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It's not currently implemented. NDI only supports YCbCr 4:2:2 at 16-bit (optionally with a 16-bit alpha channel). I've never personally used 16-bit video matrices in Jitter, could you give me an example of the matrix format you would use for this?
Initially it seemed like the issue of normal map generation from 8bit heightmaps was the issue - as the recommendation is to use linear, uncompressed R16+ images for height maps in Unity. I got it working with Spout finally and the issue traveled somewhere else - perhaps tesselation or shadegraph issues within Unity itself. Generally this type of map is required however, so I was canvasing for more info on the topic while the Spout object from Maxmsp was not sending the right format.
Hi, haven't been able to get 16-bit color textures to be sent from max and wondering if this is possible at the moment.
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