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crafting.py
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crafting.py
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import pyautogui
import random
import time
import functions
import pytesseract
from functions import Image_count
from functions import skill_lvl_up
from functions import spaces
from functions import pick_item
from functions import random_combat
from functions import random_quests
from functions import random_skills
from functions import random_inventory
from functions import random_breaks
from functions import find_Object_precise
from functions import exit_bank
from functions import Image_Rec_single
from functions import deposit_secondItem
import win32gui
import core
import yaml
global hwnd
global iflag
global icoord
iflag = False
global newTime_break
newTime_break = False
global timer
global timer_break
global ibreak
class bcolors:
OK = '\033[92m' #GREEN
WARNING = '\033[93m' #YELLOW
FAIL = '\033[91m' #RED
RESET = '\033[0m' #RESET COLOR
def gfindWindow(data): # find window name returns PID of the window
global hwnd
hwnd = win32gui.FindWindow(None, data)
# hwnd = win32gui.GetForegroundWindow()860
#print('findWindow:', hwnd)
win32gui.SetActiveWindow(hwnd)
# win32gui.ShowWindow(hwnd)
win32gui.MoveWindow(hwnd, 0, 0, 865, 830, True)
with open("pybot-config.yaml", "r") as yamlfile:
data = yaml.load(yamlfile, Loader=yaml.FullLoader)
try:
gfindWindow(data[0]['Config']['client_title'])
except BaseException:
print("Unable to find window:", data[0]['Config']['client_title'], "| Please see list of window names below:")
core.printWindows()
pass
try:
x_win, y_win, w_win, h_win = core.getWindow(data[0]['Config']['client_title'])
except BaseException:
print("Unable to find window:", data[0]['Config']['client_title'], "| Please see list of window names below:")
core.printWindows()
pass
def random_break(start, c):
global newTime_break
startTime = time.time()
# 1200 = 20 minutes
a = random.randrange(0, 4)
if startTime - start > c:
options[a]()
newTime_break = True
def randomizer(timer_breaks, ibreaks):
global newTime_break
global timer_break
global ibreak
random_break(timer_breaks, ibreaks)
if newTime_break == True:
timer_break = timer()
ibreak = random.randrange(600, 2000)
newTime_break = False
# b = random.uniform(4, 5)
def timer():
startTime = time.time()
return startTime
def random_pause():
b = random.uniform(20, 250)
print('pausing for ' + str(b) + ' seconds')
time.sleep(b)
newTime_break = True
pytesseract.pytesseract.tesseract_cmd = r'C:\Program Files\Tesseract-OCR\tesseract'
iflag = False
options = {0: random_inventory,
1: random_combat,
2: random_skills,
3: random_quests,
4: random_pause}
def pick_gold_bars():
pick_item(1751 - 1280, 123) # pick in bank
random_breaks(0.1, 1.5)
def pick_sapphires():
pick_item(1751 - 1280, 123) # pick in bank
random_breaks(0.1, 1.5)
pick_item(1703 - 1280, 159) # pick in bank
random_breaks(0.1, 1.5)
def pick_silver_bars():
pick_item(1751 - 1280, 198) # 375 # pick in bank
random_breaks(0.1, 1.5)
def bank_spot_edgville():
find_Object_precise(1, 0, 0, 860, 775) # green
def craft_spot_edgville():
find_Object_precise(0, 0, 0, 860, 775) # red
def craft_gold_ring():
pick_item(1389 - 1280, 277) # 375
random_breaks(0.1, 1.5)
def craft_sapphire_ring():
pick_item(1439 - 1280, 277) # 375
random_breaks(0.1, 1.5)
def timer_countdown():
global invent_count, smithing_text, actions, coords, inv
for i in range(invent_count):
# the exact output you're looking for:
print(bcolors.OK + f'\r[%-10s] %d%%' % ('='*round((i/invent_count)*10), round((i/invent_count)*100)), f'bars left: {inv} | coords: {coords} | status: {actions}', end='')
time.sleep(1)
def craft_bar_items(num, type, craft_item, run_time_minutes=360):
global invent_count, actions, inv
invent_count = num
# run_time_minutes 6hrs by default
t_end = time.time() + 60 * run_time_minutes
while time.time() < t_end or num <= 0:
if type == 2:
j = round((num) / 13) + 1
else:
j = round((num) / 27) + 1
pick_options = {0: pick_gold_bars,
1: pick_silver_bars,
2: pick_sapphires
}
craft_options = {'gold_ring': craft_gold_ring,
'sapphire_ring': craft_sapphire_ring,
}
barlist = ['gold_bar.png', 'silver_bar.png', 'gold_bar.png']
while j > 0:
invent = invent_enabled()
#print(invent)
if invent == 0:
pyautogui.press('esc')
bank_spot_edgville()
actions = 'Going to Bank'
bank = get_bank_craft_items(type)
random_breaks(9.5, 11)
while bank == 0:
bank = get_bank_craft_items(type)
random_breaks(0.05, 0.2)
inv = Image_count(barlist[type]) # 0 or 1
actions = 'To Crafting spot'
craft_spot_edgville()
random_breaks(9.5, 11)
craft_options[craft_item]()
while inv > 0:
actions = 'Crafting...'
if skill_lvl_up() != 0:
actions = 'level up'
random_breaks(0.1, 3)
pyautogui.press('space')
random_breaks(0.1, 3)
pyautogui.press('space')
a = random.randrange(0, 2)
# print(a)
spaces(a)
actions = 'To Crafting spot'
craft_spot_edgville()
random_breaks(1, 2)
craft_options[craft_item]()
inv = Image_count(barlist[type])
#print(inv)
j -= 1
num = j
invent_count = num
random_breaks(0.1, 1.5)
def invent_enabled():
return Image_count('inventory_enabled.png', threshold=0.9)
def get_bank_craft_items(type):
global actions
bank = Image_count('bank_deposit.png', 0.75)
actions = "bank deposit open:", bank
pick_options = {0: pick_gold_bars,
1: pick_silver_bars,
2: pick_sapphires
}
if bank > 0:
deposit_secondItem()
random_breaks(0.1, 0.5)
pick_options[type]()
exit_bank()
return bank
else:
actions = "bank inventory not found"
bank_spot_edgville()
return bank
inv = 0
coords = (0, 0)
actions = 'None'
time_left = 0
invent_count = 0
#-------------------------------
number_of_bars = 28
pick_gold_bars = 0,
pick_silver_bars = 1,
pick_sapphires = 2
# what to craft---- {bar_type}_{item_type} 'gold_ring'
#-------------------------------
if __name__ == "__main__":
craft_bar_items(number_of_bars, pick_gold_bars, 'gold_ring', run_time_minutes=360)