You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'm a senior dev working on a TypeScript game engine that uses Rive as the renderer. I'm having a blast, but I am puzzled as to why MANY different properties aren't exposed to the low level api.
Why can't I get a list of all bones. or at least a least of all bones that have been "exported"?
Why can't I reparent objects at runtime? (Ok, this one might be a little bit tricky)
But perhaps the most simple and yet the most important:
Why can't I access color fills?
To my understanding, most of these (with the exception of the transform where you get the bone) are not exposed.
Rive is awesome because it saves time for the animator, but for simple things, it actually wastes time for the engineer.
Say I wanted my character to have a shirt that can have 10 different colours. Right now I have to ask my animator!
I think that a low level API should expose a simple fill, no?
I might be mistaken and there might be good reasons for this, but I thought I would ask.
Thanks in advance,
Mattia
The text was updated successfully, but these errors were encountered:
Hey,
I'm a senior dev working on a TypeScript game engine that uses Rive as the renderer. I'm having a blast, but I am puzzled as to why MANY different properties aren't exposed to the low level api.
But perhaps the most simple and yet the most important:
To my understanding, most of these (with the exception of the transform where you get the bone) are not exposed.
Rive is awesome because it saves time for the animator, but for simple things, it actually wastes time for the engineer.
Say I wanted my character to have a shirt that can have 10 different colours. Right now I have to ask my animator!
I think that a low level API should expose a simple fill, no?
I might be mistaken and there might be good reasons for this, but I thought I would ask.
Thanks in advance,
Mattia
The text was updated successfully, but these errors were encountered: