forked from dreamteam-gg/smart-contracts
-
Notifications
You must be signed in to change notification settings - Fork 0
/
TeamContracts.sol
156 lines (134 loc) · 8.47 KB
/
TeamContracts.sol
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
pragma solidity ^0.4.23;
import "../storage/TeamsStorageController.sol";
import "../storage/StorageInterface.sol";
import "../token/ERC20TokenInterface.sol";
contract TeamContracts is TeamsStorageController {
event TeamCreated(uint indexed teamId);
event TeamMemberAdded(uint indexed contractId);
event TeamBalanceRefilled(uint indexed teamId, address payer, uint amount);
event TeamMemberRemoved(uint indexed contractId, uint amountPaidToMember, uint amountReturnedToTeam);
event Payout(uint indexed contractId, uint amount, address triggeredBy);
event ContractCompleted(uint indexed contractId, bool extended); // Boolean extended: whether the contract was extended to a new period
event ContractProlongationFailed(uint indexed contractId);
event Upgraded(address newContract);
address public erc20TokenAddress; // Address of authorized token
address public dreamTeamAddress; // Authorized account for managing teams
modifier dreamTeamOnly {require(msg.sender == dreamTeamAddress); _;} // allows only dreamTeamAddress to trigger fun
/**
* Constructor. This is yet the only way to set owner address, token address and storage address.
*/
constructor (address dt, address token, address dbAddress) public {
dreamTeamAddress = dt;
erc20TokenAddress = token;
db = dbAddress;
}
function createTeam (address teamOwnerAccount) dreamTeamOnly public returns(uint) {
uint teamId = storageAddTeam(teamOwnerAccount);
emit TeamCreated(teamId);
return teamId;
}
/**
* Adds a new member to a team. Member adding is only possible when team balance covers their first payout period.
* @param teamId - Team ID to add member to.
* @param memberAccount - Member address (where token balance live in token contract)
* @param agreementMinutes - Number of minutes to
*/
function addMember (uint teamId, address memberAccount, uint agreementMinutes, uint agreementValue, bool singleTermAgreement, uint contractId) dreamTeamOnly public {
storageDecTeamBalance(teamId, agreementValue); // throws if balance goes negative
storageAddTeamMember(teamId, memberAccount, agreementMinutes, agreementValue, singleTermAgreement, contractId);
emit TeamMemberAdded(contractId);
}
function removeMember (uint teamId, uint contractId) dreamTeamOnly public {
int memberIndex = storageGetTeamMemberIndexByContractId(teamId, contractId);
require(memberIndex != -1);
uint payoutDate = storageGetTeamMemberPayoutDate(teamId, uint(memberIndex));
if (payoutDate <= now) { // return full amount to the player
ERC20TokenInterface(erc20TokenAddress).transfer(storageGetTeamMemberAddress(teamId, uint(memberIndex)), agreementValue);
emit TeamMemberRemoved(contractId, agreementValue, 0);
} else { // if (payoutDate > now): return a part of the amount based on the number of days spent in the team, in proportion
uint agreementMinutes = storageGetTeamMemberAgreementMinutes(teamId, uint(memberIndex));
uint agreementValue = storageGetTeamMemberAgreementValue(teamId, uint(memberIndex));
// amountToPayout = numberOfFullDaysSpentInTheTeam * dailyRate; dailyRate = totalValue / numberOfDaysInAgreement
uint amountToPayout = ((agreementMinutes * 60 - (payoutDate - now)) / 1 days) * (60 * 24 * agreementValue / agreementMinutes);
if (amountToPayout > 0)
ERC20TokenInterface(erc20TokenAddress).transfer(storageGetTeamMemberAddress(teamId, uint(memberIndex)), amountToPayout);
if (amountToPayout < agreementValue)
storageIncTeamBalance(teamId, agreementValue - amountToPayout); // unlock the rest of the funds
emit TeamMemberRemoved(contractId, amountToPayout, agreementValue - amountToPayout);
}
// Actually delete team member from a storage
storageDeleteTeamMember(teamId, uint(memberIndex));
}
function payout (uint teamId) public {
uint value;
uint contractId;
// Iterate over all team members and payout to those who need to be paid.
// This is intended to restrict DreamTeam or anyone else from triggering payout (and thus the contract extension) for
// a particular team member only, avoiding paying out other team members. Also since sorting payouts by dates are
// expensive, we managed that giving a priority of contract extension to the leftmost team members (i = 0, 1, 2, ...)
// over other members (including those whose contract extension must have happened before the leftmost members) is okay,
// as we are going to trigger the payout daily and such case is more an exceptional one rather than the dangerous.
// Even if team owner/member knows how to cheat over payout, the only thing they can do is to fail contract extension
// for a particular team member (N rightmost team members) due to the lack of funds on the team balance.
for (uint index = 0; index < storageGetNumberOfMembers(teamId); ++index) {
if (storageGetTeamMemberPayoutDate(teamId, index) > now)
continue;
value = storageGetTeamMemberAgreementValue(teamId, index);
contractId = storageGetMemberContractId(teamId, index);
ERC20TokenInterface(erc20TokenAddress).transfer(storageGetTeamMemberAddress(teamId, index), value);
emit Payout(contractId, value, msg.sender);
if (storageGetTeamMemberSingleTermAgreement(teamId, index)) { // Terminate the contract due to a single-term agreement
storageDeleteTeamMember(teamId, index);
emit ContractCompleted(contractId, false);
} else { // Extend the contract
if (storageGetTeamBalance(teamId) < value) { // No funds in the team: auto extend is not possible, remove the team member
storageDeleteTeamMember(teamId, index);
emit ContractCompleted(contractId, false);
emit ContractProlongationFailed(contractId);
} else {
storageDecTeamBalance(teamId, value);
storageSetTeamMemberPayoutDate(
teamId,
index,
storageGetTeamMemberPayoutDate(teamId, index) + storageGetTeamMemberAgreementMinutes(teamId, index) * 60
);
emit ContractCompleted(contractId, true);
}
}
}
}
function batchPayout (uint[] teamIds) public {
for (uint i = 0; i < teamIds.length; ++i) {
payout(teamIds[i]);
}
}
/**
* Refill team balance for a given amount.
*/
function transferToTeam (uint teamId, uint amount) public {
// require(teamId < getNumberOfTeams()); // Does not open vulnerabilities but charities :)
// require(amount > 0); // already tested in ERC20 token + has no sense
require( // before calling transferToTeam, set allowance msg.sender->contractAddress in ERC20 token.
ERC20TokenInterface(erc20TokenAddress).transferFrom(msg.sender, address(this), amount)
);
storageIncTeamBalance(teamId, amount);
emit TeamBalanceRefilled(teamId, msg.sender, amount);
}
/**
* Destroys the current contract and moves permissions and funds to a new contract.
* @param newDeployedTeamContracts - Deployed teams contract.
*/
function upgrade (address newDeployedTeamContracts) dreamTeamOnly public {
require(TeamContracts(newDeployedTeamContracts).db() == db); // Switch between contracts linked to the same storage
// Do not enforce the same token contract for new TeamContracts; this took place when a token is upgraded (changed)
// In case of the new token contract, a special care should be taken into account to preserve the same balance in
// tokens in the newly deployed token contract.
// - require(TeamContracts(newDeployedTeamContracts).erc20TokenAddress() == erc20TokenAddress);
StorageInterface(db).transferOwnership(newDeployedTeamContracts); // Revoke access from the current contract and grant access to a new one
ERC20TokenInterface(erc20TokenAddress).transfer( // Move all funds to a new contract
newDeployedTeamContracts, ERC20TokenInterface(erc20TokenAddress).balanceOf(this)
);
emit Upgraded(newDeployedTeamContracts);
selfdestruct(newDeployedTeamContracts);
}
}