diff --git a/src/axi_burst_splitter.sv b/src/axi_burst_splitter.sv index a46ce2c5e..4fe6f7e78 100644 --- a/src/axi_burst_splitter.sv +++ b/src/axi_burst_splitter.sv @@ -78,7 +78,6 @@ module axi_burst_splitter #( .NoMstPorts ( 2 ), .MaxTrans ( MaxTxns ), .AxiLookBits ( IdWidth ), - .FallThrough ( 1'b1 ), .SpillAw ( 1'b0 ), .SpillW ( 1'b0 ), .SpillB ( 1'b0 ), diff --git a/src/axi_demux.sv b/src/axi_demux.sv index 37e2d5912..4ab4aadcf 100644 --- a/src/axi_demux.sv +++ b/src/axi_demux.sv @@ -51,7 +51,6 @@ module axi_demux #( parameter int unsigned MaxTrans = 32'd8, parameter int unsigned AxiLookBits = 32'd3, parameter bit UniqueIds = 1'b0, - parameter bit FallThrough = 1'b0, parameter bit SpillAw = 1'b1, parameter bit SpillW = 1'b0, parameter bit SpillB = 1'b0, @@ -870,7 +869,6 @@ module axi_demux_intf #( .MaxTrans ( MAX_TRANS ), .AxiLookBits ( AXI_LOOK_BITS ), .UniqueIds ( UNIQUE_IDS ), - .FallThrough ( FALL_THROUGH ), .SpillAw ( SPILL_AW ), .SpillW ( SPILL_W ), .SpillB ( SPILL_B ), diff --git a/src/axi_id_serialize.sv b/src/axi_id_serialize.sv index 8688cb355..df21c8b1d 100644 --- a/src/axi_id_serialize.sv +++ b/src/axi_id_serialize.sv @@ -160,7 +160,6 @@ module axi_id_serialize #( .NoMstPorts ( AxiMstPortMaxUniqIds ), .MaxTrans ( AxiSlvPortMaxTxns ), .AxiLookBits ( AxiSlvPortIdWidth ), - .FallThrough ( 1'b1 ), .SpillAw ( 1'b1 ), .SpillW ( 1'b0 ), .SpillB ( 1'b0 ), diff --git a/src/axi_isolate.sv b/src/axi_isolate.sv index da6bbc8bc..57c2529a0 100644 --- a/src/axi_isolate.sv +++ b/src/axi_isolate.sv @@ -107,7 +107,6 @@ module axi_isolate #( // We don't need many bits here as the common case will be to go for the pass-through. .AxiLookBits ( 1 ), .UniqueIds ( 1'b0 ), - .FallThrough ( 1'b1 ), .SpillAw ( 1'b0 ), .SpillW ( 1'b0 ), .SpillB ( 1'b0 ), diff --git a/src/axi_to_mem_banked.sv b/src/axi_to_mem_banked.sv index e50383d02..cc7c6198d 100644 --- a/src/axi_to_mem_banked.sv +++ b/src/axi_to_mem_banked.sv @@ -151,7 +151,6 @@ module axi_to_mem_banked #( .MaxTrans ( MemLatency+2 ), // allow multiple Ax vectors to not starve W channel .AxiLookBits ( 32'd1 ), // select is fixed, do not need it .UniqueIds ( 1'b0 ), - .FallThrough ( 1'b1 ), .SpillAw ( 1'b1 ), .SpillW ( 1'b1 ), .SpillB ( 1'b1 ), diff --git a/src/axi_xbar.sv b/src/axi_xbar.sv index 764084619..0971ef6f5 100644 --- a/src/axi_xbar.sv +++ b/src/axi_xbar.sv @@ -164,7 +164,6 @@ import cf_math_pkg::idx_width; .MaxTrans ( Cfg.MaxMstTrans ), .AxiLookBits ( Cfg.AxiIdUsedSlvPorts ), .UniqueIds ( Cfg.UniqueIds ), - .FallThrough ( Cfg.FallThrough ), .SpillAw ( Cfg.LatencyMode[9] ), .SpillW ( Cfg.LatencyMode[8] ), .SpillB ( Cfg.LatencyMode[7] ),