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Hi, I've made many attempts to compile OpenGL ES apps for PlayStation 4 while using MSYS2 and Windows, but I have had no luck. I need to use MSYS2 and not Cygwin, because I have other OpenGL projects for Nintendo Switch that use MSYS2 (devkitpro), and I would like it to be consistent for easy cross-platform builds.
If it is impossible to build liborbisGl on MSYS2 (due to lack of X11), is there any way to get a precompiled version of the OpenGL PS4 libraries on Windows?
Thank you
The text was updated successfully, but these errors were encountered:
Hi, I've made many attempts to compile OpenGL ES apps for PlayStation 4 while using MSYS2 and Windows, but I have had no luck. I need to use MSYS2 and not Cygwin, because I have other OpenGL projects for Nintendo Switch that use MSYS2 (devkitpro), and I would like it to be consistent for easy cross-platform builds.
If it is impossible to build liborbisGl on MSYS2 (due to lack of X11), is there any way to get a precompiled version of the OpenGL PS4 libraries on Windows?
Thank you
The text was updated successfully, but these errors were encountered: