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CHANGELOG.md

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v0.3.x

Core:

  • Three.js r153 color spaces compatibility
  • Three.js r151 UV channels compatibility

v0.2.x

Core:

  • Add MeshVolume
  • Add GLTF-to-Mesh
  • Add environment lighting
  • Add volume roundness (radius prop) for MeshGeneration
  • Remove GPU noise prop
  • Move wrapping calculations to compile-time instead of checking each sample on the GPU
  • Add useDirectionalLights, useHemisphereLights, usePointLights, useSpotLights and useEnvironment setters to limit the amount of lights affecting the volume
  • Improve material caching (cache material key based on properties)
  • Add baseColorMap property to volume fogs and baseColorMap3D to VolumeBasicMaterial

Examples:

  • Add gltf example

v0.1.4

Core:

  • Add temperature / emissive texture support
  • Fix volume banding
  • Remodel light calculations
  • Add support for following material properties: emissiveMap3D, offset3D, wrap3D, densityScale, noiseScale
  • Add Clouds primitive as an example of generative clouds
  • Rename volumeMap -> densityMap3D
  • Rename color -> baseColor
  • Add texture tiling and wrapping
  • Remove second (material) argument from FogVolume constructor (assume VolumeBasicMaterial)
  • Set default volume color to #ffffff
  • Set default volume scatter color to #000000

Examples:

  • Move examples from react-three-fiber to vanilla three
  • Add bbox example
  • Add bunny example with various light configurations
  • Add clouds example with generative clouds
  • Add vdb example for custom drag-and-drop VDB preview

v0.1.3

Core:

  • Add support for LevelSet VDB grids
  • Add support for Points VDB grids

Bugfix:

  • Fix randomly appearing "cuts" on VDB objects, when the position vector contained floating-point values

kot

v0.1.2

Core:

  • Initial public version
  • Add support for FogVolume VDB grids
  • Add support for FogMaterial
  • Add three.js scene lights support for volumetric fog elements
  • Add support for Bbox VDB grids