next data element in
* a list passed as a parameter. Returns Nil if
* no data is present.
*****************************************************************************/
{
p->Current = p->Current->Next;
return (p->Current != NIL) ? p->Current->ListData : NIL;
}
ListDataType Last(p)
register ListControlType *p;
/*****************************************************************************
* Purpose: Returns a pointer to the last data element in
* a list passed as a parameter. Returns Nil if
* no data is present.
*****************************************************************************/
{
p->Current = p->Last;
return (p->Current != NIL) ? p->Current->ListData : NIL;
}
ListDataType Prior(p)
register ListControlType *p;
/*****************************************************************************
* Purpose: Returns a pointer to the prior data element in
* a list passed as a parameter. Returns Nil if
* no data is present.
*****************************************************************************/
{
p->Current = p->Current->Prior;
return (p->Current != NIL) ? p->Current->ListData : NIL;
}
BOOLEAN FoundInList(p,Target,size)
register ListControlType *p;
register ListDataType Target; /* untyped, for size bytes */
register int size;
/*****************************************************************************
* Purpose: Examines the data elements of pointed to by
* list looking for an exact match. The list's
* current record pointer is updated to match
* the data elements examined. Returns TRUE
* if an exact match is found.
*****************************************************************************/
{ register BOOLEAN Searching = TRUE;
if (p->Current == NIL) /* Allows starting point provision */
p->Current = p->First;
while (Searching && (p->Current != NIL))
{
Searching = ! Equal((BytesPtr)p->Current->ListData,(BytesPtr)Target, size);
if (Searching)
p->Current = p->Current->Next;
else
return TRUE;
}
return FALSE;
}
ListDataType DropFromList(p)
register ListControlType *p;
/*****************************************************************************
* Purpose: Removes the current record from a list, and
* returns a pointer to the data element of the
* removed list element.
*
* Warning: Caller is responsible for disposition of any
* data elements pointed to by the list.
*****************************************************************************/
{ if (p->Current ==NIL)
return NIL;
/* Assuming p->Current is to be dropped and caller disposed of data space */
if (p->Current != p->First)
p->Current->Prior->Next = p->Current->Next; /* Relink my prior's next to my next */
else
{
if ((p->Current->Next != NIL))
p->Current->Next->Prior = NIL;
p->First = p->Current->Next;
}
if (p->Current != p->Last)
p->Current->Next->Prior = p->Current->Prior;/* Relink my next's prior to my prior */
else
{ p->Last = p->Current->Prior;
if ((p->Last != NIL))
p->Last->Next = NIL;
}
{ register ListDataType dropped;
dropped = p->Current->ListData;
xvt_mem_free((char *)p->Current); /* release my Current's memory area */
return dropped;
}
}
void DisposeList(p)
register ListControlType *p;
/*****************************************************************************
* Purpose: Releases the memory associated with a list
* and any associated data elements.
*****************************************************************************/
{ register ListDataType pData;
while (! EmptyList(p))
{ (void)Last(p);
if (p->Current != NIL)
pData = DropFromList(p);
if (pData != NIL)
xvt_mem_free((char *)pData);
}
xvt_mem_free((char *)p);
}
/*****************************************************************************
S T A C K S
*****************************************************************************/
void InitStack(stack)
register ListControlType **stack;
/*****************************************************************************
* Purpose: Initializes a stacks control pointers to Nil.
*****************************************************************************/
{
InitList(stack);
}
void PushStack(stack,Data)
register ListControlType *stack;
register ListDataType Data;
/*****************************************************************************
* Purpose: Adds a data element to the top of a stack (ie:
* the back of a list).
*****************************************************************************/
{
(void)Last(stack);
AddToList(stack, Data);
}
ListDataType PopStack(stack)
register ListControlType *stack;
/*****************************************************************************
* Purpose: Returns a pointer to the top data element of
* a stack and deletes the stack element.
*****************************************************************************/
{ register ListDataType popped;
(void)Last(stack);
if ((stack->Current != NIL))
popped = DropFromList(stack);
else
popped = NIL;
(void)Last(stack);
return popped;
}
BOOLEAN EmptyStack(stack)
register ListControlType *stack;
/*****************************************************************************
* Purpose: Returns TRUE if a stack is empty.
*****************************************************************************/
{
return (stack->Current == NIL);
}
void DisposeStack(stack)
register ListControlType *stack;
/*****************************************************************************
* Purpose: Releases the memory associated with a stack
* and any associated data elements.
*****************************************************************************/
{
DisposeList(stack);
}
/*****************************************************************************
Q U E U E S
*****************************************************************************/
void InitQueue(queue)
register ListControlType **queue;
/*****************************************************************************
* Purpose: Initializes a queues list pointers.
*****************************************************************************/
{
InitList(queue);
}
void En_Queue(queue,Data)
register ListControlType *queue;
register ListDataType Data;
/*****************************************************************************
* Purpose: Adds a data element pointer to the end of a
* list (aka: queue).
*****************************************************************************/
{
(void)Last(queue);
AddToList(queue, Data);
}
ListDataType De_Queue(queue)
register ListControlType *queue;
/*****************************************************************************
* Purpose: Returns a pointer to the first data element in
* a list and deletes the list element.
*****************************************************************************/
{ register ListDataType dequeued;
(void)First(queue);
if ((queue->Current != NIL))
dequeued = DropFromList(queue);
else
dequeued = NIL;
(void)Last(queue);
return dequeued;
}
BOOLEAN EmptyQueue(queue)
register ListControlType *queue;
/*****************************************************************************
* Purpose: Returns TRUE if the queue referred to contains
* no entries.
*****************************************************************************/
{
return (queue->First == NIL);
}
void DisposeQueue(queue)
register ListControlType *queue;
/*****************************************************************************
* Purpose: Releases the memory associated with a queue
* and any associated data elements.
*****************************************************************************/
{
DisposeList(queue);
}
#endif