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16-bit texture support #9

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geslotencirkel opened this issue Jul 14, 2020 · 2 comments
Open

16-bit texture support #9

geslotencirkel opened this issue Jul 14, 2020 · 2 comments
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enhancement New feature or request

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@geslotencirkel
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Hi, haven't been able to get 16-bit color textures to be sent from max and wondering if this is possible at the moment.

@pixsperdavid
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It's not currently implemented. NDI only supports YCbCr 4:2:2 at 16-bit (optionally with a 16-bit alpha channel). I've never personally used 16-bit video matrices in Jitter, could you give me an example of the matrix format you would use for this?

@geslotencirkel
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Initially it seemed like the issue of normal map generation from 8bit heightmaps was the issue - as the recommendation is to use linear, uncompressed R16+ images for height maps in Unity. I got it working with Spout finally and the issue traveled somewhere else - perhaps tesselation or shadegraph issues within Unity itself. Generally this type of map is required however, so I was canvasing for more info on the topic while the Spout object from Maxmsp was not sending the right format.

@pixsperdavid pixsperdavid added the enhancement New feature or request label Sep 25, 2020
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