When restoring a backup, does ludusavi uses the mapping.yaml file to find the right path to restore the files? #321
-
As title, does ludosavi store the correct path to restores the files in the mapping.yaml file? Or does it also uses some settings stored locally? |
Beta Was this translation helpful? Give feedback.
Replies: 1 comment 2 replies
-
Hi! Ludusavi stores the full path to each file in the backup (mapping.yaml) and will restore to the same path by default. For example, if you have a save file at When restoring on another system, you can go to the "other" screen and configure a redirect to restore to the new username/etc. There's more info about redirects here: https://github.com/mtkennerly/ludusavi?tab=readme-ov-file#redirects In the above example, you could set up a restore redirect like this, to say that any backed up file from More broadly, if you play on multiple systems often and want to "combine" backups from your user folder on all systems, then you could use a bidirectional redirect with a dummy path. This is a bit more advanced. On system 1, you'd set up a bidirectional redirect like this:
|
Beta Was this translation helpful? Give feedback.
Hi!
Ludusavi stores the full path to each file in the backup (mapping.yaml) and will restore to the same path by default. For example, if you have a save file at
C:/Users/sys1-name/some-game/save.dat
, then the backup will include your username in the path.When restoring on another system, you can go to the "other" screen and configure a redirect to restore to the new username/etc. There's more info about redirects here: https://github.com/mtkennerly/ludusavi?tab=readme-ov-file#redirects
In the above example, you could set up a restore redirect like this, to say that any backed up file from
sys1-name
's user folder should be restored tosys2-name
instead:More broadly, if you play on mu…