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Update rebuild shader (refresh) on Editor
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<!-- File generated by function CMaterialManager::exportMaterial --> | ||
<Materials> | ||
<Material name='Material__58-effect' shader='BuiltIn/Shader/SpecularGlossiness/Deferred/MetersGrid.xml'> | ||
<Params> | ||
<Param name='uColor' floatSize='4' floatValue='1.000000,1.000000,1.000000,1.000000'/> | ||
<Param name='uSpecGloss' floatSize='4' floatValue='0.400000,0.300000,0.000000,0.000000'/> | ||
<Param name='uUVScale' floatSize='4' floatValue='1.000000,1.000000,0.000000,0.000000'/> | ||
</Params> | ||
<Properties> | ||
<Property name='ZBuffer' value='LessEqual'/> | ||
<Property name='ZWriteEnable' value='true'/> | ||
<Property name='BackfaceCulling' value='true'/> | ||
<Property name='FrontfaceCulling' value='false'/> | ||
</Properties> | ||
<Extras> | ||
<Extra name='BuiltIn/Shader/Basic/VertexColor.xml'/> | ||
</Extra> | ||
</Extras> | ||
</Material> | ||
<Material name='Material__59-effect' shader='BuiltIn/Shader/SpecularGlossiness/Deferred/MetersGrid.xml'> | ||
<Params> | ||
<Param name='uColor' floatSize='4' floatValue='1.000000,1.000000,1.000000,1.000000'/> | ||
<Param name='uSpecGloss' floatSize='4' floatValue='0.400000,0.300000,0.000000,0.000000'/> | ||
<Param name='uUVScale' floatSize='4' floatValue='1.000000,1.000000,0.000000,0.000000'/> | ||
</Params> | ||
<Properties> | ||
<Property name='ZBuffer' value='LessEqual'/> | ||
<Property name='ZWriteEnable' value='true'/> | ||
<Property name='BackfaceCulling' value='true'/> | ||
<Property name='FrontfaceCulling' value='false'/> | ||
</Properties> | ||
<Extras> | ||
<Extra name='BuiltIn/Shader/Basic/VertexColor.xml'/> | ||
</Extra> | ||
</Extras> | ||
</Material> | ||
<Material name='Material__60-effect' shader='BuiltIn/Shader/SpecularGlossiness/Deferred/MetersGrid.xml'> | ||
<Params> | ||
<Param name='uColor' floatSize='4' floatValue='1.000000,1.000000,1.000000,1.000000'/> | ||
<Param name='uSpecGloss' floatSize='4' floatValue='0.400000,0.300000,0.000000,0.000000'/> | ||
<Param name='uUVScale' floatSize='4' floatValue='1.000000,1.000000,0.000000,0.000000'/> | ||
</Params> | ||
<Properties> | ||
<Property name='ZBuffer' value='LessEqual'/> | ||
<Property name='ZWriteEnable' value='true'/> | ||
<Property name='BackfaceCulling' value='true'/> | ||
<Property name='FrontfaceCulling' value='false'/> | ||
</Properties> | ||
<Extras> | ||
<Extra name='BuiltIn/Shader/Basic/VertexColor.xml'/> | ||
</Extra> | ||
</Extras> | ||
</Material> | ||
</Materials> |
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