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Druids
Is there an error? Something missing? Funky grammar? Do not hesitate to leave a comment.
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ap_check.<allowed overcap = 0>
Returns false if the action Astral Power + (if enabled) Nature's Balance passive Astral Power over execute time + (if enabled) Shooting Stars 1 proc Astral Power is higher than the maximum Astral Power + allowed overcap (optional). True otherwise. -
<action>.ap_check.<allowed overcap = 0>
Same as above with the distinction that the action is specified.
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initial_astral_power (default: 8) Set the amount of astral power at start of combat. APLs are limited to a single pre-cast spell, thus the normal precasting of 2x solar wrath is simulated by the default setting of 8 + single pre-cast solar wrath. When having talented Nature's Balance this is set to 58 to account for the increased starting astral power.
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lively_spirit_stacks (default: 9) Set the number of stacks of the Lively Spirit azerite trait when you innervate a healer.
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catweave_bear (default: 0) Set
catweave_bear=1
to utilize the catweaving APL for Guardian Druids.
Regular buffs for this class are not mentioned here, you just have to follow the standard names formatting rules. Also, don't forget that set bonuses are added as buffs to a character. Buffs can be used in conditional expressions for actions, see ActionLists#Buffs_and_debuffs.
- bear_form, cat_form, moonkin_form: forms
We only document here non-obvious entries.
- energy_refund: the energy refunded by your misses.
- incoming_damage: rage generated by incoming damages.
- combo_points_wasted: combo points wasted because you were already capped.
- energy_cap: fraction of the fight spent with a full energy bar.
- rage_cap: fraction of the fight spent with a full rage bar.
- Features
- Starters guide
- Frequently asked questions
- Common Issues
- Textual configuration interface
- Classes
- Graphical User Interface
- Appendixes
- Developers Corner