Skip to content
gastank edited this page Jan 21, 2021 · 34 revisions

Is there an error? Something missing? Funky grammar? Do not hesitate to leave a comment.

APL expressions

  • ap_check.<allowed overcap = 0> Returns false if the action Astral Power + (if enabled) Nature's Balance passive Astral Power over execute time + (if enabled) Shooting Stars 1 proc Astral Power is higher than the maximum Astral Power + allowed overcap (optional). True otherwise.

  • <action>.ap_check.<allowed overcap = 0> Same as above with the distinction that the action is specified.

Options

  • druid.catweave_bear (default: 0) Set to utilize the catweaving APL for Guardian Druids.

  • druid.owlweave_bear (default: 0) Set to utilize the owlweaving APL for Guardian Druids.

  • druid.owlweave_cat (default: 0) Set to utilize the owlweaving APL for Feral Druids.

  • druid.no_cds (default: 0) Set to prevent the APL from casting major offensive cooldowns. Currently only supported for Balance Druid.

  • druid.affinity_resources (default: false) When set true, enables resources used specifically by your affinity talent, such as Energy with Feral Affinity.

  • druid.kindred_spirits_partner_dps (default: 1.0) Applies the multiplier to your own damage when determining how much damage your bonded partner does when you bond to a DPS partner with Kindred Spirits. For example, setting the value to 2.0 will mean that you are bonding to someone who does twice as much damage as you.

  • druid.kindred_spirits_hide_partner (default: 0) When set to 1, will not count the damage gained by the bonded partner.

  • druid.kindred_spirits_absorbed (default: 0.2) Sets percent of pool used up as absorbs by taking damage.

  • druid.convoke_the_spirits_ultimate (default: 0.2) The chance for each channel of Convoke the Spirits to cast an 'ultimate' spell based on your form (Moonkin: Full Moon, Cat: Feral Frenzy, Bear: Pulverize, Caster: Flourish).

  • druid.adaptive_swarm_jump_distance (default: 5.0) The distance Adaptive Swarm travels after jumping away from the initial target.

  • druid.initial_astral_power (default: 0) Set the amount of astral power at start of combat. APLs are limited to a single pre-cast spell, thus the normal precasting of 2x solar wrath is simulated by the default setting of 8 + single pre-cast solar wrath. When having talented Nature's Balance this is set to 58 to account for the increased starting astral power.

  • druid.initial_moon_stage (default: 0) Set the starting state of the New Moon talent. 0: New Moon, 1: Half Moon, 2: Full Moon

  • druid.predator_rppm_rate (default: 0.0) Set the RPPM rate for triggering the Predator talent. This is used as an approximation to simulate how Predator works in-game.

Buffs

Regular buffs for this class are not mentioned here, you just have to follow the standard names formatting rules. Also, don't forget that set bonuses are added as buffs to a character. Buffs can be used in conditional expressions for actions, see ActionLists#Buffs_and_debuffs.

  • bear_form, cat_form, moonkin_form: forms

Reports

We only document here non-obvious entries.

Resource gains

  • energy_refund: the energy refunded by your misses.
  • incoming_damage: rage generated by incoming damages.

Procs

  • combo_points_wasted: combo points wasted because you were already capped.

Uptimes

  • energy_cap: fraction of the fight spent with a full energy bar.
  • rage_cap: fraction of the fight spent with a full rage bar.
Clone this wiki locally