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Hunters

Jayezi edited this page Jan 26, 2020 · 5 revisions

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Textual configuration interface

This section is a part of the TCI reference.

Regular spells are not mentioned here, you just have to follow the standard names formatting rules.

Pets

Pets can be declared and edited as any character with the pet setting (see Characters#Pets). A couple of notes:

  • Supported pets are not listed here, there are many of them though. Their names follow the standard names formatting rules. In doubt, you can check the sc_util.cpp source file and search for util::pet_type_string to get the list of pets.

  • The summon_pet setting (scope: character; default: "turtle") is used to specify the pet this character should use.

 # Here are some examples
 summon_pet=wind_serpent
 summon_pet=spirit_beast
 summon_pet=crocolisk
  • Finally, you can use the summon_pet action to summon the pet you previously specified.
 # Summon your pet.
 actions+=/summon_pet

Placing a hunter in front of his target

The position setting (scope: character; default: "back") can be used to specify whether the character should start in front of the target, or at its back. Acceptable values are "front", "ranged_front", "back", and "ranged_back".

 position=front

Focus regen during casting

(New for 6.0) All hunter actions have an additional property, cast_regen. The property returns the amount of focus regenerated during the execution of the action (casting, channel, or GCD). This enables easier conditionals to protect against focus capping. For example, in MM where Aimed Shot can be used to consume focus, an ability might be used unless it would focus cap after casting the ability and aimed_shot.

 actions+=/steady_shot,if=cast_regen+action.aimed_shot.cast_regen<focus.deficit

Estimating "real" cooldown durations

Several hunter spells and abilities have mechanics that can reduce their base cooldown durations significantly by the time they are ready again. Two custom expressions exist to give values closer to what the final cooldown durations are after accounting for reductions: "duration_guess" and "remains_guess", each replacing the generic cooldown expressions "duration" and "remains" respectively.

 actions+=/trueshot,if=cooldown.trueshot.duration_guess+buff.trueshot.duration>target.time_to_die
 actions+=/bestial_wrath,if=cooldown.aspect_of_the_wild.remains_guess>5

Reports

All entries for hunters are fairly obvious and therefore not documented.

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