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Update rebuild shader (refresh) on Editor
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ducphamhong committed Sep 16, 2024
1 parent c4fedaa commit 87c26a9
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Showing 11 changed files with 331 additions and 188 deletions.
Binary file added Assets/SampleModels/TestScene/TestScene.dae.meta
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54 changes: 54 additions & 0 deletions Assets/SampleModels/TestScene/TestScene.mat
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<!-- File generated by function CMaterialManager::exportMaterial -->
<Materials>
<Material name='Material__58-effect' shader='BuiltIn/Shader/SpecularGlossiness/Deferred/MetersGrid.xml'>
<Params>
<Param name='uColor' floatSize='4' floatValue='1.000000,1.000000,1.000000,1.000000'/>
<Param name='uSpecGloss' floatSize='4' floatValue='0.400000,0.300000,0.000000,0.000000'/>
<Param name='uUVScale' floatSize='4' floatValue='1.000000,1.000000,0.000000,0.000000'/>
</Params>
<Properties>
<Property name='ZBuffer' value='LessEqual'/>
<Property name='ZWriteEnable' value='true'/>
<Property name='BackfaceCulling' value='true'/>
<Property name='FrontfaceCulling' value='false'/>
</Properties>
<Extras>
<Extra name='BuiltIn/Shader/Basic/VertexColor.xml'/>
</Extra>
</Extras>
</Material>
<Material name='Material__59-effect' shader='BuiltIn/Shader/SpecularGlossiness/Deferred/MetersGrid.xml'>
<Params>
<Param name='uColor' floatSize='4' floatValue='1.000000,1.000000,1.000000,1.000000'/>
<Param name='uSpecGloss' floatSize='4' floatValue='0.400000,0.300000,0.000000,0.000000'/>
<Param name='uUVScale' floatSize='4' floatValue='1.000000,1.000000,0.000000,0.000000'/>
</Params>
<Properties>
<Property name='ZBuffer' value='LessEqual'/>
<Property name='ZWriteEnable' value='true'/>
<Property name='BackfaceCulling' value='true'/>
<Property name='FrontfaceCulling' value='false'/>
</Properties>
<Extras>
<Extra name='BuiltIn/Shader/Basic/VertexColor.xml'/>
</Extra>
</Extras>
</Material>
<Material name='Material__60-effect' shader='BuiltIn/Shader/SpecularGlossiness/Deferred/MetersGrid.xml'>
<Params>
<Param name='uColor' floatSize='4' floatValue='1.000000,1.000000,1.000000,1.000000'/>
<Param name='uSpecGloss' floatSize='4' floatValue='0.400000,0.300000,0.000000,0.000000'/>
<Param name='uUVScale' floatSize='4' floatValue='1.000000,1.000000,0.000000,0.000000'/>
</Params>
<Properties>
<Property name='ZBuffer' value='LessEqual'/>
<Property name='ZWriteEnable' value='true'/>
<Property name='BackfaceCulling' value='true'/>
<Property name='FrontfaceCulling' value='false'/>
</Properties>
<Extras>
<Extra name='BuiltIn/Shader/Basic/VertexColor.xml'/>
</Extra>
</Extras>
</Material>
</Materials>
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