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Reduce vertex update count. Currently, you can only operate vertex position. Then check one vertex position has multiple vertex instances and copy data to submit rendering.
Add a global weight factor to influence all morph weights by multiply operation.
Improve performance in compute shader.
The full workflow is just a demo level so need more research on how it works better and faster.
The text was updated successfully, but these errors were encountered:
The text was updated successfully, but these errors were encountered: