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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Reference",
"class": "MathTools",
"language": "GDScript",
"path": "res://source/MathTools.gd"
}, {
"base": "Node",
"class": "PlantData",
"language": "GDScript",
"path": "res://source/data types/PlantData.gd"
} ]
_global_script_class_icons={
"MathTools": "",
"PlantData": ""
}
[application]
config/name="polargarden"
run/main_scene="res://scenes/Menu.tscn"
config/icon="res://icon.png"
[autoload]
GameVars="*res://source/singletons/GameVars.gd"
PlantGeneration="*res://source/singletons/PlantGeneration.gd"
Server="*res://source/Server.gd"
[debug]
gdscript/warnings/return_value_discarded=false
[network]
limits/debugger_stdout/max_chars_per_second=10000
limits/debugger_stdout/max_messages_per_frame=100
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"