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When combining the new Outline Renderer with an LOD system there is a race condition that cause it to get out of sync leave a "zombie" mesh in the outline layer that cannot be removed. This occurs as a result of showing/hiding at the same time as modifying the outliner. When calling removeEntity() it attempts to only remove the currently visible meshinstances which in this case have changed since it was added.
outline-bug.mp4
Steps to Reproduce
add an animated model to outline
change mesh visibility
remove the outline
The text was updated successfully, but these errors were encountered:
Somewhere, I did a fix on our fork just need to port it over will have a look tomorrow or if you're desperate for it you can find it here magnopus@f5ca71a
Description
When combining the new Outline Renderer with an LOD system there is a race condition that cause it to get out of sync leave a "zombie" mesh in the outline layer that cannot be removed. This occurs as a result of showing/hiding at the same time as modifying the outliner. When calling removeEntity() it attempts to only remove the currently visible meshinstances which in this case have changed since it was added.
outline-bug.mp4
Steps to Reproduce
The text was updated successfully, but these errors were encountered: