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There are different types of deaths that we havn't implemented yet, we should add to implement these as close as possible to the source material.
Acceptance Criteria
Any criteria required to consider this new plugin or feature completed.
Player vs. player death (loot is available for the player that killed his victim.
Safe Player vs. Player death (no loot is lost by the victim. Used in certain mini games.
NPC vs. Player (loot is dropped by the victim and will spawn for all other player within 5 minutes
Additional Information
In a PvP scenario, the player that dealth the most damage will received the loot of the victim. When a player is unskulled in any scenario, (PvP, PvM) he will keep his 3 most valueable items, based on their high alchemy price.
The text was updated successfully, but these errors were encountered:
Content/Plugin Description
There are different types of deaths that we havn't implemented yet, we should add to implement these as close as possible to the source material.
Acceptance Criteria
Additional Information
In a PvP scenario, the player that dealth the most damage will received the loot of the victim. When a player is unskulled in any scenario, (PvP, PvM) he will keep his 3 most valueable items, based on their high alchemy price.
The text was updated successfully, but these errors were encountered: