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BSO - added range cape check to reduce arrow & dart cost #3843
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should this be added to src/lib/data/similaritems.ts ? make ranger master act as an assembler |
iirc the range max cape shouldnt act as an assembler, otherwise the ammo saving bonuses might stack, would probably need it coded into future commands as a separate ammo saving systems |
I believe this already exists in the "specialRemoveItems" function which is called in inferno.ts, however it only accounts for the Assembler: oldschoolbot/src/extendables/User/Bank.ts Line 142 in 10a1503
I would probably recommend making this function more generalized for BSO additions by adding the Ranged Master Cape percentage in this cost function instead of making a new condition for just the inferno. |
unless im mistaken (which i might be, just recently started looking over the project) currently there is an already built system for m k trips for range max cape saving |
prettier/checkstyle formatting
Description:
added master range cape effect to work on zuk
Changes:
passed a boolean for if a master range cape is worn to the cost object, checked if true & then modified the cost per hour for darts & arrows
Other checks:
fixes
Ranged Master Cape at Inferno #3827
Emerged inferno and range master cape #3618