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We're an open source community supporting a reverse-engineered client for Nvidia's GameStream functionality. One of the team members recently came across this project and we all got very excited.
When people are streaming their desktops, one of the most common problem is that their host displays are turned off, disconnected from the GPU or simply not playing along with Geforce Experience. Usually, the best solution is either leaving the monitor turned on, or buying a HDMI dummy plug. Sometimes this also raises questions about privacy, when their host computer is at home and they don't want other people spying on what they do remotely.
Moreover, second most important issue is that in order to stream HDR content, they must have a HDR-capable physical display connected to their host, even though their client device (such as HDR capable webOS TV's, phones, tablets, etc) supports it.
After some very hyped tests, your solution seems to be very promising, and therefore we'd like to invite you over on our official Discord ( https://moonlight-stream.org/discord ) to get access to a very broad range of systems, configurations and most importantly - very excited testers (over 14500 of them). Hopefully, the devs will also help chip in fixes and PR's. (We have a shiny role ready too)
Looking forward to seeing you there
The text was updated successfully, but these errors were encountered:
On Wed, Nov 3, 2021, 2:42 AM Kiraly Alex ***@***.***> wrote:
Greetings from the Moonlight team over at https://moonlight-stream.org !
We're an open source community supporting a reverse-engineered client for
Nvidia's GameStream functionality. One of the team members recently came
across this project and we all got very excited.
When people are streaming their desktops, one of the most common problem
is that their host displays are turned off, disconnected from the GPU or
simply not playing along with Geforce Experience. Usually, the best
solution is either leaving the monitor turned on, or buying a HDMI dummy
plug. Sometimes this also raises questions about privacy, when their host
computer is at home and they don't want other people spying on what they do
remotely.
Moreover, second most important issue is that in order to stream HDR
content, they *must* have a HDR-capable physical display connected to
their host, even though their client device (such as HDR capable webOS
TV's, phones, tablets, etc) supports it.
After some very hyped tests, your solution seems to be very promising, and
therefore we'd like to invite you over on our official Discord (see the
website for an invite link) to get access to a very broad range of systems,
configurations and most importantly - very excited testers (over 14500 of
them). Hopefully, the devs will also help chip in fixes and PR's. (We have
a shiny role ready too)
Looking forward to seeing you there
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Greetings from the Moonlight team over at https://moonlight-stream.org !
We're an open source community supporting a reverse-engineered client for Nvidia's GameStream functionality. One of the team members recently came across this project and we all got very excited.
When people are streaming their desktops, one of the most common problem is that their host displays are turned off, disconnected from the GPU or simply not playing along with Geforce Experience. Usually, the best solution is either leaving the monitor turned on, or buying a HDMI dummy plug. Sometimes this also raises questions about privacy, when their host computer is at home and they don't want other people spying on what they do remotely.
Moreover, second most important issue is that in order to stream HDR content, they must have a HDR-capable physical display connected to their host, even though their client device (such as HDR capable webOS TV's, phones, tablets, etc) supports it.
After some very hyped tests, your solution seems to be very promising, and therefore we'd like to invite you over on our official Discord ( https://moonlight-stream.org/discord ) to get access to a very broad range of systems, configurations and most importantly - very excited testers (over 14500 of them). Hopefully, the devs will also help chip in fixes and PR's. (We have a shiny role ready too)
Looking forward to seeing you there
The text was updated successfully, but these errors were encountered: