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Druids
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ap_check.<allowed overcap = 0>
Returns false if the action Astral Power + (if enabled) Nature's Balance passive Astral Power over execute time + (if enabled) Shooting Stars 1 proc Astral Power is higher than the maximum Astral Power + allowed overcap (optional). True otherwise. -
<action>.ap_check.<allowed overcap = 0>
Same as above with the distinction that the action is specified.
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druid.catweave_bear (default: 0) Set to utilize the catweaving APL for Guardian Druids.
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druid.owlweave_bear (default: 0) Set to utilize the owlweaving APL for Guardian Druids.
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druid.owlweave_cat (default: 0) Set to utilize the owlweaving APL for Feral Druids.
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druid.no_cds (default: 0) Set to prevent the APL from casting major offensive cooldowns. Currently only supported for Balance Druid.
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druid.affinity_resources (default: false) When set true, enables resources used specifically by your affinity talent, such as Energy with Feral Affinity.
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druid.kindred_spirits_partner_dps (default: 1.0) Applies the multiplier to your own damage when determining how much damage your bonded partner does when you bond to a DPS partner with Kindred Spirits. For example, setting the value to 2.0 will mean that you are bonding to someone who does twice as much damage as you.
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druid.kindred_spirits_hide_partner (default: 0) When set to 1, will not count the damage gained by the bonded partner.
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druid.kindred_spirits_absorbed (default: 0.2) Sets percent of pool used up as absorbs by taking damage.
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druid.convoke_the_spirits_ultimate (default: 0.2) The chance for each channel of Convoke the Spirits to cast an 'ultimate' spell based on your form (Moonkin: Full Moon, Cat: Feral Frenzy, Bear: Pulverize, Caster: Flourish).
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druid.adaptive_swarm_jump_distance (default: 5.0) The distance Adaptive Swarm travels after jumping away from the initial target.
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druid.initial_astral_power (default: 0) Set the amount of astral power at start of combat. APLs are limited to a single pre-cast spell, thus the normal precasting of 2x solar wrath is simulated by the default setting of 8 + single pre-cast solar wrath. When having talented Nature's Balance this is set to 58 to account for the increased starting astral power.
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druid.initial_moon_stage (default: 0) Set the starting state of the New Moon talent. 0: New Moon, 1: Half Moon, 2: Full Moon
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druid.predator_rppm_rate (default: 0.0) Set the RPPM rate for triggering the Predator talent. This is used as an approximation to simulate how Predator works in-game.
Regular buffs for this class are not mentioned here, you just have to follow the standard names formatting rules. Also, don't forget that set bonuses are added as buffs to a character. Buffs can be used in conditional expressions for actions, see ActionLists#Buffs_and_debuffs.
- bear_form, cat_form, moonkin_form: forms
We only document here non-obvious entries.
- energy_refund: the energy refunded by your misses.
- incoming_damage: rage generated by incoming damages.
- combo_points_wasted: combo points wasted because you were already capped.
- energy_cap: fraction of the fight spent with a full energy bar.
- rage_cap: fraction of the fight spent with a full rage bar.
- Features
- Starters guide
- Frequently asked questions
- Common Issues
- Textual configuration interface
- Classes
- Graphical User Interface
- Appendixes
- Developers Corner