Skip to content
probablycorey edited this page Jan 12, 2011 · 6 revisions

So you want to compile your Lua files to bytecode?

I don't blame you, it makes it harder for people to see your precious codes.

First get a 32-bit version of Lua installed on your Mac

** This will overwrite your local version of Lua, if you don't want to do that look into changing the Lua binary name in the makefile. **

  1. Download the Lua source from http://www.lua.org/download.html

  2. Patch LUA_SOURCE/src/Makefile to make it 32-bit

    # Change this line
    macosx:
    -  	$(MAKE) all MYCFLAGS=-DLUA_USE_LINUX MYLIBS="-lreadline"
    + 	$(MAKE) all MYCFLAGS="-DLUA_USE_LINUX -arch i386" MYLIBS="-arch i386 -lreadline"
  1. Make Lua: make macosx

Add a Build Phase to your project

** This won't work if you are using the wax.framework. It is easy to do, I'd just like someone else to document it. **

  1. Open your project in Xcode and click ** Project > Edit Active Target **

  2. Click the Build tab.

  3. Make sure the Configuration: drop down has All Configurations selected.

  4. Select User-Defined Settings in the Show: dropdown.

  5. Add a settings named WAX_COMPILE_SCRIPTS and set the value to 1.

  6. Build the app and look at the build results... You should see Wax is using compiled Lua scripts. in the log.

Clone this wiki locally