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[BlendShape] Refine #466

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T-rvw opened this issue Feb 7, 2024 · 0 comments
Open

[BlendShape] Refine #466

T-rvw opened this issue Feb 7, 2024 · 0 comments

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@T-rvw
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T-rvw commented Feb 7, 2024

  1. Reduce vertex update count. Currently, you can only operate vertex position. Then check one vertex position has multiple vertex instances and copy data to submit rendering.
  2. Add a global weight factor to influence all morph weights by multiply operation.
  3. Improve performance in compute shader.
  4. The full workflow is just a demo level so need more research on how it works better and faster.
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