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level1_basic_movement.go
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level1_basic_movement.go
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package vimman
import "github.com/nsf/termbox-go"
const LevelBasicMovementTileMapString = `
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
Try and find the exit | | | | | |
+ +--+--+--+--+--+ +--+ +--+ + + + + + + + +--+ +
| | | | | | | | | | | | |
+--+--+ +--+ + +--+ +--+ + +--+ + +--+ + + + + +
| | | | | | | | | | | |
+ +--+--+ + +--+--+--+ +--+--+ + +--+--+--+--+--+--+ +
| | | | | | | | | |
+ + + + +--+ +--+--+--+ +--+--+--+--+--+ + + + +--+
| | | | | | | | | | | |
+--+--+ + + +--+ + + + +--+ + +--+ +--+--+ +--+ +
| | | | | | | | | | | | |
+ + + +--+ + +--+ +--+ +--+--+ + + + +--+ + +--+
| | | | | | | | | | | | | |
+ + +--+ + + +--+--+ + + +--+--+ +--+--+ + +--+--+
| | | | | | | | | | |
+ +--+--+--+--+--+ + + +--+--+--+ + + + + +--+--+ +
| | | | | | | | | |
+ +--+ +--+ +--+--+ + + + + +--+--+ + +--+--+--+--+
| | | | | | exit ↓
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
`
func NewLevelBasicMovement(g *Game) *Level {
// create user
user := NewUser(g.Stage, 1, 1)
var entities []Renderer
entities = append(entities, user)
tileData := TileMapCellDataMap{
'↓': TileMapCellData{
Ch: '↓',
FgColor: termbox.ColorGreen,
BgColor: termbox.ColorBlack,
CollidesPhysically: false,
CollisionCallback: func() {
levelInstance := NewLevelExitingVim(g)
g.Stage.SetLevel(levelInstance)
},
},
}
level := &Level{
Game: g,
Entities: entities,
TileMapString: LevelBasicMovementTileMapString,
TileData: tileData,
InputBlocked: true,
VimMode: normalMode,
Init: func() {
// load info
titleOptions := WordOptions{
InitCallback: nil, Fg: levelTitleFg, Bg: levelTitleBg, CenterHorizontally: true}
title := NewWord(g.Stage, levelTitleCoordX, levelTitleCoordY, "Level 1 - MOVING THE CURSOR", titleOptions)
explanationOptions := WordOptions{InitCallback: nil, Fg: levelTitleFg, Bg: levelTitleBg, CenterHorizontally: true}
explanation := NewWord(g.Stage, levelExplanationCoordX, levelExplanationCoordY, "J: down, H: left, K: up, L: right", explanationOptions)
g.Stage.AddScreenEntity(title, explanation)
},
}
level.InitDefaults()
return level
}