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gastank edited this page Nov 27, 2022 · 34 revisions

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APL expressions

  • ap_check.<allowed overcap = 0> Returns false if the action Astral Power + (if enabled) Nature's Balance passive Astral Power over execute time + (if enabled) Shooting Stars 1 proc Astral Power is higher than the maximum Astral Power + allowed overcap (optional). True otherwise.

  • <action>.ap_check.<allowed overcap = 0> Same as above with the distinction that the action is specified.

Options

  • druid.catweave_bear (default: 0) Set to utilize the catweaving APL for Guardian Druids.

  • druid.owlweave_bear (default: 0) Set to utilize the owlweaving APL for Guardian Druids.

  • druid.owlweave_cat (default: 1) Set to utilize the owlweaving APL for Feral Druids.

  • druid.no_cds (default: 0) Set to prevent the APL from casting major offensive cooldowns. Currently only supported for Balance Druid.

  • druid.affinity_resources (default: false) When set true, enables resources used specifically by your affinity talent, such as Energy with Feral Affinity.

  • druid.initial_astral_power (default: 0) Set the amount of astral power at start of combat. APLs are limited to a single pre-cast spell, thus the normal precasting of 2x solar wrath is simulated by the default setting of 8 + single pre-cast solar wrath. When having talented Nature's Balance this is set to 58 to account for the increased starting astral power.

  • druid.initial_moon_stage (default: 0) Set the starting state of the New Moon talent. 0: New Moon, 1: Half Moon, 2: Full Moon

  • druid.predator_rppm_rate (default: 0.0) Set the RPPM rate for triggering the Predator talent. This is used as an approximation to simulate how Predator works in-game.

  • druid.initial_pulsar_value (default: 0.0) Set the initial value of the Primordial Arcanic Pulsar legendary.

  • druid.convoke_the_spirits_deck (default: 5) The number of cards in the deck used to determine if Convoke the Spirits has a chance to cast an exceptional spell when not using the Guidance talent. (Moonkin: Full Moon, Cat: Feral Frenzy, Bear: Pulverize, Caster: Flourish).

  • druid.adaptive_swarm_melee_targets (default: 7) The number of friendly melee players.

  • druid.adaptive_swarm_ranged_targets (default: 12) The number of friendly ranged players.

  • druid.adaptive_swarm_jump_distance_melee (default: 5.0) The average distance of melee players.

  • druid.adaptive_swarm_jump_distance_ranged (default: 25.0) The average distance of the ranged players.

  • druid.adaptive_swarm_jump_distance_stddev (default 1.0) The standard deviation for the previous two options.

Buffs

Regular buffs for this class are not mentioned here, you just have to follow the standard names formatting rules. Also, don't forget that set bonuses are added as buffs to a character. Buffs can be used in conditional expressions for actions, see ActionLists#Buffs_and_debuffs.

  • bear_form, cat_form, moonkin_form: forms

Reports

We only document here non-obvious entries.

Resource gains

  • energy_refund: the energy refunded by your misses.
  • incoming_damage: rage generated by incoming damages.

Procs

  • combo_points_wasted: combo points wasted because you were already capped.

Uptimes

  • energy_cap: fraction of the fight spent with a full energy bar.
  • rage_cap: fraction of the fight spent with a full rage bar.
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