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EXCEPTION_ACCESS_VIOLATION w/ libgallium_wgl.dll when using Mesa 3D in Blender 3.0 #164
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Try 23.3.1. Also you should try blender 3.3, 3.6 and 4.0, in this order, to see if crash stops. Meesa3D usually doesn't support software versions that are no longer supported if there are newer versions still supported. |
@pal1000 thanks i'll try that |
@pal1000 with 23.3.1, I got the following results:
But it ends up with the same error:
4.0 - Same error as 3.6 |
Does the crash occurs with MSVC release, MinGW or both? |
I only used MinGW |
Try MSVC. While llvmpipe and lavapipe drivers are a bit slower, it's more reliable overall. |
I get this failure (only msvc builds), ex: demo app https://www.winteracter.com/demo.htm I don't get it with Here's the java wrapper message to it:
|
Yes, d3d12 is default if it can run. It should fallback to llvmpipe otherwise. Reporting upstream requires a call stack annotated by debug symbols. You'll need the debug info package and a debugger that understands MSVC PDB format. MSVC itself with Desktop Development for C++ workload or WinDbg from Windows SDK debugging tools would do it. The latter is harder to use but smaller install.
Without dGPU or eGPU this system should fallback to llvmpipe automatically. |
A possible explanation (if lavapipe is involved) is that swrast was pretty broken on 23.3.2 - see https://gitlab.freedesktop.org/mesa/mesa/-/issues/10371. I'm not 100% sure but this sounds like it might have been your problem. Appreciate that this repo uses github releases and keeps old versions around - version pinning meant that our windows CI kept working fine despite linux CI exploding. |
Hey! software rendering (i.e |
Hi!
Whenever I use Mesa 3D with Blender 3.0.0, the app crashes & I get the following error:
and here's the full stack trace:
MESA version: latests as of 14th of december
OS: Windows 10 22H2
Deployement type: Per app
Enabled features: All
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