From d36e853512772909ea1dc8b333bcae34faa5cf18 Mon Sep 17 00:00:00 2001 From: Stephen Celis Date: Fri, 20 Jul 2018 10:26:17 -0400 Subject: [PATCH] Update blurb --- 0021-playground-driven-development/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/0021-playground-driven-development/README.md b/0021-playground-driven-development/README.md index 348851f7..abd5c915 100644 --- a/0021-playground-driven-development/README.md +++ b/0021-playground-driven-development/README.md @@ -2,7 +2,7 @@ > #### This directory contains code from Point-Free Episode: [Playground Driven Development](https://www.pointfree.co/episodes/ep21-playground-driven-development) > -> We revisit an old topic: styling UIKit components. Using some of the machinery we have built from previous episodes, in particular setters and function composition, we refactor a screen’s styles to be more modular and composable. +> We use Swift playgrounds on this series as a tool to dive deep into functional programming concepts, but they can be so much more. Today we demonstrate a few tricks to allow you to use playgrounds for everyday development, allowing for a faster iteration cycle. ### Getting Started