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build_lib.py
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build_lib.py
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# This script is an 'offline' build of the core warp runtime libraries
# designed to be executed as part of CI / developer workflows, not
# as part of the user runtime (since it requires CUDA toolkit, etc)
import sys
if sys.version_info[0] < 3:
raise Exception("Warp requires Python 3.x minimum")
import argparse
import os
import warp.config
from warp.build_dll import build_dll, find_host_compiler, set_msvc_compiler
parser = argparse.ArgumentParser(description="Warp build script")
parser.add_argument("--msvc_path", type=str, help="Path to MSVC compiler (optional if already on PATH)")
parser.add_argument("--sdk_path", type=str, help="Path to WinSDK (optional if already on PATH)")
parser.add_argument("--cuda_path", type=str, help="Path to CUDA SDK")
parser.add_argument(
"--mode",
type=str,
default="release",
help="Build configuration, default 'release'",
choices=["release", "debug"],
)
# Note argparse.BooleanOptionalAction can be used here when Python 3.9+ becomes the minimum supported version
parser.add_argument("--verbose", action="store_true", help="Verbose building output, default enabled")
parser.add_argument("--no_verbose", dest="verbose", action="store_false")
parser.set_defaults(verbose=True)
parser.add_argument(
"--verify_fp",
action="store_true",
help="Verify kernel inputs and outputs are finite after each launch, default disabled",
)
parser.add_argument("--no_verify_fp", dest="verify_fp", action="store_false")
parser.set_defaults(verify_fp=False)
parser.add_argument("--fast_math", action="store_true", help="Enable fast math on library, default disabled")
parser.add_argument("--no_fast_math", dest="fast_math", action="store_false")
parser.set_defaults(fast_math=False)
parser.add_argument("--quick", action="store_true", help="Only generate PTX code, disable CUTLASS ops")
parser.add_argument("--build_llvm", action="store_true", help="Build Clang/LLVM compiler from source, default disabled")
parser.add_argument("--no_build_llvm", dest="build_llvm", action="store_false")
parser.set_defaults(build_llvm=False)
parser.add_argument("--debug_llvm", action="store_true", help="Enable LLVM compiler code debugging, default disabled")
parser.add_argument("--no_debug_llvm", dest="debug_llvm", action="store_false")
parser.set_defaults(debug_llvm=False)
parser.add_argument("--standalone", action="store_true", help="Use standalone LLVM-based JIT compiler, default enabled")
parser.add_argument("--no_standalone", dest="standalone", action="store_false")
parser.set_defaults(standalone=True)
args = parser.parse_args()
# set build output path off this file
base_path = os.path.dirname(os.path.realpath(__file__))
build_path = os.path.join(base_path, "warp")
print(args)
warp.config.verbose = args.verbose
warp.config.mode = args.mode
warp.config.verify_fp = args.verify_fp
warp.config.fast_math = args.fast_math
# See PyTorch for reference on how to find nvcc.exe more robustly
# https://pytorch.org/docs/stable/_modules/torch/utils/cpp_extension.html#CppExtension
def find_cuda():
# Guess #1
cuda_home = os.environ.get("CUDA_HOME") or os.environ.get("CUDA_PATH")
return cuda_home
# setup CUDA paths
if sys.platform == "darwin":
warp.config.cuda_path = None
else:
if args.cuda_path:
warp.config.cuda_path = args.cuda_path
else:
warp.config.cuda_path = find_cuda()
# setup MSVC and WinSDK paths
if os.name == "nt":
if args.sdk_path and args.msvc_path:
# user provided MSVC
set_msvc_compiler(msvc_path=args.msvc_path, sdk_path=args.sdk_path)
else:
# attempt to find MSVC in environment (will set vcvars)
warp.config.host_compiler = find_host_compiler()
if not warp.config.host_compiler:
print("Warp build error: Could not find MSVC compiler")
sys.exit(1)
# return platform specific shared library name
def lib_name(name):
if sys.platform == "win32":
return f"{name}.dll"
elif sys.platform == "darwin":
return f"lib{name}.dylib"
else:
return f"{name}.so"
try:
# build warp.dll
cpp_sources = [
"native/warp.cpp",
"native/crt.cpp",
"native/cuda_util.cpp",
"native/mesh.cpp",
"native/hashgrid.cpp",
"native/reduce.cpp",
"native/runlength_encode.cpp",
"native/sort.cpp",
"native/sparse.cpp",
"native/volume.cpp",
"native/marching.cpp",
"native/cutlass_gemm.cpp",
]
warp_cpp_paths = [os.path.join(build_path, cpp) for cpp in cpp_sources]
if warp.config.cuda_path is None:
print("Warning: CUDA toolchain not found, building without CUDA support")
warp_cu_path = None
else:
warp_cu_path = os.path.join(build_path, "native/warp.cu")
warp_dll_path = os.path.join(build_path, f"bin/{lib_name('warp')}")
build_dll(
dll_path=warp_dll_path,
cpp_paths=warp_cpp_paths,
cu_path=warp_cu_path,
mode=warp.config.mode,
verify_fp=warp.config.verify_fp,
fast_math=args.fast_math,
quick=args.quick,
)
# build warp-clang.dll
if args.standalone:
import build_llvm
if args.build_llvm:
build_llvm.build_from_source(args)
build_llvm.build_warp_clang(args, lib_name("warp-clang"))
except Exception as e:
# output build error
print(f"Warp build error: {e}")
# report error
sys.exit(1)