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Request: Include a Nametag key if the poi has been given a name #2062
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You can achieve this in your filter function easily enough. If you simply want to exclude all entities the filter handles that have "any" name then you can simply use:
If you want to base it on the value of the name then you'll have to expand it to:
Unfortunately I have always found that adding import json to the top of overviewer.conf has been insufficient and I couldn't be bothered to figure out why however this method does work. |
@jobe1986 Because of the way the config file is loaded, if you need to import a function or module
for use in your filter function, you need to explicitly load it into the global namespace::
global escape
from html import escape
def signFilter(poi):
if poi['id'] == 'Sign' or poi['id'] == 'minecraft:sign':
return escape("\n".join([poi['Text1'], poi['Text2'], poi['Text3'], poi['Text4']])) |
@IncredibleHolg Thanks for that |
The main README states ..
Instead please use the new working (“successor”) version of Overviewer supporting 1.20 worlds and textures. |
I have all signs in my world being rendered, it would be nice to be able to exclude some without using a line of text on the sign.
A simple poi['nametag'] if the poi entity has been given a name would suffice for this.
Then players could name a sign 'hidden' and it won't show up!
A humble suggestion anyway,
Cheers.
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