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The change_altitude command only seems to work in the simulation when the vehicle has some horizontal motion and the altitude remains fixed when the craft has a ground_speed of 0. How do a get a rotor craft behave more like a rotor craft and less like a fixed wing craft?
The text was updated successfully, but these errors were encountered:
Sorry I'm not sure if it belongs here or in Bluebird.
I created using
create_aircraft
a vehicle with a type"Phan4"
from https://github.com/project-bluebird/bluesky/blob/master/data/performance/OpenAP/rotor/aircraft.jsonThe
change_altitude
command only seems to work in the simulation when the vehicle has some horizontal motion and the altitude remains fixed when the craft has a ground_speed of 0. How do a get a rotor craft behave more like a rotor craft and less like a fixed wing craft?The text was updated successfully, but these errors were encountered: