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Directory.Build.props
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Directory.Build.props
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<Project>
<PropertyGroup>
<!-- For non-SDK projects that import this file and then import Microsoft.Common.props,
tell Microsoft.Common.props not to import Directory.Build.props again. -->
<ImportDirectoryBuildProps>false</ImportDirectoryBuildProps>
<!-- Used to determine if we should build some packages only once across multiple official build legs.
For offline builds we still set OfficialBuildId but we need to build all the packages for a single
leg only, so we also take DotNetBuildFromSource into account. -->
<BuildingAnOfficialBuildLeg Condition="'$(BuildingAnOfficialBuildLeg)' == '' and '$(OfficialBuildId)' != '' and '$(DotNetBuildFromSource)' != 'true'">true</BuildingAnOfficialBuildLeg>
</PropertyGroup>
<PropertyGroup Label="CalculateTargetOS">
<_hostOS>Linux</_hostOS>
<_hostOS Condition="$([MSBuild]::IsOSPlatform('OSX'))">OSX</_hostOS>
<_hostOS Condition="$([MSBuild]::IsOSPlatform('FREEBSD'))">FreeBSD</_hostOS>
<_hostOS Condition="$([MSBuild]::IsOSPlatform('NETBSD'))">NetBSD</_hostOS>
<_hostOS Condition="$([MSBuild]::IsOSPlatform('ILLUMOS'))">illumos</_hostOS>
<_hostOS Condition="$([MSBuild]::IsOSPlatform('SOLARIS'))">Solaris</_hostOS>
<_hostOS Condition="$([MSBuild]::IsOSPlatform('WINDOWS'))">windows</_hostOS>
<HostOS>$(_hostOS)</HostOS>
<TargetOS Condition="'$(TargetOS)' == '' and '$(RuntimeIdentifier)' == 'browser-wasm'">browser</TargetOS>
<TargetOS Condition="'$(TargetOS)' == ''">$(_hostOS)</TargetOS>
<TargetsMobile Condition="'$(TargetOS)' == 'iOS' or '$(TargetOS)' == 'iOSSimulator' or '$(TargetOS)' == 'MacCatalyst' or '$(TargetOS)' == 'tvOS' or '$(TargetOS)' == 'tvOSSimulator' or '$(TargetOS)' == 'Android' or '$(TargetOS)' == 'Browser' or '$(TargetOS)' == 'wasi'">true</TargetsMobile>
<TargetsAppleMobile Condition="'$(TargetOS)' == 'iOS' or '$(TargetOS)' == 'iOSSimulator' or '$(TargetOS)' == 'MacCatalyst' or '$(TargetOS)' == 'tvOS' or '$(TargetOS)' == 'tvOSSimulator'">true</TargetsAppleMobile>
</PropertyGroup>
<!-- Platform property is required by RepoLayout.props in Arcade SDK. -->
<PropertyGroup Label="CalculateArch">
<_hostArch>$([System.Runtime.InteropServices.RuntimeInformation]::ProcessArchitecture.ToString().ToLowerInvariant)</_hostArch>
<BuildArchitecture Condition="'$(BuildArchitecture)' == ''">$(_hostArch)</BuildArchitecture>
<TargetArchitecture Condition="'$(TargetArchitecture)' == '' and '$(_hostArch)' == 'arm'">arm</TargetArchitecture>
<TargetArchitecture Condition="'$(TargetArchitecture)' == '' and '$(_hostArch)' == 'armv6'">armv6</TargetArchitecture>
<TargetArchitecture Condition="'$(TargetArchitecture)' == '' and '$(_hostArch)' == 'armel'">armel</TargetArchitecture>
<TargetArchitecture Condition="'$(TargetArchitecture)' == '' and '$(_hostArch)' == 'arm64'">arm64</TargetArchitecture>
<TargetArchitecture Condition="'$(TargetArchitecture)' == '' and '$(_hostArch)' == 'loongarch64'">loongarch64</TargetArchitecture>
<TargetArchitecture Condition="'$(TargetArchitecture)' == '' and '$(_hostArch)' == 's390x'">s390x</TargetArchitecture>
<TargetArchitecture Condition="'$(TargetArchitecture)' == '' and '$(_hostArch)' == 'ppc64le'">ppc64le</TargetArchitecture>
<TargetArchitecture Condition="'$(TargetArchitecture)' == '' and ('$(TargetOS)' == 'Browser' or '$(RuntimeIdentifier)' == 'browser-wasm')">wasm</TargetArchitecture>
<TargetArchitecture Condition="'$(TargetArchitecture)' == '' and '$(TargetsMobile)' == 'true'">x64</TargetArchitecture>
<TargetArchitecture Condition="'$(TargetArchitecture)' == ''">x64</TargetArchitecture>
<Platform Condition="'$(Platform)' == '' and '$(InferPlatformFromTargetArchitecture)' == 'true'">$(TargetArchitecture)</Platform>
</PropertyGroup>
<PropertyGroup>
<!-- Set OutDirName (Arcade specific property that must be set before the Arcade SDK is imported) to change the BaseOutputPath and
BaseIntermediateOutputPath properties to include the ref subfolder. -->
<IsReferenceAssemblyProject Condition="$([System.IO.Path]::GetFileName('$(MSBuildProjectDirectory)')) == 'ref'">true</IsReferenceAssemblyProject>
<OutDirName Condition="'$(IsReferenceAssemblyProject)' == 'true'">$(MSBuildProjectName)$([System.IO.Path]::DirectorySeparatorChar)ref</OutDirName>
</PropertyGroup>
<!-- Import the Arcade SDK -->
<Import Project="Sdk.props" Sdk="Microsoft.DotNet.Arcade.Sdk" />
<!-- The TFMs to build and test against. -->
<PropertyGroup>
<NetCoreAppCurrentVersion>8.0</NetCoreAppCurrentVersion>
<NetCoreAppCurrentIdentifier>.NETCoreApp</NetCoreAppCurrentIdentifier>
<NetCoreAppCurrentTargetFrameworkMoniker>$(NetCoreAppCurrentIdentifier),Version=v$(NetCoreAppCurrentVersion)</NetCoreAppCurrentTargetFrameworkMoniker>
<MicrosoftNetCoreAppFrameworkName>Microsoft.NETCore.App</MicrosoftNetCoreAppFrameworkName>
<NetCoreAppCurrentBrandName>.NET $(NetCoreAppCurrentVersion)</NetCoreAppCurrentBrandName>
<NetCoreAppCurrent>net$(NetCoreAppCurrentVersion)</NetCoreAppCurrent>
<!-- The previous supported .NET version. -->
<NetCoreAppPreviousVersion>7.0</NetCoreAppPreviousVersion>
<NetCoreAppPrevious>net$(NetCoreAppPreviousVersion)</NetCoreAppPrevious>
<NetCoreAppPrevious Condition="'$(DotNetBuildFromSource)' == 'true'">$(NetCoreAppCurrent)</NetCoreAppPrevious>
<NetCoreAppPreviousPackageBaselineVersion>$(NetCoreAppPreviousVersion).0</NetCoreAppPreviousPackageBaselineVersion>
<!-- The minimum supported .NET version. -->
<NetCoreAppMinimum>net6.0</NetCoreAppMinimum>
<NetCoreAppMinimum Condition="'$(DotNetBuildFromSource)' == 'true'">$(NetCoreAppCurrent)</NetCoreAppMinimum>
<NetCoreAppToolCurrentVersion>7.0</NetCoreAppToolCurrentVersion>
<NetCoreAppToolCurrent>net$(NetCoreAppToolCurrentVersion)</NetCoreAppToolCurrent>
<NetCoreAppCurrentToolTargetFrameworkMoniker>$(NetCoreAppCurrentIdentifier),Version=v$(NetCoreAppToolCurrentVersion)</NetCoreAppCurrentToolTargetFrameworkMoniker>
<AspNetCoreAppCurrentVersion>7.0</AspNetCoreAppCurrentVersion>
<AspNetCoreAppCurrent>net$(AspNetCoreAppCurrentVersion)</AspNetCoreAppCurrent>
<NetFrameworkMinimum>net462</NetFrameworkMinimum>
<NetFrameworkToolCurrent>net472</NetFrameworkToolCurrent>
<!-- Don't build for NETFramework during source-build. -->
<NetFrameworkToolCurrent Condition="'$(DotNetBuildFromSource)' == 'true'" />
<TargetFrameworkForNETFrameworkTasks>$(NetFrameworkToolCurrent)</TargetFrameworkForNETFrameworkTasks>
<!-- Don't build for NETFramework during source-build. -->
<TargetFrameworkForNETFrameworkTasks Condition="'$(DotNetBuildFromSource)' == 'true'" />
<TargetFrameworkForNETCoreTasks>$(NetCoreAppToolCurrent)</TargetFrameworkForNETCoreTasks>
</PropertyGroup>
<PropertyGroup>
<LibrariesProjectRoot>$([MSBuild]::NormalizeDirectory('$(MSBuildThisFileDirectory)', 'src', 'libraries'))</LibrariesProjectRoot>
<CoreClrProjectRoot>$([MSBuild]::NormalizeDirectory('$(MSBuildThisFileDirectory)', 'src', 'coreclr'))</CoreClrProjectRoot>
<MonoProjectRoot>$([MSBuild]::NormalizeDirectory('$(MSBuildThisFileDirectory)', 'src', 'mono'))</MonoProjectRoot>
<InstallerProjectRoot>$([MSBuild]::NormalizeDirectory('$(MSBuildThisFileDirectory)', 'src', 'installer'))</InstallerProjectRoot>
<WorkloadsProjectRoot>$([MSBuild]::NormalizeDirectory('$(MSBuildThisFileDirectory)', 'src', 'workloads'))</WorkloadsProjectRoot>
<ToolsProjectRoot>$([MSBuild]::NormalizeDirectory('$(MSBuildThisFileDirectory)', 'src', 'tools'))</ToolsProjectRoot>
<SharedNativeRoot>$([MSBuild]::NormalizeDirectory('$(RepoRoot)', 'src', 'native'))</SharedNativeRoot>
<RepoToolsLocalDir>$([MSBuild]::NormalizeDirectory('$(MSBuildThisFileDirectory)', 'tools-local'))</RepoToolsLocalDir>
<RepoTasksDir>$([MSBuild]::NormalizeDirectory('$(MSBuildThisFileDirectory)', 'src', 'tasks'))</RepoTasksDir>
<IbcOptimizationDataDir>$([MSBuild]::NormalizeDirectory('$(ArtifactsDir)', 'ibc'))</IbcOptimizationDataDir>
<MibcOptimizationDataDir>$([MSBuild]::NormalizeDirectory('$(ArtifactsDir)', 'mibc'))</MibcOptimizationDataDir>
<XmlDocDir>$([MSBuild]::NormalizeDirectory('$(ArtifactsBinDir)', 'docs'))</XmlDocDir>
<XmlDocFileRoot>$([MSBuild]::NormalizeDirectory('$(NuGetPackageRoot)', 'microsoft.private.intellisense', '$(MicrosoftPrivateIntellisenseVersion)', 'IntellisenseFiles', 'net'))</XmlDocFileRoot>
<DocsDir>$([MSBuild]::NormalizeDirectory('$(MSBuildThisFileDirectory)', 'docs'))</DocsDir>
<ManPagesDir>$([MSBuild]::NormalizeDirectory('$(DocsDir)', 'manpages'))</ManPagesDir>
<AppleAppBuilderDir>$([MSBuild]::NormalizeDirectory('$(ArtifactsBinDir)', 'AppleAppBuilder', 'Debug', '$(NetCoreAppToolCurrent)'))</AppleAppBuilderDir>
<AndroidAppBuilderDir>$([MSBuild]::NormalizeDirectory('$(ArtifactsBinDir)', 'AndroidAppBuilder', 'Debug', '$(NetCoreAppToolCurrent)', 'publish'))</AndroidAppBuilderDir>
<WasmAppBuilderDir>$([MSBuild]::NormalizeDirectory('$(ArtifactsBinDir)', 'WasmAppBuilder', 'Debug', '$(NetCoreAppToolCurrent)'))</WasmAppBuilderDir>
<WasmBuildTasksDir>$([MSBuild]::NormalizeDirectory('$(ArtifactsBinDir)', 'WasmBuildTasks', 'Debug', '$(NetCoreAppToolCurrent)', 'publish'))</WasmBuildTasksDir>
<WorkloadBuildTasksDir>$([MSBuild]::NormalizeDirectory('$(ArtifactsBinDir)', 'WorkloadBuildTasks', 'Debug', '$(NetCoreAppToolCurrent)'))</WorkloadBuildTasksDir>
<MonoAOTCompilerDir>$([MSBuild]::NormalizeDirectory('$(ArtifactsBinDir)', 'MonoAOTCompiler', 'Debug', '$(NetCoreAppToolCurrent)'))</MonoAOTCompilerDir>
<MonoTargetsTasksDir>$([MSBuild]::NormalizeDirectory('$(ArtifactsBinDir)', 'MonoTargetsTasks', 'Debug', '$(NetCoreAppToolCurrent)'))</MonoTargetsTasksDir>
<TestExclusionListTasksDir>$([MSBuild]::NormalizeDirectory('$(ArtifactsBinDir)', 'TestExclusionListTasks', 'Debug', '$(NetCoreAppToolCurrent)'))</TestExclusionListTasksDir>
<InstallerTasksAssemblyPath Condition="'$(MSBuildRuntimeType)' == 'Core'">$([MSBuild]::NormalizePath('$(ArtifactsBinDir)', 'installer.tasks', 'Debug', '$(NetCoreAppToolCurrent)', 'installer.tasks.dll'))</InstallerTasksAssemblyPath>
<InstallerTasksAssemblyPath Condition="'$(MSBuildRuntimeType)' != 'Core'">$([MSBuild]::NormalizePath('$(ArtifactsBinDir)', 'installer.tasks', 'Debug', '$(NetFrameworkToolCurrent)', 'installer.tasks.dll'))</InstallerTasksAssemblyPath>
<Crossgen2SdkOverridePropsPath Condition="'$(MSBuildRuntimeType)' == 'Core'">$([MSBuild]::NormalizePath('$(ArtifactsBinDir)', 'Crossgen2Tasks', 'Debug', '$(NetCoreAppToolCurrent)', 'Microsoft.NET.CrossGen.props'))</Crossgen2SdkOverridePropsPath>
<Crossgen2SdkOverrideTargetsPath Condition="'$(MSBuildRuntimeType)' == 'Core'">$([MSBuild]::NormalizePath('$(ArtifactsBinDir)', 'Crossgen2Tasks', 'Debug', '$(NetCoreAppToolCurrent)', 'Microsoft.NET.CrossGen.targets'))</Crossgen2SdkOverrideTargetsPath>
<AppleAppBuilderTasksAssemblyPath>$([MSBuild]::NormalizePath('$(AppleAppBuilderDir)', 'AppleAppBuilder.dll'))</AppleAppBuilderTasksAssemblyPath>
<AndroidAppBuilderTasksAssemblyPath>$([MSBuild]::NormalizePath('$(AndroidAppBuilderDir)', 'AndroidAppBuilder.dll'))</AndroidAppBuilderTasksAssemblyPath>
<WasmAppBuilderTasksAssemblyPath>$([MSBuild]::NormalizePath('$(WasmAppBuilderDir)', 'WasmAppBuilder.dll'))</WasmAppBuilderTasksAssemblyPath>
<WasmBuildTasksAssemblyPath>$([MSBuild]::NormalizePath('$(WasmBuildTasksDir)', 'WasmBuildTasks.dll'))</WasmBuildTasksAssemblyPath>
<WasmAppHostDir>$([MSBuild]::NormalizeDirectory('$(ArtifactsBinDir)', 'WasmAppHost', 'wasm', '$(Configuration)'))</WasmAppHostDir>
<WorkloadBuildTasksAssemblyPath>$([MSBuild]::NormalizePath('$(WorkloadBuildTasksDir)', 'WorkloadBuildTasks.dll'))</WorkloadBuildTasksAssemblyPath>
<MonoAOTCompilerTasksAssemblyPath>$([MSBuild]::NormalizePath('$(MonoAOTCompilerDir)', 'MonoAOTCompiler.dll'))</MonoAOTCompilerTasksAssemblyPath>
<MonoTargetsTasksAssemblyPath>$([MSBuild]::NormalizePath('$(MonoTargetsTasksDir)', 'MonoTargetsTasks.dll'))</MonoTargetsTasksAssemblyPath>
<TestExclusionListTasksAssemblyPath>$([MSBuild]::NormalizePath('$(TestExclusionListTasksDir)', 'TestExclusionListTasks.dll'))</TestExclusionListTasksAssemblyPath>
<CoreCLRToolPath>$([MSBuild]::NormalizeDirectory('$(ArtifactsBinDir)', 'coreclr', '$(TargetOS).$(TargetArchitecture).$(Configuration)'))</CoreCLRToolPath>
<ILAsmToolPath Condition="'$(DotNetBuildFromSource)' == 'true' or '$(BuildArchitecture)' == 's390x' or '$(BuildArchitecture)' == 'ppc64le'">$(CoreCLRToolPath)</ILAsmToolPath>
</PropertyGroup>
<PropertyGroup Label="CalculateConfiguration">
<!-- The RuntimeConfiguration property allows to pass in/specify a configuration that applies to both CoreCLR and Mono. -->
<RuntimeConfiguration Condition="'$(RuntimeConfiguration)' == ''">$(Configuration)</RuntimeConfiguration>
<RuntimeConfiguration Condition="'$(RuntimeConfiguration)' == '' and ('$(Configuration)' == 'Debug' or '$(Configuration)' == 'Release')">$(Configuration)</RuntimeConfiguration>
<RuntimeConfiguration Condition="'$(RuntimeConfiguration)' == ''">Debug</RuntimeConfiguration>
<CoreCLRConfiguration Condition="'$(CoreCLRConfiguration)' == ''">$(RuntimeConfiguration)</CoreCLRConfiguration>
<MonoConfiguration Condition="'$(MonoConfiguration)' == '' and '$(RuntimeConfiguration.ToLower())' != 'checked'">$(RuntimeConfiguration)</MonoConfiguration>
<!-- There's no checked configuration on Mono. -->
<MonoConfiguration Condition="'$(MonoConfiguration)' == '' and '$(RuntimeConfiguration.ToLower())' == 'checked'">Debug</MonoConfiguration>
<LibrariesConfiguration Condition="'$(LibrariesConfiguration)' == ''">$(Configuration)</LibrariesConfiguration>
<HostConfiguration Condition="'$(HostConfiguration)' == ''">$(Configuration)</HostConfiguration>
</PropertyGroup>
<PropertyGroup Label="CalculateOS">
<!-- Default to portable build if not explicitly set -->
<PortableBuild Condition="'$(PortableBuild)' == ''">true</PortableBuild>
<_parseDistroRid>$(__DistroRid)</_parseDistroRid>
<_parseDistroRid Condition="'$(_parseDistroRid)' == '' and '$(MSBuildRuntimeType)' == 'core'">$([System.Runtime.InteropServices.RuntimeInformation]::RuntimeIdentifier)</_parseDistroRid>
<_parseDistroRid Condition="'$(_parseDistroRid)' == '' and '$(MSBuildRuntimeType)' != 'core'">win-$([System.Runtime.InteropServices.RuntimeInformation]::OSArchitecture.ToString().ToLowerInvariant)</_parseDistroRid>
<_distroRidIndex>$(_parseDistroRid.LastIndexOf('-'))</_distroRidIndex>
<_runtimeOS>$(RuntimeOS)</_runtimeOS>
<_runtimeOS Condition="'$(_runtimeOS)' == ''">$(_parseDistroRid.SubString(0, $(_distroRidIndex)))</_runtimeOS>
<!-- _runtimeOS is calculated based on the build system OS, however if building for Browser/iOS/Android we need to let
the build system to use browser/ios/android as the _runtimeOS for produced package RIDs. -->
<_runtimeOS Condition="'$(TargetsMobile)' == 'true'">$(TargetOS.ToLowerInvariant())</_runtimeOS>
<_portableOS>linux</_portableOS>
<_portableOS Condition="'$(_runtimeOS)' == 'linux-musl'">linux-musl</_portableOS>
<_portableOS Condition="'$(_runtimeOS)' == 'linux-bionic'">linux-bionic</_portableOS>
<_portableOS Condition="'$(_hostOS)' == 'OSX'">osx</_portableOS>
<_portableOS Condition="'$(_runtimeOS)' == 'win' or '$(TargetOS)' == 'windows'">win</_portableOS>
<_portableOS Condition="'$(_runtimeOS)' == 'FreeBSD' or '$(TargetOS)' == 'FreeBSD'">freebsd</_portableOS>
<_portableOS Condition="'$(_runtimeOS)' == 'illumos' or '$(TargetOS)' == 'illumos'">illumos</_portableOS>
<_portableOS Condition="'$(_runtimeOS)' == 'Solaris' or '$(TargetOS)' == 'Solaris'">solaris</_portableOS>
<_portableOS Condition="'$(_runtimeOS)' == 'Browser'">browser</_portableOS>
<_portableOS Condition="'$(_runtimeOS)' == 'wasi'">wasi</_portableOS>
<_portableOS Condition="'$(_runtimeOS)' == 'maccatalyst'">maccatalyst</_portableOS>
<_portableOS Condition="'$(_runtimeOS)' == 'ios'">ios</_portableOS>
<_portableOS Condition="'$(_runtimeOS)' == 'iOSSimulator'">iossimulator</_portableOS>
<_portableOS Condition="'$(_runtimeOS)' == 'tvos'">tvos</_portableOS>
<_portableOS Condition="'$(_runtimeOS)' == 'tvOSSimulator'">tvossimulator</_portableOS>
<_portableOS Condition="'$(_runtimeOS)' == 'android'">android</_portableOS>
<_runtimeOS Condition="$(_runtimeOS.StartsWith('tizen'))">linux</_runtimeOS>
<_runtimeOS Condition="'$(PortableBuild)' == 'true'">$(_portableOS)</_runtimeOS>
<_packageLibc Condition="$(_runtimeOS.Contains('musl'))">-musl</_packageLibc>
<_packageOS Condition="'$(CrossBuild)' == 'true'">$(_hostOS.ToLowerInvariant)$(_packageLibc)</_packageOS>
<_packageOS Condition="'$(_packageOS)' == '' and '$(PortableBuild)' == 'true'">$(_portableOS)</_packageOS>
<_packageOS Condition="'$(_packageOS)' == ''">$(_runtimeOS)</_packageOS>
</PropertyGroup>
<PropertyGroup Label="CalculateRID">
<_toolsRID Condition="'$(CrossBuild)' == 'true'">$(_hostOS.ToLowerInvariant)-$(_hostArch)</_toolsRID>
<_toolsRID Condition="'$(BuildingInsideVisualStudio)' == 'true'">$(_runtimeOS)-x64</_toolsRID>
<_toolsRID Condition="'$(_toolsRID)' == ''">$(_runtimeOS)-$(_hostArch)</_toolsRID>
<!-- There are no WebAssembly tools, so use the default ones -->
<_toolsRID Condition="'$(_runtimeOS)' == 'Browser'">linux-x64</_toolsRID>
<_toolsRID Condition="'$(_runtimeOS)' == 'Browser' and '$(HostOS)' == 'windows'">win-x64</_toolsRID>
<_toolsRID Condition="'$(_runtimeOS)' == 'Browser' and '$(HostOS)' == 'osx'">osx-x64</_toolsRID>
<!-- There are no Android tools, so use the default ones -->
<_toolsRID Condition="'$(_runtimeOS)' == 'android' or '$(_runtimeOS)' == 'linux-bionic'">linux-x64</_toolsRID>
<_toolsRID Condition="('$(_runtimeOS)' == 'android' or '$(_runtimeOS)' == 'linux-bionic') and '$(HostOS)' == 'windows'">win-x64</_toolsRID>
<_toolsRID Condition="('$(_runtimeOS)' == 'android' or '$(_runtimeOS)' == 'linux-bionic') and '$(HostOS)' == 'osx'">osx-x64</_toolsRID>
<!-- There are no Mac Catalyst, iOS or tvOS tools and it can be built on OSX only, so use that -->
<_toolsRID Condition="'$(_runtimeOS)' == 'maccatalyst' or '$(_runtimeOS)' == 'ios' or '$(_runtimeOS)' == 'iOSSimulator' or '$(_runtimeOS)' == 'tvos' or '$(_runtimeOS)' == 'tvOSSimulator'">osx-x64</_toolsRID>
<!-- There are no non-portable builds for Ilasm, Ildasm, ILC etc. -->
<ToolsRID Condition="'$(PortableBuild)' != 'true' and '$(_portableOS)' == 'linux'">linux-$(_hostArch)</ToolsRID>
<ToolsRID Condition="'$(ToolsRID)' == ''">$(_toolsRID)</ToolsRID>
<MicrosoftNetCoreIlasmPackageRuntimeId>$(ToolsRID)</MicrosoftNetCoreIlasmPackageRuntimeId>
<PackageRID>$(_packageOS)-$(TargetArchitecture)</PackageRID>
<OutputRid Condition="'$(OutputRid)' == ''">$(PackageRID)</OutputRid>
<OutputRid Condition="'$(PortableBuild)' == 'true'">$(_portableOS)-$(TargetArchitecture)</OutputRid>
<TargetsLinuxBionic Condition="$(OutputRid.StartsWith('linux-bionic'))">true</TargetsLinuxBionic>
</PropertyGroup>
<PropertyGroup Label="CalculateTargetOSName" Condition="'$(SkipInferTargetOSName)' != 'true'">
<TargetsFreeBSD Condition="'$(TargetOS)' == 'FreeBSD'">true</TargetsFreeBSD>
<Targetsillumos Condition="'$(TargetOS)' == 'illumos'">true</Targetsillumos>
<TargetsSolaris Condition="'$(TargetOS)' == 'Solaris'">true</TargetsSolaris>
<TargetsLinux Condition="'$(TargetOS)' == 'Linux' or '$(TargetOS)' == 'Android'">true</TargetsLinux>
<TargetsNetBSD Condition="'$(TargetOS)' == 'NetBSD'">true</TargetsNetBSD>
<TargetsOSX Condition="'$(TargetOS)' == 'OSX'">true</TargetsOSX>
<TargetsMacCatalyst Condition="'$(TargetOS)' == 'MacCatalyst'">true</TargetsMacCatalyst>
<TargetsiOS Condition="'$(TargetOS)' == 'iOS' or '$(TargetOS)' == 'iOSSimulator'">true</TargetsiOS>
<TargetstvOS Condition="'$(TargetOS)' == 'tvOS' or '$(TargetOS)' == 'tvOSSimulator'">true</TargetstvOS>
<TargetsiOSSimulator Condition="'$(TargetOS)' == 'iOSSimulator'">true</TargetsiOSSimulator>
<TargetstvOSSimulator Condition="'$(TargetOS)' == 'tvOSSimulator'">true</TargetstvOSSimulator>
<TargetsAndroid Condition="'$(TargetOS)' == 'Android'">true</TargetsAndroid>
<TargetsBrowser Condition="'$(TargetOS)' == 'Browser'">true</TargetsBrowser>
<TargetsWasi Condition="'$(TargetOS)' == 'wasi'">true</TargetsWasi>
<TargetsWindows Condition="'$(TargetOS)' == 'windows'">true</TargetsWindows>
<TargetsUnix Condition="'$(TargetsFreeBSD)' == 'true' or '$(Targetsillumos)' == 'true' or '$(TargetsSolaris)' == 'true' or '$(TargetsLinux)' == 'true' or '$(TargetsNetBSD)' == 'true' or '$(TargetsOSX)' == 'true' or '$(TargetsMacCatalyst)' == 'true' or '$(TargetstvOS)' == 'true' or '$(TargetsiOS)' == 'true' or '$(TargetsAndroid)' == 'true'">true</TargetsUnix>
</PropertyGroup>
<PropertyGroup>
<MicrosoftNetCoreAppRefPackDir>$([MSBuild]::NormalizeDirectory('$(ArtifactsBinDir)', 'microsoft.netcore.app.ref'))</MicrosoftNetCoreAppRefPackDir>
<MicrosoftNetCoreAppRefPackRefDir>$([MSBuild]::NormalizeDirectory('$(MicrosoftNetCoreAppRefPackDir)', 'ref', '$(NetCoreAppCurrent)'))</MicrosoftNetCoreAppRefPackRefDir>
<MicrosoftNetCoreAppRefPackDataDir>$([MSBuild]::NormalizeDirectory('$(MicrosoftNetCoreAppRefPackDir)', 'data'))</MicrosoftNetCoreAppRefPackDataDir>
<MicrosoftNetCoreAppRuntimePackDir>$([MSBuild]::NormalizeDirectory('$(ArtifactsBinDir)', 'microsoft.netcore.app.runtime.$(OutputRid)', '$(LibrariesConfiguration)'))</MicrosoftNetCoreAppRuntimePackDir>
<MicrosoftNetCoreAppRuntimePackRidDir>$([MSBuild]::NormalizeDirectory('$(MicrosoftNetCoreAppRuntimePackDir)', 'runtimes', '$(OutputRid)'))</MicrosoftNetCoreAppRuntimePackRidDir>
<MicrosoftNetCoreAppRuntimePackRidLibTfmDir>$([MSBuild]::NormalizeDirectory('$(MicrosoftNetCoreAppRuntimePackRidDir)', 'lib', '$(NetCoreAppCurrent)'))</MicrosoftNetCoreAppRuntimePackRidLibTfmDir>
<MicrosoftNetCoreAppRuntimePackNativeDir>$([MSBuild]::NormalizeDirectory('$(MicrosoftNetCoreAppRuntimePackRidDir)', 'native'))</MicrosoftNetCoreAppRuntimePackNativeDir>
</PropertyGroup>
<PropertyGroup>
<DotNetHostBinDir>$([MSBuild]::NormalizeDirectory('$(ArtifactsBinDir)', '$(OutputRid).$(HostConfiguration)', 'corehost'))</DotNetHostBinDir>
</PropertyGroup>
<!--Feature switches -->
<PropertyGroup>
<EnableNgenOptimization Condition="'$(EnableNgenOptimization)' == '' and ('$(Configuration)' == 'Release' or '$(Configuration)' == 'Checked')">true</EnableNgenOptimization>
<!-- Enable NuGet static graph evaluation to optimize incremental restore -->
<RestoreUseStaticGraphEvaluation>true</RestoreUseStaticGraphEvaluation>
<!-- Turn off end of life target framework checks as we intentionally build older .NETCoreApp configurations. -->
<CheckEolTargetFramework>false</CheckEolTargetFramework>
<!-- Turn off workload support until we support them. -->
<MSBuildEnableWorkloadResolver>false</MSBuildEnableWorkloadResolver>
<!-- Disable source link when building locally. -->
<DisableSourceLink Condition="'$(DisableSourceLink)' == '' and
'$(ContinuousIntegrationBuild)' != 'true' and
'$(OfficialBuildId)' == ''">true</DisableSourceLink>
</PropertyGroup>
<!-- RepositoryEngineeringDir isn't set when Installer tests import this file. -->
<Import Project="$(RepositoryEngineeringDir)native\naming.props" />
<Import Project="$(RepositoryEngineeringDir)Subsets.props" />
<Import Project="$(RepositoryEngineeringDir)Analyzers.props" />
<PropertyGroup>
<CoreLibSharedDir>$([MSBuild]::NormalizeDirectory('$(LibrariesProjectRoot)', 'System.Private.CoreLib', 'src'))</CoreLibSharedDir>
<CoreLibRefDir>$([MSBuild]::NormalizeDirectory('$(LibrariesProjectRoot)', 'System.Private.CoreLib', 'ref'))</CoreLibRefDir>
<CoreLibProject Condition="'$(RuntimeFlavor)' == 'CoreCLR'">$([MSBuild]::NormalizePath('$(CoreClrProjectRoot)', 'System.Private.CoreLib', 'System.Private.CoreLib.csproj'))</CoreLibProject>
<CoreLibProject Condition="'$(RuntimeFlavor)' == 'Mono'">$([MSBuild]::NormalizePath('$(MonoProjectRoot)', 'System.Private.CoreLib', 'System.Private.CoreLib.csproj'))</CoreLibProject>
<CoreLibProject Condition="'$(UseNativeAotCoreLib)' == 'true'">$([MSBuild]::NormalizePath('$(CoreClrProjectRoot)', 'nativeaot', 'System.Private.CoreLib', 'src', 'System.Private.CoreLib.csproj'))</CoreLibProject>
<UriProject>$([MSBuild]::NormalizePath('$(LibrariesProjectRoot)', 'System.Private.Uri', 'src', 'System.Private.Uri.csproj'))</UriProject>
<!-- this property is used by the SDK to pull in mono-based runtime packs -->
<UseMonoRuntime Condition="'$(UseMonoRuntime)' == '' and '$(RuntimeFlavor)' == 'Mono'">true</UseMonoRuntime>
</PropertyGroup>
<!-- Packaging -->
<PropertyGroup>
<GitHubRepositoryName>runtime</GitHubRepositoryName>
<RepositoryUrl>https://github.com/dotnet/$(GitHubRepositoryName)</RepositoryUrl>
<PackageProjectUrl>https://dot.net</PackageProjectUrl>
<Owners>microsoft,dotnetframework</Owners>
<IncludeSymbols>true</IncludeSymbols>
<LicenseFile>$(MSBuildThisFileDirectory)LICENSE.TXT</LicenseFile>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<PackageRequireLicenseAcceptance>false</PackageRequireLicenseAcceptance>
<Copyright>$(CopyrightNetFoundation)</Copyright>
<PackageThirdPartyNoticesFile>$(MSBuildThisFileDirectory)THIRD-PARTY-NOTICES.TXT</PackageThirdPartyNoticesFile>
<PackageReleaseNotes>https://go.microsoft.com/fwlink/?LinkID=799421</PackageReleaseNotes>
<IsPrivateAssembly>$(MSBuildProjectName.Contains('Private'))</IsPrivateAssembly>
<!-- Private packages should not be stable -->
<SuppressFinalPackageVersion Condition="'$(SuppressFinalPackageVersion)' == '' and $(IsPrivateAssembly)">true</SuppressFinalPackageVersion>
<!-- We don't want Private packages to be shipped to NuGet.org -->
<IsShippingPackage Condition="$(IsPrivateAssembly)">false</IsShippingPackage>
<PlaceholderFile>$(RepositoryEngineeringDir)_._</PlaceholderFile>
</PropertyGroup>
<!-- Language configuration -->
<PropertyGroup>
<!-- default to allowing all language features -->
<LangVersion>preview</LangVersion>
<!-- default to max warnlevel -->
<AnalysisLevel Condition="'$(MSBuildProjectExtension)' == '.csproj'">preview</AnalysisLevel>
<LangVersion Condition="'$(MSBuildProjectExtension)' == '.vbproj'">latest</LangVersion>
<!-- Enables Strict mode for Roslyn compiler -->
<Features>strict;nullablePublicOnly</Features>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<!-- Warnings to always disable -->
<NoWarn>$(NoWarn),CS8969</NoWarn>
<!-- Always pass portable to override arcade sdk which uses embedded for local builds -->
<DebugType>portable</DebugType>
<DebugSymbols>true</DebugSymbols>
<!-- Default to discarding symbols if not explicitly set -->
<KeepNativeSymbols Condition="'$(KeepNativeSymbols)' == ''">false</KeepNativeSymbols>
<!-- Used for launchSettings.json and runtime config files. -->
<AppDesignerFolder>Properties</AppDesignerFolder>
<!-- By default the SDK produces ref assembly for 5.0 or later -->
<ProduceReferenceAssembly>false</ProduceReferenceAssembly>
</PropertyGroup>
<PropertyGroup Condition="'$(IsReferenceAssemblyProject)' == 'true'">
<!-- Reference assemblies are special and don't initialize fields or have empty finalizers, etc. -->
<RunAnalyzers>false</RunAnalyzers>
<!-- disable warnings about unused fields -->
<NoWarn>$(NoWarn);CS0169;CS0649;CS8618</NoWarn>
<!-- disable CS8597 because we throw null on reference assemblies. -->
<NoWarn>$(NoWarn);CS8597</NoWarn>
<!-- We base calls from constructors with null literals. -->
<NoWarn>$(NoWarn);CS8625</NoWarn>
<!-- We dont need to add null annotation within the ref for explicit interface methods. -->
<NoWarn>$(NoWarn);CS8617</NoWarn>
<!-- No symbols are produced for ref assemblies, but some parts of the SDK still expect pdbs, so we explicitly tell it there are none. -->
<!-- Must be set after importing Arcade to override its defaults. -->
<DebugType>none</DebugType>
</PropertyGroup>
<!-- All reference assemblies should have a ReferenceAssemblyAttribute and the 0x70 flag which prevents them from loading. -->
<ItemGroup Condition="'$(IsReferenceAssemblyProject)' == 'true'">
<AssemblyAttribute Include="System.Runtime.CompilerServices.ReferenceAssemblyAttribute" />
<AssemblyAttribute Include="System.Reflection.AssemblyFlags">
<_Parameter1>(System.Reflection.AssemblyNameFlags)0x70</_Parameter1>
<_Parameter1_IsLiteral>true</_Parameter1_IsLiteral>
</AssemblyAttribute>
</ItemGroup>
<PropertyGroup>
<CustomBeforeNoTargets>$(RepositoryEngineeringDir)NoTargetsSdk.BeforeTargets.targets</CustomBeforeNoTargets>
<CustomAfterNoTargets>$(RepositoryEngineeringDir)NoTargetsSdk.AfterTargets.targets</CustomAfterNoTargets>
<CustomAfterTraversalTargets>$(RepositoryEngineeringDir)TraversalSdk.AfterTargets.targets</CustomAfterTraversalTargets>
</PropertyGroup>
</Project>