You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Description
right now if for example I am full on ropes, the workers stop producing more ropes because there's nowhere to put them, but they still consume the ingredients even if they're not producing the product, so my suggestion is to make them stop consuming ingredients if storage is full for them
The text was updated successfully, but these errors were encountered:
Workers will always consume food and water, even if they are not assigned to any job. You still have to fend for your people even if they're not working.
However I think for other ingredients, like metal used by toolsmiths, it would make sense to stop consumption if storage is full. I'll check that.
Workers will always consume food and water, even if they are not assigned to any job. You still have to fend for your people even if they're not working.
is that a change versus the version currently published on github.io? in that version, unassigned workers do not consume resources.
Workers will always consume food and water, even if they are not assigned to any job. You still have to fend for your people even if they're not working.
is that a change versus the version currently published on github.io? in that version, unassigned workers do not consume resources.
You're right, actually in the latest version they don't, my bad.
Game version
v 0.3.3
Description
right now if for example I am full on ropes, the workers stop producing more ropes because there's nowhere to put them, but they still consume the ingredients even if they're not producing the product, so my suggestion is to make them stop consuming ingredients if storage is full for them
The text was updated successfully, but these errors were encountered: