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[ENGINE/CONTENT] Actor buffs & de-buffs + Prayer #324

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SchauweM opened this issue May 25, 2021 · 1 comment
Open
4 tasks

[ENGINE/CONTENT] Actor buffs & de-buffs + Prayer #324

SchauweM opened this issue May 25, 2021 · 1 comment
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game engine Updates involving the main game engine or game logic needs workshopping new feature A new feature or request plugins Updates involving content plugins

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@SchauweM
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Game Engine Feature Description

The purpose of this feature is to allow for buffs & de-buffs on the actor. This plugin will allow the Prayer skill to be implemented

Acceptance Criteria

Engine implementation specific

TBD

Prayer specific

  • Activating a prayer buff applies to the effective level of a combat stats. E.G: +10% strength boost at level 90 strength will result in an effective level of 99 strength.
  • You can have an offensive and defensive prayer stack, like (Eagle eye || Mystic might || Incredible strength) && steel skin.
  • You can't have two different attack styles work simultaneously, like the combination: Incredible strength & mystic might, since they are two different attack types (Magic and Melee)
  • You can only have one overhead prayer active at a time

Additional Information

Other additional details relevant to the new feature that were not described above.
https://oldschool.runescape.wiki/w/Prayer#Prayers

@SchauweM SchauweM added new feature A new feature or request needs workshopping plugins Updates involving content plugins game engine Updates involving the main game engine or game logic labels May 25, 2021
@Twistt
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Twistt commented Jun 5, 2021

with the PR #327 - support for prayers (effects) was added to the attack and defense calculations - including base objects to support the effects.
Next update will be to apply them as the are cast from the ui.

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Labels
game engine Updates involving the main game engine or game logic needs workshopping new feature A new feature or request plugins Updates involving content plugins
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