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Parameter values for YouTube simulations

Created by Nils Berglund and optimized by Marco Mancini

C code for videos on YouTube Channel https://www.youtube.com/c/NilsBerglund

Below are parameter values used for different simulations, as well as initial conditions used in function animation. Some simulations use variants of the published code. The list is going to be updated gradually.

31 October 21 - Homophonic drums: Two drums that should sound the same

Program: wave_billiard.c

Initial condition in function animation(): init_circular_wave_xplusminus(startleft[0], startleft[1], startright[0], startright[1], phi, psi, xy_in);

#define MOVIE 1         /* set to 1 to generate movie */
#define DOUBLE_MOVIE 0  /* set to 1 to produce movies for wave height and energy simultaneously */

/* General geometrical parameters */

#define WINWIDTH 	1280  /* window width */
#define WINHEIGHT 	720   /* window height */

#define NX 1280          /* number of grid points on x axis */
#define NY 720          /* number of grid points on y axis */

#define XMIN -2.0
#define XMAX 2.0	/* x interval */
#define YMIN -1.125
#define YMAX 1.125	/* y interval for 9/16 aspect ratio */

#define JULIA_SCALE 1.0 /* scaling for Julia sets */

/* Choice of the billiard table */

#define B_DOMAIN 38      /* choice of domain shape, see list in global_pdes.c */

#define CIRCLE_PATTERN 7   /* pattern of circles, see list in global_pdes.c */

#define P_PERCOL 0.25       /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 300        /* number of points for Poisson C_RAND_POISSON arrangement */

#define LAMBDA 1.2	    /* parameter controlling the dimensions of domain */
#define MU 0.5              /* parameter controlling the dimensions of domain */
#define NPOLY 4             /* number of sides of polygon */
#define APOLY 0.5           /* angle by which to turn polygon, in units of Pi/2 */ 
#define MDEPTH 4            /* depth of computation of Menger gasket */
#define MRATIO 3            /* ratio defining Menger gasket */
#define MANDELLEVEL 1000    /* iteration level for Mandelbrot set */
#define MANDELLIMIT 10.0    /* limit value for approximation of Mandelbrot set */
#define FOCI 1              /* set to 1 to draw focal points of ellipse */
#define NGRIDX 16           /* number of grid point for grid of disks */
#define NGRIDY 20           /* number of grid point for grid of disks */

#define X_SHOOTER -0.2
#define Y_SHOOTER -0.6
#define X_TARGET 0.4
#define Y_TARGET 0.7        /* shooter and target positions in laser fight */

#define ISO_XSHIFT_LEFT -2.9  
#define ISO_XSHIFT_RIGHT 1.4
#define ISO_YSHIFT_LEFT -0.15
#define ISO_YSHIFT_RIGHT -0.15 
#define ISO_SCALE 0.5           /* coordinates for isospectral billiards */

/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard below */

/* Physical parameters of wave equation */

#define TWOSPEEDS 0         /* set to 1 to replace hardcore boundary by medium with different speed */
#define OSCILLATE_LEFT 0     /* set to 1 to add oscilating boundary condition on the left */
#define OSCILLATE_TOPBOT 0   /* set to 1 to enforce a planar wave on top and bottom boundary */

#define OMEGA 0.002        /* frequency of periodic excitation */
#define AMPLITUDE 1.0      /* amplitude of periodic excitation */ 
#define COURANT 0.02       /* Courant number */
#define COURANTB 0.02      /* Courant number in medium B */
#define GAMMA 0.0          /* damping factor in wave equation */
#define GAMMAB 5.0e-3           /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4      /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-7     /* damping factor on boundary */
#define KAPPA 0.0           /* "elasticity" term enforcing oscillations */
#define KAPPA_SIDES 5.0e-4  /* "elasticity" term on absorbing boundary */
#define KAPPA_TOPBOT 0.0    /* "elasticity" term on absorbing boundary */
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */

/* Boundary conditions, see list in global_pdes.c  */

#define B_COND 2

/* Parameters for length and speed of simulation */

#define NSTEPS 9800      /* number of frames of movie */
#define NVID 50          /* number of iterations between images displayed on screen */
#define NSEG 100         /* number of segments of boundary */
#define INITIAL_TIME 0      /* time after which to start saving frames */
#define BOUNDARY_WIDTH 2    /* width of billiard boundary */

#define PAUSE 1000       /* number of frames after which to pause */
#define PSLEEP 1         /* sleep time during pause */
#define SLEEP1  1        /* initial sleeping time */
#define SLEEP2  1        /* final sleeping time */
#define MID_FRAMES 20    /* number of still frames between parts of two-part movie */
#define END_FRAMES 100   /* number of still frames at end of movie */

/* Parameters of initial condition */

#define INITIAL_AMP 0.75         /* amplitude of initial condition */
#define INITIAL_VARIANCE 0.0003  /* variance of initial condition */
#define INITIAL_WAVELENGTH  0.02  /* wavelength of initial condition */

/* Plot type, see list in global_pdes.c  */

#define PLOT 1

#define PLOT_B 1        /* plot type for second movie */

/* Color schemes */

#define COLOR_PALETTE 13     /* Color palette, see list in global_pdes.c  */

#define BLACK 1          /* background */

#define COLOR_SCHEME 3   /* choice of color scheme, see list in global_pdes.c  */

#define SCALE 0          /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 0.15        /* sensitivity of color on wave amplitude */
#define ATTENUATION 0.0  /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 100.0     /* scaling factor for energy representation */

#define COLORHUE 260     /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0   /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5      /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3       /* amplitude of luminosity variation for scheme C_LUM */
#define HUEMEAN 180.0    /* mean value of hue for color scheme C_HUE */
#define HUEAMP -180.0      /* amplitude of variation of hue for color scheme C_HUE */

#define DRAW_COLOR_SCHEME 0     /* set to 1 to plot the color scheme */

#define SAVE_TIME_SERIES 1      /* set to 1 to save wave time series at a point */

/* For debugging purposes only */
#define FLOOR 0         /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 10.0       /* max value of wave amplitude */

30 October 21 - Blue noise statistics: Sinai billiard on a torus with Poisson disc sampled obstaces

Program: particle_pinball.c

Initial condition in function animation(): nit_drop_config(0.0, 0.0, -0.45*PID, 0.45*PID, configs);

#define MOVIE 1         /* set to 1 to generate movie */

#define WINWIDTH 	1280  /* window width */
#define WINHEIGHT 	720   /* window height */

#define XMIN -4.0
#define XMAX 4.0	/* x interval */
#define YMIN -1.25
#define YMAX 3.25	/* y interval for 9/16 aspect ratio */

#define BOXYMIN -1.0
#define BOXYMAX 1.0     /* y dimensions of box (for circles in rectangle) */

#define SCALING_FACTOR 1.0       /* scaling factor of drawing, needed for flower billiards, otherwise set to 1.0 */

/* Choice of the billiard table, see global_particles.c */

#define B_DOMAIN 23      /* choice of domain shape */

#define CIRCLE_PATTERN 7    /* pattern of circles */

#define ABSORBING_CIRCLES 0 /* set to 1 for circular scatterers to be absorbing */

#define NMAXCIRCLES 5000        /* total number of circles (must be at least NCX*NCY for square grid) */
#define NCX 44            /* number of circles in x direction */
#define NCY 10            /* number of circles in y direction */
#define NPOISSON 350        /* number of points for Poisson C_RAND_POISSON arrangement */
#define NGOLDENSPIRAL 2000  /* max number of points for C_GOLDEN_SPIRAL arrandement */

#define LAMBDA 3.8     /* parameter controlling shape of domain */
#define MU 0.05         /* second parameter controlling shape of billiard */
#define FOCI 1          /* set to 1 to draw focal points of ellipse */
#define NPOLY 4             /* number of sides of polygon */
#define APOLY 0.5          /* angle by which to turn polygon, in units of Pi/2 */ 
#define DRAW_BILLIARD 1     /* set to 1 to draw billiard */
#define DRAW_CONSTRUCTION_LINES 0   /* set to 1 to draw additional construction lines for billiard */
#define PERIODIC_BC 0       /* set to 1 to enforce periodic boundary conditions when drawing particles */

#define RESAMPLE 0      /* set to 1 if particles should be added when dispersion too large */
#define DEBUG 0         /* draw trajectories, for debugging purposes */

/* Simulation parameters */

#define NPART 1         /* number of particles */
#define NPARTMAX 100000	/* maximal number of particles after resampling */
#define LMAX 0.01       /* minimal segment length triggering resampling */ 
#define DMIN 0.02       /* minimal distance to boundary for triggering resampling */ 
#define CYCLE 1         /* set to 1 for closed curve (start in all directions) */
#define SHOWTRAILS 0    /* set to 1 to keep trails of the particles */
#define TEST_ACTIVE 0   /* set to 1 to test whether particle is in billiard */

#define NSTEPS 10400     /* number of frames of movie */
#define TIME 4000         /* time between movie frames, for fluidity of real-time simulation */ 
#define DPHI 0.00007     /* integration step */
#define NVID 150         /* number of iterations between images displayed on screen */

/* Decreasing TIME accelerates the animation and the movie                               */
/* For constant speed of movie, TIME*DPHI should be kept constant                        */
/* However, increasing DPHI too much deterioriates quality of simulation                 */
/* NVID tells how often a picture is drawn in the animation, increase it for faster anim */
/* For a good quality movie, take for instance TIME = 400, DPHI = 0.00005, NVID = 100    */

/* Colors and other graphical parameters */

#define COLOR_PALETTE 10     /* Color palette, see list in global_pdes.c  */

#define NCOLORS 48       /* number of colors */
#define COLORSHIFT 2     /* hue of initial color */ 
#define RAINBOW_COLOR 1  /* set to 1 to use different colors for all particles */
#define SINGLE_COLOR 1   /* set to 1 to make all particles a single color */
#define FLOWER_COLOR 0   /* set to 1 to adapt initial colors to flower billiard (tracks vs core) */
#define NSEG 100         /* number of segments of boundary */
#define LENGTH 0.1      /* length of velocity vectors */
#define BILLIARD_WIDTH 2    /* width of billiard */
#define PARTICLE_WIDTH 4    /* width of particles */
#define FRONT_WIDTH 3       /* width of wave front */
#define COLOR_TRAJECTORY 8    /* hue for single color */

#define BLACK 1             /* set to 1 for black background */
#define COLOR_OUTSIDE 0     /* set to 1 for colored outside */ 
#define OUTER_COLOR 270.0   /* color outside billiard */
#define PAINT_INT 0         /* set to 1 to paint interior in other color (for polygon/Reuleaux) */
#define PAINT_EXT 0         /* set to 1 to paint exterior in other color */
#define ERASE_OUTSIDE 1     /* set to 1 to erase outside of rectangular billiard (beta) */


#define PAUSE 500        /* number of frames after which to pause */
#define PSLEEP 5         /* sleep time during pause */
#define SLEEP1  1        /* initial sleeping time */
#define SLEEP2  1000     /* final sleeping time */
#define END_FRAMES 100   /* number of still frames at end of movie */

#define NPATHBINS 200     /* number of bins for path length histogramm */
#define PATHLMAX 1.8     /* max free path on graph */

29 October 21 - Waves traveling between two parabolic antennae

Program: wave_billiard.c

Initial condition in function animation(): init_circular_wave(-LAMBDA, 0.0, phi, psi, xy_in);


if (i%345 == 344)
{
    add_circular_wave(1.0, -LAMBDA, 0.0, phi, psi, xy_in);
}
#define MOVIE 1         /* set to 1 to generate movie */
#define DOUBLE_MOVIE 0  /* set to 1 to produce movies for wave height and energy simultaneously */

/* General geometrical parameters */

#define WINWIDTH 	1280  /* window width */
#define WINHEIGHT 	720   /* window height */

#define NX 1280          /* number of grid points on x axis */
#define NY 720          /* number of grid points on y axis */

#define XMIN -2.0
#define XMAX 2.0	/* x interval */
#define YMIN -1.125
#define YMAX 1.125	/* y interval for 9/16 aspect ratio */

#define JULIA_SCALE 1.0 /* scaling for Julia sets */

/* Choice of the billiard table */

#define B_DOMAIN 19      /* choice of domain shape, see list in global_pdes.c */

#define CIRCLE_PATTERN 7   /* pattern of circles, see list in global_pdes.c */

#define P_PERCOL 0.25       /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 300        /* number of points for Poisson C_RAND_POISSON arrangement */

#define LAMBDA 1.2	    /* parameter controlling the dimensions of domain */
#define MU 0.5              /* parameter controlling the dimensions of domain */
#define NPOLY 4             /* number of sides of polygon */
#define APOLY 0.5           /* angle by which to turn polygon, in units of Pi/2 */ 
#define MDEPTH 4            /* depth of computation of Menger gasket */
#define MRATIO 3            /* ratio defining Menger gasket */
#define MANDELLEVEL 1000    /* iteration level for Mandelbrot set */
#define MANDELLIMIT 10.0    /* limit value for approximation of Mandelbrot set */
#define FOCI 1              /* set to 1 to draw focal points of ellipse */
#define NGRIDX 16           /* number of grid point for grid of disks */
#define NGRIDY 20           /* number of grid point for grid of disks */

#define X_SHOOTER -0.2
#define Y_SHOOTER -0.6
#define X_TARGET 0.4
#define Y_TARGET 0.7        /* shooter and target positions in laser fight */

#define ISO_XSHIFT_LEFT -1.65  
#define ISO_XSHIFT_RIGHT 0.4
#define ISO_YSHIFT_LEFT -0.05
#define ISO_YSHIFT_RIGHT -0.05 
#define ISO_SCALE 0.85           /* coordinates for isospectral billiards */

/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard below */

/* Physical parameters of wave equation */

#define TWOSPEEDS 0         /* set to 1 to replace hardcore boundary by medium with different speed */
#define OSCILLATE_LEFT 0     /* set to 1 to add oscilating boundary condition on the left */
#define OSCILLATE_TOPBOT 0   /* set to 1 to enforce a planar wave on top and bottom boundary */

#define OMEGA 0.002        /* frequency of periodic excitation */
#define AMPLITUDE 1.0      /* amplitude of periodic excitation */ 
#define COURANT 0.02       /* Courant number */
#define COURANTB 0.02      /* Courant number in medium B */
#define GAMMA 0.0          /* damping factor in wave equation */
#define GAMMAB 5.0e-3           /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4      /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-7     /* damping factor on boundary */
#define KAPPA 0.0           /* "elasticity" term enforcing oscillations */
#define KAPPA_SIDES 5.0e-4  /* "elasticity" term on absorbing boundary */
#define KAPPA_TOPBOT 0.0    /* "elasticity" term on absorbing boundary */
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */

/* Boundary conditions, see list in global_pdes.c  */

#define B_COND 2

/* Parameters for length and speed of simulation */

// #define NSTEPS 100      /* number of frames of movie */
#define NSTEPS 4500      /* number of frames of movie */
#define NVID 50          /* number of iterations between images displayed on screen */
#define NSEG 100         /* number of segments of boundary */
#define INITIAL_TIME 0      /* time after which to start saving frames */
#define BOUNDARY_WIDTH 2    /* width of billiard boundary */

#define PAUSE 1000       /* number of frames after which to pause */
#define PSLEEP 1         /* sleep time during pause */
#define SLEEP1  1        /* initial sleeping time */
#define SLEEP2  1        /* final sleeping time */
#define MID_FRAMES 20    /* number of still frames between parts of two-part movie */
#define END_FRAMES 100   /* number of still frames at end of movie */

/* Parameters of initial condition */

#define INITIAL_AMP 0.75         /* amplitude of initial condition */
#define INITIAL_VARIANCE 0.0003  /* variance of initial condition */
#define INITIAL_WAVELENGTH  0.02  /* wavelength of initial condition */

/* Plot type, see list in global_pdes.c  */

#define PLOT 1

#define PLOT_B 1        /* plot type for second movie */

/* Color schemes */

#define COLOR_PALETTE 13     /* Color palette, see list in global_pdes.c  */

#define BLACK 1          /* background */

#define COLOR_SCHEME 3   /* choice of color scheme, see list in global_pdes.c  */

#define SCALE 0          /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 0.15        /* sensitivity of color on wave amplitude */
#define ATTENUATION 0.0  /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 100.0     /* scaling factor for energy representation */

#define COLORHUE 260     /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0   /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5      /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3       /* amplitude of luminosity variation for scheme C_LUM */
#define HUEMEAN 180.0    /* mean value of hue for color scheme C_HUE */
#define HUEAMP -180.0      /* amplitude of variation of hue for color scheme C_HUE */

#define DRAW_COLOR_SCHEME 0     /* set to 1 to plot the color scheme */

#define SAVE_TIME_SERIES 0      /* set to 1 to save wave time series at a point */

/* For debugging purposes only */
#define FLOOR 0         /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 10.0       /* max value of wave amplitude */

28 October 21 - Shining a light through a random circle arrangement

Program: particle_trajectory.c

Initial condition in function animation():

        x = -1.3;
        y = -1.0 + 2.0*time;
        compute_trajectories_xy(x, y, -0.5*PID, 0.5*PID, configs, trajectory, traj_length); 
#define MOVIE 1         /* set to 1 to generate movie */

#define WINWIDTH 	720   /* window width */
#define WINHEIGHT 	720   /* window height */

#define XMIN -1.4
#define XMAX 1.4	/* x interval */
#define YMIN -1.4
#define YMAX 1.4	/* y interval for 9/16 aspect ratio */

#define SCALING_FACTOR 1.0       /* scaling factor of drawing, needed for flower billiards, otherwise set to 1.0 */

/* Choice of the billiard table, see global_particles.c */

#define B_DOMAIN 20     /* choice of domain shape */

#define CIRCLE_PATTERN 5   /* pattern of circles */

#define ABSORBING_CIRCLES 0 /* set to 1 for circular scatterers to be absorbing */

#define NMAXCIRCLES 1000        /* total number of circles (must be at least NCX*NCY for square grid) */
#define NCX 9             /* number of circles in x direction */
#define NCY 20            /* number of circles in y direction */
#define NPOISSON 500        /* number of points for Poisson C_RAND_POISSON arrangement */
#define NGOLDENSPIRAL 2000  /* max number of points for C_GOLDEN_SPIRAL arrandement */

#define LAMBDA 10.0	/* parameter controlling shape of domain */
#define MU 0.04          /* second parameter controlling shape of billiard */
#define FOCI 1          /* set to 1 to draw focal points of ellipse */
#define NPOLY 4             /* number of sides of polygon */
#define APOLY 0.0           /* angle by which to turn polygon, in units of Pi/2 */ 
#define DRAW_BILLIARD 1     /* set to 1 to draw billiard */
#define DRAW_CONSTRUCTION_LINES 0   /* set to 1 to draw additional construction lines for billiard */
#define PERIODIC_BC 0       /* set to 1 to enforce periodic boundary conditions when drawing particles */

#define RESAMPLE 0      /* set to 1 if particles should be added when dispersion too large */
#define DEBUG 0         /* draw trajectories, for debugging purposes */

/* Simulation parameters */

#define NPART 50000      /* number of particles */
#define NPARTMAX 100000	/* maximal number of particles after resampling */
#define TRAJ_LENGTH 16  /* length of trajectory */
#define LMAX 0.01       /* minimal segment length triggering resampling */ 
#define DMIN 0.02       /* minimal distance to boundary for triggering resampling */ 
#define CYCLE 1         /* set to 1 for closed curve (start in all directions) */
#define SHOWTRAILS 0    /* set to 1 to keep trails of the particles */
#define TEST_ACTIVE 1   /* set to 1 to test whether particle is in billiard */

#define NSTEPS 1200      /* number of frames of movie */
#define TIME 2500         /* time between movie frames, for fluidity of real-time simulation */ 
#define DPHI 0.00001     /* integration step */
#define NVID 150         /* number of iterations between images displayed on screen */

/* Decreasing TIME accelerates the animation and the movie                               */
/* For constant speed of movie, TIME*DPHI should be kept constant                        */
/* However, increasing DPHI too much deterioriates quality of simulation                 */
/* NVID tells how often a picture is drawn in the animation, increase it for faster anim */
/* For a good quality movie, take for instance TIME = 400, DPHI = 0.00005, NVID = 100    */

/* Colors and other graphical parameters */

#define COLOR_PALETTE 11     /* Color palette, see list in global_pdes.c  */

#define NCOLORS 64       /* number of colors */
#define COLORSHIFT 0     /* hue of initial color */ 
#define RAINBOW_COLOR 1  /* set to 1 to use different colors for all particles */
#define FLOWER_COLOR 0   /* set to 1 to adapt initial colors to flower billiard (tracks vs core) */
#define NSEG 100         /* number of segments of boundary */
#define LENGTH 0.03       /* length of velocity vectors */
#define BILLIARD_WIDTH 2    /* width of billiard */
#define PARTICLE_WIDTH 2    /* width of particles */
#define FRONT_WIDTH 3       /* width of wave front */

#define BLACK 1             /* set to 1 for black background */
#define COLOR_OUTSIDE 0     /* set to 1 for colored outside */ 
#define OUTER_COLOR 270.0   /* color outside billiard */
#define PAINT_INT 0         /* set to 1 to paint interior in other color (for polygon/Reuleaux) */
#define PAINT_EXT 1         /* set to 1 to paint exterior */

#define PAUSE 1000       /* number of frames after which to pause */
#define PSLEEP 1         /* sleep time during pause */
#define SLEEP1  1        /* initial sleeping time */
#define SLEEP2  1000      /* final sleeping time */

27 October 21 - A rotating triangular-parabolic resonator

Program: wave_billiard_rotate.c

Initial condition in function animation(): init_circular_wave(0.0, 0.0, phi, psi, xy_in);

#define MOVIE 1         /* set to 1 to generate movie */
#define DOUBLE_MOVIE 0  /* set to 1 to produce movies for wave height and energy simultaneously */

/* General geometrical parameters */

#define WINWIDTH 	1280  /* window width */
#define WINHEIGHT 	720   /* window height */

#define NX 1280          /* number of grid points on x axis */
#define NY 720          /* number of grid points on y axis */

#define XMIN -2.0
#define XMAX 2.0	/* x interval */
#define YMIN -1.125
#define YMAX 1.125	/* y interval for 9/16 aspect ratio */

#define JULIA_SCALE 1.0 /* scaling for Julia sets */

/* Choice of the billiard table */

#define B_DOMAIN 32      /* choice of domain shape, see list in global_pdes.c */

#define CIRCLE_PATTERN 7   /* pattern of circles, see list in global_pdes.c */

#define P_PERCOL 0.25       /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 300        /* number of points for Poisson C_RAND_POISSON arrangement */

#define LAMBDA 0.0	    /* parameter controlling the dimensions of domain */
#define MU 0.8              /* parameter controlling the dimensions of domain */
#define NPOLY 3             /* number of sides of polygon */
#define APOLY 1.0           /* angle by which to turn polygon, in units of Pi/2 */ 
#define MDEPTH 4            /* depth of computation of Menger gasket */
#define MRATIO 3            /* ratio defining Menger gasket */
#define MANDELLEVEL 1000    /* iteration level for Mandelbrot set */
#define MANDELLIMIT 10.0    /* limit value for approximation of Mandelbrot set */
#define FOCI 1              /* set to 1 to draw focal points of ellipse */
#define NGRIDX 16           /* number of grid point for grid of disks */
#define NGRIDY 20           /* number of grid point for grid of disks */

#define ROTATION 0.0025      /* rotation angle per frame */

#define X_SHOOTER -0.2
#define Y_SHOOTER -0.6
#define X_TARGET 0.4
#define Y_TARGET 0.7        /* shooter and target positions in laser fight */

#define ISO_XSHIFT_LEFT -1.65  
#define ISO_XSHIFT_RIGHT 0.4
#define ISO_YSHIFT_LEFT -0.05
#define ISO_YSHIFT_RIGHT -0.05 
#define ISO_SCALE 0.85           /* coordinates for isospectral billiards */

/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard below */

/* Physical parameters of wave equation */

#define TWOSPEEDS 0         /* set to 1 to replace hardcore boundary by medium with different speed */
#define OSCILLATE_LEFT 0     /* set to 1 to add oscilating boundary condition on the left */
#define OSCILLATE_TOPBOT 0   /* set to 1 to enforce a planar wave on top and bottom boundary */

#define OMEGA 0.002        /* frequency of periodic excitation */
#define AMPLITUDE 1.0      /* amplitude of periodic excitation */ 
#define COURANT 0.02       /* Courant number */
#define COURANTB 0.02      /* Courant number in medium B */
#define GAMMA 0.0          /* damping factor in wave equation */
#define GAMMAB 5.0e-3           /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4      /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-7     /* damping factor on boundary */
#define KAPPA 0.0           /* "elasticity" term enforcing oscillations */
#define KAPPA_SIDES 5.0e-4  /* "elasticity" term on absorbing boundary */
#define KAPPA_TOPBOT 0.0    /* "elasticity" term on absorbing boundary */
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */

/* Boundary conditions, see list in global_pdes.c  */

#define B_COND 2

/* Parameters for length and speed of simulation */

#define NSTEPS 4000      /* number of frames of movie */
#define NVID 50          /* number of iterations between images displayed on screen */
#define NSEG 100         /* number of segments of boundary */
#define INITIAL_TIME 0      /* time after which to start saving frames */
#define BOUNDARY_WIDTH 2    /* width of billiard boundary */

#define PAUSE 1000       /* number of frames after which to pause */
#define PSLEEP 1         /* sleep time during pause */
#define SLEEP1  1        /* initial sleeping time */
#define SLEEP2  1        /* final sleeping time */
#define MID_FRAMES 20    /* number of still frames between parts of two-part movie */
#define END_FRAMES 100   /* number of still frames at end of movie */

/* Parameters of initial condition */

#define INITIAL_AMP 0.75         /* amplitude of initial condition */
#define INITIAL_VARIANCE 0.0003  /* variance of initial condition */
#define INITIAL_WAVELENGTH  0.02 /* wavelength of initial condition */
// #define INITIAL_VARIANCE 0.001  /* variance of initial condition */
// #define INITIAL_WAVELENGTH  0.02 /* wavelength of initial condition */

/* Plot type, see list in global_pdes.c  */

#define PLOT 1

#define PLOT_B 3        /* plot type for second movie */

/* Color schemes */

#define COLOR_PALETTE 14     /* Color palette, see list in global_pdes.c  */

#define BLACK 1          /* background */

#define COLOR_SCHEME 3   /* choice of color scheme, see list in global_pdes.c  */

#define SCALE 0          /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 0.2        /* sensitivity of color on wave amplitude */
#define ATTENUATION 0.0  /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 100.0     /* scaling factor for energy representation */

#define COLORHUE 260     /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0   /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5      /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3       /* amplitude of luminosity variation for scheme C_LUM */
#define HUEMEAN 180.0    /* mean value of hue for color scheme C_HUE */
#define HUEAMP -180.0      /* amplitude of variation of hue for color scheme C_HUE */

#define DRAW_COLOR_SCHEME 1     /* set to 1 to plot the color scheme */
#define COLORBAR_RANGE 10.0    /* scale of color scheme bar */

#define SAVE_TIME_SERIES 0      /* set to 1 to save wave time series at a point */

/* For debugging purposes only */
#define FLOOR 0         /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 10.0       /* max value of wave amplitude */

26 October 21 - A study in pink: parabolic resonator with 4 different focal points

Program: wave_billiard.c

Initial condition in function animation():

    init_circular_wave(LAMBDA, 0.0, phi, psi, xy_in);
    add_circular_wave(-1.0, 0.0, LAMBDA, phi, psi, xy_in);
    add_circular_wave(1.0, -LAMBDA, 0.0, phi, psi, xy_in);
    add_circular_wave(-1.0, 0.0, -LAMBDA, phi, psi, xy_in);
#define MOVIE 1         /* set to 1 to generate movie */
#define DOUBLE_MOVIE 1  /* set to 1 to produce movies for wave height and energy simultaneously */

/* General geometrical parameters */

#define WINWIDTH 	1280  /* window width */
#define WINHEIGHT 	720   /* window height */

#define NX 1280          /* number of grid points on x axis */
#define NY 720          /* number of grid points on y axis */

#define XMIN -2.0
#define XMAX 2.0	/* x interval */
#define YMIN -1.125
#define YMAX 1.125	/* y interval for 9/16 aspect ratio */

#define JULIA_SCALE 1.0 /* scaling for Julia sets */

/* Choice of the billiard table */

#define B_DOMAIN 32      /* choice of domain shape, see list in global_pdes.c */

#define CIRCLE_PATTERN 7   /* pattern of circles, see list in global_pdes.c */

#define P_PERCOL 0.25       /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 300        /* number of points for Poisson C_RAND_POISSON arrangement */

#define LAMBDA 0.3	    /* parameter controlling the dimensions of domain */
#define MU 0.7              /* parameter controlling the dimensions of domain */
#define NPOLY 4             /* number of sides of polygon */
#define APOLY 0.5           /* angle by which to turn polygon, in units of Pi/2 */ 
#define MDEPTH 4            /* depth of computation of Menger gasket */
#define MRATIO 3            /* ratio defining Menger gasket */
#define MANDELLEVEL 1000    /* iteration level for Mandelbrot set */
#define MANDELLIMIT 10.0    /* limit value for approximation of Mandelbrot set */
#define FOCI 1              /* set to 1 to draw focal points of ellipse */
#define NGRIDX 16           /* number of grid point for grid of disks */
#define NGRIDY 20           /* number of grid point for grid of disks */

#define X_SHOOTER -0.2
#define Y_SHOOTER -0.6
#define X_TARGET 0.4
#define Y_TARGET 0.7        /* shooter and target positions in laser fight */

#define ISO_XSHIFT_LEFT -1.65  
#define ISO_XSHIFT_RIGHT 0.4
#define ISO_YSHIFT_LEFT -0.05
#define ISO_YSHIFT_RIGHT -0.05 
#define ISO_SCALE 0.85           /* coordinates for isospectral billiards */

/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard below */

/* Physical parameters of wave equation */

#define TWOSPEEDS 0         /* set to 1 to replace hardcore boundary by medium with different speed */
#define OSCILLATE_LEFT 0     /* set to 1 to add oscilating boundary condition on the left */
#define OSCILLATE_TOPBOT 0   /* set to 1 to enforce a planar wave on top and bottom boundary */

#define OMEGA 0.002        /* frequency of periodic excitation */
#define AMPLITUDE 1.0      /* amplitude of periodic excitation */ 
#define COURANT 0.02       /* Courant number */
#define COURANTB 0.02      /* Courant number in medium B */
#define GAMMA 0.0          /* damping factor in wave equation */
#define GAMMAB 5.0e-3           /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4      /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-7     /* damping factor on boundary */
#define KAPPA 0.0           /* "elasticity" term enforcing oscillations */
#define KAPPA_SIDES 5.0e-4  /* "elasticity" term on absorbing boundary */
#define KAPPA_TOPBOT 0.0    /* "elasticity" term on absorbing boundary */
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */

/* Boundary conditions, see list in global_pdes.c  */

#define B_COND 2

/* Parameters for length and speed of simulation */

#define NSTEPS 4500      /* number of frames of movie */
#define NVID 50          /* number of iterations between images displayed on screen */
#define NSEG 100         /* number of segments of boundary */
#define INITIAL_TIME 0      /* time after which to start saving frames */
#define BOUNDARY_WIDTH 2    /* width of billiard boundary */

#define PAUSE 1000       /* number of frames after which to pause */
#define PSLEEP 1         /* sleep time during pause */
#define SLEEP1  1        /* initial sleeping time */
#define SLEEP2  1        /* final sleeping time */
#define MID_FRAMES 20    /* number of still frames between parts of two-part movie */
#define END_FRAMES 100   /* number of still frames at end of movie */

/* Parameters of initial condition */

#define INITIAL_AMP 0.75         /* amplitude of initial condition */
#define INITIAL_VARIANCE 0.0005  /* variance of initial condition */
#define INITIAL_WAVELENGTH  0.02 /* wavelength of initial condition */

/* Plot type, see list in global_pdes.c  */

#define PLOT 0

#define PLOT_B 1        /* plot type for second movie */

/* Color schemes */

#define COLOR_PALETTE 12     /* Color palette, see list in global_pdes.c  */

#define BLACK 1          /* background */

#define COLOR_SCHEME 3   /* choice of color scheme, see list in global_pdes.c  */

#define SCALE 0          /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 0.15        /* sensitivity of color on wave amplitude */
#define ATTENUATION 0.0  /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 100.0     /* scaling factor for energy representation */

#define COLORHUE 260     /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0   /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5      /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3       /* amplitude of luminosity variation for scheme C_LUM */
#define HUEMEAN 180.0    /* mean value of hue for color scheme C_HUE */
#define HUEAMP -180.0      /* amplitude of variation of hue for color scheme C_HUE */

#define DRAW_COLOR_SCHEME 1     /* set to 1 to plot the color scheme */

#define SAVE_TIME_SERIES 0      /* set to 1 to save wave time series at a point */

/* For debugging purposes only */
#define FLOOR 0         /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 10.0       /* max value of wave amplitude */

25 October 21 - Trajectories in an elliptical billiard

Program: particle_trajectory.c

Initial condition in function animation():

    c = sqrt(LAMBDA*LAMBDA - 1.0);
    a = 0.999*LAMBDA;
    b = sqrt(a*a - c*c);
    x = a*sin(PI*time);
    y = b*cos(PI*time);
    alpha = argument(x - c, y);
    compute_trajectories_ellipse(x, y, configs, trajectory, traj_length);    ```

#define MOVIE 1         /* set to 1 to generate movie */

#define WINWIDTH 	1280  /* window width */
#define WINHEIGHT 	720   /* window height */

#define XMIN -2.0
#define XMAX 2.0	/* x interval */
#define YMIN -1.125
#define YMAX 1.125	/* y interval for 9/16 aspect ratio */

#define SCALING_FACTOR 1.0       /* scaling factor of drawing, needed for flower billiards, otherwise set to 1.0 */

/* Choice of the billiard table, see global_particles.c */

#define B_DOMAIN 1     /* choice of domain shape */

#define CIRCLE_PATTERN 5   /* pattern of circles */

#define ABSORBING_CIRCLES 1 /* set to 1 for circular scatterers to be absorbing */

#define NMAXCIRCLES 1000        /* total number of circles (must be at least NCX*NCY for square grid) */
#define NCX 10            /* number of circles in x direction */
#define NCY 20            /* number of circles in y direction */
#define NPOISSON 500        /* number of points for Poisson C_RAND_POISSON arrangement */
#define NGOLDENSPIRAL 2000  /* max number of points for C_GOLDEN_SPIRAL arrandement */

#define LAMBDA 1.5	/* parameter controlling shape of domain */
#define MU 0.025          /* second parameter controlling shape of billiard */
#define FOCI 1          /* set to 1 to draw focal points of ellipse */
#define NPOLY 4             /* number of sides of polygon */
#define APOLY 0.0           /* angle by which to turn polygon, in units of Pi/2 */ 
#define DRAW_BILLIARD 1     /* set to 1 to draw billiard */
#define DRAW_CONSTRUCTION_LINES 0   /* set to 1 to draw additional construction lines for billiard */
#define PERIODIC_BC 0       /* set to 1 to enforce periodic boundary conditions when drawing particles */

#define RESAMPLE 0      /* set to 1 if particles should be added when dispersion too large */
#define DEBUG 0         /* draw trajectories, for debugging purposes */

/* Simulation parameters */

#define NPART 12         /* number of particles */
#define NPARTMAX 100000	/* maximal number of particles after resampling */
#define TRAJ_LENGTH 64  /* length of trajectory */
#define LMAX 0.01       /* minimal segment length triggering resampling */ 
#define DMIN 0.02       /* minimal distance to boundary for triggering resampling */ 
#define CYCLE 1         /* set to 1 for closed curve (start in all directions) */
#define SHOWTRAILS 0    /* set to 1 to keep trails of the particles */
#define TEST_ACTIVE 1   /* set to 1 to test whether particle is in billiard */

#define NSTEPS 3200      /* number of frames of movie */
#define TIME 2500         /* time between movie frames, for fluidity of real-time simulation */ 
#define DPHI 0.00001     /* integration step */
#define NVID 150         /* number of iterations between images displayed on screen */

/* Decreasing TIME accelerates the animation and the movie                               */
/* For constant speed of movie, TIME*DPHI should be kept constant                        */
/* However, increasing DPHI too much deterioriates quality of simulation                 */
/* NVID tells how often a picture is drawn in the animation, increase it for faster anim */
/* For a good quality movie, take for instance TIME = 400, DPHI = 0.00005, NVID = 100    */

/* Colors and other graphical parameters */

#define COLOR_PALETTE 11     /* Color palette, see list in global_pdes.c  */

#define NCOLORS 64       /* number of colors */
#define COLORSHIFT 0     /* hue of initial color */ 
#define RAINBOW_COLOR 1  /* set to 1 to use different colors for all particles */
#define FLOWER_COLOR 0   /* set to 1 to adapt initial colors to flower billiard (tracks vs core) */
#define NSEG 100         /* number of segments of boundary */
#define LENGTH 0.03       /* length of velocity vectors */
#define BILLIARD_WIDTH 2    /* width of billiard */
#define PARTICLE_WIDTH 2    /* width of particles */
#define FRONT_WIDTH 3       /* width of wave front */

#define BLACK 1             /* set to 1 for black background */
#define COLOR_OUTSIDE 0     /* set to 1 for colored outside */ 
#define OUTER_COLOR 270.0   /* color outside billiard */
#define PAINT_INT 0         /* set to 1 to paint interior in other color (for polygon/Reuleaux) */
#define PAINT_EXT 1         /* set to 1 to paint exterior */

#define PAUSE 1000       /* number of frames after which to pause */
#define PSLEEP 1         /* sleep time during pause */
#define SLEEP1  1        /* initial sleeping time */
#define SLEEP2  1000      /* final sleeping time */

24 October 21 - Dante's 7th circle: a heptagonal parabolic resonator

Program: wave_billiard.c

Initial condition in function animation(): init_circular_wave(0.0, 0.0, phi, psi, xy_in);

#define MOVIE 1         /* set to 1 to generate movie */
#define DOUBLE_MOVIE 0  /* set to 1 to produce movies for wave height and energy simultaneously */

/* General geometrical parameters */

#define WINWIDTH 	1280  /* window width */
#define WINHEIGHT 	720   /* window height */

#define NX 1280          /* number of grid points on x axis */
#define NY 720          /* number of grid points on y axis */

#define XMIN -2.0
#define XMAX 2.0	/* x interval */
#define YMIN -1.125
#define YMAX 1.125	/* y interval for 9/16 aspect ratio */

#define JULIA_SCALE 1.0 /* scaling for Julia sets */

/* Choice of the billiard table */

#define B_DOMAIN 32      /* choice of domain shape, see list in global_pdes.c */

#define CIRCLE_PATTERN 7   /* pattern of circles, see list in global_pdes.c */

#define P_PERCOL 0.25       /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 300        /* number of points for Poisson C_RAND_POISSON arrangement */

#define LAMBDA 0.0	    /* parameter controlling the dimensions of domain */
#define MU 1.0              /* parameter controlling the dimensions of domain */
#define NPOLY 7             /* number of sides of polygon */
#define APOLY 1.0           /* angle by which to turn polygon, in units of Pi/2 */ 
#define MDEPTH 4            /* depth of computation of Menger gasket */
#define MRATIO 3            /* ratio defining Menger gasket */
#define MANDELLEVEL 1000    /* iteration level for Mandelbrot set */
#define MANDELLIMIT 10.0    /* limit value for approximation of Mandelbrot set */
#define FOCI 1              /* set to 1 to draw focal points of ellipse */
#define NGRIDX 16           /* number of grid point for grid of disks */
#define NGRIDY 20           /* number of grid point for grid of disks */

#define X_SHOOTER -0.2
#define Y_SHOOTER -0.6
#define X_TARGET 0.4
#define Y_TARGET 0.7        /* shooter and target positions in laser fight */

#define ISO_XSHIFT_LEFT -1.65  
#define ISO_XSHIFT_RIGHT 0.4
#define ISO_YSHIFT_LEFT -0.05
#define ISO_YSHIFT_RIGHT -0.05 
#define ISO_SCALE 0.85           /* coordinates for isospectral billiards */

/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard below */

/* Physical parameters of wave equation */

#define TWOSPEEDS 0         /* set to 1 to replace hardcore boundary by medium with different speed */
#define OSCILLATE_LEFT 0     /* set to 1 to add oscilating boundary condition on the left */
#define OSCILLATE_TOPBOT 0   /* set to 1 to enforce a planar wave on top and bottom boundary */

#define OMEGA 0.002        /* frequency of periodic excitation */
#define AMPLITUDE 1.0      /* amplitude of periodic excitation */ 
#define COURANT 0.02       /* Courant number */
#define COURANTB 0.02      /* Courant number in medium B */
#define GAMMA 0.0          /* damping factor in wave equation */
#define GAMMAB 5.0e-3           /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4      /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-7     /* damping factor on boundary */
#define KAPPA 0.0           /* "elasticity" term enforcing oscillations */
#define KAPPA_SIDES 5.0e-4  /* "elasticity" term on absorbing boundary */
#define KAPPA_TOPBOT 0.0    /* "elasticity" term on absorbing boundary */
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */

/* Boundary conditions, see list in global_pdes.c  */

#define B_COND 2

/* Parameters for length and speed of simulation */

#define NSTEPS 5000      /* number of frames of movie */
#define NVID 50          /* number of iterations between images displayed on screen */
#define NSEG 100         /* number of segments of boundary */
#define INITIAL_TIME 0      /* time after which to start saving frames */
#define BOUNDARY_WIDTH 2    /* width of billiard boundary */

#define PAUSE 1000       /* number of frames after which to pause */
#define PSLEEP 1         /* sleep time during pause */
#define SLEEP1  1        /* initial sleeping time */
#define SLEEP2  1        /* final sleeping time */
#define MID_FRAMES 20    /* number of still frames between parts of two-part movie */
#define END_FRAMES 100   /* number of still frames at end of movie */

/* Parameters of initial condition */

#define INITIAL_AMP 0.75         /* amplitude of initial condition */
#define INITIAL_VARIANCE 0.0005  /* variance of initial condition */
#define INITIAL_WAVELENGTH  0.02 /* wavelength of initial condition */

/* Plot type, see list in global_pdes.c  */

#define PLOT 1

#define PLOT_B 3        /* plot type for second movie */

/* Color schemes */

#define COLOR_PALETTE 13     /* Color palette, see list in global_pdes.c  */

#define BLACK 1          /* background */

#define COLOR_SCHEME 3   /* choice of color scheme, see list in global_pdes.c  */

#define SCALE 0          /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 0.15        /* sensitivity of color on wave amplitude */
#define ATTENUATION 0.0  /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 100.0     /* scaling factor for energy representation */

#define COLORHUE 260     /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0   /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5      /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3       /* amplitude of luminosity variation for scheme C_LUM */
#define HUEMEAN 180.0    /* mean value of hue for color scheme C_HUE */
#define HUEAMP -180.0      /* amplitude of variation of hue for color scheme C_HUE */

#define DRAW_COLOR_SCHEME 1     /* set to 1 to plot the color scheme */

#define SAVE_TIME_SERIES 0      /* set to 1 to save wave time series at a point */

/* For debugging purposes only */
#define FLOOR 0         /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 10.0       /* max value of wave amplitude */

23 October 21 - Avoiding a laser in a room of mirrors, with moving shooter and target

Program: particle_trajectory.c (variant of particle_billiard.c)

Initial condition in function animation():

time = (double)i/(double)NSTEPS;
x_shooter = -0.2 - 0.3*sin(DPI*time); 
y_shooter = -0.6*cos(DPI*time);
x_target = 0.4 + 0.4*sin(DPI*time);
y_target = 0.7*cos(DPI*time);
init_circle_config();
alpha = argument(x_target - x_shooter, y_target - y_shooter);
compute_trajectories_xy(x_shooter, y_shooter, alpha, alpha + DPI, configs, trajectory, traj_length);

#define MOVIE 1         /* set to 1 to generate movie */

#define WINWIDTH 	1280  /* window width */
#define WINHEIGHT 	720   /* window height */

#define XMIN -2.0
#define XMAX 2.0	/* x interval */
#define YMIN -1.125
#define YMAX 1.125	/* y interval for 9/16 aspect ratio */

#define SCALING_FACTOR 1.0       /* scaling factor of drawing, needed for flower billiards, otherwise set to 1.0 */

/* Choice of the billiard table, see global_particles.c */

#define B_DOMAIN 21     /* choice of domain shape */

#define CIRCLE_PATTERN 11   /* pattern of circles */

#define ABSORBING_CIRCLES 1 /* set to 1 for circular scatterers to be absorbing */

#define NMAXCIRCLES 1000        /* total number of circles (must be at least NCX*NCY for square grid) */
#define NCX 30            /* number of circles in x direction */
#define NCY 20            /* number of circles in y direction */
#define NPOISSON 500        /* number of points for Poisson C_RAND_POISSON arrangement */
#define NGOLDENSPIRAL 2000  /* max number of points for C_GOLDEN_SPIRAL arrandement */

#define LAMBDA 1.0	/* parameter controlling shape of domain */
#define MU 0.02          /* second parameter controlling shape of billiard */
#define FOCI 1          /* set to 1 to draw focal points of ellipse */
#define NPOLY 4             /* number of sides of polygon */
#define APOLY 0.0           /* angle by which to turn polygon, in units of Pi/2 */ 
#define DRAW_BILLIARD 1     /* set to 1 to draw billiard */
#define DRAW_CONSTRUCTION_LINES 0   /* set to 1 to draw additional construction lines for billiard */
#define PERIODIC_BC 0       /* set to 1 to enforce periodic boundary conditions when drawing particles */

#define RESAMPLE 0      /* set to 1 if particles should be added when dispersion too large */
#define DEBUG 0         /* draw trajectories, for debugging purposes */

/* Simulation parameters */

#define NPART 5000      /* number of particles */
#define NPARTMAX 100000	/* maximal number of particles after resampling */
#define TRAJ_LENGTH 25  /* length of trajectory */
#define LMAX 0.01       /* minimal segment length triggering resampling */ 
#define DMIN 0.02       /* minimal distance to boundary for triggering resampling */ 
#define CYCLE 1         /* set to 1 for closed curve (start in all directions) */
#define SHOWTRAILS 0    /* set to 1 to keep trails of the particles */
#define TEST_ACTIVE 1   /* set to 1 to test whether particle is in billiard */

#define NSTEPS 3200      /* number of frames of movie */
#define TIME 2500         /* time between movie frames, for fluidity of real-time simulation */ 
#define DPHI 0.00001     /* integration step */
#define NVID 150         /* number of iterations between images displayed on screen */

/* Decreasing TIME accelerates the animation and the movie                               */
/* For constant speed of movie, TIME*DPHI should be kept constant                        */
/* However, increasing DPHI too much deterioriates quality of simulation                 */
/* NVID tells how often a picture is drawn in the animation, increase it for faster anim */
/* For a good quality movie, take for instance TIME = 400, DPHI = 0.00005, NVID = 100    */

/* Colors and other graphical parameters */

#define COLOR_PALETTE 14     /* Color palette, see list in global_pdes.c  */

#define NCOLORS 64       /* number of colors */
#define COLORSHIFT 0     /* hue of initial color */ 
#define RAINBOW_COLOR 1  /* set to 1 to use different colors for all particles */
#define FLOWER_COLOR 0   /* set to 1 to adapt initial colors to flower billiard (tracks vs core) */
#define NSEG 100         /* number of segments of boundary */
#define LENGTH 0.03       /* length of velocity vectors */
#define BILLIARD_WIDTH 2    /* width of billiard */
#define PARTICLE_WIDTH 2    /* width of particles */
#define FRONT_WIDTH 3       /* width of wave front */

#define BLACK 1             /* set to 1 for black background */
#define COLOR_OUTSIDE 0     /* set to 1 for colored outside */ 
#define OUTER_COLOR 270.0   /* color outside billiard */
#define PAINT_INT 0         /* set to 1 to paint interior in other color (for polygon/Reuleaux) */
#define PAINT_EXT 1         /* set to 1 to paint exterior */

#define PAUSE 1000       /* number of frames after which to pause */
#define PSLEEP 1         /* sleep time during pause */
#define SLEEP1  1        /* initial sleeping time */
#define SLEEP2  1000      /* final sleeping time */

22 October 21 - Moving widdershins: A rotating parabolic resonator

Program: wave_billiard_rotate.c (variant of wave_billiard.c)

Initial condition in function animation(): init_circular_wave(0.0, 0.0, phi, psi, xy_in);

#define MOVIE 1         /* set to 1 to generate movie */
#define DOUBLE_MOVIE 0  /* set to 1 to produce movies for wave height and energy simultaneously */

/* General geometrical parameters */

#define WINWIDTH 	1280  /* window width */
#define WINHEIGHT 	720   /* window height */

#define NX 1280          /* number of grid points on x axis */
#define NY 720          /* number of grid points on y axis */

#define XMIN -2.0
#define XMAX 2.0	/* x interval */
#define YMIN -1.125
#define YMAX 1.125	/* y interval for 9/16 aspect ratio */

#define JULIA_SCALE 1.0 /* scaling for Julia sets */

/* Choice of the billiard table */

#define B_DOMAIN 32      /* choice of domain shape, see list in global_pdes.c */

#define CIRCLE_PATTERN 7   /* pattern of circles, see list in global_pdes.c */

#define P_PERCOL 0.25       /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 300        /* number of points for Poisson C_RAND_POISSON arrangement */

#define LAMBDA 0.0	    /* parameter controlling the dimensions of domain */
#define MU 1.0              /* parameter controlling the dimensions of domain */
#define NPOLY 8             /* number of sides of polygon */
#define APOLY 1.0           /* angle by which to turn polygon, in units of Pi/2 */ 
#define MDEPTH 4            /* depth of computation of Menger gasket */
#define MRATIO 3            /* ratio defining Menger gasket */
#define MANDELLEVEL 1000    /* iteration level for Mandelbrot set */
#define MANDELLIMIT 10.0    /* limit value for approximation of Mandelbrot set */
#define FOCI 1              /* set to 1 to draw focal points of ellipse */
#define NGRIDX 16           /* number of grid point for grid of disks */
#define NGRIDY 20           /* number of grid point for grid of disks */

#define ROTATION 0.0025      /* rotation angle per frame */

#define X_SHOOTER -0.2
#define Y_SHOOTER -0.6
#define X_TARGET 0.4
#define Y_TARGET 0.7        /* shooter and target positions in laser fight */

#define ISO_XSHIFT_LEFT -1.65  
#define ISO_XSHIFT_RIGHT 0.4
#define ISO_YSHIFT_LEFT -0.05
#define ISO_YSHIFT_RIGHT -0.05 
#define ISO_SCALE 0.85           /* coordinates for isospectral billiards */

/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard below */

/* Physical parameters of wave equation */

#define TWOSPEEDS 0         /* set to 1 to replace hardcore boundary by medium with different speed */
#define OSCILLATE_LEFT 0     /* set to 1 to add oscilating boundary condition on the left */
#define OSCILLATE_TOPBOT 0   /* set to 1 to enforce a planar wave on top and bottom boundary */

#define OMEGA 0.002        /* frequency of periodic excitation */
#define AMPLITUDE 1.0      /* amplitude of periodic excitation */ 
#define COURANT 0.02       /* Courant number */
#define COURANTB 0.02      /* Courant number in medium B */
#define GAMMA 0.0          /* damping factor in wave equation */
#define GAMMAB 5.0e-3           /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4      /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-7     /* damping factor on boundary */
#define KAPPA 0.0           /* "elasticity" term enforcing oscillations */
#define KAPPA_SIDES 5.0e-4  /* "elasticity" term on absorbing boundary */
#define KAPPA_TOPBOT 0.0    /* "elasticity" term on absorbing boundary */
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */

/* Boundary conditions, see list in global_pdes.c  */

#define B_COND 2

/* Parameters for length and speed of simulation */

#define NSTEPS 4400      /* number of frames of movie */
#define NVID 50          /* number of iterations between images displayed on screen */
#define NSEG 100         /* number of segments of boundary */
#define INITIAL_TIME 0      /* time after which to start saving frames */
#define BOUNDARY_WIDTH 2    /* width of billiard boundary */

#define PAUSE 1000       /* number of frames after which to pause */
#define PSLEEP 1         /* sleep time during pause */
#define SLEEP1  1        /* initial sleeping time */
#define SLEEP2  1        /* final sleeping time */
#define MID_FRAMES 20    /* number of still frames between parts of two-part movie */
#define END_FRAMES 100   /* number of still frames at end of movie */

/* Parameters of initial condition */

#define INITIAL_AMP 0.75         /* amplitude of initial condition */
#define INITIAL_VARIANCE 0.0005  /* variance of initial condition */
#define INITIAL_WAVELENGTH  0.02 /* wavelength of initial condition */

/* Plot type, see list in global_pdes.c  */

#define PLOT 0

#define PLOT_B 3        /* plot type for second movie */

/* Color schemes */

#define COLOR_PALETTE 11     /* Color palette, see list in global_pdes.c  */

#define BLACK 1          /* background */

#define COLOR_SCHEME 3   /* choice of color scheme, see list in global_pdes.c  */

#define SCALE 0          /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 0.2        /* sensitivity of color on wave amplitude */
#define ATTENUATION 0.0  /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 100.0     /* scaling factor for energy representation */

#define COLORHUE 260     /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0   /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5      /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3       /* amplitude of luminosity variation for scheme C_LUM */
#define HUEMEAN 180.0    /* mean value of hue for color scheme C_HUE */
#define HUEAMP -180.0      /* amplitude of variation of hue for color scheme C_HUE */

#define DRAW_COLOR_SCHEME 1     /* set to 1 to plot the color scheme */

#define SAVE_TIME_SERIES 0      /* set to 1 to save wave time series at a point */

/* For debugging purposes only */
#define FLOOR 0         /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 10.0       /* max value of wave amplitude */

21 October 21 - Statistics for a Sinai billiard on the torus with Poisson-distributed obstacles

Program: particle_pinball.c

Initial condition in function animation(): init_drop_config(0.0, 0.0, -0.45*PID, 0.45*PID, configs);

#define MOVIE 1         /* set to 1 to generate movie */

#define WINWIDTH 	1280  /* window width */
#define WINHEIGHT 	720   /* window height */

#define XMIN -4.0
#define XMAX 4.0	/* x interval */
#define YMIN -1.25
#define YMAX 3.25	/* y interval for 9/16 aspect ratio */

#define BOXYMIN -1.0
#define BOXYMAX 1.0     /* y dimensions of box (for circles in rectangle) */

#define SCALING_FACTOR 1.0       /* scaling factor of drawing, needed for flower billiards, otherwise set to 1.0 */

/* Choice of the billiard table, see global_particles.c */

#define B_DOMAIN 23      /* choice of domain shape */

#define CIRCLE_PATTERN 6    /* pattern of circles */

#define ABSORBING_CIRCLES 0 /* set to 1 for circular scatterers to be absorbing */

#define NMAXCIRCLES 1000        /* total number of circles (must be at least NCX*NCY for square grid) */
#define NCX 44            /* number of circles in x direction */
#define NCY 10            /* number of circles in y direction */

#define NPOISSON 350        /* number of points for Poisson C_RAND_POISSON arrangement */
#define NGOLDENSPIRAL 2000  /* max number of points for C_GOLDEN_SPIRAL arrandement */

#define LAMBDA 3.8105	/* parameter controlling shape of domain */
#define MU 0.05         /* second parameter controlling shape of billiard */
#define FOCI 1          /* set to 1 to draw focal points of ellipse */
#define NPOLY 4             /* number of sides of polygon */
#define APOLY 0.5          /* angle by which to turn polygon, in units of Pi/2 */ 
#define DRAW_BILLIARD 1     /* set to 1 to draw billiard */
#define DRAW_CONSTRUCTION_LINES 0   /* set to 1 to draw additional construction lines for billiard */
#define PERIODIC_BC 0       /* set to 1 to enforce periodic boundary conditions when drawing particles */

#define RESAMPLE 0      /* set to 1 if particles should be added when dispersion too large */
#define DEBUG 0         /* draw trajectories, for debugging purposes */

/* Simulation parameters */

#define NPART 1         /* number of particles */
#define NPARTMAX 100000	/* maximal number of particles after resampling */
#define LMAX 0.01       /* minimal segment length triggering resampling */ 
#define DMIN 0.02       /* minimal distance to boundary for triggering resampling */ 
#define CYCLE 1         /* set to 1 for closed curve (start in all directions) */
#define SHOWTRAILS 0    /* set to 1 to keep trails of the particles */
#define TEST_ACTIVE 0   /* set to 1 to test whether particle is in billiard */

#define NSTEPS 11700     /* number of frames of movie */
#define TIME 4000         /* time between movie frames, for fluidity of real-time simulation */ 
#define DPHI 0.00007     /* integration step */
#define NVID 150         /* number of iterations between images displayed on screen */

/* Decreasing TIME accelerates the animation and the movie                               */
/* For constant speed of movie, TIME*DPHI should be kept constant                        */
/* However, increasing DPHI too much deterioriates quality of simulation                 */
/* NVID tells how often a picture is drawn in the animation, increase it for faster anim */
/* For a good quality movie, take for instance TIME = 400, DPHI = 0.00005, NVID = 100    */

/* Colors and other graphical parameters */

#define COLOR_PALETTE 1     /* Color palette, see list in global_pdes.c  */

#define NCOLORS 48       /* number of colors */
#define COLORSHIFT 2     /* hue of initial color */ 
#define RAINBOW_COLOR 1  /* set to 1 to use different colors for all particles */
#define SINGLE_COLOR 1   /* set to 1 to make all particles a single color */
#define FLOWER_COLOR 0   /* set to 1 to adapt initial colors to flower billiard (tracks vs core) */
#define NSEG 100         /* number of segments of boundary */
#define LENGTH 0.1      /* length of velocity vectors */
#define BILLIARD_WIDTH 2    /* width of billiard */
#define PARTICLE_WIDTH 4    /* width of particles */
#define FRONT_WIDTH 3       /* width of wave front */
#define COLOR_TRAJECTORY 8    /* hue for single color */

#define BLACK 1             /* set to 1 for black background */
#define COLOR_OUTSIDE 0     /* set to 1 for colored outside */ 
#define OUTER_COLOR 270.0   /* color outside billiard */
#define PAINT_INT 0         /* set to 1 to paint interior in other color (for polygon/Reuleaux) */
#define PAINT_EXT 0         /* set to 1 to paint exterior in other color */
#define ERASE_OUTSIDE 1     /* set to 1 to erase outside of rectangular billiard (beta) */


#define PAUSE 500        /* number of frames after which to pause */
#define PSLEEP 5         /* sleep time during pause */
#define SLEEP1  1        /* initial sleeping time */
#define SLEEP2  1000     /* final sleeping time */
#define END_FRAMES 100   /* number of still frames at end of movie */

#define NPATHBINS 200     /* number of bins for path length histogramm */
#define PATHLMAX 2.5     /* max free path on graph */

20 October 21 - Octarine Dream: Two eccentric waves in an octagonal-parabolic resonator

Program: wave_billiard.c

Initial condition in function animation(): init_circular_wave(0.5, 0.5, phi, psi, xy_in); add_circular_wave(-1.0, -0.5, 0.5, phi, psi, xy_in);

#define MOVIE 1         /* set to 1 to generate movie */
#define DOUBLE_MOVIE 1  /* set to 1 to produce movies for wave height and energy simultaneously */

/* General geometrical parameters */

#define WINWIDTH 	1280  /* window width */
#define WINHEIGHT 	720   /* window height */

#define NX 1280          /* number of grid points on x axis */
#define NY 720          /* number of grid points on y axis */

#define XMIN -2.0
#define XMAX 2.0	/* x interval */
#define YMIN -1.125
#define YMAX 1.125	/* y interval for 9/16 aspect ratio */

#define JULIA_SCALE 1.0 /* scaling for Julia sets */

/* Choice of the billiard table */

#define B_DOMAIN 32      /* choice of domain shape, see list in global_pdes.c */

#define CIRCLE_PATTERN 7   /* pattern of circles, see list in global_pdes.c */

#define P_PERCOL 0.25       /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 300        /* number of points for Poisson C_RAND_POISSON arrangement */

#define LAMBDA 0.0	    /* parameter controlling the dimensions of domain */
#define MU 1.0              /* parameter controlling the dimensions of domain */
#define NPOLY 8             /* number of sides of polygon */
#define APOLY 1.0           /* angle by which to turn polygon, in units of Pi/2 */ 
#define MDEPTH 4            /* depth of computation of Menger gasket */
#define MRATIO 3            /* ratio defining Menger gasket */
#define MANDELLEVEL 1000    /* iteration level for Mandelbrot set */
#define MANDELLIMIT 10.0    /* limit value for approximation of Mandelbrot set */
#define FOCI 1              /* set to 1 to draw focal points of ellipse */
#define NGRIDX 16           /* number of grid point for grid of disks */
#define NGRIDY 20           /* number of grid point for grid of disks */

#define X_SHOOTER -0.2
#define Y_SHOOTER -0.6
#define X_TARGET 0.4
#define Y_TARGET 0.7        /* shooter and target positions in laser fight */

#define ISO_XSHIFT_LEFT -1.65  
#define ISO_XSHIFT_RIGHT 0.4
#define ISO_YSHIFT_LEFT -0.05
#define ISO_YSHIFT_RIGHT -0.05 
#define ISO_SCALE 0.85           /* coordinates for isospectral billiards */

/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard below */

/* Physical parameters of wave equation */

#define TWOSPEEDS 0         /* set to 1 to replace hardcore boundary by medium with different speed */
#define OSCILLATE_LEFT 0     /* set to 1 to add oscilating boundary condition on the left */
#define OSCILLATE_TOPBOT 0   /* set to 1 to enforce a planar wave on top and bottom boundary */

#define OMEGA 0.002        /* frequency of periodic excitation */
#define AMPLITUDE 1.0      /* amplitude of periodic excitation */ 
#define COURANT 0.02       /* Courant number */
#define COURANTB 0.02      /* Courant number in medium B */
#define GAMMA 0.0          /* damping factor in wave equation */
#define GAMMAB 5.0e-3           /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4      /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-7     /* damping factor on boundary */
#define KAPPA 0.0           /* "elasticity" term enforcing oscillations */
#define KAPPA_SIDES 5.0e-4  /* "elasticity" term on absorbing boundary */
#define KAPPA_TOPBOT 0.0    /* "elasticity" term on absorbing boundary */
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */

/* Boundary conditions, see list in global_pdes.c  */

#define B_COND 2

/* Parameters for length and speed of simulation */

#define NSTEPS 2700      /* number of frames of movie */
#define NVID 50          /* number of iterations between images displayed on screen */
#define NSEG 100         /* number of segments of boundary */
#define INITIAL_TIME 0      /* time after which to start saving frames */
#define BOUNDARY_WIDTH 2    /* width of billiard boundary */

#define PAUSE 1000       /* number of frames after which to pause */
#define PSLEEP 1         /* sleep time during pause */
#define SLEEP1  1        /* initial sleeping time */
#define SLEEP2  1        /* final sleeping time */
#define MID_FRAMES 20    /* number of still frames between parts of two-part movie */
#define END_FRAMES 100   /* number of still frames at end of movie */

/* Parameters of initial condition */

#define INITIAL_AMP 0.75         /* amplitude of initial condition */
#define INITIAL_VARIANCE 0.0005  /* variance of initial condition */
#define INITIAL_WAVELENGTH  0.02 /* wavelength of initial condition */

/* Plot type, see list in global_pdes.c  */

#define PLOT 0

#define PLOT_B 3        /* plot type for second movie */

/* Color schemes */

#define COLOR_PALETTE 10     /* Color palette, see list in global_pdes.c  */

#define BLACK 1          /* background */

#define COLOR_SCHEME 1   /* choice of color scheme, see list in global_pdes.c  */

#define SCALE 0          /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 0.15        /* sensitivity of color on wave amplitude */
#define ATTENUATION 0.0  /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 250.0     /* scaling factor for energy representation */

#define COLORHUE 260     /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0   /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5      /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3       /* amplitude of luminosity variation for scheme C_LUM */
#define HUEMEAN 200.0    /* mean value of hue for color scheme C_HUE */
#define HUEAMP -160.0      /* amplitude of variation of hue for color scheme C_HUE */

#define DRAW_COLOR_SCHEME 1     /* set to 1 to plot the color scheme */

/* For debugging purposes only */
#define FLOOR 0         /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 10.0       /* max value of wave amplitude */

19 October 21 - A moving light source in a Penrose unilluminable room

Program: particle_trajectory.c (variant of particle_billiard.c)

Initial condition in function animation():

time = DPI*(0.025 + 0.95*(double)i/(double)NSTEPS);
x = 0.6 + 0.6*cos(time);
y = 0.0 + 0.7*sin(time);
init_drop_config(x, y, 0.0, DPI, configs);

#define MOVIE 1         /* set to 1 to generate movie */

#define WINWIDTH 	720   /* window width */
#define WINHEIGHT 	720   /* window height */

#define XMIN -1.4
#define XMAX 1.4	/* x interval */
#define YMIN -1.4
#define YMAX 1.4	/* y interval for 9/16 aspect ratio */

#define SCALING_FACTOR 1.0       /* scaling factor of drawing, needed for flower billiards, otherwise set to 1.0 */

/* Choice of the billiard table, see global_particles.c */

#define B_DOMAIN 16     /* choice of domain shape */

#define CIRCLE_PATTERN 2    /* pattern of circles */

#define ABSORBING_CIRCLES 0 /* set to 1 for circular scatterers to be absorbing */

#define NMAXCIRCLES 1000        /* total number of circles (must be at least NCX*NCY for square grid) */
#define NCX 30            /* number of circles in x direction */
#define NCY 20            /* number of circles in y direction */
#define NPOISSON 500        /* number of points for Poisson C_RAND_POISSON arrangement */
#define NGOLDENSPIRAL 2000  /* max number of points for C_GOLDEN_SPIRAL arrandement */

#define LAMBDA 1.3	/* parameter controlling shape of domain */
#define MU 0.3          /* second parameter controlling shape of billiard */
#define FOCI 1          /* set to 1 to draw focal points of ellipse */
#define NPOLY 4             /* number of sides of polygon */
#define APOLY 0.0           /* angle by which to turn polygon, in units of Pi/2 */ 
#define DRAW_BILLIARD 1     /* set to 1 to draw billiard */
#define DRAW_CONSTRUCTION_LINES 0   /* set to 1 to draw additional construction lines for billiard */
#define PERIODIC_BC 0       /* set to 1 to enforce periodic boundary conditions when drawing particles */

#define RESAMPLE 0      /* set to 1 if particles should be added when dispersion too large */
#define DEBUG 0         /* draw trajectories, for debugging purposes */

/* Simulation parameters */

#define NPART 15      /* number of particles */
#define NPARTMAX 100000	/* maximal number of particles after resampling */
#define TRAJ_LENGTH 7  /* length of trajectory */
#define LMAX 0.01       /* minimal segment length triggering resampling */ 
#define DMIN 0.02       /* minimal distance to boundary for triggering resampling */ 
#define CYCLE 1         /* set to 1 for closed curve (start in all directions) */
#define SHOWTRAILS 0    /* set to 1 to keep trails of the particles */
#define TEST_ACTIVE 1   /* set to 1 to test whether particle is in billiard */

#define NSTEPS 1250      /* number of frames of movie */
#define TIME 2500         /* time between movie frames, for fluidity of real-time simulation */ 
#define DPHI 0.00001     /* integration step */
#define NVID 150         /* number of iterations between images displayed on screen */

/* Decreasing TIME accelerates the animation and the movie                               */
/* For constant speed of movie, TIME*DPHI should be kept constant                        */
/* However, increasing DPHI too much deterioriates quality of simulation                 */
/* NVID tells how often a picture is drawn in the animation, increase it for faster anim */
/* For a good quality movie, take for instance TIME = 400, DPHI = 0.00005, NVID = 100    */

/* Colors and other graphical parameters */

#define COLOR_PALETTE 1     /* Color palette, see list in global_pdes.c  */

#define NCOLORS 64       /* number of colors */
#define COLORSHIFT 0     /* hue of initial color */ 
#define RAINBOW_COLOR 1  /* set to 1 to use different colors for all particles */
#define FLOWER_COLOR 0   /* set to 1 to adapt initial colors to flower billiard (tracks vs core) */
#define NSEG 100         /* number of segments of boundary */
#define LENGTH 0.03       /* length of velocity vectors */
#define BILLIARD_WIDTH 2    /* width of billiard */
#define PARTICLE_WIDTH 2    /* width of particles */
#define FRONT_WIDTH 3       /* width of wave front */

#define BLACK 1             /* set to 1 for black background */
#define COLOR_OUTSIDE 0     /* set to 1 for colored outside */ 
#define OUTER_COLOR 270.0   /* color outside billiard */
#define PAINT_INT 0         /* set to 1 to paint interior in other color (for polygon/Reuleaux) */
#define PAINT_EXT 1         /* set to 1 to paint exterior */

#define PAUSE 1000       /* number of frames after which to pause */
#define PSLEEP 1         /* sleep time during pause */
#define SLEEP1  1        /* initial sleeping time */
#define SLEEP2  1000      /* final sleeping time */

18 October 21 - Wave amplitude in two isospectral domains

Program: wave_billiard.c

Initial condition in function animation(): init_circular_wave_xplusminus(startleft[0], startleft[1], startright[0], startright[1], phi, psi, xy_in);

#define MOVIE 1         /* set to 1 to generate movie */
#define DOUBLE_MOVIE 0  /* set to 1 to produce movies for wave height and energy simultaneously */

/* General geometrical parameters */

#define WINWIDTH 	1280  /* window width */
#define WINHEIGHT 	720   /* window height */

#define NX 1280          /* number of grid points on x axis */
#define NY 720          /* number of grid points on y axis */

#define XMIN -2.0
#define XMAX 2.0	/* x interval */
#define YMIN -1.125
#define YMAX 1.125	/* y interval for 9/16 aspect ratio */

#define JULIA_SCALE 1.0 /* scaling for Julia sets */

/* Choice of the billiard table */

#define B_DOMAIN 37      /* choice of domain shape, see list in global_pdes.c */

#define CIRCLE_PATTERN 7   /* pattern of circles, see list in global_pdes.c */

#define P_PERCOL 0.25       /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 300        /* number of points for Poisson C_RAND_POISSON arrangement */

#define LAMBDA 0.9	    /* parameter controlling the dimensions of domain */
#define MU 0.55              /* parameter controlling the dimensions of domain */
#define NPOLY 8             /* number of sides of polygon */
#define APOLY 1.0           /* angle by which to turn polygon, in units of Pi/2 */ 
#define MDEPTH 4            /* depth of computation of Menger gasket */
#define MRATIO 3            /* ratio defining Menger gasket */
#define MANDELLEVEL 1000    /* iteration level for Mandelbrot set */
#define MANDELLIMIT 10.0    /* limit value for approximation of Mandelbrot set */
#define FOCI 1              /* set to 1 to draw focal points of ellipse */
#define NGRIDX 16           /* number of grid point for grid of disks */
#define NGRIDY 20           /* number of grid point for grid of disks */

#define X_SHOOTER -0.2
#define Y_SHOOTER -0.6
#define X_TARGET 0.4
#define Y_TARGET 0.7        /* shooter and target positions in laser fight */

#define ISO_XSHIFT_LEFT -1.65  
#define ISO_XSHIFT_RIGHT 0.4
#define ISO_YSHIFT_LEFT -0.05
#define ISO_YSHIFT_RIGHT -0.05 
#define ISO_SCALE 0.85           /* coordinates for isospectral billiards */

/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard below */

/* Physical parameters of wave equation */

#define TWOSPEEDS 0         /* set to 1 to replace hardcore boundary by medium with different speed */
#define OSCILLATE_LEFT 0     /* set to 1 to add oscilating boundary condition on the left */
#define OSCILLATE_TOPBOT 0   /* set to 1 to enforce a planar wave on top and bottom boundary */

#define OMEGA 0.002        /* frequency of periodic excitation */
#define AMPLITUDE 1.0      /* amplitude of periodic excitation */ 
#define COURANT 0.02       /* Courant number */
#define COURANTB 0.02      /* Courant number in medium B */
#define GAMMA 0.0          /* damping factor in wave equation */
#define GAMMAB 5.0e-3           /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4      /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-7     /* damping factor on boundary */
#define KAPPA 0.0           /* "elasticity" term enforcing oscillations */
#define KAPPA_SIDES 5.0e-4  /* "elasticity" term on absorbing boundary */
#define KAPPA_TOPBOT 0.0    /* "elasticity" term on absorbing boundary */
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */

/* Boundary conditions, see list in global_pdes.c  */

#define B_COND 2

/* Parameters for length and speed of simulation */

#define NSTEPS 3000      /* number of frames of movie */
#define NVID 50          /* number of iterations between images displayed on screen */
#define NSEG 100         /* number of segments of boundary */
#define INITIAL_TIME 0      /* time after which to start saving frames */
#define BOUNDARY_WIDTH 2    /* width of billiard boundary */

#define PAUSE 1000       /* number of frames after which to pause */
#define PSLEEP 1         /* sleep time during pause */
#define SLEEP1  1        /* initial sleeping time */
#define SLEEP2  1        /* final sleeping time */
#define MID_FRAMES 20    /* number of still frames between parts of two-part movie */
#define END_FRAMES 100   /* number of still frames at end of movie */

/* Parameters of initial condition */

#define INITIAL_AMP 0.75         /* amplitude of initial condition */
#define INITIAL_VARIANCE 0.0005  /* variance of initial condition */
#define INITIAL_WAVELENGTH  0.02 /* wavelength of initial condition */

/* Plot type, see list in global_pdes.c  */

#define PLOT 0

#define PLOT_B 3        /* plot type for second movie */

/* Color schemes */

#define COLOR_PALETTE 10     /* Color palette, see list in global_pdes.c  */

#define BLACK 1          /* background */

#define COLOR_SCHEME 1   /* choice of color scheme, see list in global_pdes.c  */

#define SCALE 0          /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 0.15        /* sensitivity of color on wave amplitude */
#define ATTENUATION 0.0  /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 150.0     /* scaling factor for energy representation */

#define COLORHUE 260     /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0   /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5      /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3       /* amplitude of luminosity variation for scheme C_LUM */
#define HUEMEAN 210.0    /* mean value of hue for color scheme C_HUE */
#define HUEAMP -150.0      /* amplitude of variation of hue for color scheme C_HUE */

#define DRAW_COLOR_SCHEME 1     /* set to 1 to plot the color scheme */

/* For debugging purposes only */
#define FLOOR 0         /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 10.0       /* max value of wave amplitude */

17 October 21 - Statistics for an (almost) finite horizon Sinai billiard on the torus

Program: particle_pinball.c

Initial condition in function animation(): init_drop_config(0.0, 0.0, -0.45*PID, 0.45*PID, configs);

#define MOVIE 1         /* set to 1 to generate movie */

#define WINWIDTH 	1280  /* window width */
#define WINHEIGHT 	720   /* window height */

#define XMIN -4.0
#define XMAX 4.0	/* x interval */
#define YMIN -1.25
#define YMAX 3.25	/* y interval for 9/16 aspect ratio */

#define BOXYMIN -1.0
#define BOXYMAX 1.0     /* y dimensions of box (for circles in rectangle) */

#define SCALING_FACTOR 1.0       /* scaling factor of drawing, needed for flower billiards, otherwise set to 1.0 */

/* Choice of the billiard table, see global_particles.c */

#define B_DOMAIN 23      /* choice of domain shape */

#define CIRCLE_PATTERN 21    /* pattern of circles */

#define ABSORBING_CIRCLES 0 /* set to 1 for circular scatterers to be absorbing */

#define NMAXCIRCLES 1000        /* total number of circles (must be at least NCX*NCY for square grid) */
#define NCX 44            /* number of circles in x direction */
#define NCY 10            /* number of circles in y direction */

#define NPOISSON 500        /* number of points for Poisson C_RAND_POISSON arrangement */
#define NGOLDENSPIRAL 2000  /* max number of points for C_GOLDEN_SPIRAL arrandement */

#define LAMBDA 3.8105	/* parameter controlling shape of domain */
#define MU 0.085         /* second parameter controlling shape of billiard */
#define FOCI 1          /* set to 1 to draw focal points of ellipse */
#define NPOLY 4             /* number of sides of polygon */
#define APOLY 0.5          /* angle by which to turn polygon, in units of Pi/2 */ 
#define DRAW_BILLIARD 1     /* set to 1 to draw billiard */
#define DRAW_CONSTRUCTION_LINES 0   /* set to 1 to draw additional construction lines for billiard */
#define PERIODIC_BC 0       /* set to 1 to enforce periodic boundary conditions when drawing particles */

#define RESAMPLE 0      /* set to 1 if particles should be added when dispersion too large */
#define DEBUG 0         /* draw trajectories, for debugging purposes */

/* Simulation parameters */

#define NPART 1         /* number of particles */
#define NPARTMAX 100000	/* maximal number of particles after resampling */
#define LMAX 0.01       /* minimal segment length triggering resampling */ 
#define DMIN 0.02       /* minimal distance to boundary for triggering resampling */ 
#define CYCLE 1         /* set to 1 for closed curve (start in all directions) */
#define SHOWTRAILS 0    /* set to 1 to keep trails of the particles */
#define TEST_ACTIVE 0   /* set to 1 to test whether particle is in billiard */

#define NSTEPS 10700     /* number of frames of movie */
#define TIME 4000         /* time between movie frames, for fluidity of real-time simulation */ 
#define DPHI 0.00007     /* integration step */
#define NVID 150         /* number of iterations between images displayed on screen */

/* Decreasing TIME accelerates the animation and the movie                               */
/* For constant speed of movie, TIME*DPHI should be kept constant                        */
/* However, increasing DPHI too much deterioriates quality of simulation                 */
/* NVID tells how often a picture is drawn in the animation, increase it for faster anim */
/* For a good quality movie, take for instance TIME = 400, DPHI = 0.00005, NVID = 100    */

/* Colors and other graphical parameters */

#define COLOR_PALETTE 1     /* Color palette, see list in global_pdes.c  */

#define NCOLORS 256       /* number of colors */
#define COLORSHIFT 2     /* hue of initial color */ 
#define RAINBOW_COLOR 1  /* set to 1 to use different colors for all particles */
#define SINGLE_COLOR 1   /* set to 1 to make all particles a single color */
#define FLOWER_COLOR 0   /* set to 1 to adapt initial colors to flower billiard (tracks vs core) */
#define NSEG 100         /* number of segments of boundary */
#define LENGTH 0.1      /* length of velocity vectors */
#define BILLIARD_WIDTH 2    /* width of billiard */
#define PARTICLE_WIDTH 4    /* width of particles */
#define FRONT_WIDTH 3       /* width of wave front */
#define COLOR_TRAJECTORY 8    /* hue for single color */

#define BLACK 1             /* set to 1 for black background */
#define COLOR_OUTSIDE 0     /* set to 1 for colored outside */ 
#define OUTER_COLOR 270.0   /* color outside billiard */
#define PAINT_INT 0         /* set to 1 to paint interior in other color (for polygon/Reuleaux) */
#define PAINT_EXT 0         /* set to 1 to paint exterior in other color */
#define ERASE_OUTSIDE 1     /* set to 1 to erase outside of rectangular billiard (beta) */


#define PAUSE 500        /* number of frames after which to pause */
#define PSLEEP 5         /* sleep time during pause */
#define SLEEP1  1        /* initial sleeping time */
#define SLEEP2  1000     /* final sleeping time */
#define END_FRAMES 100   /* number of still frames at end of movie */

#define NPATHBINS 200     /* number of bins for path length histogramm */
#define PATHLMAX 0.3     /* max free path on graph */

16 October 21 - Escaping a laser with finite wavelength in a room of mirrors

Program: wave_billiard.c

Initial condition in function animation(): init_circular_wave(X_SHOOTER, Y_SHOOTER, phi, psi, xy_in);

#define MOVIE 1         /* set to 1 to generate movie */
#define DOUBLE_MOVIE 1  /* set to 1 to produce movies for wave height and energy simultaneously */

/* General geometrical parameters */

#define WINWIDTH 	1280  /* window width */
#define WINHEIGHT 	720   /* window height */

#define NX 1280          /* number of grid points on x axis */
#define NY 720          /* number of grid points on y axis */

#define XMIN -2.0
#define XMAX 2.0	/* x interval */
#define YMIN -1.125
#define YMAX 1.125	/* y interval for 9/16 aspect ratio */

#define JULIA_SCALE 1.0 /* scaling for Julia sets */

/* Choice of the billiard table */

#define B_DOMAIN 201      /* choice of domain shape, see list in global_pdes.c */

#define CIRCLE_PATTERN 7   /* pattern of circles, see list in global_pdes.c */

#define P_PERCOL 0.25       /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 300        /* number of points for Poisson C_RAND_POISSON arrangement */

#define LAMBDA 1.0	    /* parameter controlling the dimensions of domain */
#define MU 0.03              /* parameter controlling the dimensions of domain */
#define NPOLY 8             /* number of sides of polygon */
#define APOLY 1.0           /* angle by which to turn polygon, in units of Pi/2 */ 
#define MDEPTH 4            /* depth of computation of Menger gasket */
#define MRATIO 3            /* ratio defining Menger gasket */
#define MANDELLEVEL 1000    /* iteration level for Mandelbrot set */
#define MANDELLIMIT 10.0    /* limit value for approximation of Mandelbrot set */
#define FOCI 1              /* set to 1 to draw focal points of ellipse */
#define NGRIDX 16           /* number of grid point for grid of disks */
#define NGRIDY 20           /* number of grid point for grid of disks */

#define X_SHOOTER -0.2
#define Y_SHOOTER -0.6
#define X_TARGET 0.4
#define Y_TARGET 0.7        /* shooter and target positions in laser fight */

/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard below */

/* Physical parameters of wave equation */

#define TWOSPEEDS 0         /* set to 1 to replace hardcore boundary by medium with different speed */
#define OSCILLATE_LEFT 0     /* set to 1 to add oscilating boundary condition on the left */
#define OSCILLATE_TOPBOT 0   /* set to 1 to enforce a planar wave on top and bottom boundary */

#define OMEGA 0.002        /* frequency of periodic excitation */
#define AMPLITUDE 1.0      /* amplitude of periodic excitation */ 
#define COURANT 0.02       /* Courant number */
#define COURANTB 0.02      /* Courant number in medium B */
#define GAMMA 0.0          /* damping factor in wave equation */
#define GAMMAB 5.0e-3           /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4      /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-7     /* damping factor on boundary */
#define KAPPA 0.0           /* "elasticity" term enforcing oscillations */
#define KAPPA_SIDES 5.0e-4  /* "elasticity" term on absorbing boundary */
#define KAPPA_TOPBOT 0.0    /* "elasticity" term on absorbing boundary */
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */

/* Boundary conditions, see list in global_pdes.c  */

#define B_COND 2

/* Parameters for length and speed of simulation */

#define NSTEPS 1500      /* number of frames of movie */
#define NVID 50          /* number of iterations between images displayed on screen */
#define NSEG 100         /* number of segments of boundary */
#define INITIAL_TIME 0      /* time after which to start saving frames */
#define BOUNDARY_WIDTH 2    /* width of billiard boundary */

#define PAUSE 1000       /* number of frames after which to pause */
#define PSLEEP 1         /* sleep time during pause */
#define SLEEP1  1        /* initial sleeping time */
#define SLEEP2  1        /* final sleeping time */
#define MID_FRAMES 20    /* number of still frames between parts of two-part movie */
#define END_FRAMES 100   /* number of still frames at end of movie */

/* Parameters of initial condition */

#define INITIAL_AMP 0.75         /* amplitude of initial condition */
#define INITIAL_VARIANCE 0.0003  /* variance of initial condition */
#define INITIAL_WAVELENGTH  0.015 /* wavelength of initial condition */

/* Plot type, see list in global_pdes.c  */

#define PLOT 1

#define PLOT_B 3        /* plot type for second movie */

/* Color schemes */

#define COLOR_PALETTE 10     /* Color palette, see list in global_pdes.c  */

#define BLACK 1          /* background */

#define COLOR_SCHEME 1   /* choice of color scheme, see list in global_pdes.c  */

#define SCALE 0          /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 0.75        /* sensitivity of color on wave amplitude */
#define ATTENUATION 0.0  /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 150.0     /* scaling factor for energy representation */

#define COLORHUE 260     /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0   /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5      /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3       /* amplitude of luminosity variation for scheme C_LUM */
#define HUEMEAN 190.0    /* mean value of hue for color scheme C_HUE */
#define HUEAMP -180.0      /* amplitude of variation of hue for color scheme C_HUE */

#define DRAW_COLOR_SCHEME 0     /* set to 1 to plot the color scheme */

/* For debugging purposes only */
#define FLOOR 0         /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 10.0       /* max value of wave amplitude */

15 October 21 - Average energy of a wave in a Tokarsky unilluminable room

Program: wave_billiard.c

Initial condition in function animation(): init_circular_wave(-2.0*ratio, 0.0, phi, psi, xy_in);

#define MOVIE 1         /* set to 1 to generate movie */
#define DOUBLE_MOVIE 0  /* set to 1 to produce movies for wave height and energy simultaneously */

/* General geometrical parameters */

#define WINWIDTH 	1280  /* window width */
#define WINHEIGHT 	720   /* window height */

#define NX 1280          /* number of grid points on x axis */
#define NY 720          /* number of grid points on y axis */

#define XMIN -2.0
#define XMAX 2.0	/* x interval */
#define YMIN -1.125
#define YMAX 1.125	/* y interval for 9/16 aspect ratio */

#define JULIA_SCALE 1.0 /* scaling for Julia sets */

/* Choice of the billiard table */

#define B_DOMAIN 35      /* choice of domain shape, see list in global_pdes.c */

#define CIRCLE_PATTERN 8   /* pattern of circles, see list in global_pdes.c */

#define P_PERCOL 0.25       /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 300        /* number of points for Poisson C_RAND_POISSON arrangement */

#define LAMBDA 0.6	    /* parameter controlling the dimensions of domain */
#define MU 0.6              /* parameter controlling the dimensions of domain */
#define NPOLY 8             /* number of sides of polygon */
#define APOLY 1.0           /* angle by which to turn polygon, in units of Pi/2 */ 
#define MDEPTH 4            /* depth of computation of Menger gasket */
#define MRATIO 3            /* ratio defining Menger gasket */
#define MANDELLEVEL 1000    /* iteration level for Mandelbrot set */
#define MANDELLIMIT 10.0    /* limit value for approximation of Mandelbrot set */
#define FOCI 1              /* set to 1 to draw focal points of ellipse */
#define NGRIDX 16           /* number of grid point for grid of disks */
#define NGRIDY 20           /* number of grid point for grid of disks */

/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard below */

/* Physical parameters of wave equation */

#define TWOSPEEDS 0         /* set to 1 to replace hardcore boundary by medium with different speed */
#define OSCILLATE_LEFT 0     /* set to 1 to add oscilating boundary condition on the left */
#define OSCILLATE_TOPBOT 0   /* set to 1 to enforce a planar wave on top and bottom boundary */

#define OMEGA 0.002        /* frequency of periodic excitation */
#define AMPLITUDE 1.0      /* amplitude of periodic excitation */ 
#define COURANT 0.02       /* Courant number */
#define COURANTB 0.01      /* Courant number in medium B */
#define GAMMA 0.0          /* damping factor in wave equation */
#define GAMMAB 1.0e-6           /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4      /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-7     /* damping factor on boundary */
#define KAPPA 0.0           /* "elasticity" term enforcing oscillations */
#define KAPPA_SIDES 5.0e-4  /* "elasticity" term on absorbing boundary */
#define KAPPA_TOPBOT 0.0    /* "elasticity" term on absorbing boundary */
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */

/* Boundary conditions, see list in global_pdes.c  */

#define B_COND 2

/* Parameters for length and speed of simulation */

#define NSTEPS 3000      /* number of frames of movie */
#define NVID 100          /* number of iterations between images displayed on screen */
#define NSEG 100         /* number of segments of boundary */
#define INITIAL_TIME 0      /* time after which to start saving frames */
#define BOUNDARY_WIDTH 2    /* width of billiard boundary */

#define PAUSE 1000       /* number of frames after which to pause */
#define PSLEEP 1         /* sleep time during pause */
#define SLEEP1  1        /* initial sleeping time */
#define SLEEP2  1        /* final sleeping time */
#define MID_FRAMES 20    /* number of still frames between parts of two-part movie */
#define END_FRAMES 100   /* number of still frames at end of movie */

/* Parameters of initial condition */

#define INITIAL_AMP 0.75         /* amplitude of initial condition */
#define INITIAL_VARIANCE 0.0005  /* variance of initial condition */
#define INITIAL_WAVELENGTH  0.02 /* wavelength of initial condition */

/* Plot type, see list in global_pdes.c  */

#define PLOT 3

#define PLOT_B 0        /* plot type for second movie */

/* Color schemes */

#define COLOR_PALETTE 10     /* Color palette, see list in global_pdes.c  */

#define BLACK 1          /* background */

#define COLOR_SCHEME 1   /* choice of color scheme, see list in global_pdes.c  */

#define SCALE 0          /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 0.5        /* sensitivity of color on wave amplitude */
#define ATTENUATION 0.0  /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 150.0     /* scaling factor for energy representation */

#define COLORHUE 260     /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0   /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5      /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3       /* amplitude of luminosity variation for scheme C_LUM */
#define HUEMEAN 200.0    /* mean value of hue for color scheme C_HUE */
#define HUEAMP -190.0      /* amplitude of variation of hue for color scheme C_HUE */

#define DRAW_COLOR_SCHEME 0     /* set to 1 to plot the color scheme */

/* For debugging purposes only */
#define FLOOR 0         /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 10.0       /* max value of wave amplitude */

14 October 21 - Sinai billiard on a torus with triangular lattice, collisions and free path statistics

Program: particle_pinball.c

Initial condition in function animation(): init_drop_config(0.0, 0.0, -0.45*PID, 0.45*PID, configs);

#define MOVIE 1         /* set to 1 to generate movie */

#define WINWIDTH 	1280  /* window width */
#define WINHEIGHT 	720   /* window height */

#define XMIN -4.0
#define XMAX 4.0	/* x interval */
#define YMIN -1.25
#define YMAX 3.25	/* y interval for 9/16 aspect ratio */

#define BOXYMIN -1.0
#define BOXYMAX 1.0     /* y dimensions of box (for circles in rectangle) */

#define SCALING_FACTOR 1.0       /* scaling factor of drawing, needed for flower billiards, otherwise set to 1.0 */

/* Choice of the billiard table, see global_particles.c */

#define B_DOMAIN 23      /* choice of domain shape */

#define CIRCLE_PATTERN 21    /* pattern of circles */

#define ABSORBING_CIRCLES 0 /* set to 1 for circular scatterers to be absorbing */

#define NMAXCIRCLES 1000        /* total number of circles (must be at least NCX*NCY for square grid) */
#define NCX 44            /* number of circles in x direction */
#define NCY 10            /* number of circles in y direction */

#define NPOISSON 500        /* number of points for Poisson C_RAND_POISSON arrangement */
#define NGOLDENSPIRAL 2000  /* max number of points for C_GOLDEN_SPIRAL arrandement */

#define LAMBDA 3.8105	/* parameter controlling shape of domain */
#define MU 0.05         /* second parameter controlling shape of billiard */
#define FOCI 1          /* set to 1 to draw focal points of ellipse */
#define NPOLY 4             /* number of sides of polygon */
#define APOLY 0.5          /* angle by which to turn polygon, in units of Pi/2 */ 
#define DRAW_BILLIARD 1     /* set to 1 to draw billiard */
#define DRAW_CONSTRUCTION_LINES 0   /* set to 1 to draw additional construction lines for billiard */
#define PERIODIC_BC 0       /* set to 1 to enforce periodic boundary conditions when drawing particles */

#define RESAMPLE 0      /* set to 1 if particles should be added when dispersion too large */
#define DEBUG 0         /* draw trajectories, for debugging purposes */

/* Simulation parameters */

#define NPART 1         /* number of particles */
#define NPARTMAX 100000	/* maximal number of particles after resampling */
#define LMAX 0.01       /* minimal segment length triggering resampling */ 
#define DMIN 0.02       /* minimal distance to boundary for triggering resampling */ 
#define CYCLE 1         /* set to 1 for closed curve (start in all directions) */
#define SHOWTRAILS 0    /* set to 1 to keep trails of the particles */
#define TEST_ACTIVE 0   /* set to 1 to test whether particle is in billiard */

#define NSTEPS 11000     /* number of frames of movie */
#define TIME 4000         /* time between movie frames, for fluidity of real-time simulation */ 
#define DPHI 0.00007     /* integration step */
#define NVID 150         /* number of iterations between images displayed on screen */

/* Decreasing TIME accelerates the animation and the movie                               */
/* For constant speed of movie, TIME*DPHI should be kept constant                        */
/* However, increasing DPHI too much deterioriates quality of simulation                 */
/* NVID tells how often a picture is drawn in the animation, increase it for faster anim */
/* For a good quality movie, take for instance TIME = 400, DPHI = 0.00005, NVID = 100    */

/* Colors and other graphical parameters */

#define COLOR_PALETTE 1     /* Color palette, see list in global_pdes.c  */

#define NCOLORS 48       /* number of colors */
#define COLORSHIFT 2     /* hue of initial color */ 
#define RAINBOW_COLOR 1  /* set to 1 to use different colors for all particles */
#define SINGLE_COLOR 1   /* set to 1 to make all particles a single color */
#define FLOWER_COLOR 0   /* set to 1 to adapt initial colors to flower billiard (tracks vs core) */
#define NSEG 100         /* number of segments of boundary */
#define LENGTH 0.1      /* length of velocity vectors */
#define BILLIARD_WIDTH 2    /* width of billiard */
#define PARTICLE_WIDTH 4    /* width of particles */
#define FRONT_WIDTH 3       /* width of wave front */
#define COLOR_TRAJECTORY 8    /* hue for single color */

#define BLACK 1             /* set to 1 for black background */
#define COLOR_OUTSIDE 0     /* set to 1 for colored outside */ 
#define OUTER_COLOR 270.0   /* color outside billiard */
#define PAINT_INT 0         /* set to 1 to paint interior in other color (for polygon/Reuleaux) */
#define PAINT_EXT 0         /* set to 1 to paint exterior in other color */
#define ERASE_OUTSIDE 1     /* set to 1 to erase outside of rectangular billiard (beta) */


#define PAUSE 500        /* number of frames after which to pause */
#define PSLEEP 5         /* sleep time during pause */
#define SLEEP1  1        /* initial sleeping time */
#define SLEEP2  1000     /* final sleeping time */
#define END_FRAMES 100   /* number of still frames at end of movie */

#define NPATHBINS 200     /* number of bins for path length histogramm */
#define PATHLMAX 1.5     /* max free path on graph */

13 October 21 - One cannot (always) hear the shape of a drum

Program: wave_billiard.c

Initial condition in function animation(): init_circular_wave_xplusminus(-0.9, 0.0, 0.81, 0.0, phi, psi, xy_in);

#define MOVIE 1         /* set to 1 to generate movie */
#define DOUBLE_MOVIE 0  /* set to 1 to produce movies for wave height and energy simultaneously */

/* General geometrical parameters */

#define WINWIDTH 	1280  /* window width */
#define WINHEIGHT 	720   /* window height */

#define NX 1280          /* number of grid points on x axis */
#define NY 720          /* number of grid points on y axis */

#define XMIN -2.0
#define XMAX 2.0	/* x interval */
#define YMIN -1.125
#define YMAX 1.125	/* y interval for 9/16 aspect ratio */

#define JULIA_SCALE 1.0 /* scaling for Julia sets */

/* Choice of the billiard table */

#define B_DOMAIN 37      /* choice of domain shape, see list in global_pdes.c */

#define CIRCLE_PATTERN 8   /* pattern of circles, see list in global_pdes.c */

#define P_PERCOL 0.25       /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 300        /* number of points for Poisson C_RAND_POISSON arrangement */

#define LAMBDA 0.6	    /* parameter controlling the dimensions of domain */
#define MU 0.6              /* parameter controlling the dimensions of domain */
#define NPOLY 8             /* number of sides of polygon */
#define APOLY 1.0           /* angle by which to turn polygon, in units of Pi/2 */ 
#define MDEPTH 4            /* depth of computation of Menger gasket */
#define MRATIO 3            /* ratio defining Menger gasket */
#define MANDELLEVEL 1000    /* iteration level for Mandelbrot set */
#define MANDELLIMIT 10.0    /* limit value for approximation of Mandelbrot set */
#define FOCI 1              /* set to 1 to draw focal points of ellipse */
#define NGRIDX 16           /* number of grid point for grid of disks */
#define NGRIDY 20           /* number of grid point for grid of disks */

#define ISO_XSHIFT_LEFT -1.0 
#define ISO_XSHIFT_RIGHT 0.9
#define ISO_YSHIFT_LEFT 0.05
#define ISO_YSHIFT_RIGHT 0.05 
#define ISO_SCALE 0.9           /* coordinates for isospectral billiards */

/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard below */

/* Physical parameters of wave equation */

#define TWOSPEEDS 0         /* set to 1 to replace hardcore boundary by medium with different speed */
#define OSCILLATE_LEFT 0     /* set to 1 to add oscilating boundary condition on the left */
#define OSCILLATE_TOPBOT 0   /* set to 1 to enforce a planar wave on top and bottom boundary */

#define OMEGA 0.002        /* frequency of periodic excitation */
#define AMPLITUDE 1.0      /* amplitude of periodic excitation */ 
#define COURANT 0.02       /* Courant number */
#define COURANTB 0.01      /* Courant number in medium B */
#define GAMMA 0.0          /* damping factor in wave equation */
#define GAMMAB 1.0e-6           /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4      /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-7     /* damping factor on boundary */
#define KAPPA 0.0           /* "elasticity" term enforcing oscillations */
#define KAPPA_SIDES 5.0e-4  /* "elasticity" term on absorbing boundary */
#define KAPPA_TOPBOT 0.0    /* "elasticity" term on absorbing boundary */
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */

/* Boundary conditions, see list in global_pdes.c  */

#define B_COND 2

/* Parameters for length and speed of simulation */

#define NSTEPS 3000      /* number of frames of movie */
#define NVID 60          /* number of iterations between images displayed on screen */
#define NSEG 100         /* number of segments of boundary */
#define INITIAL_TIME 0      /* time after which to start saving frames */
#define BOUNDARY_WIDTH 2    /* width of billiard boundary */

#define PAUSE 1000       /* number of frames after which to pause */
#define PSLEEP 1         /* sleep time during pause */
#define SLEEP1  1        /* initial sleeping time */
#define SLEEP2  1        /* final sleeping time */
#define MID_FRAMES 20    /* number of still frames between parts of two-part movie */
#define END_FRAMES 100   /* number of still frames at end of movie */

/* Parameters of initial condition */

#define INITIAL_AMP 0.75         /* amplitude of initial condition */
#define INITIAL_VARIANCE 0.0005  /* variance of initial condition */
#define INITIAL_WAVELENGTH  0.02 /* wavelength of initial condition */

/* Plot type, see list in global_pdes.c  */

#define PLOT 1

#define PLOT_B 0        /* plot type for second movie */

/* Color schemes */

#define COLOR_PALETTE 10     /* Color palette, see list in global_pdes.c  */

#define BLACK 1          /* background */

#define COLOR_SCHEME 1   /* choice of color scheme, see list in global_pdes.c  */

#define SCALE 0          /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 0.2        /* sensitivity of color on wave amplitude */
#define ATTENUATION 0.0  /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 150.0     /* scaling factor for energy representation */

#define COLORHUE 260     /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0   /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5      /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3       /* amplitude of luminosity variation for scheme C_LUM */
#define HUEMEAN 190.0    /* mean value of hue for color scheme C_HUE */
#define HUEAMP -180.0      /* amplitude of variation of hue for color scheme C_HUE */

#define DRAW_COLOR_SCHEME 0     /* set to 1 to plot the color scheme */

/* For debugging purposes only */
#define FLOOR 0         /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 10.0       /* max value of wave amplitude */

12 October 21 - Particles in a hexagonal-parabolic resonator

Program: drop_billiard.c

Initial condition in function animation(): init_drop_config(0.0, 0.0, 0.0, DPI, configs);

#define MOVIE 1         /* set to 1 to generate movie */

#define WINWIDTH 	720   /* window width */
#define WINHEIGHT 	720   /* window height */

#define XMIN -1.125
#define XMAX 1.125	/* x interval */
#define YMIN -1.125
#define YMAX 1.125	/* y interval for 9/16 aspect ratio */

#define SCALING_FACTOR 1.0       /* scaling factor of drawing, needed for flower billiards, otherwise set to 1.0 */

/* Choice of the billiard table, see global_particles.c  */

#define B_DOMAIN 15      /* choice of domain shape */

#define CIRCLE_PATTERN 0    /* pattern of circles */

#define ABSORBING_CIRCLES 0 /* set to 1 for circular scatterers to be absorbing */

#define NMAXCIRCLES 1000        /* total number of circles (must be at least NCX*NCY for square grid) */
#define NCX 15            /* number of circles in x direction */
#define NCY 20            /* number of circles in y direction */
#define NPOISSON 500        /* number of points for Poisson C_RAND_POISSON arrangement */
#define NGOLDENSPIRAL 2000  /* max number of points for C_GOLDEN_SPIRAL arrandement */

#define LAMBDA 0.0	/* parameter controlling shape of billiard */
#define MU 0.9        /* second parameter controlling shape of billiard */
#define FOCI 1          /* set to 1 to draw focal points of ellipse */
#define NPOLY 6             /* number of sides of polygon */
#define APOLY 0.0           /* angle by which to turn polygon, in units of Pi/2 */ 
#define DRAW_BILLIARD 1     /* set to 1 to draw billiard */
#define DRAW_CONSTRUCTION_LINES 1   /* set to 1 to draw additional construction lines for billiard */
#define PERIODIC_BC 0       /* set to 1 to enforce periodic boundary conditions when drawing particles */

#define RESAMPLE 0      /* set to 1 if particles should be added when dispersion too large */

#define NPART 10000	/* number of particles */
#define NPARTMAX 100000	/* maximal number of particles after resampling */

#define NSTEPS 1440         /* number of frames of movie */
#define TIME 150             /* time between movie frames, for fluidity of real-time simulation */ 
#define DPHI 0.0001         /* integration step */
#define NVID 75             /* number of iterations between images displayed on screen */

/* Decreasing TIME accelerates the animation and the movie               */
/* For constant speed of movie, TIME*DPHI should be kept constant        */
/* However, increasing DPHI too much deterioriates quality of simulation */
/* For a good quality movie, take for instance TIME = 50, DPHI = 0.0002  */

/* simulation parameters */

#define LMAX 0.01       /* minimal segment length triggering resampling */ 
#define LPERIODIC 0.1   /* lines longer than this are not drawn (useful for Sinai billiard) */
#define LCUT 2.0        /* controls the max size of segments not considered as being cut */
#define DMIN 0.02       /* minimal distance to boundary for triggering resampling */ 
#define CYCLE 0         /* set to 1 for closed curve (start in all directions) */
#define ORDER_COLORS 1  /* set to 1 if colors should be drawn in order */ 

/* color and other graphical parameters */

#define COLOR_PALETTE 1     /* Color palette, see list in global_pdes.c  */

#define NCOLORS 6           /* number of colors */
#define COLORSHIFT 3        /* hue of initial color */ 
#define RAINBOW_COLOR 0     /* set to 1 to use different colors for all particles */
#define NSEG 100            /* number of segments of boundary */
#define BILLIARD_WIDTH 4    /* width of billiard */
#define FRONT_WIDTH 4       /* width of wave front */

#define BLACK 1             /* set to 1 for black background */
#define COLOR_OUTSIDE 0     /* set to 1 for colored outside */ 
#define OUTER_COLOR 300.0   /* color outside billiard */
#define PAINT_INT 1         /* set to 1 to paint interior in other color (for polygon) */
#define PAINT_EXT 0         /* set to 1 to paint exterior of billiard */

#define PAUSE 1000          /* number of frames after which to pause */
#define PSLEEP 1            /* sleep time during pause */
#define SLEEP1  1           /* initial sleeping time */
#define SLEEP2  100         /* final sleeping time */
#define END_FRAMES 0        /* number of frames at end of movie */

#define PI 	3.141592654
#define DPI 	6.283185307
#define PID 	1.570796327

11 October 21 - The color of magic: An octagonal parabolic resonator

Program: wave_billiard.c

Initial condition in function animation(): init_circular_wave(0.0, 0.0, phi, psi, xy_in);

#define MOVIE 1         /* set to 1 to generate movie */
#define DOUBLE_MOVIE 1  /* set to 1 to produce movies for wave height and energy simultaneously */

/* General geometrical parameters */

#define WINWIDTH 	1280  /* window width */
#define WINHEIGHT 	720   /* window height */

#define NX 1280          /* number of grid points on x axis */
#define NY 720          /* number of grid points on y axis */

#define XMIN -2.0
#define XMAX 2.0	/* x interval */
#define YMIN -1.125
#define YMAX 1.125	/* y interval for 9/16 aspect ratio */

#define JULIA_SCALE 1.0 /* scaling for Julia sets */

/* Choice of the billiard table */

#define B_DOMAIN 32      /* choice of domain shape, see list in global_pdes.c */

#define CIRCLE_PATTERN 8   /* pattern of circles, see list in global_pdes.c */

#define P_PERCOL 0.25       /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 300        /* number of points for Poisson C_RAND_POISSON arrangement */

#define LAMBDA 0.0	    /* parameter controlling the dimensions of domain */
#define MU 1.0              /* parameter controlling the dimensions of domain */
#define NPOLY 8             /* number of sides of polygon */
#define APOLY 1.0           /* angle by which to turn polygon, in units of Pi/2 */ 
#define MDEPTH 4            /* depth of computation of Menger gasket */
#define MRATIO 3            /* ratio defining Menger gasket */
#define MANDELLEVEL 1000    /* iteration level for Mandelbrot set */
#define MANDELLIMIT 10.0    /* limit value for approximation of Mandelbrot set */
#define FOCI 1              /* set to 1 to draw focal points of ellipse */
#define NGRIDX 16           /* number of grid point for grid of disks */
#define NGRIDY 20           /* number of grid point for grid of disks */

/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard below */

/* Physical parameters of wave equation */

#define TWOSPEEDS 0         /* set to 1 to replace hardcore boundary by medium with different speed */
#define OSCILLATE_LEFT 0     /* set to 1 to add oscilating boundary condition on the left */
#define OSCILLATE_TOPBOT 0   /* set to 1 to enforce a planar wave on top and bottom boundary */

#define OMEGA 0.002        /* frequency of periodic excitation */
#define AMPLITUDE 1.0      /* amplitude of periodic excitation */ 
#define COURANT 0.02       /* Courant number */
#define COURANTB 0.01      /* Courant number in medium B */
#define GAMMA 0.0          /* damping factor in wave equation */
#define GAMMAB 1.0e-6           /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4      /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-7     /* damping factor on boundary */
#define KAPPA 0.0           /* "elasticity" term enforcing oscillations */
#define KAPPA_SIDES 5.0e-4  /* "elasticity" term on absorbing boundary */
#define KAPPA_TOPBOT 0.0    /* "elasticity" term on absorbing boundary */
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */

/* Boundary conditions, see list in global_pdes.c  */

#define B_COND 2

/* Parameters for length and speed of simulation */

#define NSTEPS 6350      /* number of frames of movie */
#define NVID 60          /* number of iterations between images displayed on screen */
#define NSEG 100         /* number of segments of boundary */
#define INITIAL_TIME 0      /* time after which to start saving frames */
#define BOUNDARY_WIDTH 2    /* width of billiard boundary */

#define PAUSE 1000       /* number of frames after which to pause */
#define PSLEEP 1         /* sleep time during pause */
#define SLEEP1  1        /* initial sleeping time */
#define SLEEP2  1        /* final sleeping time */
#define MID_FRAMES 20    /* number of still frames between parts of two-part movie */
#define END_FRAMES 100   /* number of still frames at end of movie */

/* Parameters of initial condition */

#define INITIAL_AMP 0.75         /* amplitude of initial condition */
#define INITIAL_VARIANCE 0.0005  /* variance of initial condition */
#define INITIAL_WAVELENGTH  0.02 /* wavelength of initial condition */

/* Plot type, see list in global_pdes.c  */

#define PLOT 1

#define PLOT_B 0        /* plot type for second movie */

/* Color schemes */

#define COLOR_PALETTE 10     /* Color palette, see list in global_pdes.c  */

#define BLACK 1          /* background */

#define COLOR_SCHEME 1   /* choice of color scheme, see list in global_pdes.c  */

#define SCALE 0          /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 0.2        /* sensitivity of color on wave amplitude */
#define ATTENUATION 0.0  /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 150.0     /* scaling factor for energy representation */

#define COLORHUE 260     /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0   /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5      /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3       /* amplitude of luminosity variation for scheme C_LUM */
#define HUEMEAN 210.0    /* mean value of hue for color scheme C_HUE */
#define HUEAMP -180.0      /* amplitude of variation of hue for color scheme C_HUE */

#define DRAW_COLOR_SCHEME 1     /* set to 1 to plot the color scheme */

/* For debugging purposes only */
#define FLOOR 0         /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 10.0       /* max value of wave amplitude */

10 October 21 - Swaying and repelling mangroves destroyed by the surf

Program: mangrove.c

Initial condition in function animation(): init_wave_flat(phi, psi, xy_in);

#define MOVIE 1         /* set to 1 to generate movie */

/* General geometrical parameters */

#define WINWIDTH 	1280  /* window width */
#define WINHEIGHT 	720   /* window height */

#define NX 1280          /* number of grid points on x axis */
#define NY 720          /* number of grid points on y axis */

#define XMIN -2.0
#define XMAX 2.0	/* x interval */
#define YMIN -1.125
#define YMAX 1.125	/* y interval for 9/16 aspect ratio */

#define JULIA_SCALE 1.0 /* scaling for Julia sets */

/* Choice of the billiard table */

#define B_DOMAIN 20      /* choice of domain shape, see list in global_pdes.c */

#define CIRCLE_PATTERN 8   /* pattern of circles, see list in global_pdes.c */

#define P_PERCOL 0.25       /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 340        /* number of points for Poisson C_RAND_POISSON arrangement */

#define LAMBDA 0.85	    /* parameter controlling the dimensions of domain */
#define MU 0.03	            /* parameter controlling the dimensions of domain */
#define NPOLY 3             /* number of sides of polygon */
#define APOLY 1.0           /* angle by which to turn polygon, in units of Pi/2 */ 
#define MDEPTH 4            /* depth of computation of Menger gasket */
#define MRATIO 3            /* ratio defining Menger gasket */
#define MANDELLEVEL 1000    /* iteration level for Mandelbrot set */
#define MANDELLIMIT 10.0    /* limit value for approximation of Mandelbrot set */
#define FOCI 1              /* set to 1 to draw focal points of ellipse */
#define NGRIDX 15           /* number of grid point for grid of disks */
#define NGRIDY 20           /* number of grid point for grid of disks */

/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard below */

/* Physical parameters of wave equation */

#define TWOSPEEDS 1         /* set to 1 to replace hardcore boundary by medium with different speed */
#define OSCILLATE_LEFT 1    /* set to 1 to add oscilating boundary condition on the left */
#define OSCILLATE_TOPBOT 1  /* set to 1 to enforce a planar wave on top and bottom boundary */
#define X_SHIFT -0.9        /* x range on which to apply OSCILLATE_TOPBOT */

#define OMEGA 0.00133333333        /* frequency of periodic excitation */
#define K_BC 3.0             /* spatial period of periodic excitation in y direction */
#define KX_BC 20.0           /* spatial period of periodic excitation in x direction */
#define KY_BC 6.66666           /* spatial period of periodic excitation in y direction */
#define AMPLITUDE 1.0      /* amplitude of periodic excitation */ 
#define COURANT 0.02       /* Courant number */
#define COURANTB 0.015      /* Courant number in medium B */
#define GAMMA 3.0e-6          /* damping factor in wave equation */
#define GAMMAB 5.0e-4           /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4      /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-6     /* damping factor on boundary */
#define KAPPA 0.0               /* "elasticity" term enforcing oscillations */
#define KAPPAB 1.0e-6           /* "elasticity" term enforcing oscillations */
#define KAPPA_SIDES 5.0e-4  /* "elasticity" term on absorbing boundary */
#define KAPPA_TOPBOT 0.0    /* "elasticity" term on absorbing boundary */
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */

/* Boundary conditions, see list in global_pdes.c  */

#define B_COND 3

/* Parameters for length and speed of simulation */

#define NSTEPS 5500      /* number of frames of movie */
#define NVID 60          /* number of iterations between images displayed on screen */
#define NSEG 100         /* number of segments of boundary */
#define INITIAL_TIME 100    /* time after which to start saving frames */
#define BOUNDARY_WIDTH 2    /* width of billiard boundary */

#define PAUSE 1000         /* number of frames after which to pause */
#define PSLEEP 1         /* sleep time during pause */
#define SLEEP1  1        /* initial sleeping time */
#define SLEEP2  1   /* final sleeping time */
#define END_FRAMES 100   /* number of still frames at end of movie */

/* Parameters of initial condition */

#define INITIAL_AMP 0.2          /* amplitude of initial condition */
#define INITIAL_VARIANCE 0.002   /* variance of initial condition */
#define INITIAL_WAVELENGTH  0.1 /* wavelength of initial condition */

/* Plot type, see list in global_pdes.c  */

#define PLOT 0

/* Color schemes */

#define COLOR_PALETTE 0     /* Color palette, see list in global_pdes.c  */

#define BLACK 1          /* background */

#define COLOR_SCHEME 1   /* choice of color scheme, see list in global_pdes.c  */

#define SCALE 0          /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 1.0        /* sensitivity of color on wave amplitude */
#define ATTENUATION 0.0  /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 2500.0     /* scaling factor for energy representation */

#define COLORHUE 260     /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0   /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5      /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3       /* amplitude of luminosity variation for scheme C_LUM */
#define HUEMEAN 220.0    /* mean value of hue for color scheme C_HUE */
#define HUEAMP -50.0      /* amplitude of variation of hue for color scheme C_HUE */

/* mangrove properties */

#define MANGROVE_HUE_MIN 180.0      /* color of original mangrove */
#define MANGROVE_HUE_MAX -50.0        /* color of saturated mangrove */
#define MANGROVE_EMAX 1.5e-3           /* max energy for mangrove to survive */

#define RANDOM_RADIUS 1     /* set to 1 for random circle radius */
#define ERODE_MANGROVES 0   /* set to 1 for mangroves to be eroded */
#define MOVE_MANGROVES 1    /* set to 1 for mobile mangroves */
#define DETACH_MANGROVES 1  /* set to 1 for mangroves to be able to detach */
#define INERTIA 1           /* set to 1 for taking inertia into account */
#define REPELL_MANGROVES 1  /* set to 1 for mangroves to repell each other */
#define DT_MANGROVE 0.1     /* time step for mangrove displacement */
#define KSPRING 0.05        /* spring constant of mangroves */
#define KWAVE 4.0           /* constant in force due to wave gradient */
#define KREPEL 5.0          /* constant in repelling force between mangroves */
#define REPEL_RADIUS 1.1    /* radius in which repelling force acts (in units of mangrove radius) */
#define DXMAX 0.02          /* max displacement of mangrove in one time step */
#define L_DETACH 0.25       /* spring length beyond which mangroves detach */ 
#define DAMP_MANGROVE 0.1   /* damping coefficient of mangroves */
#define MANGROVE_MASS 1.5   /* mass of mangrove of radius MU */

#define HASHX 25    /* size of hashgrid in x direction */
#define HASHY 15    /* size of hashgrid in y direction */
#define HASHMAX 10  /* maximal number of mangroves per hashgrid cell */
#define HASHGRID_PADDING 0.1    /* padding of hashgrid outside simulation window */

/* For debugging purposes only */
#define FLOOR 1         /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 10.0       /* max value of wave amplitude */

9 October 21 - Sinai billiard on a torus with square lattice of obstacles: collision and free path statistics

Program: particle_pinball.c

Initial condition in function animation(): ``

#define MOVIE 1         /* set to 1 to generate movie */

#define WINWIDTH 	1280  /* window width */
#define WINHEIGHT 	720   /* window height */

#define XMIN -4.0
#define XMAX 4.0	/* x interval */
#define YMIN -1.25
#define YMAX 3.25	/* y interval for 9/16 aspect ratio */

#define BOXYMIN -1.0
#define BOXYMAX 1.0     /* y dimensions of box (for circles in rectangle) */

#define SCALING_FACTOR 1.0       /* scaling factor of drawing, needed for flower billiards, otherwise set to 1.0 */

/* Choice of the billiard table, see global_particles.c */

#define B_DOMAIN 23      /* choice of domain shape */

#define CIRCLE_PATTERN 1    /* pattern of circles */

#define ABSORBING_CIRCLES 0 /* set to 1 for circular scatterers to be absorbing */

#define NMAXCIRCLES 1000        /* total number of circles (must be at least NCX*NCY for square grid) */
#define NCX 40            /* number of circles in x direction */
#define NCY 10            /* number of circles in y direction */

#define NPOISSON 500        /* number of points for Poisson C_RAND_POISSON arrangement */
#define NGOLDENSPIRAL 2000  /* max number of points for C_GOLDEN_SPIRAL arrandement */

#define LAMBDA 3.8	/* parameter controlling shape of domain */
#define MU 0.05         /* second parameter controlling shape of billiard */
#define FOCI 1          /* set to 1 to draw focal points of ellipse */
#define NPOLY 4             /* number of sides of polygon */
#define APOLY 0.5          /* angle by which to turn polygon, in units of Pi/2 */ 
#define DRAW_BILLIARD 1     /* set to 1 to draw billiard */
#define DRAW_CONSTRUCTION_LINES 0   /* set to 1 to draw additional construction lines for billiard */
#define PERIODIC_BC 0       /* set to 1 to enforce periodic boundary conditions when drawing particles */

#define RESAMPLE 0      /* set to 1 if particles should be added when dispersion too large */
#define DEBUG 0         /* draw trajectories, for debugging purposes */

/* Simulation parameters */

#define NPART 1         /* number of particles */
#define NPARTMAX 100000	/* maximal number of particles after resampling */
#define LMAX 0.01       /* minimal segment length triggering resampling */ 
#define DMIN 0.02       /* minimal distance to boundary for triggering resampling */ 
#define CYCLE 1         /* set to 1 for closed curve (start in all directions) */
#define SHOWTRAILS 0    /* set to 1 to keep trails of the particles */
#define TEST_ACTIVE 0   /* set to 1 to test whether particle is in billiard */

#define NSTEPS 8800     /* number of frames of movie */
#define TIME 5000         /* time between movie frames, for fluidity of real-time simulation */ 
#define DPHI 0.00007     /* integration step */
#define NVID 150         /* number of iterations between images displayed on screen */

/* Decreasing TIME accelerates the animation and the movie                               */
/* For constant speed of movie, TIME*DPHI should be kept constant                        */
/* However, increasing DPHI too much deterioriates quality of simulation                 */
/* NVID tells how often a picture is drawn in the animation, increase it for faster anim */
/* For a good quality movie, take for instance TIME = 400, DPHI = 0.00005, NVID = 100    */

/* Colors and other graphical parameters */

#define COLOR_PALETTE 1     /* Color palette, see list in global_pdes.c  */

#define NCOLORS 48       /* number of colors */
#define COLORSHIFT 2     /* hue of initial color */ 
#define RAINBOW_COLOR 1  /* set to 1 to use different colors for all particles */
#define SINGLE_COLOR 1   /* set to 1 to make all particles a single color */
#define FLOWER_COLOR 0   /* set to 1 to adapt initial colors to flower billiard (tracks vs core) */
#define NSEG 100         /* number of segments of boundary */
#define LENGTH 0.1      /* length of velocity vectors */
#define BILLIARD_WIDTH 2    /* width of billiard */
#define PARTICLE_WIDTH 4    /* width of particles */
#define FRONT_WIDTH 3       /* width of wave front */
#define COLOR_TRAJECTORY 8    /* hue for single color */

#define BLACK 1             /* set to 1 for black background */
#define COLOR_OUTSIDE 0     /* set to 1 for colored outside */ 
#define OUTER_COLOR 270.0   /* color outside billiard */
#define PAINT_INT 0         /* set to 1 to paint interior in other color (for polygon/Reuleaux) */
#define PAINT_EXT 0         /* set to 1 to paint exterior in other color */
#define ERASE_OUTSIDE 1     /* set to 1 to erase outside of rectangular billiard (beta) */


#define PAUSE 500        /* number of frames after which to pause */
#define PSLEEP 5         /* sleep time during pause */
#define SLEEP1  1        /* initial sleeping time */
#define SLEEP2  1000     /* final sleeping time */
#define END_FRAMES 100   /* number of still frames at end of movie */

#define NPATHBINS 200     /* number of bins for path length histogramm */
#define PATHLMAX 1.5     /* max free path on graph */

8 October 21 - Waves in a Tokarsky unilluminable room

Program: wave_billiard.c

Initial condition in function animation(): init_circular_wave(-2.0*ratio, 0.0, phi, psi, xy_in);

#define MOVIE 1         /* set to 1 to generate movie */
#define DOUBLE_MOVIE 1  /* set to 1 to produce movies for wave height and energy simultaneously */

/* General geometrical parameters */

#define WINWIDTH 	1280  /* window width */
#define WINHEIGHT 	720   /* window height */

#define NX 1280          /* number of grid points on x axis */
#define NY 720          /* number of grid points on y axis */

#define XMIN -2.0
#define XMAX 2.0	/* x interval */
#define YMIN -1.125
#define YMAX 1.125	/* y interval for 9/16 aspect ratio */

#define JULIA_SCALE 1.0 /* scaling for Julia sets */

/* Choice of the billiard table */

#define B_DOMAIN 35      /* choice of domain shape, see list in global_pdes.c */

#define CIRCLE_PATTERN 8   /* pattern of circles, see list in global_pdes.c */

#define P_PERCOL 0.25       /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 300        /* number of points for Poisson C_RAND_POISSON arrangement */

#define LAMBDA 0.0	    /* parameter controlling the dimensions of domain */
#define MU 1.0              /* parameter controlling the dimensions of domain */
#define NPOLY 5             /* number of sides of polygon */
#define APOLY 1.0           /* angle by which to turn polygon, in units of Pi/2 */ 
#define MDEPTH 4            /* depth of computation of Menger gasket */
#define MRATIO 3            /* ratio defining Menger gasket */
#define MANDELLEVEL 1000    /* iteration level for Mandelbrot set */
#define MANDELLIMIT 10.0    /* limit value for approximation of Mandelbrot set */
#define FOCI 1              /* set to 1 to draw focal points of ellipse */
#define NGRIDX 16           /* number of grid point for grid of disks */
#define NGRIDY 20           /* number of grid point for grid of disks */

/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard below */

/* Physical parameters of wave equation */

#define TWOSPEEDS 0         /* set to 1 to replace hardcore boundary by medium with different speed */
#define OSCILLATE_LEFT 0     /* set to 1 to add oscilating boundary condition on the left */
#define OSCILLATE_TOPBOT 0   /* set to 1 to enforce a planar wave on top and bottom boundary */

#define OMEGA 0.002        /* frequency of periodic excitation */
#define AMPLITUDE 1.0      /* amplitude of periodic excitation */ 
#define COURANT 0.02       /* Courant number */
#define COURANTB 0.01      /* Courant number in medium B */
#define GAMMA 0.0          /* damping factor in wave equation */
#define GAMMAB 1.0e-6           /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4      /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-7     /* damping factor on boundary */
#define KAPPA 0.0           /* "elasticity" term enforcing oscillations */
#define KAPPA_SIDES 5.0e-4  /* "elasticity" term on absorbing boundary */
#define KAPPA_TOPBOT 0.0    /* "elasticity" term on absorbing boundary */
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */

/* Boundary conditions, see list in global_pdes.c  */

#define B_COND 2

/* Parameters for length and speed of simulation */

#define NSTEPS 3500      /* number of frames of movie */
#define NVID 60          /* number of iterations between images displayed on screen */
#define NSEG 100         /* number of segments of boundary */
#define INITIAL_TIME 0      /* time after which to start saving frames */
#define BOUNDARY_WIDTH 2    /* width of billiard boundary */

#define PAUSE 1000       /* number of frames after which to pause */
#define PSLEEP 1         /* sleep time during pause */
#define SLEEP1  1        /* initial sleeping time */
#define SLEEP2  1        /* final sleeping time */
#define MID_FRAMES 20    /* number of still frames between parts of two-part movie */
#define END_FRAMES 100   /* number of still frames at end of movie */

/* Parameters of initial condition */

#define INITIAL_AMP 0.75         /* amplitude of initial condition */
#define INITIAL_VARIANCE 0.0005  /* variance of initial condition */
#define INITIAL_WAVELENGTH  0.02 /* wavelength of initial condition */

/* Plot type, see list in global_pdes.c  */

#define PLOT 1

#define PLOT_B 3        /* plot type for second movie */

/* Color schemes */

#define COLOR_PALETTE 1     /* Color palette, see list in global_pdes.c  */

#define BLACK 1          /* background */

#define COLOR_SCHEME 1   /* choice of color scheme, see list in global_pdes.c  */

#define SCALE 0          /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 0.15        /* sensitivity of color on wave amplitude */
#define ATTENUATION 0.0  /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 200.0     /* scaling factor for energy representation */

#define COLORHUE 260     /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0   /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5      /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3       /* amplitude of luminosity variation for scheme C_LUM */
#define HUEMEAN 260.0    /* mean value of hue for color scheme C_HUE */
#define HUEAMP -250.0      /* amplitude of variation of hue for color scheme C_HUE */

#define DRAW_COLOR_SCHEME 0     /* set to 1 to plot the color scheme */

/* For debugging purposes only */
#define FLOOR 0         /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 10.0       /* max value of wave amplitude */

7 October 21 - Collision statistics for a “sunflower” Sinai billiard

Program: particle_pinball.c

Initial condition in function animation(): init_drop_config(0.5, 0.1, -0.5*PID, 0.5*PID, configs);

#define MOVIE 1         /* set to 1 to generate movie */

#define WINWIDTH 	1280  /* window width */
#define WINHEIGHT 	720   /* window height */

#define XMIN -4.0
#define XMAX 4.0	/* x interval */
#define YMIN -1.25
#define YMAX 3.25	/* y interval for 9/16 aspect ratio */

#define BOXYMIN -1.0
#define BOXYMAX 1.0     /* y dimensions of box (for circles in rectangle) */

#define SCALING_FACTOR 1.0       /* scaling factor of drawing, needed for flower billiards, otherwise set to 1.0 */

/* Choice of the billiard table, see global_particles.c */

#define B_DOMAIN 21      /* choice of domain shape */

// #define CIRCLE_PATTERN 6    /* pattern of circles */
#define CIRCLE_PATTERN 4    /* pattern of circles */

#define ABSORBING_CIRCLES 0 /* set to 1 for circular scatterers to be absorbing */

#define NMAXCIRCLES 5000        /* total number of circles (must be at least NCX*NCY for square grid) */
#define NCX 40            /* number of circles in x direction */
#define NCY 10            /* number of circles in y direction */
#define NPOISSON 500        /* number of points for Poisson C_RAND_POISSON arrangement */
#define NGOLDENSPIRAL 2000  /* max number of points for C_GOLDEN_SPIRAL arrandement */

#define LAMBDA 3.8	/* parameter controlling shape of domain */
#define MU 0.05         /* second parameter controlling shape of billiard */
#define FOCI 1          /* set to 1 to draw focal points of ellipse */
#define NPOLY 4             /* number of sides of polygon */
#define APOLY 0.5          /* angle by which to turn polygon, in units of Pi/2 */ 
#define DRAW_BILLIARD 1     /* set to 1 to draw billiard */
#define DRAW_CONSTRUCTION_LINES 0   /* set to 1 to draw additional construction lines for billiard */
#define PERIODIC_BC 0       /* set to 1 to enforce periodic boundary conditions when drawing particles */

#define RESAMPLE 0      /* set to 1 if particles should be added when dispersion too large */
#define DEBUG 0         /* draw trajectories, for debugging purposes */

/* Simulation parameters */

#define NPART 1         /* number of particles */
#define NPARTMAX 100000	/* maximal number of particles after resampling */
#define LMAX 0.01       /* minimal segment length triggering resampling */ 
#define DMIN 0.02       /* minimal distance to boundary for triggering resampling */ 
#define CYCLE 1         /* set to 1 for closed curve (start in all directions) */
#define SHOWTRAILS 0    /* set to 1 to keep trails of the particles */
#define TEST_ACTIVE 0   /* set to 1 to test whether particle is in billiard */

#define NSTEPS 10300     /* number of frames of movie */
#define TIME 4000         /* time between movie frames, for fluidity of real-time simulation */ 
#define DPHI 0.00007     /* integration step */
#define NVID 150         /* number of iterations between images displayed on screen */

/* Decreasing TIME accelerates the animation and the movie                               */
/* For constant speed of movie, TIME*DPHI should be kept constant                        */
/* However, increasing DPHI too much deterioriates quality of simulation                 */
/* NVID tells how often a picture is drawn in the animation, increase it for faster anim */
/* For a good quality movie, take for instance TIME = 400, DPHI = 0.00005, NVID = 100    */

/* Colors and other graphical parameters */

#define NCOLORS 64       /* number of colors */
#define COLORSHIFT 0     /* hue of initial color */ 
#define RAINBOW_COLOR 1  /* set to 1 to use different colors for all particles */
#define SINGLE_COLOR 1   /* set to 1 to make all particles a single color */
#define FLOWER_COLOR 0   /* set to 1 to adapt initial colors to flower billiard (tracks vs core) */
#define NSEG 100         /* number of segments of boundary */
#define LENGTH 0.1      /* length of velocity vectors */
#define BILLIARD_WIDTH 2    /* width of billiard */
#define PARTICLE_WIDTH 4    /* width of particles */
#define FRONT_WIDTH 3       /* width of wave front */
#define COLOR_TRAJECTORY 8    /* hue for single color */

#define BLACK 1             /* set to 1 for black background */
#define COLOR_OUTSIDE 0     /* set to 1 for colored outside */ 
#define OUTER_COLOR 270.0   /* color outside billiard */
#define PAINT_INT 0         /* set to 1 to paint interior in other color (for polygon/Reuleaux) */
#define PAINT_EXT 0         /* set to 1 to paint exterior in other color */
#define ERASE_OUTSIDE 1     /* set to 1 to erase outside of rectangular billiard (beta) */


#define PAUSE 500        /* number of frames after which to pause */
#define PSLEEP 5         /* sleep time during pause */
#define SLEEP1  1        /* initial sleeping time */
#define SLEEP2  1000     /* final sleeping time */
#define END_FRAMES 100   /* number of still frames at end of movie */

#define NPATHBINS 200     /* number of bins for path length histogramm */
#define PATHLMAX 1.5     /* max free path on graph */

6 October 21 - "Energy evolution in a triangular grid wave protection"

Program: wave_energy.c

Initial condition in function animation(): int_planar_wave_comp(XMIN + 0.015, 0.0, phi, psi, xy_in);

#define MOVIE 1         /* set to 1 to generate movie */

#define WINWIDTH 	1280  /* window width */
#define WINHEIGHT 	720   /* window height */

#define NX 1280          /* number of grid points on x axis */
#define NY 720          /* number of grid points on y axis */

#define XMIN -2.0
#define XMAX 2.0	/* x interval */
#define YMIN -1.125
#define YMAX 1.125	/* y interval for 9/16 aspect ratio */

#define JULIA_SCALE 1.0 /* scaling for Julia sets */

/* Choice of the billiard table */

#define B_DOMAIN 20      /* choice of domain shape, see list in global_pdes.c */
#define B_DOMAIN_B 20    /* choice of domain shape, see list in global_pdes.c */

#define CIRCLE_PATTERN 1       /* pattern of circles, see list in global_pdes.c */
#define CIRCLE_PATTERN_B 11     /* pattern of circles, see list in global_pdes.c */

#define P_PERCOL 0.25       /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 300        /* number of points for Poisson C_RAND_POISSON arrangement */

#define LAMBDA 0.75	    /* parameter controlling the dimensions of domain */
#define MU 0.03 	    /* parameter controlling the dimensions of domain */
#define MUB 0.03	    /* parameter controlling the dimensions of domain */
#define NPOLY 3             /* number of sides of polygon */
#define APOLY 1.0           /* angle by which to turn polygon, in units of Pi/2 */ 
#define MDEPTH 4            /* depth of computation of Menger gasket */
#define MRATIO 3            /* ratio defining Menger gasket */
#define MANDELLEVEL 1000      /* iteration level for Mandelbrot set */
#define MANDELLIMIT 10.0     /* limit value for approximation of Mandelbrot set */
#define FOCI 1              /* set to 1 to draw focal points of ellipse */
#define NGRIDX 15            /* number of grid point for grid of disks */
#define NGRIDY 20           /* number of grid point for grid of disks */

/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard below */

/* Physical parameters of wave equation */

#define TWOSPEEDS 0         /* set to 1 to replace hardcore boundary by medium with different speed */
#define OSCILLATE_LEFT 0    /* set to 1 to add oscilating boundary condition on the left */
#define OSCILLATE_TOPBOT 0  /* set to 1 to enforce a planar wave on top and bottom boundary */

#define OMEGA 0.0          /* frequency of periodic excitation */
#define AMPLITUDE 0.025      /* amplitude of periodic excitation */ 
#define COURANT 0.02       /* Courant number */
#define COURANTB 0.004    /* Courant number in medium B */
#define GAMMA 0.0      /* damping factor in wave equation */
#define GAMMAB 1.0e-8           /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4      /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-6      /* damping factor on boundary */
#define KAPPA 0.0       /* "elasticity" term enforcing oscillations */
#define KAPPA_SIDES 5.0e-4       /* "elasticity" term on absorbing boundary */
#define KAPPA_TOPBOT 0.0       /* "elasticity" term on absorbing boundary */
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */

/* Boundary conditions, see list in global_pdes.c  */

#define B_COND 3

/* Parameters for length and speed of simulation */

#define NSTEPS 3750      /* number of frames of movie */
#define NVID 25          /* number of iterations between images displayed on screen */
#define NSEG 100         /* number of segments of boundary */
#define INITIAL_TIME 200    /* time after which to start saving frames */
#define COMPUTE_ENERGIES 1  /* set to 1 to compute and print energies */
#define BOUNDARY_WIDTH 2    /* width of billiard boundary */

#define PAUSE 1000         /* number of frames after which to pause */
#define PSLEEP 1         /* sleep time during pause */
#define SLEEP1  1        /* initial sleeping time */
#define SLEEP2  1   /* final sleeping time */
#define END_FRAMES 100   /* number of still frames at end of movie */

/* Parameters of initial condition */

#define INITIAL_AMP 0.2          /* amplitude of initial condition */
#define INITIAL_VARIANCE 0.002   /* variance of initial condition */
#define INITIAL_WAVELENGTH  0.1 /* wavelength of initial condition */

/* Plot type, see list in global_pdes.c  */

#define PLOT 1

/* Color schemes */

#define BLACK 1          /* background */

#define COLOR_SCHEME 1   /* choice of color scheme, see list in global_pdes.c  */

#define SCALE 0          /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 50.0        /* sensitivity of color on wave amplitude */
#define ATTENUATION 0.0  /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 500.0     /* scaling factor for energy representation */

#define COLORHUE 260     /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0   /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5      /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3       /* amplitude of luminosity variation for scheme C_LUM */
#define HUEMEAN 220.0    /* mean value of hue for color scheme C_HUE */
#define HUEAMP -220.0      /* amplitude of variation of hue for color scheme C_HUE */

/* For debugging purposes only */
#define FLOOR 0         /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 5.0       /* max value of wave amplitude */

5 October 21 - Particles with trails in a Penrose unilluminable room

Program: particle_billiard.c

Initial condition in function animation(): ``

init_partial_drop_config(0.0, 0.0, 0.0, DPI, 0, 2*NPART/5, 0, configs, color, newcolor);
init_partial_drop_config(0.0, 0.8, 0.0, DPI, 2*NPART/5, 4*NPART/5, 10, configs, color, newcolor);
init_partial_drop_config(1.2, 0.1, 0.0, DPI, 4*NPART/5, NPART, 36, configs, color, newcolor);

#define MOVIE 1         /* set to 1 to generate movie */

#define WINWIDTH 	720   /* window width */
#define WINHEIGHT 	720   /* window height */

#define XMIN -1.4
#define XMAX 1.4	/* x interval */
#define YMIN -1.4
#define YMAX 1.4	/* y interval for 9/16 aspect ratio */

#define SCALING_FACTOR 1.0       /* scaling factor of drawing, needed for flower billiards, otherwise set to 1.0 */

/* Choice of the billiard table, see global_particles.c */

#define B_DOMAIN 16     /* choice of domain shape */

#define CIRCLE_PATTERN 2    /* pattern of circles */

#define ABSORBING_CIRCLES 0 /* set to 1 for circular scatterers to be absorbing */

#define NMAXCIRCLES 1000        /* total number of circles (must be at least NCX*NCY for square grid) */
#define NCX 30            /* number of circles in x direction */
#define NCY 20            /* number of circles in y direction */
#define NPOISSON 500        /* number of points for Poisson C_RAND_POISSON arrangement */
#define NGOLDENSPIRAL 2000  /* max number of points for C_GOLDEN_SPIRAL arrandement */

#define LAMBDA 1.3	/* parameter controlling shape of domain */
#define MU 0.3          /* second parameter controlling shape of billiard */
#define FOCI 1          /* set to 1 to draw focal points of ellipse */
#define NPOLY 4             /* number of sides of polygon */
#define APOLY 0.0           /* angle by which to turn polygon, in units of Pi/2 */ 
#define DRAW_BILLIARD 1     /* set to 1 to draw billiard */
#define DRAW_CONSTRUCTION_LINES 0   /* set to 1 to draw additional construction lines for billiard */
#define PERIODIC_BC 0       /* set to 1 to enforce periodic boundary conditions when drawing particles */

#define RESAMPLE 0      /* set to 1 if particles should be added when dispersion too large */
#define DEBUG 0         /* draw trajectories, for debugging purposes */

/* Simulation parameters */

#define NPART 100      /* number of particles */
#define NPARTMAX 100000	/* maximal number of particles after resampling */
#define LMAX 0.01       /* minimal segment length triggering resampling */ 
#define DMIN 0.02       /* minimal distance to boundary for triggering resampling */ 
#define CYCLE 1         /* set to 1 for closed curve (start in all directions) */
#define SHOWTRAILS 1    /* set to 1 to keep trails of the particles */
#define TEST_ACTIVE 1   /* set to 1 to test whether particle is in billiard */

#define NSTEPS 1300      /* number of frames of movie */
#define TIME 2500         /* time between movie frames, for fluidity of real-time simulation */ 
#define DPHI 0.00001     /* integration step */
#define NVID 150         /* number of iterations between images displayed on screen */

/* Decreasing TIME accelerates the animation and the movie                               */
/* For constant speed of movie, TIME*DPHI should be kept constant                        */
/* However, increasing DPHI too much deterioriates quality of simulation                 */
/* NVID tells how often a picture is drawn in the animation, increase it for faster anim */
/* For a good quality movie, take for instance TIME = 400, DPHI = 0.00005, NVID = 100    */

/* Colors and other graphical parameters */

#define NCOLORS 64       /* number of colors */
#define COLORSHIFT 0     /* hue of initial color */ 
#define RAINBOW_COLOR 1  /* set to 1 to use different colors for all particles */
#define FLOWER_COLOR 0   /* set to 1 to adapt initial colors to flower billiard (tracks vs core) */
#define NSEG 100         /* number of segments of boundary */
#define LENGTH 0.03       /* length of velocity vectors */
#define BILLIARD_WIDTH 2    /* width of billiard */
#define PARTICLE_WIDTH 2    /* width of particles */
#define FRONT_WIDTH 3       /* width of wave front */

#define BLACK 1             /* set to 1 for black background */
#define COLOR_OUTSIDE 0     /* set to 1 for colored outside */ 
#define OUTER_COLOR 270.0   /* color outside billiard */
#define PAINT_INT 0         /* set to 1 to paint interior in other color (for polygon/Reuleaux) */
#define PAINT_EXT 1         /* set to 1 to paint exterior */

#define PAUSE 1000       /* number of frames after which to pause */
#define PSLEEP 1         /* sleep time during pause */
#define SLEEP1  1        /* initial sleeping time */
#define SLEEP2  1000      /* final sleeping time */

4 October 21 - Mean energy in a Penrose unilluminable room, starting behind a mushroom

Program: wave_billiard.c

Initial condition in function animation(): init_wave_plus(LAMBDA - 0.3*MU, 0.5*MU, phi, psi, xy_in);

#define MOVIE 1         /* set to 1 to generate movie */
#define DOUBLE_MOVIE 0  /* set to 1 to produce movies for wave height and energy simultaneously */

/* General geometrical parameters */

#define WINWIDTH 	1280  /* window width */
#define WINHEIGHT 	720   /* window height */

#define NX 1280          /* number of grid points on x axis */
#define NY 720          /* number of grid points on y axis */

#define XMIN -2.0
#define XMAX 2.0	/* x interval */
#define YMIN -1.125
#define YMAX 1.125	/* y interval for 9/16 aspect ratio */

#define JULIA_SCALE 1.0 /* scaling for Julia sets */

/* Choice of the billiard table */

#define B_DOMAIN 33      /* choice of domain shape, see list in global_pdes.c */

#define CIRCLE_PATTERN 8   /* pattern of circles, see list in global_pdes.c */

#define P_PERCOL 0.25       /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 300        /* number of points for Poisson C_RAND_POISSON arrangement */

#define LAMBDA 1.5	    /* parameter controlling the dimensions of domain */
#define MU 0.3              /* parameter controlling the dimensions of domain */
#define NPOLY 3             /* number of sides of polygon */
#define APOLY 1.0           /* angle by which to turn polygon, in units of Pi/2 */ 
#define MDEPTH 4            /* depth of computation of Menger gasket */
#define MRATIO 3            /* ratio defining Menger gasket */
#define MANDELLEVEL 1000    /* iteration level for Mandelbrot set */
#define MANDELLIMIT 10.0    /* limit value for approximation of Mandelbrot set */
#define FOCI 1              /* set to 1 to draw focal points of ellipse */
#define NGRIDX 16           /* number of grid point for grid of disks */
#define NGRIDY 20           /* number of grid point for grid of disks */

/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard below */

/* Physical parameters of wave equation */

#define TWOSPEEDS 0         /* set to 1 to replace hardcore boundary by medium with different speed */
#define OSCILLATE_LEFT 0     /* set to 1 to add oscilating boundary condition on the left */
#define OSCILLATE_TOPBOT 0   /* set to 1 to enforce a planar wave on top and bottom boundary */

#define OMEGA 0.002        /* frequency of periodic excitation */
#define AMPLITUDE 1.0      /* amplitude of periodic excitation */ 
#define COURANT 0.02       /* Courant number */
#define COURANTB 0.01      /* Courant number in medium B */
#define GAMMA 0.0          /* damping factor in wave equation */
#define GAMMAB 1.0e-6           /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4      /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-7     /* damping factor on boundary */
#define KAPPA 0.0           /* "elasticity" term enforcing oscillations */
#define KAPPA_SIDES 5.0e-4  /* "elasticity" term on absorbing boundary */
#define KAPPA_TOPBOT 0.0    /* "elasticity" term on absorbing boundary */
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */

/* Boundary conditions, see list in global_pdes.c  */

#define B_COND 2

/* Parameters for length and speed of simulation */

#define NSTEPS 3500      /* number of frames of movie */
#define NVID 40          /* number of iterations between images displayed on screen */
#define NSEG 100         /* number of segments of boundary */
#define INITIAL_TIME 0      /* time after which to start saving frames */
#define BOUNDARY_WIDTH 2    /* width of billiard boundary */

#define PAUSE 1000       /* number of frames after which to pause */
#define PSLEEP 1         /* sleep time during pause */
#define SLEEP1  1        /* initial sleeping time */
#define SLEEP2  1        /* final sleeping time */
#define MID_FRAMES 20    /* number of still frames between parts of two-part movie */
#define END_FRAMES 100   /* number of still frames at end of movie */

/* Parameters of initial condition */

#define INITIAL_AMP 0.2          /* amplitude of initial condition */
#define INITIAL_VARIANCE 0.002   /* variance of initial condition */
#define INITIAL_WAVELENGTH  0.1 /* wavelength of initial condition */

/* Plot type, see list in global_pdes.c  */

#define PLOT 3

#define PLOT_B 0        /* plot type for second movie */

/* Color schemes */

#define BLACK 1          /* background */

#define COLOR_SCHEME 1   /* choice of color scheme, see list in global_pdes.c  */

#define SCALE 0          /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 0.25        /* sensitivity of color on wave amplitude */
#define ATTENUATION 0.0  /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 200.0     /* scaling factor for energy representation */

#define COLORHUE 260     /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0   /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5      /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3       /* amplitude of luminosity variation for scheme C_LUM */
#define HUEMEAN 220.0    /* mean value of hue for color scheme C_HUE */
#define HUEAMP -230.0      /* amplitude of variation of hue for color scheme C_HUE */

/* For debugging purposes only */
#define FLOOR 0         /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 10.0       /* max value of wave amplitude */

3 October 21 - Mystery billiard 9

Program: mystery_billiard.c

Initial condition in function animation(): init_line_config(0.0, -0.2, 0.0, 0.2, 0.0, configs);

#define MOVIE 1         /* set to 1 to generate movie */

#define WINWIDTH 	1280  /* window width */
#define WINHEIGHT 	720   /* window height */

#define XMIN -2.0
#define XMAX 2.0	/* x interval */
#define YMIN -1.125
#define YMAX 1.125	/* y interval for 9/16 aspect ratio */

#define SCALING_FACTOR 1.0       /* scaling factor of drawing, needed for flower billiards, otherwise set to 1.0 */


/* Choice of the billiard table */

#define B_DOMAIN 15      /* choice of domain shape */

#define CIRCLE_PATTERN 0    /* pattern of circles */

#define ABSORBING_CIRCLES 0 /* set to 1 for circular scatterers to be absorbing */

#define NMAXCIRCLES 5000        /* total number of circles (must be at least NCX*NCY for square grid) */
#define NCX 40            /* number of circles in x direction */
#define NCY 10            /* number of circles in y direction */
#define NPOISSON 500        /* number of points for Poisson C_RAND_POISSON arrangement */
#define NGOLDENSPIRAL 2000  /* max number of points for C_GOLDEN_SPIRAL arrandement */


#define LAMBDA 0.0	/* parameter controlling shape of billiard */
#define MU 0.8          /* second parameter controlling shape of billiard */
#define FOCI 1          /* set to 1 to draw focal points of ellipse */
#define NPOLY 3             /* number of sides of polygon */
#define APOLY 0.0           /* angle by which to turn polygon, in units of Pi/2 */ 
#define DRAW_BILLIARD 0     /* set to 1 to draw billiard */
#define DRAW_CONSTRUCTION_LINES 1   /* set to 1 to draw additional construction lines for billiard */
#define PERIODIC_BC 0       /* set to 1 to enforce periodic boundary conditions when drawing particles */

#define RESAMPLE 0      /* set to 1 if particles should be added when dispersion too large */
#define DEBUG 0         /* draw trajectories, for debugging purposes */

/* Simulation parameters */

#define NPART 4001       /* number of particles */
#define NPARTMAX 100000	/* maximal number of particles after resampling */
#define LMAX 0.01       /* minimal segment length triggering resampling */ 
#define DMIN 0.02       /* minimal distance to boundary for triggering resampling */ 
#define CYCLE 1         /* set to 1 for closed curve (start in all directions) */

#define NSTEPS 4000     /* number of frames of movie */
#define TIME 1000       /* time between movie frames, for fluidity of real-time simulation */ 
#define DPHI 0.000015    /* integration step */
#define NVID 50         /* number of iterations between images displayed on screen */

/* Decreasing TIME accelerates the animation and the movie                               */
/* For constant speed of movie, TIME*DPHI should be kept constant                        */
/* However, increasing DPHI too much deterioriates quality of simulation                 */
/* NVID tells how often a picture is drawn in the animation, increase it for faster anim */
/* For a good quality movie, take for instance TIME = 400, DPHI = 0.00005, NVID = 100    */

/* Colors and other graphical parameters */

#define NCOLORS 15      /* number of colors */
#define COLORSHIFT 0     /* hue of initial color */ 
#define RAINBOW_COLOR 0  /* set to 1 to use different colors for all particles */
#define FLOWER_COLOR 0   /* set to 1 to adapt initial colors to flower billiard (tracks vs core) */
#define NSEG 100         /* number of segments of boundary */
#define LENGTH 0.02      /* length of velocity vectors */
#define BILLIARD_WIDTH 3    /* width of billiard */
#define PARTICLE_WIDTH 2    /* width of particles */
#define FRONT_WIDTH 3       /* width of wave front */

#define BLACK 1             /* set to 1 for black background */
#define COLOR_OUTSIDE 0     /* set to 1 for colored outside */ 
#define OUTER_COLOR 270.0   /* color outside billiard */
#define PAINT_INT 0         /* set to 1 to paint interior in other color (for polygon/Reuleaux) */
#define PAINT_EXT 0         /* set to 1 to paint exterior in other color */


#define PAUSE 1000       /* number of frames after which to pause */
#define PSLEEP 1         /* sleep time during pause */
#define SLEEP1  1        /* initial sleeping time */
#define SLEEP2  1000      /* final sleeping time */

#define PI 	3.141592654
#define DPI 	6.283185307
#define PID 	1.570796327

2 October 21 - A pentagonal-parabolic resonator

Program: wave_billiard.c

Initial condition in function animation(): init_wave(0.0, 0.0, phi, psi, xy_in);

#define MOVIE 1         /* set to 1 to generate movie */
#define DOUBLE_MOVIE 1  /* set to 1 to produce movies for wave height and energy simultaneously */

/* General geometrical parameters */

#define WINWIDTH 	1280  /* window width */
#define WINHEIGHT 	720   /* window height */

#define NX 1280          /* number of grid points on x axis */
#define NY 720          /* number of grid points on y axis */

#define XMIN -2.0
#define XMAX 2.0	/* x interval */
#define YMIN -1.125
#define YMAX 1.125	/* y interval for 9/16 aspect ratio */

#define JULIA_SCALE 1.0 /* scaling for Julia sets */

/* Choice of the billiard table */

#define B_DOMAIN 32      /* choice of domain shape, see list in global_pdes.c */

#define CIRCLE_PATTERN 8   /* pattern of circles, see list in global_pdes.c */

#define P_PERCOL 0.25       /* probability of having a circle in C_RAND_PERCOL arrangement */
#define NPOISSON 300        /* number of points for Poisson C_RAND_POISSON arrangement */

#define LAMBDA 0.0	    /* parameter controlling the dimensions of domain */
#define MU 1.0              /* parameter controlling the dimensions of domain */
#define NPOLY 5             /* number of sides of polygon */
#define APOLY 1.0           /* angle by which to turn polygon, in units of Pi/2 */ 
#define MDEPTH 4            /* depth of computation of Menger gasket */
#define MRATIO 3            /* ratio defining Menger gasket */
#define MANDELLEVEL 1000    /* iteration level for Mandelbrot set */
#define MANDELLIMIT 10.0    /* limit value for approximation of Mandelbrot set */
#define FOCI 1              /* set to 1 to draw focal points of ellipse */
#define NGRIDX 16           /* number of grid point for grid of disks */
#define NGRIDY 20           /* number of grid point for grid of disks */

/* You can add more billiard tables by adapting the functions */
/* xy_in_billiard and draw_billiard below */

/* Physical parameters of wave equation */

#define TWOSPEEDS 0         /* set to 1 to replace hardcore boundary by medium with different speed */
#define OSCILLATE_LEFT 0     /* set to 1 to add oscilating boundary condition on the left */
#define OSCILLATE_TOPBOT 0   /* set to 1 to enforce a planar wave on top and bottom boundary */

#define OMEGA 0.002        /* frequency of periodic excitation */
#define AMPLITUDE 1.0      /* amplitude of periodic excitation */ 
#define COURANT 0.02       /* Courant number */
#define COURANTB 0.01      /* Courant number in medium B */
#define GAMMA 0.0          /* damping factor in wave equation */
#define GAMMAB 1.0e-6           /* damping factor in wave equation */
#define GAMMA_SIDES 1.0e-4      /* damping factor on boundary */
#define GAMMA_TOPBOT 1.0e-7     /* damping factor on boundary */
#define KAPPA 0.0           /* "elasticity" term enforcing oscillations */
#define KAPPA_SIDES 5.0e-4  /* "elasticity" term on absorbing boundary */
#define KAPPA_TOPBOT 0.0    /* "elasticity" term on absorbing boundary */
/* The Courant number is given by c*DT/DX, where DT is the time step and DX the lattice spacing */
/* The physical damping coefficient is given by GAMMA/(DT)^2 */
/* Increasing COURANT speeds up the simulation, but decreases accuracy */
/* For similar wave forms, COURANT^2*GAMMA should be kept constant */

/* Boundary conditions, see list in global_pdes.c  */

#define B_COND 2

/* Parameters for length and speed of simulation */

#define NSTEPS 5600      /* number of frames of movie */
#define NVID 60          /* number of iterations between images displayed on screen */
#define NSEG 100         /* number of segments of boundary */
#define INITIAL_TIME 0      /* time after which to start saving frames */
#define BOUNDARY_WIDTH 2    /* width of billiard boundary */

#define PAUSE 1000       /* number of frames after which to pause */
#define PSLEEP 1         /* sleep time during pause */
#define SLEEP1  1        /* initial sleeping time */
#define SLEEP2  1        /* final sleeping time */
#define MID_FRAMES 20    /* number of still frames between parts of two-part movie */
#define END_FRAMES 100   /* number of still frames at end of movie */

/* Parameters of initial condition */

#define INITIAL_AMP 0.2          /* amplitude of initial condition */
#define INITIAL_VARIANCE 0.002   /* variance of initial condition */
#define INITIAL_WAVELENGTH  0.1 /* wavelength of initial condition */

/* Plot type, see list in global_pdes.c  */

#define PLOT 0

#define PLOT_B 1        /* plot type for second movie */

/* Color schemes */

#define BLACK 1          /* background */

#define COLOR_SCHEME 1   /* choice of color scheme, see list in global_pdes.c  */

#define SCALE 0          /* set to 1 to adjust color scheme to variance of field */
#define SLOPE 0.15        /* sensitivity of color on wave amplitude */
#define ATTENUATION 0.0  /* exponential attenuation coefficient of contrast with time */
#define E_SCALE 200.0     /* scaling factor for energy representation */

#define COLORHUE 260     /* initial hue of water color for scheme C_LUM */
#define COLORDRIFT 0.0   /* how much the color hue drifts during the whole simulation */
#define LUMMEAN 0.5      /* amplitude of luminosity variation for scheme C_LUM */
#define LUMAMP 0.3       /* amplitude of luminosity variation for scheme C_LUM */
#define HUEMEAN 210.0    /* mean value of hue for color scheme C_HUE */
#define HUEAMP -210.0      /* amplitude of variation of hue for color scheme C_HUE */

#define DRAW_COLOR_SCHEME 1     /* set to 1 to plot the color scheme */

/* For debugging purposes only */
#define FLOOR 0         /* set to 1 to limit wave amplitude to VMAX */
#define VMAX 10.0       /* max value of wave amplitude */

1 October 21 - Statistics for a Sinai billiard with Poisson disc obstacles

Program: particle_pinball.c

Initial condition in function animation(): init_drop_config(0.5, 0.1, -0.5*PID, 0.5*PID, configs);

#define MOVIE 1         /* set to 1 to generate movie */

#define WINWIDTH 	1280  /* window width */
#define WINHEIGHT 	720   /* window height */

#define XMIN -4.0
#define XMAX 4.0	/* x interval */
#define YMIN -1.25
#define YMAX 3.25	/* y interval for 9/16 aspect ratio */

#define BOXYMIN -1.0
#define BOXYMAX 1.0     /* y dimensions of box (for circles in rectangle) */

#define SCALING_FACTOR 1.0       /* scaling factor of drawing, needed for flower billiards, otherwise set to 1.0 */

/* Choice of the billiard table, see global_particles.c */

#define B_DOMAIN 21      /* choice of domain shape */

#define CIRCLE_PATTERN 7    /* pattern of circles */

#define ABSORBING_CIRCLES 0 /* set to 1 for circular scatterers to be absorbing */

#define NMAXCIRCLES 5000        /* total number of circles (must be at least NCX*NCY for square grid) */
#define NCX 40            /* number of circles in x direction */
#define NCY 10            /* number of circles in y direction */
#define NPOISSON 500        /* number of points for Poisson C_RAND_POISSON arrangement */
#define NGOLDENSPIRAL 2000  /* max number of points for C_GOLDEN_SPIRAL arrandement */

#define LAMBDA 3.8	/* parameter controlling shape of domain */
#define MU 0.05         /* second parameter controlling shape of billiard */
// #define MU 0.034         /* second parameter controlling shape of billiard */
#define FOCI 1          /* set to 1 to draw focal points of ellipse */
#define NPOLY 4             /* number of sides of polygon */
#define APOLY 0.5          /* angle by which to turn polygon, in units of Pi/2 */ 
#define DRAW_BILLIARD 1     /* set to 1 to draw billiard */
#define DRAW_CONSTRUCTION_LINES 0   /* set to 1 to draw additional construction lines for billiard */
#define PERIODIC_BC 0       /* set to 1 to enforce periodic boundary conditions when drawing particles */

#define RESAMPLE 0      /* set to 1 if particles should be added when dispersion too large */
#define DEBUG 0         /* draw trajectories, for debugging purposes */

/* Simulation parameters */

#define NPART 1         /* number of particles */
#define NPARTMAX 100000	/* maximal number of particles after resampling */
#define LMAX 0.01       /* minimal segment length triggering resampling */ 
#define DMIN 0.02       /* minimal distance to boundary for triggering resampling */ 
#define CYCLE 1         /* set to 1 for closed curve (start in all directions) */
#define SHOWTRAILS 0    /* set to 1 to keep trails of the particles */
#define TEST_ACTIVE 0   /* set to 1 to test whether particle is in billiard */

#define NSTEPS 10900     /* number of frames of movie */
#define TIME 4000         /* time between movie frames, for fluidity of real-time simulation */ 
#define DPHI 0.00007     /* integration step */
#define NVID 150         /* number of iterations between images displayed on screen */

/* Decreasing TIME accelerates the animation and the movie                               */
/* For constant speed of movie, TIME*DPHI should be kept constant                        */
/* However, increasing DPHI too much deterioriates quality of simulation                 */
/* NVID tells how often a picture is drawn in the animation, increase it for faster anim */
/* For a good quality movie, take for instance TIME = 400, DPHI = 0.00005, NVID = 100    */

/* Colors and other graphical parameters */

#define NCOLORS 32       /* number of colors */
#define COLORSHIFT 0     /* hue of initial color */ 
#define RAINBOW_COLOR 1  /* set to 1 to use different colors for all particles */
#define SINGLE_COLOR 1   /* set to 1 to make all particles a single color */
#define FLOWER_COLOR 0   /* set to 1 to adapt initial colors to flower billiard (tracks vs core) */
#define NSEG 100         /* number of segments of boundary */
#define LENGTH 0.1      /* length of velocity vectors */
#define BILLIARD_WIDTH 2    /* width of billiard */
#define PARTICLE_WIDTH 4    /* width of particles */
#define FRONT_WIDTH 3       /* width of wave front */
#define COLOR_TRAJECTORY 8    /* hue for single color */

#define BLACK 1             /* set to 1 for black background */
#define COLOR_OUTSIDE 0     /* set to 1 for colored outside */ 
#define OUTER_COLOR 270.0   /* color outside billiard */
#define PAINT_INT 0         /* set to 1 to paint interior in other color (for polygon/Reuleaux) */
#define PAINT_EXT 0         /* set to 1 to paint exterior in other color */
#define ERASE_OUTSIDE 1     /* set to 1 to erase outside of rectangular billiard (beta) */


#define PAUSE 500        /* number of frames after which to pause */
#define PSLEEP 5         /* sleep time during pause */
#define SLEEP1  1        /* initial sleeping time */
#define SLEEP2  1000     /* final sleeping time */
#define END_FRAMES 100   /* number of still frames at end of movie */

#define NPATHBINS 200     /* number of bins for path length histogramm */
#define PATHLMAX 2.5     /* max free path on graph */