Modrinth Points system and "Pay what you want" feature for projects #275
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in which way would a Point system solve this? Since for a regular person, points wouldn't give any value either, right? Another problem I want to note is that users may not be the best at deciding who gets paid how much. People would properly only donate to the biggest content mods that change the most for them.
note: Paying every mod equally like a subscription would do isn't perfect either since this would discourage big content mods, and encourage spamming libraries tbh, I don't know a good solution for this since neither a modrinth subscription nor points would be perfect, maybe a combination? |
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While I agree that mods should probably be able to move more money, maybe paid mods or donations are not the best way to go about it for different reasons. First and foremost, the most obvious reason is the EULA prohibits it, but even if it was allowed, the community absolutely abhors paid mods Now, the thing is many modders do it for free because we like it. I would like it more if I could earn some extra bucks with my hobby, but that's besides the point. I will admit it does feel kinda unjust when YouTubers making videos about mods probably make more money than the devs making those mods will ever see, and this is especially true for "invisible" mods, like performance mods, which are used by nearly every single serious Minecraft player (includes YouTubers), but rarely mention it; but that, as well, is besides the point. The point is Modrinth needs a steady cashflow just to pay for CDN, servers and employees, and then paying modders with what's left. If the cashflow is negative, then Modrinth will eventually stop existing period. I do not want Modrinth to vanish because I love the ethos of everything it stands for, so I hope everyone reading this realizes that Modrinth needs to make money, and the more the better, as it would allow the platform to grow. How the platform makes money is important, though, which is why I propose the following ethical ways to increase revenue. Modrinth ForumsI don't think I am the only one who finds the lack of modern Minecraft modding forums troublesome. Ever since Discord got popular, everyone dropped out of more traditional message boards in favour of isolated island chats that are indexed nowhere. I assume that's the reason most of the modding questions you find on Google are from older versions. I think there is a real need for a modding forum where users can discuss mods, modding and mod development. I know Modrinth is understaffed, and even the mod comments feature is kind of on hold due to lack of moderators, but managing a forum should be easier to manage than many isolated discussions as it would happen with mod comment sections. Better indexing and hyperlinking means more eyes, and more eyes also mean more reports from passerbies. "But how does this increase revenue?". Well, the number one income source of Modrinth is ads. Ads generate revenue when they are displayed to visitors (I guess Adrinth does it this way too; every ad platform I know does it this way). Users staying on the website means more page impressions, which in turn means more ads being printed, which translates to more money for Modrinth. This is why providing fun activities for users is important, because otherwise people will understand Modrinth as a mere CDN rather than an actual platform. Heck, modpack users do not even have to engage with the website if they use alternative launchers like Prism, so having something else to do than just viewing new mods and downloading mods is good for the website. Server hosting and friends listI've been told this is a bad idea because it is too complicated to implement, but I don't think there is free lunch to be had. If venturing beyond mod distribution is too much, then I guess we could partner with a server provider like BisectHosting to act as a bulk reseller. But anyway, why would we want that? Well, hosting a modded server is, simply put, kind of a pain in the ass. Servers are tedious to set up and maintain, and modded servers even more so. As far as I know, there is no server host that provides an easy to use Minecraft interface for mod and mod config management. How cool could it be to set up a server with a modpack and having it run live for your friends in a few clicks? Oh, yeah, your friends. You gotta explain to them how to set up modded Minecraft. It's not hard, but a lot of my friends had their brains unplug while explaining it. If Modrinth had a friends list, they could simply click on me, and then on "join server" to automatically handle the download of the required mods before launching the relevant instance. You could even have a Modrinth servers list that lets you do this as well. How cool is that!? If Modrinth had a subscription service, part of the subscription could be destined to paying for the server owners (which could be yourself, essentially paying off your own Minecraft server). If several subscribed friends join, the costs can be shared, and the rest goes to the modders that have mods running in that server. If punctual payments or a points system are introduced, server owners could set up cosmetics shops through the Modrinth app itself, further increasing volume. Rich Modrinth presence modBuilding on the idea of a friends list, Modrinth could provide a mod that is recommended by default in new modpacks being built through the app or web. This mod could provide extra features related to Modrinth, like talking to friends or friend groups through Minecraft whispers, or Modder toolsOne of the things Modrinth does is that it does not let you include mods from sites other than Modrinth or Github. That does make sense. The thing is, a lot of modders from that other modding website use licenses that do not allow their modpack to be sourced from places they don't control, so compiling and redistributing the .jar as a blob is a no-no. However... what if Modrinth subscribers were allotted some resources so they could compile mods directly from GitHub, keep the GitHub user ID of the repo owner, and essentially make a "virtual account" for these modders in Modrinth? They could accumulate money from their downloads made through their repo, while still technically sourcing from their repo. All they have to do is make an account at Modrinth to claim the money, and there could be a beneficial conversion rate in the process. |
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Note
This is more like a draft for exploration right now and so that I don't forget. I might further elaborate on it when feel better and have more energy, as well as if there's interest, but you are welcome to chip in for discussion already.
Problem
For some creators modding has grown out of just a hobby and requires the same labour that a real job does. Currently creators rely solely on ad revenue to pay back for their labour or that someone might notice link to their Patreon/Ko-fi/BMAC page and consider donating. This is very unrewarding.
At the same time, Modrinth is now in search for ways to sustain its development, and one of the current ways is introduction of a subscription to Modrinth, which regular people may not consider because it doesn't provide any value to them.
Goal
Encourage donations to creators on the platform and to further sustain Modrinth operations and development while avoiding breaking EULA, payment platform agreements, or application stores rules.
Proposed ideas
Modrinth Points
Modrinth Points would be a special medium on Modrinth platform that can be bought, received for ads displayed for published projects, transferred to other users, and exchanged for real world currency. It intends to replace the current ad revenue in USD by converting it to points.
Values are entirely theoretical and may be different if this proposal was to be implemented, especially if proposal is to include payment processors fees. The point is - Modrinth will earn from purchases of points.
Inspiration: Twitch Bits, Telegram Stars.
‘Pay what you want’ (points exchange)
Creators on the platform will gain the ability to replace standard "download" buttons with window encouraging to pay a specific amount of points before downloading. The user is free to dismiss the window and pay nothing, or adjust the amount of points they want to pay.
The user does not in reality pay for a project, but rather just transfers their points to the creator. It's not a substitute for a real payment either, because user has to purchase the points bundle, they cannot buy a specific amount of points.
Potential issues
Users perception
A lot of people hate Minecraft Marketplace because 1) part of Minecraft community feels like they're entitled to free content, 2) people hate micro-transactions as they involve FOMO. We should make it clear that purchasing points is entirely optional and that by using this system you are supporting the creators on the platform to create more content and Modrinth operations to provide platform for these creators. It's not us wanting to get rich, it's us wanting to make modding rewarding and our mission sustainable.
There might be misconception that this system violates Minecraft EULA, specifically the part about ‘making money from mods’. It must be conveyed clearly that this system is entirely contained within Modrinth platform and thus users just exchange points between each other on the platform and never actually pay directly for mods or other creations. The ‘pay what you want’ is merely a reminder to use points and does not paywall the content.
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