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Currently it is too hard to have resize a GameObject since it has to be done through a Prefab. With the way that prefabs are handled in Anarchy this heavily detracts from their reusability.
As a user of AnarchyEngine
I would like to be able to set a Vector3 size of a GameObject
So that I don't need multiple meshes to handle prefabs for the same mesh.
Acceptance Criteria:
Object scale can be managed at the GameObject instead of the Prefab (or both.)
The text was updated successfully, but these errors were encountered:
Currently it is too hard to have resize a GameObject since it has to be done through a Prefab. With the way that prefabs are handled in Anarchy this heavily detracts from their reusability.
As a user of AnarchyEngine
I would like to be able to set a Vector3 size of a GameObject
So that I don't need multiple meshes to handle prefabs for the same mesh.
Acceptance Criteria:
The text was updated successfully, but these errors were encountered: