-
Notifications
You must be signed in to change notification settings - Fork 3
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
0.3.0 Priority List #39
Comments
Some responses:
|
@hburgund I think we need to have a chat about what your expectations are for the UI as far as how back end changes should effect it. Please drop me a note re: when you'd have time. More or less, from roundware, I have a tree of a project's UIGroups of UIitems each pointing to a Tag (which in turn refer to a set of assets). I check the index and mode to situate the UIItems and then use the active flag to determine whether they are displayed. See the README data model section for the related taxonomy on the UI side. But yes, this whole tree is grabbed when project is selected. Oh, and exhibits are hidden (but not rooms) if they have no children, because the next view would crash without the necessary ui items. I could also stand to get some input on why certain some tags don't seem to be triggering asset playback. One of the Maids asset seems to play every time I start a stream now despite not being selected... |
Sure, sounds like a good idea to chat directly; I'll send you some times via email. I installed the newest build and am still not getting any audible stream audio, so it has not been possible for me to do much debugging wrt how things are setup on the server. I'm guessing the server-side content structure is a big part, if not all, of the problem; I'm sure we can make some good progress chatting directly. Thanks. |
@hburgund @sinabahram my working task list has been updated above. |
All the of the active issues from https://github.com/seeRead/roundware-ios-digita11y and https://github.com/seeRead/roundware-ios-framework-v2/ have been transferred. Some of the closed issues for the app have not transferred but I don't want to risk making a big mess of the issue tracker. From here on out, I plan on updating issues only on the roundware repos (and code wherever I can). A quick note on pulling issues over: I didn't find a solution that did everything I wanted.
|
@sinabahram @hburgund build 21 has gone out on crashlytics/beta/fabric/whatever you want to call it with this commit seeRead@8655dd0 I'm getting the stream on my device. And I have updated this thread with items related to build 21. |
installed. are we muting the audio from the device speaker on purpose? I am getting no audio unless headphones are plugged in. Perhaps we made this decision a while back, but given that it clearly confused me(!), I think it might not be the best idea. In any case, the good news is that I am getting audio and can now actually test things properly, which I will do ASAP. |
I get audio on device without headphones. |
interesting...no idea why that behavior isn't consistent, but clearly it is confusing! Let's try to get more test on other devices as maybe it's just something with my old phone or something. No need to waste effort debugging until we have more info on the extent of the issue. |
Sina and Halsey tasks
Build 21 items
Tasks of unknown status
Chris tasks
Old Build 17 Tasks
Build 16 Tasks
Old Build 16 Observations
The text was updated successfully, but these errors were encountered: