diff --git a/.editorconfig b/.editorconfig
new file mode 100644
index 0000000..3274ec3
--- /dev/null
+++ b/.editorconfig
@@ -0,0 +1,8 @@
+root = true
+
+[*]
+indent_style = space
+indent_size = 2
+charset = utf-8
+trim_trailing_whitespace = true
+insert_final_newline = true
\ No newline at end of file
diff --git a/.github/workflows/deploy-packager.yml b/.github/workflows/deploy-packager.yml
new file mode 100644
index 0000000..a690f28
--- /dev/null
+++ b/.github/workflows/deploy-packager.yml
@@ -0,0 +1,21 @@
+name: Deploy via BigWigs Packager
+
+on:
+ push:
+ branches:
+ - main
+ tags:
+ - "*"
+
+jobs:
+ build:
+ runs-on: ubuntu-latest
+ env:
+ CF_API_KEY: ${{ secrets.CF_API_KEY }}
+ WAGO_API_TOKEN: ${{ secrets.WAGO_API_TOKEN }}
+ GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }}
+ steps:
+ - name: Check out code
+ uses: actions/checkout@v2
+ - name: Package and Release
+ uses: BigWigsMods/packager@master
diff --git a/.pkgmeta b/.pkgmeta
new file mode 100644
index 0000000..f31f29c
--- /dev/null
+++ b/.pkgmeta
@@ -0,0 +1 @@
+package-as: PerformanceMonitor
diff --git a/PerformanceMonitor.lua b/PerformanceMonitor.lua
new file mode 100644
index 0000000..77cae34
--- /dev/null
+++ b/PerformanceMonitor.lua
@@ -0,0 +1,174 @@
+local addonName, addon = ...
+local L = addon.L
+local ldb = LibStub:GetLibrary("LibDataBroker-1.1")
+local ldbi = LibStub:GetLibrary('LibDBIcon-1.0')
+local AceTimer = LibStub("AceTimer-3.0")
+local timer = nil;
+
+local function showConfig()
+ InterfaceOptionsFrame_OpenToCategory(addonName)
+ InterfaceOptionsFrame_OpenToCategory(addonName)
+end
+
+local function normal(text)
+ if not text then return "" end
+ return NORMAL_FONT_COLOR_CODE..text..FONT_COLOR_CODE_CLOSE;
+end
+
+local function red(text)
+ if not text then return "" end
+ return RED_FONT_COLOR_CODE..text..FONT_COLOR_CODE_CLOSE;
+end
+
+local function yellow(text)
+ if not text then return "" end
+ return YELLOW_FONT_COLOR_CODE..text..FONT_COLOR_CODE_CLOSE;
+end
+
+local function green(text)
+ if not text then return "" end
+ return GREEN_FONT_COLOR_CODE..text..FONT_COLOR_CODE_CLOSE;
+end
+
+local function highlight(text)
+ if not text then return "" end
+ return HIGHLIGHT_FONT_COLOR_CODE..text..FONT_COLOR_CODE_CLOSE;
+end
+
+local function muted(text)
+ if not text then return "" end
+ return DISABLED_FONT_COLOR_CODE..text..FONT_COLOR_CODE_CLOSE;
+end
+
+
+-- Init & config panel
+do
+ local eventFrame = CreateFrame("Frame", nil, InterfaceOptionsFramePanelContainer)
+ eventFrame:SetScript("OnEvent", function(self, event, loadedAddon)
+ if loadedAddon ~= addonName then return end
+ self:UnregisterEvent("ADDON_LOADED")
+
+ if type(PerformanceMonitorSettings) ~= "table" then PerformanceMonitorSettings = {currencies={},minimap={hide=false}} end
+ local sv = PerformanceMonitorSettings
+ if type(sv.minimap) ~= "table" then sv.minimap = {hide=false} end
+ if type(sv.showFPS) ~= "boolean" then sv.showFPS = true end
+ if type(sv.showLatency) ~= "boolean" then sv.showLatency = true end
+ if type(sv.showLatencyWorld) ~= "boolean" then sv.showLatencyWorld = false end
+ if type(sv.showMem) ~= "boolean" then sv.showMem = true end
+ addon.db = sv
+
+ ldbi:Register(addonName, addon.dataobj, addon.db.minimap)
+ self:SetScript("OnEvent", nil)
+ end)
+ eventFrame:RegisterEvent("ADDON_LOADED")
+ addon.frame = eventFrame
+end
+
+-- data text
+do
+ local f = CreateFrame("frame")
+ local text = "..loading.."
+ local tooltip = ""
+ local dataobj = ldb:NewDataObject("PerformanceMonitor", {
+ type = "data source",
+ icon = "Interface\\AddOns\\PerformanceMonitor\\PerformanceMonitor",
+ text = text,
+ OnEnter = function(frame)
+ GameTooltip:SetOwner(frame, "ANCHOR_NONE")
+ GameTooltip:SetPoint("TOPLEFT", frame, "BOTTOMLEFT")
+ GameTooltip:ClearLines()
+ addon:updateTooltip(frame)
+ GameTooltip:Show()
+ end,
+ OnLeave = function()
+ GameTooltip:Hide()
+ end,
+ OnClick = function(self, button)
+ showConfig()
+ end,
+ })
+
+ addon.dataobj = dataobj
+
+ local function fmtLabel(text)
+ if not text then return "" end
+ text = normal(text);
+ return " "..normal(text)..": ";
+ end
+
+ local function updateText()
+ local fps = GetFramerate();
+ local _, _, latencyHome, latencyWorld = GetNetStats();
+ local memory, gcThreshold = gcinfo();
+
+ local function getFPS()
+ local function color(v)
+ if (v >= 60) then
+ return green(format('%2.1f', v))
+ elseif (v >= 30) then
+ return yellow(format('%2.1f', v))
+ end
+ return red(format('%2.1f', v))
+ end
+ return fmtLabel(L.labelFPS)..color(fps)
+ end
+
+ local function getLatency()
+ local t = fmtLabel(L.labelLatency)
+ local function color(v)
+ if (v <= 300) then
+ return green(format('%d', v)..'ms')
+ elseif (v <= 600) then
+ return yellow(format('%d', v)..'ms')
+ end
+ return red(format('%d', v)..'ms')
+ end
+ if (addon.db.showLatency) then
+ t = t..color(latencyHome)
+ end
+ if (addon.db.showLatency and addon.db.showLatencyWorld) then
+ t = t.." "
+ end
+ if (addon.db.showLatencyWorld) then
+ t = t..color(latencyWorld)
+ end
+ return t
+ end
+ local function getMemoryUsage()
+ local function color(v)
+ -- @todo thresholds?
+ return highlight(format('%.3f', v / 1024).." MB")
+ end
+ return fmtLabel(L.labelMem)..color(memory)
+ end
+
+
+ local text = "";
+ if (addon.db.showFPS) then text = text..getFPS() end
+ if (addon.db.showLatency or addon.db.showLatencyWorld) then
+ text = text..getLatency()
+ end
+ if (addon.db.showMem) then text = text..getMemoryUsage() end
+
+ dataobj.text = text;
+ end
+
+ function addon:updateTooltip()
+
+ GameTooltip:AddLine(L["PerformanceMonitor"].."\n")
+
+ end
+
+ function addon:setDB(key, value)
+ addon.db[key] = value
+ updateText()
+ end
+
+ f:RegisterEvent("PLAYER_ENTERING_WORLD");
+ f:SetScript("OnEvent", function(self, event)
+ if not timer then
+ -- @todo should this only run when the datatext is displayed?
+ timer = AceTimer.ScheduleRepeatingTimer("PerformanceMonitor", updateText, 1.5 )
+ end
+ end)
+end
diff --git a/PerformanceMonitor.png b/PerformanceMonitor.png
new file mode 100644
index 0000000..08dc5d1
Binary files /dev/null and b/PerformanceMonitor.png differ
diff --git a/PerformanceMonitor.tga b/PerformanceMonitor.tga
new file mode 100644
index 0000000..215408d
Binary files /dev/null and b/PerformanceMonitor.tga differ
diff --git a/PerformanceMonitor.toc b/PerformanceMonitor.toc
new file mode 100644
index 0000000..cf2677e
--- /dev/null
+++ b/PerformanceMonitor.toc
@@ -0,0 +1,17 @@
+## Interface: 90200
+## Title: PerformanceMonitor
+## Notes: A customizable data broker for displaying player currencies
+## Author: solocommand
+## SavedVariables: PerformanceMonitorSettings
+## Version: @project-version@
+## X-ReleaseDate: @project-date-iso@
+## X-License: MIT
+## X-Wago-ID: RqGZzoGd
+## OptionalDeps: Ace3
+
+embeds.xml
+
+i18n\enUS.lua
+
+PerformanceMonitor.lua
+config.lua
diff --git a/README.md b/README.md
index a9ab553..f238941 100644
--- a/README.md
+++ b/README.md
@@ -1,2 +1,5 @@
-# PerformanceMonitor
+PerformanceMonitor
+===========
+![Project logo, red/green gauge](PerformanceMonitor.png)
+
A World of Warcraft LDB addon to display your current FPS, latency, and memory utilization
diff --git a/config.lua b/config.lua
new file mode 100644
index 0000000..e5cb6e2
--- /dev/null
+++ b/config.lua
@@ -0,0 +1,64 @@
+local addonName, addon = ...
+local L = addon.L
+local ldbi = LibStub('LibDBIcon-1.0', true)
+
+local function build()
+ local t = {
+ name = "PerformanceMonitor",
+ handler = PerformanceMonitor,
+ type = 'group',
+ args = {
+ showFPS = {
+ type = 'toggle',
+ order = 1,
+ get = function(info) return addon.db[info[#info]] end,
+ set = function(info, value) return addon:setDB(info[#info], value) end,
+ name = L.showFPS,
+ desc = L.showFPSDescription,
+ },
+ showLatency = {
+ type = 'toggle',
+ order = 1,
+ get = function(info) return addon.db[info[#info]] end,
+ set = function(info, value) return addon:setDB(info[#info], value) end,
+ name = L.showLatency,
+ desc = L.showLatencyDescription,
+ },
+ showLatencyWorld = {
+ type = 'toggle',
+ order = 1,
+ get = function(info) return addon.db[info[#info]] end,
+ set = function(info, value) return addon:setDB(info[#info], value) end,
+ name = L.showLatencyWorld,
+ desc = L.showLatencyWorldDescription,
+ },
+ showMem = {
+ type = 'toggle',
+ order = 1,
+ get = function(info) return addon.db[info[#info]] end,
+ set = function(info, value) return addon:setDB(info[#info], value) end,
+ name = L.showMem,
+ desc = L.showMemDescription,
+ },
+ showMinimapIcon = {
+ type = 'toggle',
+ name = L.showMinimapIcon,
+ desc = L.showMinimapIconDescription,
+ order = 0,
+ get = function(info) return not addon.db.minimap.hide end,
+ set = function(info, value)
+ local config = addon.db.minimap
+ config.hide = not value
+ addon:setDB("minimap", config)
+ ldbi:Refresh(addonName)
+ end,
+ },
+ }
+ }
+
+ -- return our new table
+ return t
+end
+
+LibStub("AceConfig-3.0"):RegisterOptionsTable("PerformanceMonitor", build, nil)
+addon.optionsFrame = LibStub("AceConfigDialog-3.0"):AddToBlizOptions(addonName, "PerformanceMonitor")
diff --git a/embeds.xml b/embeds.xml
new file mode 100644
index 0000000..37c8d4c
--- /dev/null
+++ b/embeds.xml
@@ -0,0 +1,13 @@
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/i18n/enUS.lua b/i18n/enUS.lua
new file mode 100644
index 0000000..d7105f4
--- /dev/null
+++ b/i18n/enUS.lua
@@ -0,0 +1,52 @@
+
+local addonName, addon = ...
+
+local L = {}
+
+L.PerformanceMonitor = 'PerformanceMonitor'
+
+L.showMinimapIcon = 'Show minimap button'
+L.showMinimapIconDescription = 'Show the PerformanceMonitor minimap button'
+L.showFPS = 'Show FPS'
+L.showFPSDescription = 'Show the frames per second in the data text'
+L.showLatency = 'Show ping'
+L.showLatencyDescription = 'Show the ping (latency) to the home server in the data text.'
+L.showLatencyWorld = 'Show ping (world)'
+L.showLatencyWorldDescription = 'Show the ping (latency) to the world server in the data text.'
+L.showMem = 'Show memory usage'
+L.showMemDescription = 'Show the addon memory usage in the data text.'
+
+L.labelFPS = 'FPS'
+L.labelLatency = 'Latency'
+L.labelMem = 'Memory'
+
+L["TITAN_FPS_FORMAT"] = "%.1f";
+L["TITAN_FPS_BUTTON_LABEL"] = "FPS: ";
+L["TITAN_FPS_MENU_TEXT"] = "FPS";
+L["TITAN_FPS_TOOLTIP_CURRENT_FPS"] = "Current FPS: ";
+L["TITAN_FPS_TOOLTIP_AVG_FPS"] = "Average FPS: ";
+L["TITAN_FPS_TOOLTIP_MIN_FPS"] = "Minimum FPS: ";
+L["TITAN_FPS_TOOLTIP_MAX_FPS"] = "Maximum FPS: ";
+L["TITAN_FPS_TOOLTIP"] = "Frames Per Second";
+
+L["TITAN_LATENCY_FORMAT"] = "%d".."ms";
+L["TITAN_LATENCY_BANDWIDTH_FORMAT"] = "%.3f ".."KB/s";
+L["TITAN_LATENCY_BUTTON_LABEL"] = "Latency: ";
+L["TITAN_LATENCY_TOOLTIP"] = "Network Status";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_HOME"] = "Realm Latency (home): ";
+L["TITAN_LATENCY_TOOLTIP_LATENCY_WORLD"] = "Game Latency (world): ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_IN"] = "Bandwidth In: ";
+L["TITAN_LATENCY_TOOLTIP_BANDWIDTH_OUT"] = "Bandwidth Out: ";
+L["TITAN_LATENCY_MENU_TEXT"] = "Latency";
+
+L["TITAN_MEMORY_FORMAT"] = "%.3f".."MB";
+L["TITAN_MEMORY_FORMAT_KB"] = "%d".."KB";
+L["TITAN_MEMORY_RATE_FORMAT"] = "%.3f".."KB/s";
+L["TITAN_MEMORY_BUTTON_LABEL"] = "Memory: ";
+L["TITAN_MEMORY_TOOLTIP"] = "Memory Usage";
+L["TITAN_MEMORY_TOOLTIP_CURRENT_MEMORY"] = "Current: ";
+L["TITAN_MEMORY_TOOLTIP_INITIAL_MEMORY"] = "Initial: ";
+L["TITAN_MEMORY_TOOLTIP_INCREASING_RATE"] = "Increasing Rate: ";
+L["TITAN_MEMORY_KBMB_LABEL"] = "KB/MB";
+
+addon.L = L
diff --git a/vendor/AceConfig-3.0/AceConfig-3.0.lua b/vendor/AceConfig-3.0/AceConfig-3.0.lua
new file mode 100644
index 0000000..5071cdc
--- /dev/null
+++ b/vendor/AceConfig-3.0/AceConfig-3.0.lua
@@ -0,0 +1,58 @@
+--- AceConfig-3.0 wrapper library.
+-- Provides an API to register an options table with the config registry,
+-- as well as associate it with a slash command.
+-- @class file
+-- @name AceConfig-3.0
+-- @release $Id: AceConfig-3.0.lua 1202 2019-05-15 23:11:22Z nevcairiel $
+
+--[[
+AceConfig-3.0
+
+Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole.
+
+]]
+
+local cfgreg = LibStub("AceConfigRegistry-3.0")
+local cfgcmd = LibStub("AceConfigCmd-3.0")
+
+local MAJOR, MINOR = "AceConfig-3.0", 3
+local AceConfig = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConfig then return end
+
+--TODO: local cfgdlg = LibStub("AceConfigDialog-3.0", true)
+--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0", true)
+
+-- Lua APIs
+local pcall, error, type, pairs = pcall, error, type, pairs
+
+-- -------------------------------------------------------------------
+-- :RegisterOptionsTable(appName, options, slashcmd, persist)
+--
+-- - appName - (string) application name
+-- - options - table or function ref, see AceConfigRegistry
+-- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command
+
+--- Register a option table with the AceConfig registry.
+-- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly.
+-- @paramsig appName, options [, slashcmd]
+-- @param appName The application name for the config table.
+-- @param options The option table (or a function to generate one on demand). http://www.wowace.com/addons/ace3/pages/ace-config-3-0-options-tables/
+-- @param slashcmd A slash command to register for the option table, or a table of slash commands.
+-- @usage
+-- local AceConfig = LibStub("AceConfig-3.0")
+-- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"})
+function AceConfig:RegisterOptionsTable(appName, options, slashcmd)
+ local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options)
+ if not ok then error(msg, 2) end
+
+ if slashcmd then
+ if type(slashcmd) == "table" then
+ for _,cmd in pairs(slashcmd) do
+ cfgcmd:CreateChatCommand(cmd, appName)
+ end
+ else
+ cfgcmd:CreateChatCommand(slashcmd, appName)
+ end
+ end
+end
diff --git a/vendor/AceConfig-3.0/AceConfig-3.0.xml b/vendor/AceConfig-3.0/AceConfig-3.0.xml
new file mode 100644
index 0000000..87972ad
--- /dev/null
+++ b/vendor/AceConfig-3.0/AceConfig-3.0.xml
@@ -0,0 +1,8 @@
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/vendor/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua b/vendor/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua
new file mode 100644
index 0000000..5113875
--- /dev/null
+++ b/vendor/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua
@@ -0,0 +1,794 @@
+--- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames.
+-- @class file
+-- @name AceConfigCmd-3.0
+-- @release $Id: AceConfigCmd-3.0.lua 1202 2019-05-15 23:11:22Z nevcairiel $
+
+--[[
+AceConfigCmd-3.0
+
+Handles commandline optionstable access
+
+REQUIRES: AceConsole-3.0 for command registration (loaded on demand)
+
+]]
+
+-- TODO: plugin args
+
+local cfgreg = LibStub("AceConfigRegistry-3.0")
+
+local MAJOR, MINOR = "AceConfigCmd-3.0", 14
+local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConfigCmd then return end
+
+AceConfigCmd.commands = AceConfigCmd.commands or {}
+local commands = AceConfigCmd.commands
+
+local AceConsole -- LoD
+local AceConsoleName = "AceConsole-3.0"
+
+-- Lua APIs
+local strsub, strsplit, strlower, strmatch, strtrim = string.sub, string.split, string.lower, string.match, string.trim
+local format, tonumber, tostring = string.format, tonumber, tostring
+local tsort, tinsert = table.sort, table.insert
+local select, pairs, next, type = select, pairs, next, type
+local error, assert = error, assert
+
+-- WoW APIs
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: LibStub, SELECTED_CHAT_FRAME, DEFAULT_CHAT_FRAME
+
+
+local L = setmetatable({}, { -- TODO: replace with proper locale
+ __index = function(self,k) return k end
+})
+
+
+
+local function print(msg)
+ (SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg)
+end
+
+-- constants used by getparam() calls below
+
+local handlertypes = {["table"]=true}
+local handlermsg = "expected a table"
+
+local functypes = {["function"]=true, ["string"]=true}
+local funcmsg = "expected function or member name"
+
+
+-- pickfirstset() - picks the first non-nil value and returns it
+
+local function pickfirstset(...)
+ for i=1,select("#",...) do
+ if select(i,...)~=nil then
+ return select(i,...)
+ end
+ end
+end
+
+
+-- err() - produce real error() regarding malformed options tables etc
+
+local function err(info,inputpos,msg )
+ local cmdstr=" "..strsub(info.input, 1, inputpos-1)
+ error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2)
+end
+
+
+-- usererr() - produce chatframe message regarding bad slash syntax etc
+
+local function usererr(info,inputpos,msg )
+ local cmdstr=strsub(info.input, 1, inputpos-1);
+ print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table"))
+end
+
+
+-- callmethod() - call a given named method (e.g. "get", "set") with given arguments
+
+local function callmethod(info, inputpos, tab, methodtype, ...)
+ local method = info[methodtype]
+ if not method then
+ err(info, inputpos, "'"..methodtype.."': not set")
+ end
+
+ info.arg = tab.arg
+ info.option = tab
+ info.type = tab.type
+
+ if type(method)=="function" then
+ return method(info, ...)
+ elseif type(method)=="string" then
+ if type(info.handler[method])~="function" then
+ err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler))
+ end
+ return info.handler[method](info.handler, info, ...)
+ else
+ assert(false) -- type should have already been checked on read
+ end
+end
+
+-- callfunction() - call a given named function (e.g. "name", "desc") with given arguments
+
+local function callfunction(info, tab, methodtype, ...)
+ local method = tab[methodtype]
+
+ info.arg = tab.arg
+ info.option = tab
+ info.type = tab.type
+
+ if type(method)=="function" then
+ return method(info, ...)
+ else
+ assert(false) -- type should have already been checked on read
+ end
+end
+
+-- do_final() - do the final step (set/execute) along with validation and confirmation
+
+local function do_final(info, inputpos, tab, methodtype, ...)
+ if info.validate then
+ local res = callmethod(info,inputpos,tab,"validate",...)
+ if type(res)=="string" then
+ usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res)
+ return
+ end
+ end
+ -- console ignores .confirm
+
+ callmethod(info,inputpos,tab,methodtype, ...)
+end
+
+
+-- getparam() - used by handle() to retreive and store "handler", "get", "set", etc
+
+local function getparam(info, inputpos, tab, depth, paramname, types, errormsg)
+ local old,oldat = info[paramname], info[paramname.."_at"]
+ local val=tab[paramname]
+ if val~=nil then
+ if val==false then
+ val=nil
+ elseif not types[type(val)] then
+ err(info, inputpos, "'" .. paramname.. "' - "..errormsg)
+ end
+ info[paramname] = val
+ info[paramname.."_at"] = depth
+ end
+ return old,oldat
+end
+
+
+-- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.*
+local dummytable={}
+
+local function iterateargs(tab)
+ if not tab.plugins then
+ return pairs(tab.args)
+ end
+
+ local argtabkey,argtab=next(tab.plugins)
+ local v
+
+ return function(_, k)
+ while argtab do
+ k,v = next(argtab, k)
+ if k then return k,v end
+ if argtab==tab.args then
+ argtab=nil
+ else
+ argtabkey,argtab = next(tab.plugins, argtabkey)
+ if not argtabkey then
+ argtab=tab.args
+ end
+ end
+ end
+ end
+end
+
+local function checkhidden(info, inputpos, tab)
+ if tab.cmdHidden~=nil then
+ return tab.cmdHidden
+ end
+ local hidden = tab.hidden
+ if type(hidden) == "function" or type(hidden) == "string" then
+ info.hidden = hidden
+ hidden = callmethod(info, inputpos, tab, 'hidden')
+ info.hidden = nil
+ end
+ return hidden
+end
+
+local function showhelp(info, inputpos, tab, depth, noHead)
+ if not noHead then
+ print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":")
+ end
+
+ local sortTbl = {} -- [1..n]=name
+ local refTbl = {} -- [name]=tableref
+
+ for k,v in iterateargs(tab) do
+ if not refTbl[k] then -- a plugin overriding something in .args
+ tinsert(sortTbl, k)
+ refTbl[k] = v
+ end
+ end
+
+ tsort(sortTbl, function(one, two)
+ local o1 = refTbl[one].order or 100
+ local o2 = refTbl[two].order or 100
+ if type(o1) == "function" or type(o1) == "string" then
+ info.order = o1
+ info[#info+1] = one
+ o1 = callmethod(info, inputpos, refTbl[one], "order")
+ info[#info] = nil
+ info.order = nil
+ end
+ if type(o2) == "function" or type(o1) == "string" then
+ info.order = o2
+ info[#info+1] = two
+ o2 = callmethod(info, inputpos, refTbl[two], "order")
+ info[#info] = nil
+ info.order = nil
+ end
+ if o1<0 and o2<0 then return o1 4) and not _G["KEY_" .. text] then
+ return false
+ end
+ local s = text
+ if shift then
+ s = "SHIFT-" .. s
+ end
+ if ctrl then
+ s = "CTRL-" .. s
+ end
+ if alt then
+ s = "ALT-" .. s
+ end
+ return s
+end
+
+-- handle() - selfrecursing function that processes input->optiontable
+-- - depth - starts at 0
+-- - retfalse - return false rather than produce error if a match is not found (used by inlined groups)
+
+local function handle(info, inputpos, tab, depth, retfalse)
+
+ if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end
+
+ -------------------------------------------------------------------
+ -- Grab hold of handler,set,get,func,etc if set (and remember old ones)
+ -- Note that we do NOT validate if method names are correct at this stage,
+ -- the handler may change before they're actually used!
+
+ local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg)
+ local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg)
+ local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg)
+ local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg)
+ local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg)
+ --local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg)
+
+ -------------------------------------------------------------------
+ -- Act according to .type of this table
+
+ if tab.type=="group" then
+ ------------ group --------------------------------------------
+
+ if type(tab.args)~="table" then err(info, inputpos) end
+ if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end
+
+ -- grab next arg from input
+ local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos)
+ if not arg then
+ showhelp(info, inputpos, tab, depth)
+ return
+ end
+ nextpos=nextpos+1
+
+ -- loop .args and try to find a key with a matching name
+ for k,v in iterateargs(tab) do
+ if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end
+
+ -- is this child an inline group? if so, traverse into it
+ if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then
+ info[depth+1] = k
+ if handle(info, inputpos, v, depth+1, true)==false then
+ info[depth+1] = nil
+ -- wasn't found in there, but that's ok, we just keep looking down here
+ else
+ return -- done, name was found in inline group
+ end
+ -- matching name and not a inline group
+ elseif strlower(arg)==strlower(k:gsub(" ", "_")) then
+ info[depth+1] = k
+ return handle(info,nextpos,v,depth+1)
+ end
+ end
+
+ -- no match
+ if retfalse then
+ -- restore old infotable members and return false to indicate failure
+ info.handler,info.handler_at = oldhandler,oldhandler_at
+ info.set,info.set_at = oldset,oldset_at
+ info.get,info.get_at = oldget,oldget_at
+ info.func,info.func_at = oldfunc,oldfunc_at
+ info.validate,info.validate_at = oldvalidate,oldvalidate_at
+ --info.confirm,info.confirm_at = oldconfirm,oldconfirm_at
+ return false
+ end
+
+ -- couldn't find the command, display error
+ usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"])
+ return
+ end
+
+ local str = strsub(info.input,inputpos);
+
+ if tab.type=="execute" then
+ ------------ execute --------------------------------------------
+ do_final(info, inputpos, tab, "func")
+
+
+
+ elseif tab.type=="input" then
+ ------------ input --------------------------------------------
+
+ local res = true
+ if tab.pattern then
+ if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end
+ if not strmatch(str, tab.pattern) then
+ usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"])
+ return
+ end
+ end
+
+ do_final(info, inputpos, tab, "set", str)
+
+
+
+ elseif tab.type=="toggle" then
+ ------------ toggle --------------------------------------------
+ local b
+ local str = strtrim(strlower(str))
+ if str=="" then
+ b = callmethod(info, inputpos, tab, "get")
+
+ if tab.tristate then
+ --cycle in true, nil, false order
+ if b then
+ b = nil
+ elseif b == nil then
+ b = false
+ else
+ b = true
+ end
+ else
+ b = not b
+ end
+
+ elseif str==L["on"] then
+ b = true
+ elseif str==L["off"] then
+ b = false
+ elseif tab.tristate and str==L["default"] then
+ b = nil
+ else
+ if tab.tristate then
+ usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str))
+ else
+ usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str))
+ end
+ return
+ end
+
+ do_final(info, inputpos, tab, "set", b)
+
+
+ elseif tab.type=="range" then
+ ------------ range --------------------------------------------
+ local val = tonumber(str)
+ if not val then
+ usererr(info, inputpos, "'"..str.."' - "..L["expected number"])
+ return
+ end
+ if type(info.step)=="number" then
+ val = val- (val % info.step)
+ end
+ if type(info.min)=="number" and valinfo.max then
+ usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) )
+ return
+ end
+
+ do_final(info, inputpos, tab, "set", val)
+
+
+ elseif tab.type=="select" then
+ ------------ select ------------------------------------
+ local str = strtrim(strlower(str))
+
+ local values = tab.values
+ if type(values) == "function" or type(values) == "string" then
+ info.values = values
+ values = callmethod(info, inputpos, tab, "values")
+ info.values = nil
+ end
+
+ if str == "" then
+ local b = callmethod(info, inputpos, tab, "get")
+ local fmt = "|cffffff78- [%s]|r %s"
+ local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
+ print(L["Options for |cffffff78"..info[#info].."|r:"])
+ for k, v in pairs(values) do
+ if b == k then
+ print(fmt_sel:format(k, v))
+ else
+ print(fmt:format(k, v))
+ end
+ end
+ return
+ end
+
+ local ok
+ for k,v in pairs(values) do
+ if strlower(k)==str then
+ str = k -- overwrite with key (in case of case mismatches)
+ ok = true
+ break
+ end
+ end
+ if not ok then
+ usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"])
+ return
+ end
+
+ do_final(info, inputpos, tab, "set", str)
+
+ elseif tab.type=="multiselect" then
+ ------------ multiselect -------------------------------------------
+ local str = strtrim(strlower(str))
+
+ local values = tab.values
+ if type(values) == "function" or type(values) == "string" then
+ info.values = values
+ values = callmethod(info, inputpos, tab, "values")
+ info.values = nil
+ end
+
+ if str == "" then
+ local fmt = "|cffffff78- [%s]|r %s"
+ local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
+ print(L["Options for |cffffff78"..info[#info].."|r (multiple possible):"])
+ for k, v in pairs(values) do
+ if callmethod(info, inputpos, tab, "get", k) then
+ print(fmt_sel:format(k, v))
+ else
+ print(fmt:format(k, v))
+ end
+ end
+ return
+ end
+
+ --build a table of the selections, checking that they exist
+ --parse for =on =off =default in the process
+ --table will be key = true for options that should toggle, key = [on|off|default] for options to be set
+ local sels = {}
+ for v in str:gmatch("[^ ]+") do
+ --parse option=on etc
+ local opt, val = v:match('(.+)=(.+)')
+ --get option if toggling
+ if not opt then
+ opt = v
+ end
+
+ --check that the opt is valid
+ local ok
+ for k,v in pairs(values) do
+ if strlower(k)==opt then
+ opt = k -- overwrite with key (in case of case mismatches)
+ ok = true
+ break
+ end
+ end
+
+ if not ok then
+ usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"])
+ return
+ end
+
+ --check that if val was supplied it is valid
+ if val then
+ if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then
+ --val is valid insert it
+ sels[opt] = val
+ else
+ if tab.tristate then
+ usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val))
+ else
+ usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val))
+ end
+ return
+ end
+ else
+ -- no val supplied, toggle
+ sels[opt] = true
+ end
+ end
+
+ for opt, val in pairs(sels) do
+ local newval
+
+ if (val == true) then
+ --toggle the option
+ local b = callmethod(info, inputpos, tab, "get", opt)
+
+ if tab.tristate then
+ --cycle in true, nil, false order
+ if b then
+ b = nil
+ elseif b == nil then
+ b = false
+ else
+ b = true
+ end
+ else
+ b = not b
+ end
+ newval = b
+ else
+ --set the option as specified
+ if val==L["on"] then
+ newval = true
+ elseif val==L["off"] then
+ newval = false
+ elseif val==L["default"] then
+ newval = nil
+ end
+ end
+
+ do_final(info, inputpos, tab, "set", opt, newval)
+ end
+
+
+ elseif tab.type=="color" then
+ ------------ color --------------------------------------------
+ local str = strtrim(strlower(str))
+ if str == "" then
+ --TODO: Show current value
+ return
+ end
+
+ local r, g, b, a
+
+ local hasAlpha = tab.hasAlpha
+ if type(hasAlpha) == "function" or type(hasAlpha) == "string" then
+ info.hasAlpha = hasAlpha
+ hasAlpha = callmethod(info, inputpos, tab, 'hasAlpha')
+ info.hasAlpha = nil
+ end
+
+ if hasAlpha then
+ if str:len() == 8 and str:find("^%x*$") then
+ --parse a hex string
+ r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255
+ else
+ --parse seperate values
+ r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$")
+ r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a)
+ end
+ if not (r and g and b and a) then
+ usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str))
+ return
+ end
+
+ if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then
+ --values are valid
+ elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then
+ --values are valid 0..255, convert to 0..1
+ r = r / 255
+ g = g / 255
+ b = b / 255
+ a = a / 255
+ else
+ --values are invalid
+ usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str))
+ end
+ else
+ a = 1.0
+ if str:len() == 6 and str:find("^%x*$") then
+ --parse a hex string
+ r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255
+ else
+ --parse seperate values
+ r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$")
+ r,g,b = tonumber(r), tonumber(g), tonumber(b)
+ end
+ if not (r and g and b) then
+ usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str))
+ return
+ end
+ if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then
+ --values are valid
+ elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then
+ --values are valid 0..255, convert to 0..1
+ r = r / 255
+ g = g / 255
+ b = b / 255
+ else
+ --values are invalid
+ usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str))
+ end
+ end
+
+ do_final(info, inputpos, tab, "set", r,g,b,a)
+
+ elseif tab.type=="keybinding" then
+ ------------ keybinding --------------------------------------------
+ local str = strtrim(strlower(str))
+ if str == "" then
+ --TODO: Show current value
+ return
+ end
+ local value = keybindingValidateFunc(str:upper())
+ if value == false then
+ usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str))
+ return
+ end
+
+ do_final(info, inputpos, tab, "set", value)
+
+ elseif tab.type=="description" then
+ ------------ description --------------------
+ -- ignore description, GUI config only
+ else
+ err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'")
+ end
+end
+
+--- Handle the chat command.
+-- This is usually called from a chat command handler to parse the command input as operations on an aceoptions table.\\
+-- AceConfigCmd uses this function internally when a slash command is registered with `:CreateChatCommand`
+-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param input The commandline input (as given by the WoW handler, i.e. without the command itself)
+-- @usage
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0")
+-- -- Use AceConsole-3.0 to register a Chat Command
+-- MyAddon:RegisterChatCommand("mychat", "ChatCommand")
+--
+-- -- Show the GUI if no input is supplied, otherwise handle the chat input.
+-- function MyAddon:ChatCommand(input)
+-- -- Assuming "MyOptions" is the appName of a valid options table
+-- if not input or input:trim() == "" then
+-- LibStub("AceConfigDialog-3.0"):Open("MyOptions")
+-- else
+-- LibStub("AceConfigCmd-3.0").HandleCommand(MyAddon, "mychat", "MyOptions", input)
+-- end
+-- end
+function AceConfigCmd:HandleCommand(slashcmd, appName, input)
+
+ local optgetter = cfgreg:GetOptionsTable(appName)
+ if not optgetter then
+ error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2)
+ end
+ local options = assert( optgetter("cmd", MAJOR) )
+
+ local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot
+ [0] = slashcmd,
+ appName = appName,
+ options = options,
+ input = input,
+ self = self,
+ handler = self,
+ uiType = "cmd",
+ uiName = MAJOR,
+ }
+
+ handle(info, 1, options, 0) -- (info, inputpos, table, depth)
+end
+
+--- Utility function to create a slash command handler.
+-- Also registers tab completion with AceTab
+-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+function AceConfigCmd:CreateChatCommand(slashcmd, appName)
+ if not AceConsole then
+ AceConsole = LibStub(AceConsoleName)
+ end
+ if AceConsole.RegisterChatCommand(self, slashcmd, function(input)
+ AceConfigCmd.HandleCommand(self, slashcmd, appName, input) -- upgradable
+ end,
+ true) then -- succesfully registered so lets get the command -> app table in
+ commands[slashcmd] = appName
+ end
+end
+
+--- Utility function that returns the options table that belongs to a slashcommand.
+-- Designed to be used for the AceTab interface.
+-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
+-- @return The options table associated with the slash command (or nil if the slash command was not registered)
+function AceConfigCmd:GetChatCommandOptions(slashcmd)
+ return commands[slashcmd]
+end
diff --git a/vendor/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml b/vendor/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml
new file mode 100644
index 0000000..188d354
--- /dev/null
+++ b/vendor/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml
@@ -0,0 +1,4 @@
+
+
+
\ No newline at end of file
diff --git a/vendor/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua b/vendor/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
new file mode 100644
index 0000000..a14e07d
--- /dev/null
+++ b/vendor/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
@@ -0,0 +1,2015 @@
+--- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables.
+-- @class file
+-- @name AceConfigDialog-3.0
+-- @release $Id: AceConfigDialog-3.0.lua 1232 2020-04-14 22:21:22Z nevcairiel $
+
+local LibStub = LibStub
+local gui = LibStub("AceGUI-3.0")
+local reg = LibStub("AceConfigRegistry-3.0")
+
+local MAJOR, MINOR = "AceConfigDialog-3.0", 79
+local AceConfigDialog, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConfigDialog then return end
+
+AceConfigDialog.OpenFrames = AceConfigDialog.OpenFrames or {}
+AceConfigDialog.Status = AceConfigDialog.Status or {}
+AceConfigDialog.frame = AceConfigDialog.frame or CreateFrame("Frame")
+AceConfigDialog.tooltip = AceConfigDialog.tooltip or CreateFrame("GameTooltip", "AceConfigDialogTooltip", UIParent, "GameTooltipTemplate")
+
+AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {}
+AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {}
+AceConfigDialog.frame.closeAllOverride = AceConfigDialog.frame.closeAllOverride or {}
+
+-- Lua APIs
+local tinsert, tsort, tremove = table.insert, table.sort, table.remove
+local strmatch, format = string.match, string.format
+local error = error
+local pairs, next, select, type, unpack, wipe, ipairs = pairs, next, select, type, unpack, wipe, ipairs
+local tostring, tonumber = tostring, tonumber
+local math_min, math_max, math_floor = math.min, math.max, math.floor
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: NORMAL_FONT_COLOR, ACCEPT, CANCEL
+-- GLOBALS: PlaySound, GameFontHighlight, GameFontHighlightSmall, GameFontHighlightLarge
+-- GLOBALS: CloseSpecialWindows, InterfaceOptions_AddCategory, geterrorhandler
+
+local emptyTbl = {}
+
+--[[
+ xpcall safecall implementation
+]]
+local xpcall = xpcall
+
+local function errorhandler(err)
+ return geterrorhandler()(err)
+end
+
+local function safecall(func, ...)
+ if func then
+ return xpcall(func, errorhandler, ...)
+ end
+end
+
+local width_multiplier = 170
+
+--[[
+Group Types
+ Tree - All Descendant Groups will all become nodes on the tree, direct child options will appear above the tree
+ - Descendant Groups with inline=true and thier children will not become nodes
+
+ Tab - Direct Child Groups will become tabs, direct child options will appear above the tab control
+ - Grandchild groups will default to inline unless specified otherwise
+
+ Select- Same as Tab but with entries in a dropdown rather than tabs
+
+
+ Inline Groups
+ - Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border
+ - If declared on a direct child of a root node of a select group, they will appear above the group container control
+ - When a group is displayed inline, all descendants will also be inline members of the group
+
+]]
+
+-- Recycling functions
+local new, del, copy
+--newcount, delcount,createdcount,cached = 0,0,0
+do
+ local pool = setmetatable({},{__mode="k"})
+ function new()
+ --newcount = newcount + 1
+ local t = next(pool)
+ if t then
+ pool[t] = nil
+ return t
+ else
+ --createdcount = createdcount + 1
+ return {}
+ end
+ end
+ function copy(t)
+ local c = new()
+ for k, v in pairs(t) do
+ c[k] = v
+ end
+ return c
+ end
+ function del(t)
+ --delcount = delcount + 1
+ wipe(t)
+ pool[t] = true
+ end
+-- function cached()
+-- local n = 0
+-- for k in pairs(pool) do
+-- n = n + 1
+-- end
+-- return n
+-- end
+end
+
+-- picks the first non-nil value and returns it
+local function pickfirstset(...)
+ for i=1,select("#",...) do
+ if select(i,...)~=nil then
+ return select(i,...)
+ end
+ end
+end
+
+--gets an option from a given group, checking plugins
+local function GetSubOption(group, key)
+ if group.plugins then
+ for plugin, t in pairs(group.plugins) do
+ if t[key] then
+ return t[key]
+ end
+ end
+ end
+
+ return group.args[key]
+end
+
+--Option member type definitions, used to decide how to access it
+
+--Is the member Inherited from parent options
+local isInherited = {
+ set = true,
+ get = true,
+ func = true,
+ confirm = true,
+ validate = true,
+ disabled = true,
+ hidden = true
+}
+
+--Does a string type mean a literal value, instead of the default of a method of the handler
+local stringIsLiteral = {
+ name = true,
+ desc = true,
+ icon = true,
+ usage = true,
+ width = true,
+ image = true,
+ fontSize = true,
+}
+
+--Is Never a function or method
+local allIsLiteral = {
+ type = true,
+ descStyle = true,
+ imageWidth = true,
+ imageHeight = true,
+}
+
+--gets the value for a member that could be a function
+--function refs are called with an info arg
+--every other type is returned
+local function GetOptionsMemberValue(membername, option, options, path, appName, ...)
+ --get definition for the member
+ local inherits = isInherited[membername]
+
+
+ --get the member of the option, traversing the tree if it can be inherited
+ local member
+
+ if inherits then
+ local group = options
+ if group[membername] ~= nil then
+ member = group[membername]
+ end
+ for i = 1, #path do
+ group = GetSubOption(group, path[i])
+ if group[membername] ~= nil then
+ member = group[membername]
+ end
+ end
+ else
+ member = option[membername]
+ end
+
+ --check if we need to call a functon, or if we have a literal value
+ if ( not allIsLiteral[membername] ) and ( type(member) == "function" or ((not stringIsLiteral[membername]) and type(member) == "string") ) then
+ --We have a function to call
+ local info = new()
+ --traverse the options table, picking up the handler and filling the info with the path
+ local handler
+ local group = options
+ handler = group.handler or handler
+
+ for i = 1, #path do
+ group = GetSubOption(group, path[i])
+ info[i] = path[i]
+ handler = group.handler or handler
+ end
+
+ info.options = options
+ info.appName = appName
+ info[0] = appName
+ info.arg = option.arg
+ info.handler = handler
+ info.option = option
+ info.type = option.type
+ info.uiType = "dialog"
+ info.uiName = MAJOR
+
+ local a, b, c ,d
+ --using 4 returns for the get of a color type, increase if a type needs more
+ if type(member) == "function" then
+ --Call the function
+ a,b,c,d = member(info, ...)
+ else
+ --Call the method
+ if handler and handler[member] then
+ a,b,c,d = handler[member](handler, info, ...)
+ else
+ error(format("Method %s doesn't exist in handler for type %s", member, membername))
+ end
+ end
+ del(info)
+ return a,b,c,d
+ else
+ --The value isnt a function to call, return it
+ return member
+ end
+end
+
+--[[calls an options function that could be inherited, method name or function ref
+local function CallOptionsFunction(funcname ,option, options, path, appName, ...)
+ local info = new()
+
+ local func
+ local group = options
+ local handler
+
+ --build the info table containing the path
+ -- pick up functions while traversing the tree
+ if group[funcname] ~= nil then
+ func = group[funcname]
+ end
+ handler = group.handler or handler
+
+ for i, v in ipairs(path) do
+ group = GetSubOption(group, v)
+ info[i] = v
+ if group[funcname] ~= nil then
+ func = group[funcname]
+ end
+ handler = group.handler or handler
+ end
+
+ info.options = options
+ info[0] = appName
+ info.arg = option.arg
+
+ local a, b, c ,d
+ if type(func) == "string" then
+ if handler and handler[func] then
+ a,b,c,d = handler[func](handler, info, ...)
+ else
+ error(string.format("Method %s doesn't exist in handler for type func", func))
+ end
+ elseif type(func) == "function" then
+ a,b,c,d = func(info, ...)
+ end
+ del(info)
+ return a,b,c,d
+end
+--]]
+
+--tables to hold orders and names for options being sorted, will be created with new()
+--prevents needing to call functions repeatedly while sorting
+local tempOrders
+local tempNames
+
+local function compareOptions(a,b)
+ if not a then
+ return true
+ end
+ if not b then
+ return false
+ end
+ local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100
+ if OrderA == OrderB then
+ local NameA = (type(tempNames[a]) == "string") and tempNames[a] or ""
+ local NameB = (type(tempNames[b]) == "string") and tempNames[b] or ""
+ return NameA:upper() < NameB:upper()
+ end
+ if OrderA < 0 then
+ if OrderB >= 0 then
+ return false
+ end
+ else
+ if OrderB < 0 then
+ return true
+ end
+ end
+ return OrderA < OrderB
+end
+
+
+
+--builds 2 tables out of an options group
+-- keySort, sorted keys
+-- opts, combined options from .plugins and args
+local function BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+ tempOrders = new()
+ tempNames = new()
+
+ if group.plugins then
+ for plugin, t in pairs(group.plugins) do
+ for k, v in pairs(t) do
+ if not opts[k] then
+ tinsert(keySort, k)
+ opts[k] = v
+
+ path[#path+1] = k
+ tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
+ tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
+ path[#path] = nil
+ end
+ end
+ end
+ end
+
+ for k, v in pairs(group.args) do
+ if not opts[k] then
+ tinsert(keySort, k)
+ opts[k] = v
+
+ path[#path+1] = k
+ tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
+ tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
+ path[#path] = nil
+ end
+ end
+
+ tsort(keySort, compareOptions)
+
+ del(tempOrders)
+ del(tempNames)
+end
+
+local function DelTree(tree)
+ if tree.children then
+ local childs = tree.children
+ for i = 1, #childs do
+ DelTree(childs[i])
+ del(childs[i])
+ end
+ del(childs)
+ end
+end
+
+local function CleanUserData(widget, event)
+
+ local user = widget:GetUserDataTable()
+
+ if user.path then
+ del(user.path)
+ end
+
+ if widget.type == "TreeGroup" then
+ local tree = user.tree
+ widget:SetTree(nil)
+ if tree then
+ for i = 1, #tree do
+ DelTree(tree[i])
+ del(tree[i])
+ end
+ del(tree)
+ end
+ end
+
+ if widget.type == "TabGroup" then
+ widget:SetTabs(nil)
+ if user.tablist then
+ del(user.tablist)
+ end
+ end
+
+ if widget.type == "DropdownGroup" then
+ widget:SetGroupList(nil)
+ if user.grouplist then
+ del(user.grouplist)
+ end
+ if user.orderlist then
+ del(user.orderlist)
+ end
+ end
+end
+
+-- - Gets a status table for the given appname and options path.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param path The path to the options (a table with all group keys)
+-- @return
+function AceConfigDialog:GetStatusTable(appName, path)
+ local status = self.Status
+
+ if not status[appName] then
+ status[appName] = {}
+ status[appName].status = {}
+ status[appName].children = {}
+ end
+
+ status = status[appName]
+
+ if path then
+ for i = 1, #path do
+ local v = path[i]
+ if not status.children[v] then
+ status.children[v] = {}
+ status.children[v].status = {}
+ status.children[v].children = {}
+ end
+ status = status.children[v]
+ end
+ end
+
+ return status.status
+end
+
+--- Selects the specified path in the options window.
+-- The path specified has to match the keys of the groups in the table.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param ... The path to the key that should be selected
+function AceConfigDialog:SelectGroup(appName, ...)
+ local path = new()
+
+
+ local app = reg:GetOptionsTable(appName)
+ if not app then
+ error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
+ end
+ local options = app("dialog", MAJOR)
+ local group = options
+ local status = self:GetStatusTable(appName, path)
+ if not status.groups then
+ status.groups = {}
+ end
+ status = status.groups
+ local treevalue
+ local treestatus
+
+ for n = 1, select("#",...) do
+ local key = select(n, ...)
+
+ if group.childGroups == "tab" or group.childGroups == "select" then
+ --if this is a tab or select group, select the group
+ status.selected = key
+ --children of this group are no longer extra levels of a tree
+ treevalue = nil
+ else
+ --tree group by default
+ if treevalue then
+ --this is an extra level of a tree group, build a uniquevalue for it
+ treevalue = treevalue.."\001"..key
+ else
+ --this is the top level of a tree group, the uniquevalue is the same as the key
+ treevalue = key
+ if not status.groups then
+ status.groups = {}
+ end
+ --save this trees status table for any extra levels or groups
+ treestatus = status
+ end
+ --make sure that the tree entry is open, and select it.
+ --the selected group will be overwritten if a child is the final target but still needs to be open
+ treestatus.selected = treevalue
+ treestatus.groups[treevalue] = true
+
+ end
+
+ --move to the next group in the path
+ group = GetSubOption(group, key)
+ if not group then
+ break
+ end
+ tinsert(path, key)
+ status = self:GetStatusTable(appName, path)
+ if not status.groups then
+ status.groups = {}
+ end
+ status = status.groups
+ end
+
+ del(path)
+ reg:NotifyChange(appName)
+end
+
+local function OptionOnMouseOver(widget, event)
+ --show a tooltip/set the status bar to the desc text
+ local user = widget:GetUserDataTable()
+ local opt = user.option
+ local options = user.options
+ local path = user.path
+ local appName = user.appName
+ local tooltip = AceConfigDialog.tooltip
+
+ tooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT")
+ local name = GetOptionsMemberValue("name", opt, options, path, appName)
+ local desc = GetOptionsMemberValue("desc", opt, options, path, appName)
+ local usage = GetOptionsMemberValue("usage", opt, options, path, appName)
+ local descStyle = opt.descStyle
+
+ if descStyle and descStyle ~= "tooltip" then return end
+
+ tooltip:SetText(name, 1, .82, 0, true)
+
+ if opt.type == "multiselect" then
+ tooltip:AddLine(user.text, 0.5, 0.5, 0.8, true)
+ end
+ if type(desc) == "string" then
+ tooltip:AddLine(desc, 1, 1, 1, true)
+ end
+ if type(usage) == "string" then
+ tooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, true)
+ end
+
+ tooltip:Show()
+end
+
+local function OptionOnMouseLeave(widget, event)
+ AceConfigDialog.tooltip:Hide()
+end
+
+local function GetFuncName(option)
+ local type = option.type
+ if type == "execute" then
+ return "func"
+ else
+ return "set"
+ end
+end
+do
+ local frame = AceConfigDialog.popup
+ if not frame then
+ frame = CreateFrame("Frame", nil, UIParent)
+ AceConfigDialog.popup = frame
+ frame:Hide()
+ frame:SetPoint("CENTER", UIParent, "CENTER")
+ frame:SetSize(320, 72)
+ frame:SetFrameStrata("TOOLTIP")
+ frame:SetScript("OnKeyDown", function(self, key)
+ if key == "ESCAPE" then
+ self:SetPropagateKeyboardInput(false)
+ if self.cancel:IsShown() then
+ self.cancel:Click()
+ else -- Showing a validation error
+ self:Hide()
+ end
+ else
+ self:SetPropagateKeyboardInput(true)
+ end
+ end)
+
+ if WOW_PROJECT_ID == WOW_PROJECT_CLASSIC then
+ frame:SetBackdrop({
+ bgFile = [[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
+ edgeFile = [[Interface\DialogFrame\UI-DialogBox-Border]],
+ tile = true,
+ tileSize = 32,
+ edgeSize = 32,
+ insets = { left = 11, right = 11, top = 11, bottom = 11 },
+ })
+ else
+ local border = CreateFrame("Frame", nil, frame, "DialogBorderDarkTemplate")
+ border:SetAllPoints(frame)
+ end
+
+ local text = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight")
+ text:SetSize(290, 0)
+ text:SetPoint("TOP", 0, -16)
+ frame.text = text
+
+ local function newButton(text)
+ local button = CreateFrame("Button", nil, frame)
+ button:SetSize(128, 21)
+ button:SetNormalFontObject(GameFontNormal)
+ button:SetHighlightFontObject(GameFontHighlight)
+ button:SetNormalTexture(130763) -- "Interface\\Buttons\\UI-DialogBox-Button-Up"
+ button:GetNormalTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875)
+ button:SetPushedTexture(130761) -- "Interface\\Buttons\\UI-DialogBox-Button-Down"
+ button:GetPushedTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875)
+ button:SetHighlightTexture(130762) -- "Interface\\Buttons\\UI-DialogBox-Button-Highlight"
+ button:GetHighlightTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875)
+ button:SetText(text)
+ return button
+ end
+
+ local accept = newButton(ACCEPT)
+ accept:SetPoint("BOTTOMRIGHT", frame, "BOTTOM", -6, 16)
+ frame.accept = accept
+
+ local cancel = newButton(CANCEL)
+ cancel:SetPoint("LEFT", accept, "RIGHT", 13, 0)
+ frame.cancel = cancel
+ end
+end
+local function confirmPopup(appName, rootframe, basepath, info, message, func, ...)
+ local frame = AceConfigDialog.popup
+ frame:Show()
+ frame.text:SetText(message)
+ -- From StaticPopup.lua
+ -- local height = 32 + text:GetHeight() + 2;
+ -- height = height + 6 + accept:GetHeight()
+ -- We add 32 + 2 + 6 + 21 (button height) == 61
+ local height = 61 + frame.text:GetHeight()
+ frame:SetHeight(height)
+
+ frame.accept:ClearAllPoints()
+ frame.accept:SetPoint("BOTTOMRIGHT", frame, "BOTTOM", -6, 16)
+ frame.cancel:Show()
+
+ local t = {...}
+ local tCount = select("#", ...)
+ frame.accept:SetScript("OnClick", function(self)
+ safecall(func, unpack(t, 1, tCount)) -- Manually set count as unpack() stops on nil (bug with #table)
+ AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
+ frame:Hide()
+ self:SetScript("OnClick", nil)
+ frame.cancel:SetScript("OnClick", nil)
+ del(info)
+ end)
+ frame.cancel:SetScript("OnClick", function(self)
+ AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
+ frame:Hide()
+ self:SetScript("OnClick", nil)
+ frame.accept:SetScript("OnClick", nil)
+ del(info)
+ end)
+end
+
+local function validationErrorPopup(message)
+ local frame = AceConfigDialog.popup
+ frame:Show()
+ frame.text:SetText(message)
+ -- From StaticPopup.lua
+ -- local height = 32 + text:GetHeight() + 2;
+ -- height = height + 6 + accept:GetHeight()
+ -- We add 32 + 2 + 6 + 21 (button height) == 61
+ local height = 61 + frame.text:GetHeight()
+ frame:SetHeight(height)
+
+ frame.accept:ClearAllPoints()
+ frame.accept:SetPoint("BOTTOM", frame, "BOTTOM", 0, 16)
+ frame.cancel:Hide()
+
+ frame.accept:SetScript("OnClick", function()
+ frame:Hide()
+ end)
+end
+
+local function ActivateControl(widget, event, ...)
+ --This function will call the set / execute handler for the widget
+ --widget:GetUserDataTable() contains the needed info
+ local user = widget:GetUserDataTable()
+ local option = user.option
+ local options = user.options
+ local path = user.path
+ local info = new()
+
+ local func
+ local group = options
+ local funcname = GetFuncName(option)
+ local handler
+ local confirm
+ local validate
+ --build the info table containing the path
+ -- pick up functions while traversing the tree
+ if group[funcname] ~= nil then
+ func = group[funcname]
+ end
+ handler = group.handler or handler
+ confirm = group.confirm
+ validate = group.validate
+ for i = 1, #path do
+ local v = path[i]
+ group = GetSubOption(group, v)
+ info[i] = v
+ if group[funcname] ~= nil then
+ func = group[funcname]
+ end
+ handler = group.handler or handler
+ if group.confirm ~= nil then
+ confirm = group.confirm
+ end
+ if group.validate ~= nil then
+ validate = group.validate
+ end
+ end
+
+ info.options = options
+ info.appName = user.appName
+ info.arg = option.arg
+ info.handler = handler
+ info.option = option
+ info.type = option.type
+ info.uiType = "dialog"
+ info.uiName = MAJOR
+
+ local name
+ if type(option.name) == "function" then
+ name = option.name(info)
+ elseif type(option.name) == "string" then
+ name = option.name
+ else
+ name = ""
+ end
+ local usage = option.usage
+ local pattern = option.pattern
+
+ local validated = true
+
+ if option.type == "input" then
+ if type(pattern)=="string" then
+ if not strmatch(..., pattern) then
+ validated = false
+ end
+ end
+ end
+
+ local success
+ if validated and option.type ~= "execute" then
+ if type(validate) == "string" then
+ if handler and handler[validate] then
+ success, validated = safecall(handler[validate], handler, info, ...)
+ if not success then validated = false end
+ else
+ error(format("Method %s doesn't exist in handler for type execute", validate))
+ end
+ elseif type(validate) == "function" then
+ success, validated = safecall(validate, info, ...)
+ if not success then validated = false end
+ end
+ end
+
+ local rootframe = user.rootframe
+ if not validated or type(validated) == "string" then
+ if not validated then
+ if usage then
+ validated = name..": "..usage
+ else
+ if pattern then
+ validated = name..": Expected "..pattern
+ else
+ validated = name..": Invalid Value"
+ end
+ end
+ end
+
+ -- show validate message
+ if rootframe.SetStatusText then
+ rootframe:SetStatusText(validated)
+ else
+ validationErrorPopup(validated)
+ end
+ PlaySound(882) -- SOUNDKIT.IG_PLAYER_INVITE_DECLINE || _DECLINE is actually missing from the table
+ del(info)
+ return true
+ else
+
+ local confirmText = option.confirmText
+ --call confirm func/method
+ if type(confirm) == "string" then
+ if handler and handler[confirm] then
+ success, confirm = safecall(handler[confirm], handler, info, ...)
+ if success and type(confirm) == "string" then
+ confirmText = confirm
+ confirm = true
+ elseif not success then
+ confirm = false
+ end
+ else
+ error(format("Method %s doesn't exist in handler for type confirm", confirm))
+ end
+ elseif type(confirm) == "function" then
+ success, confirm = safecall(confirm, info, ...)
+ if success and type(confirm) == "string" then
+ confirmText = confirm
+ confirm = true
+ elseif not success then
+ confirm = false
+ end
+ end
+
+ --confirm if needed
+ if type(confirm) == "boolean" then
+ if confirm then
+ if not confirmText then
+ local name, desc = option.name, option.desc
+ if type(name) == "function" then
+ name = name(info)
+ end
+ if type(desc) == "function" then
+ desc = desc(info)
+ end
+ confirmText = name
+ if desc then
+ confirmText = confirmText.." - "..desc
+ end
+ end
+
+ local iscustom = user.rootframe:GetUserData("iscustom")
+ local rootframe
+
+ if iscustom then
+ rootframe = user.rootframe
+ end
+ local basepath = user.rootframe:GetUserData("basepath")
+ if type(func) == "string" then
+ if handler and handler[func] then
+ confirmPopup(user.appName, rootframe, basepath, info, confirmText, handler[func], handler, info, ...)
+ else
+ error(format("Method %s doesn't exist in handler for type func", func))
+ end
+ elseif type(func) == "function" then
+ confirmPopup(user.appName, rootframe, basepath, info, confirmText, func, info, ...)
+ end
+ --func will be called and info deleted when the confirm dialog is responded to
+ return
+ end
+ end
+
+ --call the function
+ if type(func) == "string" then
+ if handler and handler[func] then
+ safecall(handler[func],handler, info, ...)
+ else
+ error(format("Method %s doesn't exist in handler for type func", func))
+ end
+ elseif type(func) == "function" then
+ safecall(func,info, ...)
+ end
+
+
+
+ local iscustom = user.rootframe:GetUserData("iscustom")
+ local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
+ --full refresh of the frame, some controls dont cause this on all events
+ if option.type == "color" then
+ if event == "OnValueConfirmed" then
+
+ if iscustom then
+ AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+ else
+ AceConfigDialog:Open(user.appName, unpack(basepath))
+ end
+ end
+ elseif option.type == "range" then
+ if event == "OnMouseUp" then
+ if iscustom then
+ AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+ else
+ AceConfigDialog:Open(user.appName, unpack(basepath))
+ end
+ end
+ --multiselects don't cause a refresh on 'OnValueChanged' only 'OnClosed'
+ elseif option.type == "multiselect" then
+ user.valuechanged = true
+ else
+ if iscustom then
+ AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+ else
+ AceConfigDialog:Open(user.appName, unpack(basepath))
+ end
+ end
+
+ end
+ del(info)
+end
+
+local function ActivateSlider(widget, event, value)
+ local option = widget:GetUserData("option")
+ local min, max, step = option.min or (not option.softMin and 0 or nil), option.max or (not option.softMax and 100 or nil), option.step
+ if min then
+ if step then
+ value = math_floor((value - min) / step + 0.5) * step + min
+ end
+ value = math_max(value, min)
+ end
+ if max then
+ value = math_min(value, max)
+ end
+ ActivateControl(widget,event,value)
+end
+
+--called from a checkbox that is part of an internally created multiselect group
+--this type is safe to refresh on activation of one control
+local function ActivateMultiControl(widget, event, ...)
+ ActivateControl(widget, event, widget:GetUserData("value"), ...)
+ local user = widget:GetUserDataTable()
+ local iscustom = user.rootframe:GetUserData("iscustom")
+ local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
+ if iscustom then
+ AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+ else
+ AceConfigDialog:Open(user.appName, unpack(basepath))
+ end
+end
+
+local function MultiControlOnClosed(widget, event, ...)
+ local user = widget:GetUserDataTable()
+ if user.valuechanged and not widget:IsReleasing() then
+ local iscustom = user.rootframe:GetUserData("iscustom")
+ local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
+ if iscustom then
+ AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+ else
+ AceConfigDialog:Open(user.appName, unpack(basepath))
+ end
+ end
+end
+
+local function FrameOnClose(widget, event)
+ local appName = widget:GetUserData("appName")
+ AceConfigDialog.OpenFrames[appName] = nil
+ gui:Release(widget)
+end
+
+local function CheckOptionHidden(option, options, path, appName)
+ --check for a specific boolean option
+ local hidden = pickfirstset(option.dialogHidden,option.guiHidden)
+ if hidden ~= nil then
+ return hidden
+ end
+
+ return GetOptionsMemberValue("hidden", option, options, path, appName)
+end
+
+local function CheckOptionDisabled(option, options, path, appName)
+ --check for a specific boolean option
+ local disabled = pickfirstset(option.dialogDisabled,option.guiDisabled)
+ if disabled ~= nil then
+ return disabled
+ end
+
+ return GetOptionsMemberValue("disabled", option, options, path, appName)
+end
+--[[
+local function BuildTabs(group, options, path, appName)
+ local tabs = new()
+ local text = new()
+ local keySort = new()
+ local opts = new()
+
+ BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+ for i = 1, #keySort do
+ local k = keySort[i]
+ local v = opts[k]
+ if v.type == "group" then
+ path[#path+1] = k
+ local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+ local hidden = CheckOptionHidden(v, options, path, appName)
+ if not inline and not hidden then
+ tinsert(tabs, k)
+ text[k] = GetOptionsMemberValue("name", v, options, path, appName)
+ end
+ path[#path] = nil
+ end
+ end
+
+ del(keySort)
+ del(opts)
+
+ return tabs, text
+end
+]]
+local function BuildSelect(group, options, path, appName)
+ local groups = new()
+ local order = new()
+ local keySort = new()
+ local opts = new()
+
+ BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+ for i = 1, #keySort do
+ local k = keySort[i]
+ local v = opts[k]
+ if v.type == "group" then
+ path[#path+1] = k
+ local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+ local hidden = CheckOptionHidden(v, options, path, appName)
+ if not inline and not hidden then
+ groups[k] = GetOptionsMemberValue("name", v, options, path, appName)
+ tinsert(order, k)
+ end
+ path[#path] = nil
+ end
+ end
+
+ del(opts)
+ del(keySort)
+
+ return groups, order
+end
+
+local function BuildSubGroups(group, tree, options, path, appName)
+ local keySort = new()
+ local opts = new()
+
+ BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+ for i = 1, #keySort do
+ local k = keySort[i]
+ local v = opts[k]
+ if v.type == "group" then
+ path[#path+1] = k
+ local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+ local hidden = CheckOptionHidden(v, options, path, appName)
+ if not inline and not hidden then
+ local entry = new()
+ entry.value = k
+ entry.text = GetOptionsMemberValue("name", v, options, path, appName)
+ entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
+ entry.iconCoords = GetOptionsMemberValue("iconCoords", v, options, path, appName)
+ entry.disabled = CheckOptionDisabled(v, options, path, appName)
+ if not tree.children then tree.children = new() end
+ tinsert(tree.children,entry)
+ if (v.childGroups or "tree") == "tree" then
+ BuildSubGroups(v,entry, options, path, appName)
+ end
+ end
+ path[#path] = nil
+ end
+ end
+
+ del(keySort)
+ del(opts)
+end
+
+local function BuildGroups(group, options, path, appName, recurse)
+ local tree = new()
+ local keySort = new()
+ local opts = new()
+
+ BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+ for i = 1, #keySort do
+ local k = keySort[i]
+ local v = opts[k]
+ if v.type == "group" then
+ path[#path+1] = k
+ local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+ local hidden = CheckOptionHidden(v, options, path, appName)
+ if not inline and not hidden then
+ local entry = new()
+ entry.value = k
+ entry.text = GetOptionsMemberValue("name", v, options, path, appName)
+ entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
+ entry.iconCoords = GetOptionsMemberValue("iconCoords", v, options, path, appName)
+ entry.disabled = CheckOptionDisabled(v, options, path, appName)
+ tinsert(tree,entry)
+ if recurse and (v.childGroups or "tree") == "tree" then
+ BuildSubGroups(v,entry, options, path, appName)
+ end
+ end
+ path[#path] = nil
+ end
+ end
+ del(keySort)
+ del(opts)
+ return tree
+end
+
+local function InjectInfo(control, options, option, path, rootframe, appName)
+ local user = control:GetUserDataTable()
+ for i = 1, #path do
+ user[i] = path[i]
+ end
+ user.rootframe = rootframe
+ user.option = option
+ user.options = options
+ user.path = copy(path)
+ user.appName = appName
+ control:SetCallback("OnRelease", CleanUserData)
+ control:SetCallback("OnLeave", OptionOnMouseLeave)
+ control:SetCallback("OnEnter", OptionOnMouseOver)
+end
+
+local function CreateControl(userControlType, fallbackControlType)
+ local control
+ if userControlType then
+ control = gui:Create(userControlType)
+ if not control then
+ geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(userControlType)))
+ end
+ end
+ if not control then
+ control = gui:Create(fallbackControlType)
+ end
+ return control
+end
+
+local function sortTblAsStrings(x,y)
+ return tostring(x) < tostring(y) -- Support numbers as keys
+end
+
+--[[
+ options - root of the options table being fed
+ container - widget that controls will be placed in
+ rootframe - Frame object the options are in
+ path - table with the keys to get to the group being fed
+--]]
+
+local function FeedOptions(appName, options,container,rootframe,path,group,inline)
+ local keySort = new()
+ local opts = new()
+
+ BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+ for i = 1, #keySort do
+ local k = keySort[i]
+ local v = opts[k]
+ tinsert(path, k)
+ local hidden = CheckOptionHidden(v, options, path, appName)
+ local name = GetOptionsMemberValue("name", v, options, path, appName)
+ if not hidden then
+ if v.type == "group" then
+ if inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then
+ --Inline group
+ local GroupContainer
+ if name and name ~= "" then
+ GroupContainer = gui:Create("InlineGroup")
+ GroupContainer:SetTitle(name or "")
+ else
+ GroupContainer = gui:Create("SimpleGroup")
+ end
+
+ GroupContainer.width = "fill"
+ GroupContainer:SetLayout("flow")
+ container:AddChild(GroupContainer)
+ FeedOptions(appName,options,GroupContainer,rootframe,path,v,true)
+ end
+ else
+ --Control to feed
+ local control
+
+ local name = GetOptionsMemberValue("name", v, options, path, appName)
+
+ if v.type == "execute" then
+
+ local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
+ local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
+
+ local iconControl = type(image) == "string" or type(image) == "number"
+ control = CreateControl(v.dialogControl or v.control, iconControl and "Icon" or "Button")
+ if iconControl then
+ if not width then
+ width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
+ end
+ if not height then
+ height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
+ end
+ if type(imageCoords) == "table" then
+ control:SetImage(image, unpack(imageCoords))
+ else
+ control:SetImage(image)
+ end
+ if type(width) ~= "number" then
+ width = 32
+ end
+ if type(height) ~= "number" then
+ height = 32
+ end
+ control:SetImageSize(width, height)
+ control:SetLabel(name)
+ else
+ control:SetText(name)
+ end
+ control:SetCallback("OnClick",ActivateControl)
+
+ elseif v.type == "input" then
+ control = CreateControl(v.dialogControl or v.control, v.multiline and "MultiLineEditBox" or "EditBox")
+
+ if v.multiline and control.SetNumLines then
+ control:SetNumLines(tonumber(v.multiline) or 4)
+ end
+ control:SetLabel(name)
+ control:SetCallback("OnEnterPressed",ActivateControl)
+ local text = GetOptionsMemberValue("get",v, options, path, appName)
+ if type(text) ~= "string" then
+ text = ""
+ end
+ control:SetText(text)
+
+ elseif v.type == "toggle" then
+ control = CreateControl(v.dialogControl or v.control, "CheckBox")
+ control:SetLabel(name)
+ control:SetTriState(v.tristate)
+ local value = GetOptionsMemberValue("get",v, options, path, appName)
+ control:SetValue(value)
+ control:SetCallback("OnValueChanged",ActivateControl)
+
+ if v.descStyle == "inline" then
+ local desc = GetOptionsMemberValue("desc", v, options, path, appName)
+ control:SetDescription(desc)
+ end
+
+ local image = GetOptionsMemberValue("image", v, options, path, appName)
+ local imageCoords = GetOptionsMemberValue("imageCoords", v, options, path, appName)
+
+ if type(image) == "string" or type(image) == "number" then
+ if type(imageCoords) == "table" then
+ control:SetImage(image, unpack(imageCoords))
+ else
+ control:SetImage(image)
+ end
+ end
+ elseif v.type == "range" then
+ control = CreateControl(v.dialogControl or v.control, "Slider")
+ control:SetLabel(name)
+ control:SetSliderValues(v.softMin or v.min or 0, v.softMax or v.max or 100, v.bigStep or v.step or 0)
+ control:SetIsPercent(v.isPercent)
+ local value = GetOptionsMemberValue("get",v, options, path, appName)
+ if type(value) ~= "number" then
+ value = 0
+ end
+ control:SetValue(value)
+ control:SetCallback("OnValueChanged",ActivateSlider)
+ control:SetCallback("OnMouseUp",ActivateSlider)
+
+ elseif v.type == "select" then
+ local values = GetOptionsMemberValue("values", v, options, path, appName)
+ local sorting = GetOptionsMemberValue("sorting", v, options, path, appName)
+ if v.style == "radio" then
+ local disabled = CheckOptionDisabled(v, options, path, appName)
+ local width = GetOptionsMemberValue("width",v,options,path,appName)
+ control = gui:Create("InlineGroup")
+ control:SetLayout("Flow")
+ control:SetTitle(name)
+ control.width = "fill"
+
+ control:PauseLayout()
+ local optionValue = GetOptionsMemberValue("get",v, options, path, appName)
+ if not sorting then
+ sorting = {}
+ for value, text in pairs(values) do
+ sorting[#sorting+1]=value
+ end
+ tsort(sorting, sortTblAsStrings)
+ end
+ for k, value in ipairs(sorting) do
+ local text = values[value]
+ local radio = gui:Create("CheckBox")
+ radio:SetLabel(text)
+ radio:SetUserData("value", value)
+ radio:SetUserData("text", text)
+ radio:SetDisabled(disabled)
+ radio:SetType("radio")
+ radio:SetValue(optionValue == value)
+ radio:SetCallback("OnValueChanged", ActivateMultiControl)
+ InjectInfo(radio, options, v, path, rootframe, appName)
+ control:AddChild(radio)
+ if width == "double" then
+ radio:SetWidth(width_multiplier * 2)
+ elseif width == "half" then
+ radio:SetWidth(width_multiplier / 2)
+ elseif (type(width) == "number") then
+ radio:SetWidth(width_multiplier * width)
+ elseif width == "full" then
+ radio.width = "fill"
+ else
+ radio:SetWidth(width_multiplier)
+ end
+ end
+ control:ResumeLayout()
+ control:DoLayout()
+ else
+ control = CreateControl(v.dialogControl or v.control, "Dropdown")
+ local itemType = v.itemControl
+ if itemType and not gui:GetWidgetVersion(itemType) then
+ geterrorhandler()(("Invalid Custom Item Type - %s"):format(tostring(itemType)))
+ itemType = nil
+ end
+ control:SetLabel(name)
+ control:SetList(values, sorting, itemType)
+ local value = GetOptionsMemberValue("get",v, options, path, appName)
+ if not values[value] then
+ value = nil
+ end
+ control:SetValue(value)
+ control:SetCallback("OnValueChanged", ActivateControl)
+ end
+
+ elseif v.type == "multiselect" then
+ local values = GetOptionsMemberValue("values", v, options, path, appName)
+ local disabled = CheckOptionDisabled(v, options, path, appName)
+
+ local valuesort = new()
+ if values then
+ for value, text in pairs(values) do
+ tinsert(valuesort, value)
+ end
+ end
+ tsort(valuesort)
+
+ local controlType = v.dialogControl or v.control
+ if controlType then
+ control = gui:Create(controlType)
+ if not control then
+ geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
+ end
+ end
+ if control then
+ control:SetMultiselect(true)
+ control:SetLabel(name)
+ control:SetList(values)
+ control:SetDisabled(disabled)
+ control:SetCallback("OnValueChanged",ActivateControl)
+ control:SetCallback("OnClosed", MultiControlOnClosed)
+ local width = GetOptionsMemberValue("width",v,options,path,appName)
+ if width == "double" then
+ control:SetWidth(width_multiplier * 2)
+ elseif width == "half" then
+ control:SetWidth(width_multiplier / 2)
+ elseif (type(width) == "number") then
+ control:SetWidth(width_multiplier * width)
+ elseif width == "full" then
+ control.width = "fill"
+ else
+ control:SetWidth(width_multiplier)
+ end
+ --check:SetTriState(v.tristate)
+ for i = 1, #valuesort do
+ local key = valuesort[i]
+ local value = GetOptionsMemberValue("get",v, options, path, appName, key)
+ control:SetItemValue(key,value)
+ end
+ else
+ control = gui:Create("InlineGroup")
+ control:SetLayout("Flow")
+ control:SetTitle(name)
+ control.width = "fill"
+
+ control:PauseLayout()
+ local width = GetOptionsMemberValue("width",v,options,path,appName)
+ for i = 1, #valuesort do
+ local value = valuesort[i]
+ local text = values[value]
+ local check = gui:Create("CheckBox")
+ check:SetLabel(text)
+ check:SetUserData("value", value)
+ check:SetUserData("text", text)
+ check:SetDisabled(disabled)
+ check:SetTriState(v.tristate)
+ check:SetValue(GetOptionsMemberValue("get",v, options, path, appName, value))
+ check:SetCallback("OnValueChanged",ActivateMultiControl)
+ InjectInfo(check, options, v, path, rootframe, appName)
+ control:AddChild(check)
+ if width == "double" then
+ check:SetWidth(width_multiplier * 2)
+ elseif width == "half" then
+ check:SetWidth(width_multiplier / 2)
+ elseif (type(width) == "number") then
+ control:SetWidth(width_multiplier * width)
+ elseif width == "full" then
+ check.width = "fill"
+ else
+ check:SetWidth(width_multiplier)
+ end
+ end
+ control:ResumeLayout()
+ control:DoLayout()
+
+
+ end
+
+ del(valuesort)
+
+ elseif v.type == "color" then
+ control = CreateControl(v.dialogControl or v.control, "ColorPicker")
+ control:SetLabel(name)
+ control:SetHasAlpha(GetOptionsMemberValue("hasAlpha",v, options, path, appName))
+ control:SetColor(GetOptionsMemberValue("get",v, options, path, appName))
+ control:SetCallback("OnValueChanged",ActivateControl)
+ control:SetCallback("OnValueConfirmed",ActivateControl)
+
+ elseif v.type == "keybinding" then
+ control = CreateControl(v.dialogControl or v.control, "Keybinding")
+ control:SetLabel(name)
+ control:SetKey(GetOptionsMemberValue("get",v, options, path, appName))
+ control:SetCallback("OnKeyChanged",ActivateControl)
+
+ elseif v.type == "header" then
+ control = CreateControl(v.dialogControl or v.control, "Heading")
+ control:SetText(name)
+ control.width = "fill"
+
+ elseif v.type == "description" then
+ control = CreateControl(v.dialogControl or v.control, "Label")
+ control:SetText(name)
+
+ local fontSize = GetOptionsMemberValue("fontSize",v, options, path, appName)
+ if fontSize == "medium" then
+ control:SetFontObject(GameFontHighlight)
+ elseif fontSize == "large" then
+ control:SetFontObject(GameFontHighlightLarge)
+ else -- small or invalid
+ control:SetFontObject(GameFontHighlightSmall)
+ end
+
+ local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
+ local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
+
+ if type(image) == "string" or type(image) == "number" then
+ if not width then
+ width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
+ end
+ if not height then
+ height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
+ end
+ if type(imageCoords) == "table" then
+ control:SetImage(image, unpack(imageCoords))
+ else
+ control:SetImage(image)
+ end
+ if type(width) ~= "number" then
+ width = 32
+ end
+ if type(height) ~= "number" then
+ height = 32
+ end
+ control:SetImageSize(width, height)
+ end
+ local width = GetOptionsMemberValue("width",v,options,path,appName)
+ control.width = not width and "fill"
+ end
+
+ --Common Init
+ if control then
+ if control.width ~= "fill" then
+ local width = GetOptionsMemberValue("width",v,options,path,appName)
+ if width == "double" then
+ control:SetWidth(width_multiplier * 2)
+ elseif width == "half" then
+ control:SetWidth(width_multiplier / 2)
+ elseif (type(width) == "number") then
+ control:SetWidth(width_multiplier * width)
+ elseif width == "full" then
+ control.width = "fill"
+ else
+ control:SetWidth(width_multiplier)
+ end
+ end
+ if control.SetDisabled then
+ local disabled = CheckOptionDisabled(v, options, path, appName)
+ control:SetDisabled(disabled)
+ end
+
+ InjectInfo(control, options, v, path, rootframe, appName)
+ container:AddChild(control)
+ end
+
+ end
+ end
+ tremove(path)
+ end
+ container:ResumeLayout()
+ container:DoLayout()
+ del(keySort)
+ del(opts)
+end
+
+local function BuildPath(path, ...)
+ for i = 1, select("#",...) do
+ tinsert(path, (select(i,...)))
+ end
+end
+
+
+local function TreeOnButtonEnter(widget, event, uniquevalue, button)
+ local user = widget:GetUserDataTable()
+ if not user then return end
+ local options = user.options
+ local option = user.option
+ local path = user.path
+ local appName = user.appName
+ local tooltip = AceConfigDialog.tooltip
+
+ local feedpath = new()
+ for i = 1, #path do
+ feedpath[i] = path[i]
+ end
+
+ BuildPath(feedpath, ("\001"):split(uniquevalue))
+ local group = options
+ for i = 1, #feedpath do
+ if not group then return end
+ group = GetSubOption(group, feedpath[i])
+ end
+
+ local name = GetOptionsMemberValue("name", group, options, feedpath, appName)
+ local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName)
+
+ tooltip:SetOwner(button, "ANCHOR_NONE")
+ tooltip:ClearAllPoints()
+ if widget.type == "TabGroup" then
+ tooltip:SetPoint("BOTTOM",button,"TOP")
+ else
+ tooltip:SetPoint("LEFT",button,"RIGHT")
+ end
+
+ tooltip:SetText(name, 1, .82, 0, true)
+
+ if type(desc) == "string" then
+ tooltip:AddLine(desc, 1, 1, 1, true)
+ end
+
+ tooltip:Show()
+end
+
+local function TreeOnButtonLeave(widget, event, value, button)
+ AceConfigDialog.tooltip:Hide()
+end
+
+
+local function GroupExists(appName, options, path, uniquevalue)
+ if not uniquevalue then return false end
+
+ local feedpath = new()
+ local temppath = new()
+ for i = 1, #path do
+ feedpath[i] = path[i]
+ end
+
+ BuildPath(feedpath, ("\001"):split(uniquevalue))
+
+ local group = options
+ for i = 1, #feedpath do
+ local v = feedpath[i]
+ temppath[i] = v
+ group = GetSubOption(group, v)
+
+ if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then
+ del(feedpath)
+ del(temppath)
+ return false
+ end
+ end
+ del(feedpath)
+ del(temppath)
+ return true
+end
+
+local function GroupSelected(widget, event, uniquevalue)
+
+ local user = widget:GetUserDataTable()
+
+ local options = user.options
+ local option = user.option
+ local path = user.path
+ local rootframe = user.rootframe
+
+ local feedpath = new()
+ for i = 1, #path do
+ feedpath[i] = path[i]
+ end
+
+ BuildPath(feedpath, ("\001"):split(uniquevalue))
+ widget:ReleaseChildren()
+ AceConfigDialog:FeedGroup(user.appName,options,widget,rootframe,feedpath)
+
+ del(feedpath)
+end
+
+
+
+--[[
+-- INTERNAL --
+This function will feed one group, and any inline child groups into the given container
+Select Groups will only have the selection control (tree, tabs, dropdown) fed in
+and have a group selected, this event will trigger the feeding of child groups
+
+Rules:
+ If the group is Inline, FeedOptions
+ If the group has no child groups, FeedOptions
+
+ If the group is a tab or select group, FeedOptions then add the Group Control
+ If the group is a tree group FeedOptions then
+ its parent isnt a tree group: then add the tree control containing this and all child tree groups
+ if its parent is a tree group, its already a node on a tree
+--]]
+
+function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isRoot)
+ local group = options
+ --follow the path to get to the curent group
+ local inline
+ local grouptype, parenttype = options.childGroups, "none"
+
+
+ for i = 1, #path do
+ local v = path[i]
+ group = GetSubOption(group, v)
+ inline = inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+ parenttype = grouptype
+ grouptype = group.childGroups
+ end
+
+ if not parenttype then
+ parenttype = "tree"
+ end
+
+ --check if the group has child groups
+ local hasChildGroups
+ for k, v in pairs(group.args) do
+ if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
+ hasChildGroups = true
+ end
+ end
+ if group.plugins then
+ for plugin, t in pairs(group.plugins) do
+ for k, v in pairs(t) do
+ if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
+ hasChildGroups = true
+ end
+ end
+ end
+ end
+
+ container:SetLayout("flow")
+ local scroll
+
+ --Add a scrollframe if we are not going to add a group control, this is the inverse of the conditions for that later on
+ if (not (hasChildGroups and not inline)) or (grouptype ~= "tab" and grouptype ~= "select" and (parenttype == "tree" and not isRoot)) then
+ if container.type ~= "InlineGroup" and container.type ~= "SimpleGroup" then
+ scroll = gui:Create("ScrollFrame")
+ scroll:SetLayout("flow")
+ scroll.width = "fill"
+ scroll.height = "fill"
+ container:SetLayout("fill")
+ container:AddChild(scroll)
+ container = scroll
+ end
+ end
+
+ FeedOptions(appName,options,container,rootframe,path,group,nil)
+
+ if scroll then
+ container:PerformLayout()
+ local status = self:GetStatusTable(appName, path)
+ if not status.scroll then
+ status.scroll = {}
+ end
+ scroll:SetStatusTable(status.scroll)
+ end
+
+ if hasChildGroups and not inline then
+ local name = GetOptionsMemberValue("name", group, options, path, appName)
+ if grouptype == "tab" then
+
+ local tab = gui:Create("TabGroup")
+ InjectInfo(tab, options, group, path, rootframe, appName)
+ tab:SetCallback("OnGroupSelected", GroupSelected)
+ tab:SetCallback("OnTabEnter", TreeOnButtonEnter)
+ tab:SetCallback("OnTabLeave", TreeOnButtonLeave)
+
+ local status = AceConfigDialog:GetStatusTable(appName, path)
+ if not status.groups then
+ status.groups = {}
+ end
+ tab:SetStatusTable(status.groups)
+ tab.width = "fill"
+ tab.height = "fill"
+
+ local tabs = BuildGroups(group, options, path, appName)
+ tab:SetTabs(tabs)
+ tab:SetUserData("tablist", tabs)
+
+ for i = 1, #tabs do
+ local entry = tabs[i]
+ if not entry.disabled then
+ tab:SelectTab((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
+ break
+ end
+ end
+
+ container:AddChild(tab)
+
+ elseif grouptype == "select" then
+
+ local select = gui:Create("DropdownGroup")
+ select:SetTitle(name)
+ InjectInfo(select, options, group, path, rootframe, appName)
+ select:SetCallback("OnGroupSelected", GroupSelected)
+ local status = AceConfigDialog:GetStatusTable(appName, path)
+ if not status.groups then
+ status.groups = {}
+ end
+ select:SetStatusTable(status.groups)
+ local grouplist, orderlist = BuildSelect(group, options, path, appName)
+ select:SetGroupList(grouplist, orderlist)
+ select:SetUserData("grouplist", grouplist)
+ select:SetUserData("orderlist", orderlist)
+
+ local firstgroup = orderlist[1]
+ if firstgroup then
+ select:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup)
+ end
+
+ select.width = "fill"
+ select.height = "fill"
+
+ container:AddChild(select)
+
+ --assume tree group by default
+ --if parenttype is tree then this group is already a node on that tree
+ elseif (parenttype ~= "tree") or isRoot then
+ local tree = gui:Create("TreeGroup")
+ InjectInfo(tree, options, group, path, rootframe, appName)
+ tree:EnableButtonTooltips(false)
+
+ tree.width = "fill"
+ tree.height = "fill"
+
+ tree:SetCallback("OnGroupSelected", GroupSelected)
+ tree:SetCallback("OnButtonEnter", TreeOnButtonEnter)
+ tree:SetCallback("OnButtonLeave", TreeOnButtonLeave)
+
+ local status = AceConfigDialog:GetStatusTable(appName, path)
+ if not status.groups then
+ status.groups = {}
+ end
+ local treedefinition = BuildGroups(group, options, path, appName, true)
+ tree:SetStatusTable(status.groups)
+
+ tree:SetTree(treedefinition)
+ tree:SetUserData("tree",treedefinition)
+
+ for i = 1, #treedefinition do
+ local entry = treedefinition[i]
+ if not entry.disabled then
+ tree:SelectByValue((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
+ break
+ end
+ end
+
+ container:AddChild(tree)
+ end
+ end
+end
+
+local old_CloseSpecialWindows
+
+
+local function RefreshOnUpdate(this)
+ for appName in pairs(this.closing) do
+ if AceConfigDialog.OpenFrames[appName] then
+ AceConfigDialog.OpenFrames[appName]:Hide()
+ end
+ if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
+ for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
+ if not widget:IsVisible() then
+ widget:ReleaseChildren()
+ end
+ end
+ end
+ this.closing[appName] = nil
+ end
+
+ if this.closeAll then
+ for k, v in pairs(AceConfigDialog.OpenFrames) do
+ if not this.closeAllOverride[k] then
+ v:Hide()
+ end
+ end
+ this.closeAll = nil
+ wipe(this.closeAllOverride)
+ end
+
+ for appName in pairs(this.apps) do
+ if AceConfigDialog.OpenFrames[appName] then
+ local user = AceConfigDialog.OpenFrames[appName]:GetUserDataTable()
+ AceConfigDialog:Open(appName, unpack(user.basepath or emptyTbl))
+ end
+ if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
+ for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
+ local user = widget:GetUserDataTable()
+ if widget:IsVisible() then
+ AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(user.basepath or emptyTbl))
+ end
+ end
+ end
+ this.apps[appName] = nil
+ end
+ this:SetScript("OnUpdate", nil)
+end
+
+-- Upgrade the OnUpdate script as well, if needed.
+if AceConfigDialog.frame:GetScript("OnUpdate") then
+ AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+end
+
+--- Close all open options windows
+function AceConfigDialog:CloseAll()
+ AceConfigDialog.frame.closeAll = true
+ AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+ if next(self.OpenFrames) then
+ return true
+ end
+end
+
+--- Close a specific options window.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+function AceConfigDialog:Close(appName)
+ if self.OpenFrames[appName] then
+ AceConfigDialog.frame.closing[appName] = true
+ AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+ return true
+ end
+end
+
+-- Internal -- Called by AceConfigRegistry
+function AceConfigDialog:ConfigTableChanged(event, appName)
+ AceConfigDialog.frame.apps[appName] = true
+ AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+end
+
+reg.RegisterCallback(AceConfigDialog, "ConfigTableChange", "ConfigTableChanged")
+
+--- Sets the default size of the options window for a specific application.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param width The default width
+-- @param height The default height
+function AceConfigDialog:SetDefaultSize(appName, width, height)
+ local status = AceConfigDialog:GetStatusTable(appName)
+ if type(width) == "number" and type(height) == "number" then
+ status.width = width
+ status.height = height
+ end
+end
+
+--- Open an option window at the specified path (if any).
+-- This function can optionally feed the group into a pre-created container
+-- instead of creating a new container frame.
+-- @paramsig appName [, container][, ...]
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param container An optional container frame to feed the options into
+-- @param ... The path to open after creating the options window (see `:SelectGroup` for details)
+function AceConfigDialog:Open(appName, container, ...)
+ if not old_CloseSpecialWindows then
+ old_CloseSpecialWindows = CloseSpecialWindows
+ CloseSpecialWindows = function()
+ local found = old_CloseSpecialWindows()
+ return self:CloseAll() or found
+ end
+ end
+ local app = reg:GetOptionsTable(appName)
+ if not app then
+ error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
+ end
+ local options = app("dialog", MAJOR)
+
+ local f
+
+ local path = new()
+ local name = GetOptionsMemberValue("name", options, options, path, appName)
+
+ --If an optional path is specified add it to the path table before feeding the options
+ --as container is optional as well it may contain the first element of the path
+ if type(container) == "string" then
+ tinsert(path, container)
+ container = nil
+ end
+ for n = 1, select("#",...) do
+ tinsert(path, (select(n, ...)))
+ end
+
+ local option = options
+ if type(container) == "table" and container.type == "BlizOptionsGroup" and #path > 0 then
+ for i = 1, #path do
+ option = options.args[path[i]]
+ end
+ name = format("%s - %s", name, GetOptionsMemberValue("name", option, options, path, appName))
+ end
+
+ --if a container is given feed into that
+ if container then
+ f = container
+ f:ReleaseChildren()
+ f:SetUserData("appName", appName)
+ f:SetUserData("iscustom", true)
+ if #path > 0 then
+ f:SetUserData("basepath", copy(path))
+ end
+ local status = AceConfigDialog:GetStatusTable(appName)
+ if not status.width then
+ status.width = 700
+ end
+ if not status.height then
+ status.height = 500
+ end
+ if f.SetStatusTable then
+ f:SetStatusTable(status)
+ end
+ if f.SetTitle then
+ f:SetTitle(name or "")
+ end
+ else
+ if not self.OpenFrames[appName] then
+ f = gui:Create("Frame")
+ self.OpenFrames[appName] = f
+ else
+ f = self.OpenFrames[appName]
+ end
+ f:ReleaseChildren()
+ f:SetCallback("OnClose", FrameOnClose)
+ f:SetUserData("appName", appName)
+ if #path > 0 then
+ f:SetUserData("basepath", copy(path))
+ end
+ f:SetTitle(name or "")
+ local status = AceConfigDialog:GetStatusTable(appName)
+ f:SetStatusTable(status)
+ end
+
+ self:FeedGroup(appName,options,f,f,path,true)
+ if f.Show then
+ f:Show()
+ end
+ del(path)
+
+ if AceConfigDialog.frame.closeAll then
+ -- close all is set, but thats not good, since we're just opening here, so force it
+ AceConfigDialog.frame.closeAllOverride[appName] = true
+ end
+end
+
+-- convert pre-39 BlizOptions structure to the new format
+if oldminor and oldminor < 39 and AceConfigDialog.BlizOptions then
+ local old = AceConfigDialog.BlizOptions
+ local new = {}
+ for key, widget in pairs(old) do
+ local appName = widget:GetUserData("appName")
+ if not new[appName] then new[appName] = {} end
+ new[appName][key] = widget
+ end
+ AceConfigDialog.BlizOptions = new
+else
+ AceConfigDialog.BlizOptions = AceConfigDialog.BlizOptions or {}
+end
+
+local function FeedToBlizPanel(widget, event)
+ local path = widget:GetUserData("path")
+ AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(path or emptyTbl))
+end
+
+local function ClearBlizPanel(widget, event)
+ local appName = widget:GetUserData("appName")
+ AceConfigDialog.frame.closing[appName] = true
+ AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+end
+
+--- Add an option table into the Blizzard Interface Options panel.
+-- You can optionally supply a descriptive name to use and a parent frame to use,
+-- as well as a path in the options table.\\
+-- If no name is specified, the appName will be used instead.
+--
+-- If you specify a proper `parent` (by name), the interface options will generate a
+-- tree layout. Note that only one level of children is supported, so the parent always
+-- has to be a head-level note.
+--
+-- This function returns a reference to the container frame registered with the Interface
+-- Options. You can use this reference to open the options with the API function
+-- `InterfaceOptionsFrame_OpenToCategory`.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param name A descriptive name to display in the options tree (defaults to appName)
+-- @param parent The parent to use in the interface options tree.
+-- @param ... The path in the options table to feed into the interface options panel.
+-- @return The reference to the frame registered into the Interface Options.
+function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...)
+ local BlizOptions = AceConfigDialog.BlizOptions
+
+ local key = appName
+ for n = 1, select("#", ...) do
+ key = key.."\001"..select(n, ...)
+ end
+
+ if not BlizOptions[appName] then
+ BlizOptions[appName] = {}
+ end
+
+ if not BlizOptions[appName][key] then
+ local group = gui:Create("BlizOptionsGroup")
+ BlizOptions[appName][key] = group
+ group:SetName(name or appName, parent)
+
+ group:SetTitle(name or appName)
+ group:SetUserData("appName", appName)
+ if select("#", ...) > 0 then
+ local path = {}
+ for n = 1, select("#",...) do
+ tinsert(path, (select(n, ...)))
+ end
+ group:SetUserData("path", path)
+ end
+ group:SetCallback("OnShow", FeedToBlizPanel)
+ group:SetCallback("OnHide", ClearBlizPanel)
+ InterfaceOptions_AddCategory(group.frame)
+ return group.frame
+ else
+ error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2)
+ end
+end
diff --git a/vendor/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml b/vendor/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml
new file mode 100644
index 0000000..86ce057
--- /dev/null
+++ b/vendor/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml
@@ -0,0 +1,4 @@
+
+
+
\ No newline at end of file
diff --git a/vendor/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua b/vendor/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
new file mode 100644
index 0000000..f8d9225
--- /dev/null
+++ b/vendor/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
@@ -0,0 +1,371 @@
+--- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.\\
+-- Options tables can be registered as raw tables, OR as function refs that return a table.\\
+-- Such functions receive three arguments: "uiType", "uiName", "appName". \\
+-- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\
+-- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\
+-- * The **appName** field is the options table name as given at registration time \\
+--
+-- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName".
+-- @class file
+-- @name AceConfigRegistry-3.0
+-- @release $Id: AceConfigRegistry-3.0.lua 1207 2019-06-23 12:08:33Z nevcairiel $
+local CallbackHandler = LibStub("CallbackHandler-1.0")
+
+local MAJOR, MINOR = "AceConfigRegistry-3.0", 20
+local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConfigRegistry then return end
+
+AceConfigRegistry.tables = AceConfigRegistry.tables or {}
+
+if not AceConfigRegistry.callbacks then
+ AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry)
+end
+
+-- Lua APIs
+local tinsert, tconcat = table.insert, table.concat
+local strfind, strmatch = string.find, string.match
+local type, tostring, select, pairs = type, tostring, select, pairs
+local error, assert = error, assert
+
+-----------------------------------------------------------------------
+-- Validating options table consistency:
+
+
+AceConfigRegistry.validated = {
+ -- list of options table names ran through :ValidateOptionsTable automatically.
+ -- CLEARED ON PURPOSE, since newer versions may have newer validators
+ cmd = {},
+ dropdown = {},
+ dialog = {},
+}
+
+
+
+local function err(msg, errlvl, ...)
+ local t = {}
+ for i=select("#",...),1,-1 do
+ tinsert(t, (select(i, ...)))
+ end
+ error(MAJOR..":ValidateOptionsTable(): "..tconcat(t,".")..msg, errlvl+2)
+end
+
+
+local isstring={["string"]=true, _="string"}
+local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"}
+local istable={["table"]=true, _="table"}
+local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"}
+local optstring={["nil"]=true,["string"]=true, _="string"}
+local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
+local optstringnumberfunc={["nil"]=true,["string"]=true,["number"]=true,["function"]=true, _="string, number or funcref"}
+local optnumber={["nil"]=true,["number"]=true, _="number"}
+local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"}
+local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"}
+local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"}
+local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true, _="methodname, funcref or boolean"}
+local opttable={["nil"]=true,["table"]=true, _="table"}
+local optbool={["nil"]=true,["boolean"]=true, _="boolean"}
+local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"}
+local optstringnumber={["nil"]=true,["string"]=true,["number"]=true, _="string or number"}
+
+local basekeys={
+ type=isstring,
+ name=isstringfunc,
+ desc=optstringfunc,
+ descStyle=optstring,
+ order=optmethodnumber,
+ validate=optmethodfalse,
+ confirm=optmethodbool,
+ confirmText=optstring,
+ disabled=optmethodbool,
+ hidden=optmethodbool,
+ guiHidden=optmethodbool,
+ dialogHidden=optmethodbool,
+ dropdownHidden=optmethodbool,
+ cmdHidden=optmethodbool,
+ icon=optstringnumberfunc,
+ iconCoords=optmethodtable,
+ handler=opttable,
+ get=optmethodfalse,
+ set=optmethodfalse,
+ func=optmethodfalse,
+ arg={["*"]=true},
+ width=optstringnumber,
+}
+
+local typedkeys={
+ header={
+ control=optstring,
+ dialogControl=optstring,
+ dropdownControl=optstring,
+ },
+ description={
+ image=optstringnumberfunc,
+ imageCoords=optmethodtable,
+ imageHeight=optnumber,
+ imageWidth=optnumber,
+ fontSize=optstringfunc,
+ control=optstring,
+ dialogControl=optstring,
+ dropdownControl=optstring,
+ },
+ group={
+ args=istable,
+ plugins=opttable,
+ inline=optbool,
+ cmdInline=optbool,
+ guiInline=optbool,
+ dropdownInline=optbool,
+ dialogInline=optbool,
+ childGroups=optstring,
+ },
+ execute={
+ image=optstringnumberfunc,
+ imageCoords=optmethodtable,
+ imageHeight=optnumber,
+ imageWidth=optnumber,
+ control=optstring,
+ dialogControl=optstring,
+ dropdownControl=optstring,
+ },
+ input={
+ pattern=optstring,
+ usage=optstring,
+ control=optstring,
+ dialogControl=optstring,
+ dropdownControl=optstring,
+ multiline=optboolnumber,
+ },
+ toggle={
+ tristate=optbool,
+ image=optstringnumberfunc,
+ imageCoords=optmethodtable,
+ control=optstring,
+ dialogControl=optstring,
+ dropdownControl=optstring,
+ },
+ tristate={
+ },
+ range={
+ min=optnumber,
+ softMin=optnumber,
+ max=optnumber,
+ softMax=optnumber,
+ step=optnumber,
+ bigStep=optnumber,
+ isPercent=optbool,
+ control=optstring,
+ dialogControl=optstring,
+ dropdownControl=optstring,
+ },
+ select={
+ values=ismethodtable,
+ sorting=optmethodtable,
+ style={
+ ["nil"]=true,
+ ["string"]={dropdown=true,radio=true},
+ _="string: 'dropdown' or 'radio'"
+ },
+ control=optstring,
+ dialogControl=optstring,
+ dropdownControl=optstring,
+ itemControl=optstring,
+ },
+ multiselect={
+ values=ismethodtable,
+ style=optstring,
+ tristate=optbool,
+ control=optstring,
+ dialogControl=optstring,
+ dropdownControl=optstring,
+ },
+ color={
+ hasAlpha=optmethodbool,
+ control=optstring,
+ dialogControl=optstring,
+ dropdownControl=optstring,
+ },
+ keybinding={
+ control=optstring,
+ dialogControl=optstring,
+ dropdownControl=optstring,
+ },
+}
+
+local function validateKey(k,errlvl,...)
+ errlvl=(errlvl or 0)+1
+ if type(k)~="string" then
+ err("["..tostring(k).."] - key is not a string", errlvl,...)
+ end
+ if strfind(k, "[%c\127]") then
+ err("["..tostring(k).."] - key name contained control characters", errlvl,...)
+ end
+end
+
+local function validateVal(v, oktypes, errlvl,...)
+ errlvl=(errlvl or 0)+1
+ local isok=oktypes[type(v)] or oktypes["*"]
+
+ if not isok then
+ err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...)
+ end
+ if type(isok)=="table" then -- isok was a table containing specific values to be tested for!
+ if not isok[v] then
+ err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...)
+ end
+ end
+end
+
+local function validate(options,errlvl,...)
+ errlvl=(errlvl or 0)+1
+ -- basic consistency
+ if type(options)~="table" then
+ err(": expected a table, got a "..type(options), errlvl,...)
+ end
+ if type(options.type)~="string" then
+ err(".type: expected a string, got a "..type(options.type), errlvl,...)
+ end
+
+ -- get type and 'typedkeys' member
+ local tk = typedkeys[options.type]
+ if not tk then
+ err(".type: unknown type '"..options.type.."'", errlvl,...)
+ end
+
+ -- make sure that all options[] are known parameters
+ for k,v in pairs(options) do
+ if not (tk[k] or basekeys[k]) then
+ err(": unknown parameter", errlvl,tostring(k),...)
+ end
+ end
+
+ -- verify that required params are there, and that everything is the right type
+ for k,oktypes in pairs(basekeys) do
+ validateVal(options[k], oktypes, errlvl,k,...)
+ end
+ for k,oktypes in pairs(tk) do
+ validateVal(options[k], oktypes, errlvl,k,...)
+ end
+
+ -- extra logic for groups
+ if options.type=="group" then
+ for k,v in pairs(options.args) do
+ validateKey(k,errlvl,"args",...)
+ validate(v, errlvl,k,"args",...)
+ end
+ if options.plugins then
+ for plugname,plugin in pairs(options.plugins) do
+ if type(plugin)~="table" then
+ err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...)
+ end
+ for k,v in pairs(plugin) do
+ validateKey(k,errlvl,tostring(plugname),"plugins",...)
+ validate(v, errlvl,k,tostring(plugname),"plugins",...)
+ end
+ end
+ end
+ end
+end
+
+
+--- Validates basic structure and integrity of an options table \\
+-- Does NOT verify that get/set etc actually exist, since they can be defined at any depth
+-- @param options The table to be validated
+-- @param name The name of the table to be validated (shown in any error message)
+-- @param errlvl (optional number) error level offset, default 0 (=errors point to the function calling :ValidateOptionsTable)
+function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl)
+ errlvl=(errlvl or 0)+1
+ name = name or "Optionstable"
+ if not options.name then
+ options.name=name -- bit of a hack, the root level doesn't really need a .name :-/
+ end
+ validate(options,errlvl,name)
+end
+
+--- Fires a "ConfigTableChange" callback for those listening in on it, allowing config GUIs to refresh.
+-- You should call this function if your options table changed from any outside event, like a game event
+-- or a timer.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+function AceConfigRegistry:NotifyChange(appName)
+ if not AceConfigRegistry.tables[appName] then return end
+ AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName)
+end
+
+-- -------------------------------------------------------------------
+-- Registering and retreiving options tables:
+
+
+-- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it)
+
+local function validateGetterArgs(uiType, uiName, errlvl)
+ errlvl=(errlvl or 0)+2
+ if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then
+ error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl)
+ end
+ if not strmatch(uiName, "[A-Za-z]%-[0-9]") then -- Expecting e.g. "MyLib-1.2"
+ error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl)
+ end
+end
+
+--- Register an options table with the config registry.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param options The options table, OR a function reference that generates it on demand. \\
+-- See the top of the page for info on arguments passed to such functions.
+-- @param skipValidation Skip options table validation (primarily useful for extremely huge options, with a noticeable slowdown)
+function AceConfigRegistry:RegisterOptionsTable(appName, options, skipValidation)
+ if type(options)=="table" then
+ if options.type~="group" then -- quick sanity checker
+ error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
+ end
+ AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
+ errlvl=(errlvl or 0)+1
+ validateGetterArgs(uiType, uiName, errlvl)
+ if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
+ AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable
+ AceConfigRegistry.validated[uiType][appName] = true
+ end
+ return options
+ end
+ elseif type(options)=="function" then
+ AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
+ errlvl=(errlvl or 0)+1
+ validateGetterArgs(uiType, uiName, errlvl)
+ local tab = assert(options(uiType, uiName, appName))
+ if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
+ AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable
+ AceConfigRegistry.validated[uiType][appName] = true
+ end
+ return tab
+ end
+ else
+ error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2)
+ end
+end
+
+--- Returns an iterator of ["appName"]=funcref pairs
+function AceConfigRegistry:IterateOptionsTables()
+ return pairs(AceConfigRegistry.tables)
+end
+
+
+
+
+--- Query the registry for a specific options table.
+-- If only appName is given, a function is returned which you
+-- can call with (uiType,uiName) to get the table.\\
+-- If uiType&uiName are given, the table is returned.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param uiType The type of UI to get the table for, one of "cmd", "dropdown", "dialog"
+-- @param uiName The name of the library/addon querying for the table, e.g. "MyLib-1.0"
+function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName)
+ local f = AceConfigRegistry.tables[appName]
+ if not f then
+ return nil
+ end
+
+ if uiType then
+ return f(uiType,uiName,1) -- get the table for us
+ else
+ return f -- return the function
+ end
+end
diff --git a/vendor/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml b/vendor/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml
new file mode 100644
index 0000000..101bfda
--- /dev/null
+++ b/vendor/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml
@@ -0,0 +1,4 @@
+
+
+
\ No newline at end of file
diff --git a/vendor/AceGUI-3.0/AceGUI-3.0.lua b/vendor/AceGUI-3.0/AceGUI-3.0.lua
new file mode 100644
index 0000000..f59edda
--- /dev/null
+++ b/vendor/AceGUI-3.0/AceGUI-3.0.lua
@@ -0,0 +1,1003 @@
+--- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs.
+-- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself
+-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3
+-- stand-alone distribution.
+--
+-- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly,
+-- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool
+-- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we"ll
+-- implement a proper API to modify it.
+-- @usage
+-- local AceGUI = LibStub("AceGUI-3.0")
+-- -- Create a container frame
+-- local f = AceGUI:Create("Frame")
+-- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end)
+-- f:SetTitle("AceGUI-3.0 Example")
+-- f:SetStatusText("Status Bar")
+-- f:SetLayout("Flow")
+-- -- Create a button
+-- local btn = AceGUI:Create("Button")
+-- btn:SetWidth(170)
+-- btn:SetText("Button !")
+-- btn:SetCallback("OnClick", function() print("Click!") end)
+-- -- Add the button to the container
+-- f:AddChild(btn)
+-- @class file
+-- @name AceGUI-3.0
+-- @release $Id: AceGUI-3.0.lua 1221 2019-07-20 18:23:00Z nevcairiel $
+local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 39
+local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
+
+if not AceGUI then return end -- No upgrade needed
+
+-- Lua APIs
+local tinsert = table.insert
+local select, pairs, next, type = select, pairs, next, type
+local error, assert = error, assert
+local setmetatable, rawget = setmetatable, rawget
+local math_max = math.max
+
+-- WoW APIs
+local UIParent = UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: geterrorhandler, LibStub
+
+--local con = LibStub("AceConsole-3.0",true)
+
+AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
+AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
+AceGUI.WidgetBase = AceGUI.WidgetBase or {}
+AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
+AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
+AceGUI.tooltip = AceGUI.tooltip or CreateFrame("GameTooltip", "AceGUITooltip", UIParent, "GameTooltipTemplate")
+
+-- local upvalues
+local WidgetRegistry = AceGUI.WidgetRegistry
+local LayoutRegistry = AceGUI.LayoutRegistry
+local WidgetVersions = AceGUI.WidgetVersions
+
+--[[
+ xpcall safecall implementation
+]]
+local xpcall = xpcall
+
+local function errorhandler(err)
+ return geterrorhandler()(err)
+end
+
+local function safecall(func, ...)
+ if func then
+ return xpcall(func, errorhandler, ...)
+ end
+end
+
+-- Recycling functions
+local newWidget, delWidget
+do
+ -- Version Upgrade in Minor 29
+ -- Internal Storage of the objects changed, from an array table
+ -- to a hash table, and additionally we introduced versioning on
+ -- the widgets which would discard all widgets from a pre-29 version
+ -- anyway, so we just clear the storage now, and don't try to
+ -- convert the storage tables to the new format.
+ -- This should generally not cause *many* widgets to end up in trash,
+ -- since once dialogs are opened, all addons should be loaded already
+ -- and AceGUI should be on the latest version available on the users
+ -- setup.
+ -- -- nevcairiel - Nov 2nd, 2009
+ if oldminor and oldminor < 29 and AceGUI.objPools then
+ AceGUI.objPools = nil
+ end
+
+ AceGUI.objPools = AceGUI.objPools or {}
+ local objPools = AceGUI.objPools
+ --Returns a new instance, if none are available either returns a new table or calls the given contructor
+ function newWidget(type)
+ if not WidgetRegistry[type] then
+ error("Attempt to instantiate unknown widget type", 2)
+ end
+
+ if not objPools[type] then
+ objPools[type] = {}
+ end
+
+ local newObj = next(objPools[type])
+ if not newObj then
+ newObj = WidgetRegistry[type]()
+ newObj.AceGUIWidgetVersion = WidgetVersions[type]
+ else
+ objPools[type][newObj] = nil
+ -- if the widget is older then the latest, don't even try to reuse it
+ -- just forget about it, and grab a new one.
+ if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then
+ return newWidget(type)
+ end
+ end
+ return newObj
+ end
+ -- Releases an instance to the Pool
+ function delWidget(obj,type)
+ if not objPools[type] then
+ objPools[type] = {}
+ end
+ if objPools[type][obj] then
+ error("Attempt to Release Widget that is already released", 2)
+ end
+ objPools[type][obj] = true
+ end
+end
+
+
+-------------------
+-- API Functions --
+-------------------
+
+-- Gets a widget Object
+
+--- Create a new Widget of the given type.
+-- This function will instantiate a new widget (or use one from the widget pool), and call the
+-- OnAcquire function on it, before returning.
+-- @param type The type of the widget.
+-- @return The newly created widget.
+function AceGUI:Create(type)
+ if WidgetRegistry[type] then
+ local widget = newWidget(type)
+
+ if rawget(widget, "Acquire") then
+ widget.OnAcquire = widget.Acquire
+ widget.Acquire = nil
+ elseif rawget(widget, "Aquire") then
+ widget.OnAcquire = widget.Aquire
+ widget.Aquire = nil
+ end
+
+ if rawget(widget, "Release") then
+ widget.OnRelease = rawget(widget, "Release")
+ widget.Release = nil
+ end
+
+ if widget.OnAcquire then
+ widget:OnAcquire()
+ else
+ error(("Widget type %s doesn't supply an OnAcquire Function"):format(type))
+ end
+ -- Set the default Layout ("List")
+ safecall(widget.SetLayout, widget, "List")
+ safecall(widget.ResumeLayout, widget)
+ return widget
+ end
+end
+
+--- Releases a widget Object.
+-- This function calls OnRelease on the widget and places it back in the widget pool.
+-- Any data on the widget is being erased, and the widget will be hidden.\\
+-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well.
+-- @param widget The widget to release
+function AceGUI:Release(widget)
+ safecall(widget.PauseLayout, widget)
+ widget.frame:Hide()
+ widget:Fire("OnRelease")
+ safecall(widget.ReleaseChildren, widget)
+
+ if widget.OnRelease then
+ widget:OnRelease()
+-- else
+-- error(("Widget type %s doesn't supply an OnRelease Function"):format(widget.type))
+ end
+ for k in pairs(widget.userdata) do
+ widget.userdata[k] = nil
+ end
+ for k in pairs(widget.events) do
+ widget.events[k] = nil
+ end
+ widget.width = nil
+ widget.relWidth = nil
+ widget.height = nil
+ widget.relHeight = nil
+ widget.noAutoHeight = nil
+ widget.frame:ClearAllPoints()
+ widget.frame:Hide()
+ widget.frame:SetParent(UIParent)
+ widget.frame.width = nil
+ widget.frame.height = nil
+ if widget.content then
+ widget.content.width = nil
+ widget.content.height = nil
+ end
+ delWidget(widget, widget.type)
+end
+
+-----------
+-- Focus --
+-----------
+
+
+--- Called when a widget has taken focus.
+-- e.g. Dropdowns opening, Editboxes gaining kb focus
+-- @param widget The widget that should be focused
+function AceGUI:SetFocus(widget)
+ if self.FocusedWidget and self.FocusedWidget ~= widget then
+ safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
+ end
+ self.FocusedWidget = widget
+end
+
+
+--- Called when something has happened that could cause widgets with focus to drop it
+-- e.g. titlebar of a frame being clicked
+function AceGUI:ClearFocus()
+ if self.FocusedWidget then
+ safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
+ self.FocusedWidget = nil
+ end
+end
+
+-------------
+-- Widgets --
+-------------
+--[[
+ Widgets must provide the following functions
+ OnAcquire() - Called when the object is acquired, should set everything to a default hidden state
+
+ And the following members
+ frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
+ type - the type of the object, same as the name given to :RegisterWidget()
+
+ Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
+ It will be cleared automatically when a widget is released
+ Placing values directly into a widget object should be avoided
+
+ If the Widget can act as a container for other Widgets the following
+ content - frame or derivitive that children will be anchored to
+
+ The Widget can supply the following Optional Members
+ :OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data
+ :OnWidthSet(width) - Called when the width of the widget is changed
+ :OnHeightSet(height) - Called when the height of the widget is changed
+ Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead
+ AceGUI already sets a handler to the event
+ :LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the
+ area used for controls. These can be nil if the layout used the existing size to layout the controls.
+
+]]
+
+--------------------------
+-- Widget Base Template --
+--------------------------
+do
+ local WidgetBase = AceGUI.WidgetBase
+
+ WidgetBase.SetParent = function(self, parent)
+ local frame = self.frame
+ frame:SetParent(nil)
+ frame:SetParent(parent.content)
+ self.parent = parent
+ end
+
+ WidgetBase.SetCallback = function(self, name, func)
+ if type(func) == "function" then
+ self.events[name] = func
+ end
+ end
+
+ WidgetBase.Fire = function(self, name, ...)
+ if self.events[name] then
+ local success, ret = safecall(self.events[name], self, name, ...)
+ if success then
+ return ret
+ end
+ end
+ end
+
+ WidgetBase.SetWidth = function(self, width)
+ self.frame:SetWidth(width)
+ self.frame.width = width
+ if self.OnWidthSet then
+ self:OnWidthSet(width)
+ end
+ end
+
+ WidgetBase.SetRelativeWidth = function(self, width)
+ if width <= 0 or width > 1 then
+ error(":SetRelativeWidth(width): Invalid relative width.", 2)
+ end
+ self.relWidth = width
+ self.width = "relative"
+ end
+
+ WidgetBase.SetHeight = function(self, height)
+ self.frame:SetHeight(height)
+ self.frame.height = height
+ if self.OnHeightSet then
+ self:OnHeightSet(height)
+ end
+ end
+
+ --[[ WidgetBase.SetRelativeHeight = function(self, height)
+ if height <= 0 or height > 1 then
+ error(":SetRelativeHeight(height): Invalid relative height.", 2)
+ end
+ self.relHeight = height
+ self.height = "relative"
+ end ]]
+
+ WidgetBase.IsVisible = function(self)
+ return self.frame:IsVisible()
+ end
+
+ WidgetBase.IsShown= function(self)
+ return self.frame:IsShown()
+ end
+
+ WidgetBase.Release = function(self)
+ AceGUI:Release(self)
+ end
+
+ WidgetBase.SetPoint = function(self, ...)
+ return self.frame:SetPoint(...)
+ end
+
+ WidgetBase.ClearAllPoints = function(self)
+ return self.frame:ClearAllPoints()
+ end
+
+ WidgetBase.GetNumPoints = function(self)
+ return self.frame:GetNumPoints()
+ end
+
+ WidgetBase.GetPoint = function(self, ...)
+ return self.frame:GetPoint(...)
+ end
+
+ WidgetBase.GetUserDataTable = function(self)
+ return self.userdata
+ end
+
+ WidgetBase.SetUserData = function(self, key, value)
+ self.userdata[key] = value
+ end
+
+ WidgetBase.GetUserData = function(self, key)
+ return self.userdata[key]
+ end
+
+ WidgetBase.IsFullHeight = function(self)
+ return self.height == "fill"
+ end
+
+ WidgetBase.SetFullHeight = function(self, isFull)
+ if isFull then
+ self.height = "fill"
+ else
+ self.height = nil
+ end
+ end
+
+ WidgetBase.IsFullWidth = function(self)
+ return self.width == "fill"
+ end
+
+ WidgetBase.SetFullWidth = function(self, isFull)
+ if isFull then
+ self.width = "fill"
+ else
+ self.width = nil
+ end
+ end
+
+-- local function LayoutOnUpdate(this)
+-- this:SetScript("OnUpdate",nil)
+-- this.obj:PerformLayout()
+-- end
+
+ local WidgetContainerBase = AceGUI.WidgetContainerBase
+
+ WidgetContainerBase.PauseLayout = function(self)
+ self.LayoutPaused = true
+ end
+
+ WidgetContainerBase.ResumeLayout = function(self)
+ self.LayoutPaused = nil
+ end
+
+ WidgetContainerBase.PerformLayout = function(self)
+ if self.LayoutPaused then
+ return
+ end
+ safecall(self.LayoutFunc, self.content, self.children)
+ end
+
+ --call this function to layout, makes sure layed out objects get a frame to get sizes etc
+ WidgetContainerBase.DoLayout = function(self)
+ self:PerformLayout()
+-- if not self.parent then
+-- self.frame:SetScript("OnUpdate", LayoutOnUpdate)
+-- end
+ end
+
+ WidgetContainerBase.AddChild = function(self, child, beforeWidget)
+ if beforeWidget then
+ local siblingIndex = 1
+ for _, widget in pairs(self.children) do
+ if widget == beforeWidget then
+ break
+ end
+ siblingIndex = siblingIndex + 1
+ end
+ tinsert(self.children, siblingIndex, child)
+ else
+ tinsert(self.children, child)
+ end
+ child:SetParent(self)
+ child.frame:Show()
+ self:DoLayout()
+ end
+
+ WidgetContainerBase.AddChildren = function(self, ...)
+ for i = 1, select("#", ...) do
+ local child = select(i, ...)
+ tinsert(self.children, child)
+ child:SetParent(self)
+ child.frame:Show()
+ end
+ self:DoLayout()
+ end
+
+ WidgetContainerBase.ReleaseChildren = function(self)
+ local children = self.children
+ for i = 1,#children do
+ AceGUI:Release(children[i])
+ children[i] = nil
+ end
+ end
+
+ WidgetContainerBase.SetLayout = function(self, Layout)
+ self.LayoutFunc = AceGUI:GetLayout(Layout)
+ end
+
+ WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust)
+ if adjust then
+ self.noAutoHeight = nil
+ else
+ self.noAutoHeight = true
+ end
+ end
+
+ local function FrameResize(this)
+ local self = this.obj
+ if this:GetWidth() and this:GetHeight() then
+ if self.OnWidthSet then
+ self:OnWidthSet(this:GetWidth())
+ end
+ if self.OnHeightSet then
+ self:OnHeightSet(this:GetHeight())
+ end
+ end
+ end
+
+ local function ContentResize(this)
+ if this:GetWidth() and this:GetHeight() then
+ this.width = this:GetWidth()
+ this.height = this:GetHeight()
+ this.obj:DoLayout()
+ end
+ end
+
+ setmetatable(WidgetContainerBase, {__index=WidgetBase})
+
+ --One of these function should be called on each Widget Instance as part of its creation process
+
+ --- Register a widget-class as a container for newly created widgets.
+ -- @param widget The widget class
+ function AceGUI:RegisterAsContainer(widget)
+ widget.children = {}
+ widget.userdata = {}
+ widget.events = {}
+ widget.base = WidgetContainerBase
+ widget.content.obj = widget
+ widget.frame.obj = widget
+ widget.content:SetScript("OnSizeChanged", ContentResize)
+ widget.frame:SetScript("OnSizeChanged", FrameResize)
+ setmetatable(widget, {__index = WidgetContainerBase})
+ widget:SetLayout("List")
+ return widget
+ end
+
+ --- Register a widget-class as a widget.
+ -- @param widget The widget class
+ function AceGUI:RegisterAsWidget(widget)
+ widget.userdata = {}
+ widget.events = {}
+ widget.base = WidgetBase
+ widget.frame.obj = widget
+ widget.frame:SetScript("OnSizeChanged", FrameResize)
+ setmetatable(widget, {__index = WidgetBase})
+ return widget
+ end
+end
+
+
+
+
+------------------
+-- Widget API --
+------------------
+
+--- Registers a widget Constructor, this function returns a new instance of the Widget
+-- @param Name The name of the widget
+-- @param Constructor The widget constructor function
+-- @param Version The version of the widget
+function AceGUI:RegisterWidgetType(Name, Constructor, Version)
+ assert(type(Constructor) == "function")
+ assert(type(Version) == "number")
+
+ local oldVersion = WidgetVersions[Name]
+ if oldVersion and oldVersion >= Version then return end
+
+ WidgetVersions[Name] = Version
+ WidgetRegistry[Name] = Constructor
+end
+
+--- Registers a Layout Function
+-- @param Name The name of the layout
+-- @param LayoutFunc Reference to the layout function
+function AceGUI:RegisterLayout(Name, LayoutFunc)
+ assert(type(LayoutFunc) == "function")
+ if type(Name) == "string" then
+ Name = Name:upper()
+ end
+ LayoutRegistry[Name] = LayoutFunc
+end
+
+--- Get a Layout Function from the registry
+-- @param Name The name of the layout
+function AceGUI:GetLayout(Name)
+ if type(Name) == "string" then
+ Name = Name:upper()
+ end
+ return LayoutRegistry[Name]
+end
+
+AceGUI.counts = AceGUI.counts or {}
+
+--- A type-based counter to count the number of widgets created.
+-- This is used by widgets that require a named frame, e.g. when a Blizzard
+-- Template requires it.
+-- @param type The widget type
+function AceGUI:GetNextWidgetNum(type)
+ if not self.counts[type] then
+ self.counts[type] = 0
+ end
+ self.counts[type] = self.counts[type] + 1
+ return self.counts[type]
+end
+
+--- Return the number of created widgets for this type.
+-- In contrast to GetNextWidgetNum, the number is not incremented.
+-- @param type The widget type
+function AceGUI:GetWidgetCount(type)
+ return self.counts[type] or 0
+end
+
+--- Return the version of the currently registered widget type.
+-- @param type The widget type
+function AceGUI:GetWidgetVersion(type)
+ return WidgetVersions[type]
+end
+
+-------------
+-- Layouts --
+-------------
+
+--[[
+ A Layout is a func that takes 2 parameters
+ content - the frame that widgets will be placed inside
+ children - a table containing the widgets to layout
+]]
+
+-- Very simple Layout, Children are stacked on top of each other down the left side
+AceGUI:RegisterLayout("List",
+ function(content, children)
+ local height = 0
+ local width = content.width or content:GetWidth() or 0
+ for i = 1, #children do
+ local child = children[i]
+
+ local frame = child.frame
+ frame:ClearAllPoints()
+ frame:Show()
+ if i == 1 then
+ frame:SetPoint("TOPLEFT", content)
+ else
+ frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT")
+ end
+
+ if child.width == "fill" then
+ child:SetWidth(width)
+ frame:SetPoint("RIGHT", content)
+
+ if child.DoLayout then
+ child:DoLayout()
+ end
+ elseif child.width == "relative" then
+ child:SetWidth(width * child.relWidth)
+
+ if child.DoLayout then
+ child:DoLayout()
+ end
+ end
+
+ height = height + (frame.height or frame:GetHeight() or 0)
+ end
+ safecall(content.obj.LayoutFinished, content.obj, nil, height)
+ end)
+
+-- A single control fills the whole content area
+AceGUI:RegisterLayout("Fill",
+ function(content, children)
+ if children[1] then
+ children[1]:SetWidth(content:GetWidth() or 0)
+ children[1]:SetHeight(content:GetHeight() or 0)
+ children[1].frame:ClearAllPoints()
+ children[1].frame:SetAllPoints(content)
+ children[1].frame:Show()
+ safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight())
+ end
+ end)
+
+local layoutrecursionblock = nil
+local function safelayoutcall(object, func, ...)
+ layoutrecursionblock = true
+ object[func](object, ...)
+ layoutrecursionblock = nil
+end
+
+AceGUI:RegisterLayout("Flow",
+ function(content, children)
+ if layoutrecursionblock then return end
+ --used height so far
+ local height = 0
+ --width used in the current row
+ local usedwidth = 0
+ --height of the current row
+ local rowheight = 0
+ local rowoffset = 0
+
+ local width = content.width or content:GetWidth() or 0
+
+ --control at the start of the row
+ local rowstart
+ local rowstartoffset
+ local isfullheight
+
+ local frameoffset
+ local lastframeoffset
+ local oversize
+ for i = 1, #children do
+ local child = children[i]
+ oversize = nil
+ local frame = child.frame
+ local frameheight = frame.height or frame:GetHeight() or 0
+ local framewidth = frame.width or frame:GetWidth() or 0
+ lastframeoffset = frameoffset
+ -- HACK: Why did we set a frameoffset of (frameheight / 2) ?
+ -- That was moving all widgets half the widgets size down, is that intended?
+ -- Actually, it seems to be neccessary for many cases, we'll leave it in for now.
+ -- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them.
+ -- TODO: Investigate moar!
+ frameoffset = child.alignoffset or (frameheight / 2)
+
+ if child.width == "relative" then
+ framewidth = width * child.relWidth
+ end
+
+ frame:Show()
+ frame:ClearAllPoints()
+ if i == 1 then
+ -- anchor the first control to the top left
+ frame:SetPoint("TOPLEFT", content)
+ rowheight = frameheight
+ rowoffset = frameoffset
+ rowstart = frame
+ rowstartoffset = frameoffset
+ usedwidth = framewidth
+ if usedwidth > width then
+ oversize = true
+ end
+ else
+ -- if there isn't available width for the control start a new row
+ -- if a control is "fill" it will be on a row of its own full width
+ if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then
+ if isfullheight then
+ -- a previous row has already filled the entire height, there's nothing we can usefully do anymore
+ -- (maybe error/warn about this?)
+ break
+ end
+ --anchor the previous row, we will now know its height and offset
+ rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
+ height = height + rowheight + 3
+ --save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it
+ rowstart = frame
+ rowstartoffset = frameoffset
+ rowheight = frameheight
+ rowoffset = frameoffset
+ usedwidth = framewidth
+ if usedwidth > width then
+ oversize = true
+ end
+ -- put the control on the current row, adding it to the width and checking if the height needs to be increased
+ else
+ --handles cases where the new height is higher than either control because of the offsets
+ --math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset)
+
+ --offset is always the larger of the two offsets
+ rowoffset = math_max(rowoffset, frameoffset)
+ rowheight = math_max(rowheight, rowoffset + (frameheight / 2))
+
+ frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset)
+ usedwidth = framewidth + usedwidth
+ end
+ end
+
+ if child.width == "fill" then
+ safelayoutcall(child, "SetWidth", width)
+ frame:SetPoint("RIGHT", content)
+
+ usedwidth = 0
+ rowstart = frame
+ rowstartoffset = frameoffset
+
+ if child.DoLayout then
+ child:DoLayout()
+ end
+ rowheight = frame.height or frame:GetHeight() or 0
+ rowoffset = child.alignoffset or (rowheight / 2)
+ rowstartoffset = rowoffset
+ elseif child.width == "relative" then
+ safelayoutcall(child, "SetWidth", width * child.relWidth)
+
+ if child.DoLayout then
+ child:DoLayout()
+ end
+ elseif oversize then
+ if width > 1 then
+ frame:SetPoint("RIGHT", content)
+ end
+ end
+
+ if child.height == "fill" then
+ frame:SetPoint("BOTTOM", content)
+ isfullheight = true
+ end
+ end
+
+ --anchor the last row, if its full height needs a special case since its height has just been changed by the anchor
+ if isfullheight then
+ rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height)
+ elseif rowstart then
+ rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
+ end
+
+ height = height + rowheight + 3
+ safecall(content.obj.LayoutFinished, content.obj, nil, height)
+ end)
+
+-- Get alignment method and value. Possible alignment methods are a callback, a number, "start", "middle", "end", "fill" or "TOPLEFT", "BOTTOMRIGHT" etc.
+local GetCellAlign = function (dir, tableObj, colObj, cellObj, cell, child)
+ local fn = cellObj and (cellObj["align" .. dir] or cellObj.align)
+ or colObj and (colObj["align" .. dir] or colObj.align)
+ or tableObj["align" .. dir] or tableObj.align
+ or "CENTERLEFT"
+ local child, cell, val = child or 0, cell or 0, nil
+
+ if type(fn) == "string" then
+ fn = fn:lower()
+ fn = dir == "V" and (fn:sub(1, 3) == "top" and "start" or fn:sub(1, 6) == "bottom" and "end" or fn:sub(1, 6) == "center" and "middle")
+ or dir == "H" and (fn:sub(-4) == "left" and "start" or fn:sub(-5) == "right" and "end" or fn:sub(-6) == "center" and "middle")
+ or fn
+ val = (fn == "start" or fn == "fill") and 0 or fn == "end" and cell - child or (cell - child) / 2
+ elseif type(fn) == "function" then
+ val = fn(child or 0, cell, dir)
+ else
+ val = fn
+ end
+
+ return fn, max(0, min(val, cell))
+end
+
+-- Get width or height for multiple cells combined
+local GetCellDimension = function (dir, laneDim, from, to, space)
+ local dim = 0
+ for cell=from,to do
+ dim = dim + (laneDim[cell] or 0)
+ end
+ return dim + max(0, to - from) * (space or 0)
+end
+
+--[[ Options
+============
+Container:
+ - columns ({col, col, ...}): Column settings. "col" can be a number (<= 0: content width, <1: rel. width, <10: weight, >=10: abs. width) or a table with column setting.
+ - space, spaceH, spaceV: Overall, horizontal and vertical spacing between cells.
+ - align, alignH, alignV: Overall, horizontal and vertical cell alignment. See GetCellAlign() for possible values.
+Columns:
+ - width: Fixed column width (nil or <=0: content width, <1: rel. width, >=1: abs. width).
+ - min or 1: Min width for content based width
+ - max or 2: Max width for content based width
+ - weight: Flexible column width. The leftover width after accounting for fixed-width columns is distributed to weighted columns according to their weights.
+ - align, alignH, alignV: Overwrites the container setting for alignment.
+Cell:
+ - colspan: Makes a cell span multiple columns.
+ - rowspan: Makes a cell span multiple rows.
+ - align, alignH, alignV: Overwrites the container and column setting for alignment.
+]]
+AceGUI:RegisterLayout("Table",
+ function (content, children)
+ local obj = content.obj
+ obj:PauseLayout()
+
+ local tableObj = obj:GetUserData("table")
+ local cols = tableObj.columns
+ local spaceH = tableObj.spaceH or tableObj.space or 0
+ local spaceV = tableObj.spaceV or tableObj.space or 0
+ local totalH = (content:GetWidth() or content.width or 0) - spaceH * (#cols - 1)
+
+ -- We need to reuse these because layout events can come in very frequently
+ local layoutCache = obj:GetUserData("layoutCache")
+ if not layoutCache then
+ layoutCache = {{}, {}, {}, {}, {}, {}}
+ obj:SetUserData("layoutCache", layoutCache)
+ end
+ local t, laneH, laneV, rowspans, rowStart, colStart = unpack(layoutCache)
+
+ -- Create the grid
+ local n, slotFound = 0
+ for i,child in ipairs(children) do
+ if child:IsShown() then
+ repeat
+ n = n + 1
+ local col = (n - 1) % #cols + 1
+ local row = ceil(n / #cols)
+ local rowspan = rowspans[col]
+ local cell = rowspan and rowspan.child or child
+ local cellObj = cell:GetUserData("cell")
+ slotFound = not rowspan
+
+ -- Rowspan
+ if not rowspan and cellObj and cellObj.rowspan then
+ rowspan = {child = child, from = row, to = row + cellObj.rowspan - 1}
+ rowspans[col] = rowspan
+ end
+ if rowspan and i == #children then
+ rowspan.to = row
+ end
+
+ -- Colspan
+ local colspan = max(0, min((cellObj and cellObj.colspan or 1) - 1, #cols - col))
+ n = n + colspan
+
+ -- Place the cell
+ if not rowspan or rowspan.to == row then
+ t[n] = cell
+ rowStart[cell] = rowspan and rowspan.from or row
+ colStart[cell] = col
+
+ if rowspan then
+ rowspans[col] = nil
+ end
+ end
+ until slotFound
+ end
+ end
+
+ local rows = ceil(n / #cols)
+
+ -- Determine fixed size cols and collect weights
+ local extantH, totalWeight = totalH, 0
+ for col,colObj in ipairs(cols) do
+ laneH[col] = 0
+
+ if type(colObj) == "number" then
+ colObj = {[colObj >= 1 and colObj < 10 and "weight" or "width"] = colObj}
+ cols[col] = colObj
+ end
+
+ if colObj.weight then
+ -- Weight
+ totalWeight = totalWeight + (colObj.weight or 1)
+ else
+ if not colObj.width or colObj.width <= 0 then
+ -- Content width
+ for row=1,rows do
+ local child = t[(row - 1) * #cols + col]
+ if child then
+ local f = child.frame
+ f:ClearAllPoints()
+ local childH = f:GetWidth() or 0
+
+ laneH[col] = max(laneH[col], childH - GetCellDimension("H", laneH, colStart[child], col - 1, spaceH))
+ end
+ end
+
+ laneH[col] = max(colObj.min or colObj[1] or 0, min(laneH[col], colObj.max or colObj[2] or laneH[col]))
+ else
+ -- Rel./Abs. width
+ laneH[col] = colObj.width < 1 and colObj.width * totalH or colObj.width
+ end
+ extantH = max(0, extantH - laneH[col])
+ end
+ end
+
+ -- Determine sizes based on weight
+ local scale = totalWeight > 0 and extantH / totalWeight or 0
+ for col,colObj in pairs(cols) do
+ if colObj.weight then
+ laneH[col] = scale * colObj.weight
+ end
+ end
+
+ -- Arrange children
+ for row=1,rows do
+ local rowV = 0
+
+ -- Horizontal placement and sizing
+ for col=1,#cols do
+ local child = t[(row - 1) * #cols + col]
+ if child then
+ local colObj = cols[colStart[child]]
+ local cellObj = child:GetUserData("cell")
+ local offsetH = GetCellDimension("H", laneH, 1, colStart[child] - 1, spaceH) + (colStart[child] == 1 and 0 or spaceH)
+ local cellH = GetCellDimension("H", laneH, colStart[child], col, spaceH)
+
+ local f = child.frame
+ f:ClearAllPoints()
+ local childH = f:GetWidth() or 0
+
+ local alignFn, align = GetCellAlign("H", tableObj, colObj, cellObj, cellH, childH)
+ f:SetPoint("LEFT", content, offsetH + align, 0)
+ if child:IsFullWidth() or alignFn == "fill" or childH > cellH then
+ f:SetPoint("RIGHT", content, "LEFT", offsetH + align + cellH, 0)
+ end
+
+ if child.DoLayout then
+ child:DoLayout()
+ end
+
+ rowV = max(rowV, (f:GetHeight() or 0) - GetCellDimension("V", laneV, rowStart[child], row - 1, spaceV))
+ end
+ end
+
+ laneV[row] = rowV
+
+ -- Vertical placement and sizing
+ for col=1,#cols do
+ local child = t[(row - 1) * #cols + col]
+ if child then
+ local colObj = cols[colStart[child]]
+ local cellObj = child:GetUserData("cell")
+ local offsetV = GetCellDimension("V", laneV, 1, rowStart[child] - 1, spaceV) + (rowStart[child] == 1 and 0 or spaceV)
+ local cellV = GetCellDimension("V", laneV, rowStart[child], row, spaceV)
+
+ local f = child.frame
+ local childV = f:GetHeight() or 0
+
+ local alignFn, align = GetCellAlign("V", tableObj, colObj, cellObj, cellV, childV)
+ if child:IsFullHeight() or alignFn == "fill" then
+ f:SetHeight(cellV)
+ end
+ f:SetPoint("TOP", content, 0, -(offsetV + align))
+ end
+ end
+ end
+
+ -- Calculate total height
+ local totalV = GetCellDimension("V", laneV, 1, #laneV, spaceV)
+
+ -- Cleanup
+ for _,v in pairs(layoutCache) do wipe(v) end
+
+ safecall(obj.LayoutFinished, obj, nil, totalV)
+ obj:ResumeLayout()
+ end)
diff --git a/vendor/AceGUI-3.0/AceGUI-3.0.xml b/vendor/AceGUI-3.0/AceGUI-3.0.xml
new file mode 100644
index 0000000..b515077
--- /dev/null
+++ b/vendor/AceGUI-3.0/AceGUI-3.0.xml
@@ -0,0 +1,28 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/vendor/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua b/vendor/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
new file mode 100644
index 0000000..9a48f8b
--- /dev/null
+++ b/vendor/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
@@ -0,0 +1,138 @@
+--[[-----------------------------------------------------------------------------
+BlizOptionsGroup Container
+Simple container widget for the integration of AceGUI into the Blizzard Interface Options
+-------------------------------------------------------------------------------]]
+local Type, Version = "BlizOptionsGroup", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame = CreateFrame
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+
+local function OnShow(frame)
+ frame.obj:Fire("OnShow")
+end
+
+local function OnHide(frame)
+ frame.obj:Fire("OnHide")
+end
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+local function okay(frame)
+ frame.obj:Fire("okay")
+end
+
+local function cancel(frame)
+ frame.obj:Fire("cancel")
+end
+
+local function default(frame)
+ frame.obj:Fire("default")
+end
+
+local function refresh(frame)
+ frame.obj:Fire("refresh")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:SetName()
+ self:SetTitle()
+ end,
+
+ -- ["OnRelease"] = nil,
+
+ ["OnWidthSet"] = function(self, width)
+ local content = self.content
+ local contentwidth = width - 63
+ if contentwidth < 0 then
+ contentwidth = 0
+ end
+ content:SetWidth(contentwidth)
+ content.width = contentwidth
+ end,
+
+ ["OnHeightSet"] = function(self, height)
+ local content = self.content
+ local contentheight = height - 26
+ if contentheight < 0 then
+ contentheight = 0
+ end
+ content:SetHeight(contentheight)
+ content.height = contentheight
+ end,
+
+ ["SetName"] = function(self, name, parent)
+ self.frame.name = name
+ self.frame.parent = parent
+ end,
+
+ ["SetTitle"] = function(self, title)
+ local content = self.content
+ content:ClearAllPoints()
+ if not title or title == "" then
+ content:SetPoint("TOPLEFT", 10, -10)
+ self.label:SetText("")
+ else
+ content:SetPoint("TOPLEFT", 10, -40)
+ self.label:SetText(title)
+ end
+ content:SetPoint("BOTTOMRIGHT", -10, 10)
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+ local frame = CreateFrame("Frame")
+ frame:Hide()
+
+ -- support functions for the Blizzard Interface Options
+ frame.okay = okay
+ frame.cancel = cancel
+ frame.default = default
+ frame.refresh = refresh
+
+ frame:SetScript("OnHide", OnHide)
+ frame:SetScript("OnShow", OnShow)
+
+ local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
+ label:SetPoint("TOPLEFT", 10, -15)
+ label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
+ label:SetJustifyH("LEFT")
+ label:SetJustifyV("TOP")
+
+ --Container Support
+ local content = CreateFrame("Frame", nil, frame)
+ content:SetPoint("TOPLEFT", 10, -10)
+ content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+ local widget = {
+ label = label,
+ frame = frame,
+ content = content,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+
+ return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/vendor/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua b/vendor/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
new file mode 100644
index 0000000..4b09d64
--- /dev/null
+++ b/vendor/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
@@ -0,0 +1,157 @@
+--[[-----------------------------------------------------------------------------
+DropdownGroup Container
+Container controlled by a dropdown on the top.
+-------------------------------------------------------------------------------]]
+local Type, Version = "DropdownGroup", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local assert, pairs, type = assert, pairs, type
+
+-- WoW APIs
+local CreateFrame = CreateFrame
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function SelectedGroup(self, event, value)
+ local group = self.parentgroup
+ local status = group.status or group.localstatus
+ status.selected = value
+ self.parentgroup:Fire("OnGroupSelected", value)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self.dropdown:SetText("")
+ self:SetDropdownWidth(200)
+ self:SetTitle("")
+ end,
+
+ ["OnRelease"] = function(self)
+ self.dropdown.list = nil
+ self.status = nil
+ for k in pairs(self.localstatus) do
+ self.localstatus[k] = nil
+ end
+ end,
+
+ ["SetTitle"] = function(self, title)
+ self.titletext:SetText(title)
+ self.dropdown.frame:ClearAllPoints()
+ if title and title ~= "" then
+ self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0)
+ else
+ self.dropdown.frame:SetPoint("TOPLEFT", -1, 0)
+ end
+ end,
+
+ ["SetGroupList"] = function(self,list,order)
+ self.dropdown:SetList(list,order)
+ end,
+
+ ["SetStatusTable"] = function(self, status)
+ assert(type(status) == "table")
+ self.status = status
+ end,
+
+ ["SetGroup"] = function(self,group)
+ self.dropdown:SetValue(group)
+ local status = self.status or self.localstatus
+ status.selected = group
+ self:Fire("OnGroupSelected", group)
+ end,
+
+ ["OnWidthSet"] = function(self, width)
+ local content = self.content
+ local contentwidth = width - 26
+ if contentwidth < 0 then
+ contentwidth = 0
+ end
+ content:SetWidth(contentwidth)
+ content.width = contentwidth
+ end,
+
+ ["OnHeightSet"] = function(self, height)
+ local content = self.content
+ local contentheight = height - 63
+ if contentheight < 0 then
+ contentheight = 0
+ end
+ content:SetHeight(contentheight)
+ content.height = contentheight
+ end,
+
+ ["LayoutFinished"] = function(self, width, height)
+ self:SetHeight((height or 0) + 63)
+ end,
+
+ ["SetDropdownWidth"] = function(self, width)
+ self.dropdown:SetWidth(width)
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop = {
+ bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+ edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+ tile = true, tileSize = 16, edgeSize = 16,
+ insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+ local frame = CreateFrame("Frame")
+ frame:SetHeight(100)
+ frame:SetWidth(100)
+ frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+ local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+ titletext:SetPoint("TOPLEFT", 4, -5)
+ titletext:SetPoint("TOPRIGHT", -4, -5)
+ titletext:SetJustifyH("LEFT")
+ titletext:SetHeight(18)
+
+ local dropdown = AceGUI:Create("Dropdown")
+ dropdown.frame:SetParent(frame)
+ dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
+ dropdown:SetCallback("OnValueChanged", SelectedGroup)
+ dropdown.frame:SetPoint("TOPLEFT", -1, 0)
+ dropdown.frame:Show()
+ dropdown:SetLabel("")
+
+ local border = CreateFrame("Frame", nil, frame)
+ border:SetPoint("TOPLEFT", 0, -26)
+ border:SetPoint("BOTTOMRIGHT", 0, 3)
+ border:SetBackdrop(PaneBackdrop)
+ border:SetBackdropColor(0.1,0.1,0.1,0.5)
+ border:SetBackdropBorderColor(0.4,0.4,0.4)
+
+ --Container Support
+ local content = CreateFrame("Frame", nil, border)
+ content:SetPoint("TOPLEFT", 10, -10)
+ content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+ local widget = {
+ frame = frame,
+ localstatus = {},
+ titletext = titletext,
+ dropdown = dropdown,
+ border = border,
+ content = content,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+ dropdown.parentgroup = widget
+
+ return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/vendor/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua b/vendor/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
new file mode 100644
index 0000000..ec98f4b
--- /dev/null
+++ b/vendor/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
@@ -0,0 +1,316 @@
+--[[-----------------------------------------------------------------------------
+Frame Container
+-------------------------------------------------------------------------------]]
+local Type, Version = "Frame", 26
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+local wipe = table.wipe
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: CLOSE
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Button_OnClick(frame)
+ PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
+ frame.obj:Hide()
+end
+
+local function Frame_OnShow(frame)
+ frame.obj:Fire("OnShow")
+end
+
+local function Frame_OnClose(frame)
+ frame.obj:Fire("OnClose")
+end
+
+local function Frame_OnMouseDown(frame)
+ AceGUI:ClearFocus()
+end
+
+local function Title_OnMouseDown(frame)
+ frame:GetParent():StartMoving()
+ AceGUI:ClearFocus()
+end
+
+local function MoverSizer_OnMouseUp(mover)
+ local frame = mover:GetParent()
+ frame:StopMovingOrSizing()
+ local self = frame.obj
+ local status = self.status or self.localstatus
+ status.width = frame:GetWidth()
+ status.height = frame:GetHeight()
+ status.top = frame:GetTop()
+ status.left = frame:GetLeft()
+end
+
+local function SizerSE_OnMouseDown(frame)
+ frame:GetParent():StartSizing("BOTTOMRIGHT")
+ AceGUI:ClearFocus()
+end
+
+local function SizerS_OnMouseDown(frame)
+ frame:GetParent():StartSizing("BOTTOM")
+ AceGUI:ClearFocus()
+end
+
+local function SizerE_OnMouseDown(frame)
+ frame:GetParent():StartSizing("RIGHT")
+ AceGUI:ClearFocus()
+end
+
+local function StatusBar_OnEnter(frame)
+ frame.obj:Fire("OnEnterStatusBar")
+end
+
+local function StatusBar_OnLeave(frame)
+ frame.obj:Fire("OnLeaveStatusBar")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self.frame:SetParent(UIParent)
+ self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+ self:SetTitle()
+ self:SetStatusText()
+ self:ApplyStatus()
+ self:Show()
+ self:EnableResize(true)
+ end,
+
+ ["OnRelease"] = function(self)
+ self.status = nil
+ wipe(self.localstatus)
+ end,
+
+ ["OnWidthSet"] = function(self, width)
+ local content = self.content
+ local contentwidth = width - 34
+ if contentwidth < 0 then
+ contentwidth = 0
+ end
+ content:SetWidth(contentwidth)
+ content.width = contentwidth
+ end,
+
+ ["OnHeightSet"] = function(self, height)
+ local content = self.content
+ local contentheight = height - 57
+ if contentheight < 0 then
+ contentheight = 0
+ end
+ content:SetHeight(contentheight)
+ content.height = contentheight
+ end,
+
+ ["SetTitle"] = function(self, title)
+ self.titletext:SetText(title)
+ self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10)
+ end,
+
+ ["SetStatusText"] = function(self, text)
+ self.statustext:SetText(text)
+ end,
+
+ ["Hide"] = function(self)
+ self.frame:Hide()
+ end,
+
+ ["Show"] = function(self)
+ self.frame:Show()
+ end,
+
+ ["EnableResize"] = function(self, state)
+ local func = state and "Show" or "Hide"
+ self.sizer_se[func](self.sizer_se)
+ self.sizer_s[func](self.sizer_s)
+ self.sizer_e[func](self.sizer_e)
+ end,
+
+ -- called to set an external table to store status in
+ ["SetStatusTable"] = function(self, status)
+ assert(type(status) == "table")
+ self.status = status
+ self:ApplyStatus()
+ end,
+
+ ["ApplyStatus"] = function(self)
+ local status = self.status or self.localstatus
+ local frame = self.frame
+ self:SetWidth(status.width or 700)
+ self:SetHeight(status.height or 500)
+ frame:ClearAllPoints()
+ if status.top and status.left then
+ frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top)
+ frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0)
+ else
+ frame:SetPoint("CENTER")
+ end
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local FrameBackdrop = {
+ bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
+ edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
+ tile = true, tileSize = 32, edgeSize = 32,
+ insets = { left = 8, right = 8, top = 8, bottom = 8 }
+}
+
+local PaneBackdrop = {
+ bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+ edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+ tile = true, tileSize = 16, edgeSize = 16,
+ insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+ local frame = CreateFrame("Frame", nil, UIParent)
+ frame:Hide()
+
+ frame:EnableMouse(true)
+ frame:SetMovable(true)
+ frame:SetResizable(true)
+ frame:SetFrameStrata("FULLSCREEN_DIALOG")
+ frame:SetBackdrop(FrameBackdrop)
+ frame:SetBackdropColor(0, 0, 0, 1)
+ frame:SetMinResize(400, 200)
+ frame:SetToplevel(true)
+ frame:SetScript("OnShow", Frame_OnShow)
+ frame:SetScript("OnHide", Frame_OnClose)
+ frame:SetScript("OnMouseDown", Frame_OnMouseDown)
+
+ local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
+ closebutton:SetScript("OnClick", Button_OnClick)
+ closebutton:SetPoint("BOTTOMRIGHT", -27, 17)
+ closebutton:SetHeight(20)
+ closebutton:SetWidth(100)
+ closebutton:SetText(CLOSE)
+
+ local statusbg = CreateFrame("Button", nil, frame)
+ statusbg:SetPoint("BOTTOMLEFT", 15, 15)
+ statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
+ statusbg:SetHeight(24)
+ statusbg:SetBackdrop(PaneBackdrop)
+ statusbg:SetBackdropColor(0.1,0.1,0.1)
+ statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
+ statusbg:SetScript("OnEnter", StatusBar_OnEnter)
+ statusbg:SetScript("OnLeave", StatusBar_OnLeave)
+
+ local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+ statustext:SetPoint("TOPLEFT", 7, -2)
+ statustext:SetPoint("BOTTOMRIGHT", -7, 2)
+ statustext:SetHeight(20)
+ statustext:SetJustifyH("LEFT")
+ statustext:SetText("")
+
+ local titlebg = frame:CreateTexture(nil, "OVERLAY")
+ titlebg:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
+ titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
+ titlebg:SetPoint("TOP", 0, 12)
+ titlebg:SetWidth(100)
+ titlebg:SetHeight(40)
+
+ local title = CreateFrame("Frame", nil, frame)
+ title:EnableMouse(true)
+ title:SetScript("OnMouseDown", Title_OnMouseDown)
+ title:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+ title:SetAllPoints(titlebg)
+
+ local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+ titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)
+
+ local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
+ titlebg_l:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
+ titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
+ titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
+ titlebg_l:SetWidth(30)
+ titlebg_l:SetHeight(40)
+
+ local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
+ titlebg_r:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
+ titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
+ titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
+ titlebg_r:SetWidth(30)
+ titlebg_r:SetHeight(40)
+
+ local sizer_se = CreateFrame("Frame", nil, frame)
+ sizer_se:SetPoint("BOTTOMRIGHT")
+ sizer_se:SetWidth(25)
+ sizer_se:SetHeight(25)
+ sizer_se:EnableMouse()
+ sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown)
+ sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+ local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
+ line1:SetWidth(14)
+ line1:SetHeight(14)
+ line1:SetPoint("BOTTOMRIGHT", -8, 8)
+ line1:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+ local x = 0.1 * 14/17
+ line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+ local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
+ line2:SetWidth(8)
+ line2:SetHeight(8)
+ line2:SetPoint("BOTTOMRIGHT", -8, 8)
+ line2:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+ local x = 0.1 * 8/17
+ line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+ local sizer_s = CreateFrame("Frame", nil, frame)
+ sizer_s:SetPoint("BOTTOMRIGHT", -25, 0)
+ sizer_s:SetPoint("BOTTOMLEFT")
+ sizer_s:SetHeight(25)
+ sizer_s:EnableMouse(true)
+ sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown)
+ sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+ local sizer_e = CreateFrame("Frame", nil, frame)
+ sizer_e:SetPoint("BOTTOMRIGHT", 0, 25)
+ sizer_e:SetPoint("TOPRIGHT")
+ sizer_e:SetWidth(25)
+ sizer_e:EnableMouse(true)
+ sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown)
+ sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+ --Container Support
+ local content = CreateFrame("Frame", nil, frame)
+ content:SetPoint("TOPLEFT", 17, -27)
+ content:SetPoint("BOTTOMRIGHT", -17, 40)
+
+ local widget = {
+ localstatus = {},
+ titletext = titletext,
+ statustext = statustext,
+ titlebg = titlebg,
+ sizer_se = sizer_se,
+ sizer_s = sizer_s,
+ sizer_e = sizer_e,
+ content = content,
+ frame = frame,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+ closebutton.obj, statusbg.obj = widget, widget
+
+ return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/vendor/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua b/vendor/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
new file mode 100644
index 0000000..f3db7d6
--- /dev/null
+++ b/vendor/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
@@ -0,0 +1,103 @@
+--[[-----------------------------------------------------------------------------
+InlineGroup Container
+Simple container widget that creates a visible "box" with an optional title.
+-------------------------------------------------------------------------------]]
+local Type, Version = "InlineGroup", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:SetWidth(300)
+ self:SetHeight(100)
+ self:SetTitle("")
+ end,
+
+ -- ["OnRelease"] = nil,
+
+ ["SetTitle"] = function(self,title)
+ self.titletext:SetText(title)
+ end,
+
+
+ ["LayoutFinished"] = function(self, width, height)
+ if self.noAutoHeight then return end
+ self:SetHeight((height or 0) + 40)
+ end,
+
+ ["OnWidthSet"] = function(self, width)
+ local content = self.content
+ local contentwidth = width - 20
+ if contentwidth < 0 then
+ contentwidth = 0
+ end
+ content:SetWidth(contentwidth)
+ content.width = contentwidth
+ end,
+
+ ["OnHeightSet"] = function(self, height)
+ local content = self.content
+ local contentheight = height - 20
+ if contentheight < 0 then
+ contentheight = 0
+ end
+ content:SetHeight(contentheight)
+ content.height = contentheight
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop = {
+ bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+ edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+ tile = true, tileSize = 16, edgeSize = 16,
+ insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+ local frame = CreateFrame("Frame", nil, UIParent)
+ frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+ local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+ titletext:SetPoint("TOPLEFT", 14, 0)
+ titletext:SetPoint("TOPRIGHT", -14, 0)
+ titletext:SetJustifyH("LEFT")
+ titletext:SetHeight(18)
+
+ local border = CreateFrame("Frame", nil, frame)
+ border:SetPoint("TOPLEFT", 0, -17)
+ border:SetPoint("BOTTOMRIGHT", -1, 3)
+ border:SetBackdrop(PaneBackdrop)
+ border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+ border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+ --Container Support
+ local content = CreateFrame("Frame", nil, border)
+ content:SetPoint("TOPLEFT", 10, -10)
+ content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+ local widget = {
+ frame = frame,
+ content = content,
+ titletext = titletext,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+
+ return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/vendor/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua b/vendor/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
new file mode 100644
index 0000000..d110d03
--- /dev/null
+++ b/vendor/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
@@ -0,0 +1,215 @@
+--[[-----------------------------------------------------------------------------
+ScrollFrame Container
+Plain container that scrolls its content and doesn't grow in height.
+-------------------------------------------------------------------------------]]
+local Type, Version = "ScrollFrame", 26
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+local min, max, floor = math.min, math.max, math.floor
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function FixScrollOnUpdate(frame)
+ frame:SetScript("OnUpdate", nil)
+ frame.obj:FixScroll()
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function ScrollFrame_OnMouseWheel(frame, value)
+ frame.obj:MoveScroll(value)
+end
+
+local function ScrollFrame_OnSizeChanged(frame)
+ frame:SetScript("OnUpdate", FixScrollOnUpdate)
+end
+
+local function ScrollBar_OnScrollValueChanged(frame, value)
+ frame.obj:SetScroll(value)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:SetScroll(0)
+ self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
+ end,
+
+ ["OnRelease"] = function(self)
+ self.status = nil
+ for k in pairs(self.localstatus) do
+ self.localstatus[k] = nil
+ end
+ self.scrollframe:SetPoint("BOTTOMRIGHT")
+ self.scrollbar:Hide()
+ self.scrollBarShown = nil
+ self.content.height, self.content.width, self.content.original_width = nil, nil, nil
+ end,
+
+ ["SetScroll"] = function(self, value)
+ local status = self.status or self.localstatus
+ local viewheight = self.scrollframe:GetHeight()
+ local height = self.content:GetHeight()
+ local offset
+
+ if viewheight > height then
+ offset = 0
+ else
+ offset = floor((height - viewheight) / 1000.0 * value)
+ end
+ self.content:ClearAllPoints()
+ self.content:SetPoint("TOPLEFT", 0, offset)
+ self.content:SetPoint("TOPRIGHT", 0, offset)
+ status.offset = offset
+ status.scrollvalue = value
+ end,
+
+ ["MoveScroll"] = function(self, value)
+ local status = self.status or self.localstatus
+ local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
+
+ if self.scrollBarShown then
+ local diff = height - viewheight
+ local delta = 1
+ if value < 0 then
+ delta = -1
+ end
+ self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
+ end
+ end,
+
+ ["FixScroll"] = function(self)
+ if self.updateLock then return end
+ self.updateLock = true
+ local status = self.status or self.localstatus
+ local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
+ local offset = status.offset or 0
+ -- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys
+ -- No-one is going to miss 2 pixels at the bottom of the frame, anyhow!
+ if viewheight < height + 2 then
+ if self.scrollBarShown then
+ self.scrollBarShown = nil
+ self.scrollbar:Hide()
+ self.scrollbar:SetValue(0)
+ self.scrollframe:SetPoint("BOTTOMRIGHT")
+ if self.content.original_width then
+ self.content.width = self.content.original_width
+ end
+ self:DoLayout()
+ end
+ else
+ if not self.scrollBarShown then
+ self.scrollBarShown = true
+ self.scrollbar:Show()
+ self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0)
+ if self.content.original_width then
+ self.content.width = self.content.original_width - 20
+ end
+ self:DoLayout()
+ end
+ local value = (offset / (viewheight - height) * 1000)
+ if value > 1000 then value = 1000 end
+ self.scrollbar:SetValue(value)
+ self:SetScroll(value)
+ if value < 1000 then
+ self.content:ClearAllPoints()
+ self.content:SetPoint("TOPLEFT", 0, offset)
+ self.content:SetPoint("TOPRIGHT", 0, offset)
+ status.offset = offset
+ end
+ end
+ self.updateLock = nil
+ end,
+
+ ["LayoutFinished"] = function(self, width, height)
+ self.content:SetHeight(height or 0 + 20)
+
+ -- update the scrollframe
+ self:FixScroll()
+
+ -- schedule another update when everything has "settled"
+ self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
+ end,
+
+ ["SetStatusTable"] = function(self, status)
+ assert(type(status) == "table")
+ self.status = status
+ if not status.scrollvalue then
+ status.scrollvalue = 0
+ end
+ end,
+
+ ["OnWidthSet"] = function(self, width)
+ local content = self.content
+ content.width = width - (self.scrollBarShown and 20 or 0)
+ content.original_width = width
+ end,
+
+ ["OnHeightSet"] = function(self, height)
+ local content = self.content
+ content.height = height
+ end
+}
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+ local frame = CreateFrame("Frame", nil, UIParent)
+ local num = AceGUI:GetNextWidgetNum(Type)
+
+ local scrollframe = CreateFrame("ScrollFrame", nil, frame)
+ scrollframe:SetPoint("TOPLEFT")
+ scrollframe:SetPoint("BOTTOMRIGHT")
+ scrollframe:EnableMouseWheel(true)
+ scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel)
+ scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged)
+
+ local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate")
+ scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
+ scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
+ scrollbar:SetMinMaxValues(0, 1000)
+ scrollbar:SetValueStep(1)
+ scrollbar:SetValue(0)
+ scrollbar:SetWidth(16)
+ scrollbar:Hide()
+ -- set the script as the last step, so it doesn't fire yet
+ scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged)
+
+ local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
+ scrollbg:SetAllPoints(scrollbar)
+ scrollbg:SetColorTexture(0, 0, 0, 0.4)
+
+ --Container Support
+ local content = CreateFrame("Frame", nil, scrollframe)
+ content:SetPoint("TOPLEFT")
+ content:SetPoint("TOPRIGHT")
+ content:SetHeight(400)
+ scrollframe:SetScrollChild(content)
+
+ local widget = {
+ localstatus = { scrollvalue = 0 },
+ scrollframe = scrollframe,
+ scrollbar = scrollbar,
+ content = content,
+ frame = frame,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+ scrollframe.obj, scrollbar.obj = widget, widget
+
+ return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/vendor/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua b/vendor/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
new file mode 100644
index 0000000..57512c3
--- /dev/null
+++ b/vendor/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
@@ -0,0 +1,69 @@
+--[[-----------------------------------------------------------------------------
+SimpleGroup Container
+Simple container widget that just groups widgets.
+-------------------------------------------------------------------------------]]
+local Type, Version = "SimpleGroup", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:SetWidth(300)
+ self:SetHeight(100)
+ end,
+
+ -- ["OnRelease"] = nil,
+
+ ["LayoutFinished"] = function(self, width, height)
+ if self.noAutoHeight then return end
+ self:SetHeight(height or 0)
+ end,
+
+ ["OnWidthSet"] = function(self, width)
+ local content = self.content
+ content:SetWidth(width)
+ content.width = width
+ end,
+
+ ["OnHeightSet"] = function(self, height)
+ local content = self.content
+ content:SetHeight(height)
+ content.height = height
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+ local frame = CreateFrame("Frame", nil, UIParent)
+ frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+ --Container Support
+ local content = CreateFrame("Frame", nil, frame)
+ content:SetPoint("TOPLEFT")
+ content:SetPoint("BOTTOMRIGHT")
+
+ local widget = {
+ frame = frame,
+ content = content,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+
+ return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/vendor/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua b/vendor/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
new file mode 100644
index 0000000..053e27d
--- /dev/null
+++ b/vendor/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
@@ -0,0 +1,349 @@
+--[[-----------------------------------------------------------------------------
+TabGroup Container
+Container that uses tabs on top to switch between groups.
+-------------------------------------------------------------------------------]]
+local Type, Version = "TabGroup", 36
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
+
+-- local upvalue storage used by BuildTabs
+local widths = {}
+local rowwidths = {}
+local rowends = {}
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function UpdateTabLook(frame)
+ if frame.disabled then
+ PanelTemplates_SetDisabledTabState(frame)
+ elseif frame.selected then
+ PanelTemplates_SelectTab(frame)
+ else
+ PanelTemplates_DeselectTab(frame)
+ end
+end
+
+local function Tab_SetText(frame, text)
+ frame:_SetText(text)
+ local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0
+ PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth())
+end
+
+local function Tab_SetSelected(frame, selected)
+ frame.selected = selected
+ UpdateTabLook(frame)
+end
+
+local function Tab_SetDisabled(frame, disabled)
+ frame.disabled = disabled
+ UpdateTabLook(frame)
+end
+
+local function BuildTabsOnUpdate(frame)
+ local self = frame.obj
+ self:BuildTabs()
+ frame:SetScript("OnUpdate", nil)
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Tab_OnClick(frame)
+ if not (frame.selected or frame.disabled) then
+ PlaySound(841) -- SOUNDKIT.IG_CHARACTER_INFO_TAB
+ frame.obj:SelectTab(frame.value)
+ end
+end
+
+local function Tab_OnEnter(frame)
+ local self = frame.obj
+ self:Fire("OnTabEnter", self.tabs[frame.id].value, frame)
+end
+
+local function Tab_OnLeave(frame)
+ local self = frame.obj
+ self:Fire("OnTabLeave", self.tabs[frame.id].value, frame)
+end
+
+local function Tab_OnShow(frame)
+ _G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:SetTitle()
+ end,
+
+ ["OnRelease"] = function(self)
+ self.status = nil
+ for k in pairs(self.localstatus) do
+ self.localstatus[k] = nil
+ end
+ self.tablist = nil
+ for _, tab in pairs(self.tabs) do
+ tab:Hide()
+ end
+ end,
+
+ ["CreateTab"] = function(self, id)
+ local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id)
+ local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate")
+ tab.obj = self
+ tab.id = id
+
+ tab.text = _G[tabname .. "Text"]
+ tab.text:ClearAllPoints()
+ tab.text:SetPoint("LEFT", 14, -3)
+ tab.text:SetPoint("RIGHT", -12, -3)
+
+ tab:SetScript("OnClick", Tab_OnClick)
+ tab:SetScript("OnEnter", Tab_OnEnter)
+ tab:SetScript("OnLeave", Tab_OnLeave)
+ tab:SetScript("OnShow", Tab_OnShow)
+
+ tab._SetText = tab.SetText
+ tab.SetText = Tab_SetText
+ tab.SetSelected = Tab_SetSelected
+ tab.SetDisabled = Tab_SetDisabled
+
+ return tab
+ end,
+
+ ["SetTitle"] = function(self, text)
+ self.titletext:SetText(text or "")
+ if text and text ~= "" then
+ self.alignoffset = 25
+ else
+ self.alignoffset = 18
+ end
+ self:BuildTabs()
+ end,
+
+ ["SetStatusTable"] = function(self, status)
+ assert(type(status) == "table")
+ self.status = status
+ end,
+
+ ["SelectTab"] = function(self, value)
+ local status = self.status or self.localstatus
+ local found
+ for i, v in ipairs(self.tabs) do
+ if v.value == value then
+ v:SetSelected(true)
+ found = true
+ else
+ v:SetSelected(false)
+ end
+ end
+ status.selected = value
+ if found then
+ self:Fire("OnGroupSelected",value)
+ end
+ end,
+
+ ["SetTabs"] = function(self, tabs)
+ self.tablist = tabs
+ self:BuildTabs()
+ end,
+
+
+ ["BuildTabs"] = function(self)
+ local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
+ local tablist = self.tablist
+ local tabs = self.tabs
+
+ if not tablist then return end
+
+ local width = self.frame.width or self.frame:GetWidth() or 0
+
+ wipe(widths)
+ wipe(rowwidths)
+ wipe(rowends)
+
+ --Place Text into tabs and get thier initial width
+ for i, v in ipairs(tablist) do
+ local tab = tabs[i]
+ if not tab then
+ tab = self:CreateTab(i)
+ tabs[i] = tab
+ end
+
+ tab:Show()
+ tab:SetText(v.text)
+ tab:SetDisabled(v.disabled)
+ tab.value = v.value
+
+ widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
+ end
+
+ for i = (#tablist)+1, #tabs, 1 do
+ tabs[i]:Hide()
+ end
+
+ --First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
+ local numtabs = #tablist
+ local numrows = 1
+ local usedwidth = 0
+
+ for i = 1, #tablist do
+ --If this is not the first tab of a row and there isn't room for it
+ if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
+ rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
+ rowends[numrows] = i - 1
+ numrows = numrows + 1
+ usedwidth = 0
+ end
+ usedwidth = usedwidth + widths[i]
+ end
+ rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
+ rowends[numrows] = #tablist
+
+ --Fix for single tabs being left on the last row, move a tab from the row above if applicable
+ if numrows > 1 then
+ --if the last row has only one tab
+ if rowends[numrows-1] == numtabs-1 then
+ --if there are more than 2 tabs in the 2nd last row
+ if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
+ --move 1 tab from the second last row to the last, if there is enough space
+ if (rowwidths[numrows] + widths[numtabs-1]) <= width then
+ rowends[numrows-1] = rowends[numrows-1] - 1
+ rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
+ rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
+ end
+ end
+ end
+ end
+
+ --anchor the rows as defined and resize tabs to fill thier row
+ local starttab = 1
+ for row, endtab in ipairs(rowends) do
+ local first = true
+ for tabno = starttab, endtab do
+ local tab = tabs[tabno]
+ tab:ClearAllPoints()
+ if first then
+ tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
+ first = false
+ else
+ tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
+ end
+ end
+
+ -- equal padding for each tab to fill the available width,
+ -- if the used space is above 75% already
+ -- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame,
+ -- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't
+ local padding = 0
+ if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then
+ padding = (width - rowwidths[row]) / (endtab - starttab+1)
+ end
+
+ for i = starttab, endtab do
+ PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth())
+ end
+ starttab = endtab + 1
+ end
+
+ self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
+ self.border:SetPoint("TOPLEFT", 1, -self.borderoffset)
+ end,
+
+ ["OnWidthSet"] = function(self, width)
+ local content = self.content
+ local contentwidth = width - 60
+ if contentwidth < 0 then
+ contentwidth = 0
+ end
+ content:SetWidth(contentwidth)
+ content.width = contentwidth
+ self:BuildTabs(self)
+ self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
+ end,
+
+ ["OnHeightSet"] = function(self, height)
+ local content = self.content
+ local contentheight = height - (self.borderoffset + 23)
+ if contentheight < 0 then
+ contentheight = 0
+ end
+ content:SetHeight(contentheight)
+ content.height = contentheight
+ end,
+
+ ["LayoutFinished"] = function(self, width, height)
+ if self.noAutoHeight then return end
+ self:SetHeight((height or 0) + (self.borderoffset + 23))
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop = {
+ bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+ edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+ tile = true, tileSize = 16, edgeSize = 16,
+ insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+ local num = AceGUI:GetNextWidgetNum(Type)
+ local frame = CreateFrame("Frame",nil,UIParent)
+ frame:SetHeight(100)
+ frame:SetWidth(100)
+ frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+ local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
+ titletext:SetPoint("TOPLEFT", 14, 0)
+ titletext:SetPoint("TOPRIGHT", -14, 0)
+ titletext:SetJustifyH("LEFT")
+ titletext:SetHeight(18)
+ titletext:SetText("")
+
+ local border = CreateFrame("Frame", nil, frame)
+ border:SetPoint("TOPLEFT", 1, -27)
+ border:SetPoint("BOTTOMRIGHT", -1, 3)
+ border:SetBackdrop(PaneBackdrop)
+ border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+ border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+ local content = CreateFrame("Frame", nil, border)
+ content:SetPoint("TOPLEFT", 10, -7)
+ content:SetPoint("BOTTOMRIGHT", -10, 7)
+
+ local widget = {
+ num = num,
+ frame = frame,
+ localstatus = {},
+ alignoffset = 18,
+ titletext = titletext,
+ border = border,
+ borderoffset = 27,
+ tabs = {},
+ content = content,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+
+ return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/vendor/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua b/vendor/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
new file mode 100644
index 0000000..eb94c04
--- /dev/null
+++ b/vendor/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
@@ -0,0 +1,718 @@
+--[[-----------------------------------------------------------------------------
+TreeGroup Container
+Container that uses a tree control to switch between groups.
+-------------------------------------------------------------------------------]]
+local Type, Version = "TreeGroup", 44
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+local WoW80 = select(4, GetBuildInfo()) >= 80000
+
+-- Lua APIs
+local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
+local math_min, math_max, floor = math.min, math.max, floor
+local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: FONT_COLOR_CODE_CLOSE
+
+-- Recycling functions
+local new, del
+do
+ local pool = setmetatable({},{__mode='k'})
+ function new()
+ local t = next(pool)
+ if t then
+ pool[t] = nil
+ return t
+ else
+ return {}
+ end
+ end
+ function del(t)
+ for k in pairs(t) do
+ t[k] = nil
+ end
+ pool[t] = true
+ end
+end
+
+local DEFAULT_TREE_WIDTH = 175
+local DEFAULT_TREE_SIZABLE = true
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function GetButtonUniqueValue(line)
+ local parent = line.parent
+ if parent and parent.value then
+ return GetButtonUniqueValue(parent).."\001"..line.value
+ else
+ return line.value
+ end
+end
+
+local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
+ local self = button.obj
+ local toggle = button.toggle
+ local text = treeline.text or ""
+ local icon = treeline.icon
+ local iconCoords = treeline.iconCoords
+ local level = treeline.level
+ local value = treeline.value
+ local uniquevalue = treeline.uniquevalue
+ local disabled = treeline.disabled
+
+ button.treeline = treeline
+ button.value = value
+ button.uniquevalue = uniquevalue
+ if selected then
+ button:LockHighlight()
+ button.selected = true
+ else
+ button:UnlockHighlight()
+ button.selected = false
+ end
+ button.level = level
+ if ( level == 1 ) then
+ button:SetNormalFontObject("GameFontNormal")
+ button:SetHighlightFontObject("GameFontHighlight")
+ button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
+ else
+ button:SetNormalFontObject("GameFontHighlightSmall")
+ button:SetHighlightFontObject("GameFontHighlightSmall")
+ button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
+ end
+
+ if disabled then
+ button:EnableMouse(false)
+ button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
+ else
+ button.text:SetText(text)
+ button:EnableMouse(true)
+ end
+
+ if icon then
+ button.icon:SetTexture(icon)
+ button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1)
+ else
+ button.icon:SetTexture(nil)
+ end
+
+ if iconCoords then
+ button.icon:SetTexCoord(unpack(iconCoords))
+ else
+ button.icon:SetTexCoord(0, 1, 0, 1)
+ end
+
+ if canExpand then
+ if not isExpanded then
+ toggle:SetNormalTexture(130838) -- Interface\\Buttons\\UI-PlusButton-UP
+ toggle:SetPushedTexture(130836) -- Interface\\Buttons\\UI-PlusButton-DOWN
+ else
+ toggle:SetNormalTexture(130821) -- Interface\\Buttons\\UI-MinusButton-UP
+ toggle:SetPushedTexture(130820) -- Interface\\Buttons\\UI-MinusButton-DOWN
+ end
+ toggle:Show()
+ else
+ toggle:Hide()
+ end
+end
+
+local function ShouldDisplayLevel(tree)
+ local result = false
+ for k, v in ipairs(tree) do
+ if v.children == nil and v.visible ~= false then
+ result = true
+ elseif v.children then
+ result = result or ShouldDisplayLevel(v.children)
+ end
+ if result then return result end
+ end
+ return false
+end
+
+local function addLine(self, v, tree, level, parent)
+ local line = new()
+ line.value = v.value
+ line.text = v.text
+ line.icon = v.icon
+ line.iconCoords = v.iconCoords
+ line.disabled = v.disabled
+ line.tree = tree
+ line.level = level
+ line.parent = parent
+ line.visible = v.visible
+ line.uniquevalue = GetButtonUniqueValue(line)
+ if v.children then
+ line.hasChildren = true
+ else
+ line.hasChildren = nil
+ end
+ self.lines[#self.lines+1] = line
+ return line
+end
+
+--fire an update after one frame to catch the treeframes height
+local function FirstFrameUpdate(frame)
+ local self = frame.obj
+ frame:SetScript("OnUpdate", nil)
+ self:RefreshTree(nil, true)
+end
+
+local function BuildUniqueValue(...)
+ local n = select('#', ...)
+ if n == 1 then
+ return ...
+ else
+ return (...).."\001"..BuildUniqueValue(select(2,...))
+ end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Expand_OnClick(frame)
+ local button = frame.button
+ local self = button.obj
+ local status = (self.status or self.localstatus).groups
+ status[button.uniquevalue] = not status[button.uniquevalue]
+ self:RefreshTree()
+end
+
+local function Button_OnClick(frame)
+ local self = frame.obj
+ self:Fire("OnClick", frame.uniquevalue, frame.selected)
+ if not frame.selected then
+ self:SetSelected(frame.uniquevalue)
+ frame.selected = true
+ frame:LockHighlight()
+ self:RefreshTree()
+ end
+ AceGUI:ClearFocus()
+end
+
+local function Button_OnDoubleClick(button)
+ local self = button.obj
+ local status = (self.status or self.localstatus).groups
+ status[button.uniquevalue] = not status[button.uniquevalue]
+ self:RefreshTree()
+end
+
+local function Button_OnEnter(frame)
+ local self = frame.obj
+ self:Fire("OnButtonEnter", frame.uniquevalue, frame)
+
+ if self.enabletooltips then
+ local tooltip = AceGUI.tooltip
+ tooltip:SetOwner(frame, "ANCHOR_NONE")
+ tooltip:ClearAllPoints()
+ tooltip:SetPoint("LEFT",frame,"RIGHT")
+ tooltip:SetText(frame.text:GetText() or "", 1, .82, 0, true)
+
+ tooltip:Show()
+ end
+end
+
+local function Button_OnLeave(frame)
+ local self = frame.obj
+ self:Fire("OnButtonLeave", frame.uniquevalue, frame)
+
+ if self.enabletooltips then
+ AceGUI.tooltip:Hide()
+ end
+end
+
+local function OnScrollValueChanged(frame, value)
+ if frame.obj.noupdate then return end
+ local self = frame.obj
+ local status = self.status or self.localstatus
+ status.scrollvalue = floor(value + 0.5)
+ self:RefreshTree()
+ AceGUI:ClearFocus()
+end
+
+local function Tree_OnSizeChanged(frame)
+ frame.obj:RefreshTree()
+end
+
+local function Tree_OnMouseWheel(frame, delta)
+ local self = frame.obj
+ if self.showscroll then
+ local scrollbar = self.scrollbar
+ local min, max = scrollbar:GetMinMaxValues()
+ local value = scrollbar:GetValue()
+ local newvalue = math_min(max,math_max(min,value - delta))
+ if value ~= newvalue then
+ scrollbar:SetValue(newvalue)
+ end
+ end
+end
+
+local function Dragger_OnLeave(frame)
+ frame:SetBackdropColor(1, 1, 1, 0)
+end
+
+local function Dragger_OnEnter(frame)
+ frame:SetBackdropColor(1, 1, 1, 0.8)
+end
+
+local function Dragger_OnMouseDown(frame)
+ local treeframe = frame:GetParent()
+ treeframe:StartSizing("RIGHT")
+end
+
+local function Dragger_OnMouseUp(frame)
+ local treeframe = frame:GetParent()
+ local self = treeframe.obj
+ local treeframeParent = treeframe:GetParent()
+ treeframe:StopMovingOrSizing()
+ --treeframe:SetScript("OnUpdate", nil)
+ treeframe:SetUserPlaced(false)
+ --Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
+ treeframe:SetHeight(0)
+ treeframe:ClearAllPoints()
+ treeframe:SetPoint("TOPLEFT", treeframeParent, "TOPLEFT",0,0)
+ treeframe:SetPoint("BOTTOMLEFT", treeframeParent, "BOTTOMLEFT",0,0)
+
+ local status = self.status or self.localstatus
+ status.treewidth = treeframe:GetWidth()
+
+ treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
+ -- recalculate the content width
+ treeframe.obj:OnWidthSet(status.fullwidth)
+ -- update the layout of the content
+ treeframe.obj:DoLayout()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE)
+ self:EnableButtonTooltips(true)
+ self.frame:SetScript("OnUpdate", FirstFrameUpdate)
+ end,
+
+ ["OnRelease"] = function(self)
+ self.status = nil
+ self.tree = nil
+ self.frame:SetScript("OnUpdate", nil)
+ for k, v in pairs(self.localstatus) do
+ if k == "groups" then
+ for k2 in pairs(v) do
+ v[k2] = nil
+ end
+ else
+ self.localstatus[k] = nil
+ end
+ end
+ self.localstatus.scrollvalue = 0
+ self.localstatus.treewidth = DEFAULT_TREE_WIDTH
+ self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
+ end,
+
+ ["EnableButtonTooltips"] = function(self, enable)
+ self.enabletooltips = enable
+ end,
+
+ ["CreateButton"] = function(self)
+ local num = AceGUI:GetNextWidgetNum("TreeGroupButton")
+ local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate")
+ button.obj = self
+
+ local icon = button:CreateTexture(nil, "OVERLAY")
+ icon:SetWidth(14)
+ icon:SetHeight(14)
+ button.icon = icon
+
+ button:SetScript("OnClick",Button_OnClick)
+ button:SetScript("OnDoubleClick", Button_OnDoubleClick)
+ button:SetScript("OnEnter",Button_OnEnter)
+ button:SetScript("OnLeave",Button_OnLeave)
+
+ button.toggle.button = button
+ button.toggle:SetScript("OnClick",Expand_OnClick)
+
+ button.text:SetHeight(14) -- Prevents text wrapping
+
+ return button
+ end,
+
+ ["SetStatusTable"] = function(self, status)
+ assert(type(status) == "table")
+ self.status = status
+ if not status.groups then
+ status.groups = {}
+ end
+ if not status.scrollvalue then
+ status.scrollvalue = 0
+ end
+ if not status.treewidth then
+ status.treewidth = DEFAULT_TREE_WIDTH
+ end
+ if status.treesizable == nil then
+ status.treesizable = DEFAULT_TREE_SIZABLE
+ end
+ self:SetTreeWidth(status.treewidth,status.treesizable)
+ self:RefreshTree()
+ end,
+
+ --sets the tree to be displayed
+ ["SetTree"] = function(self, tree, filter)
+ self.filter = filter
+ if tree then
+ assert(type(tree) == "table")
+ end
+ self.tree = tree
+ self:RefreshTree()
+ end,
+
+ ["BuildLevel"] = function(self, tree, level, parent)
+ local groups = (self.status or self.localstatus).groups
+
+ for i, v in ipairs(tree) do
+ if v.children then
+ if not self.filter or ShouldDisplayLevel(v.children) then
+ local line = addLine(self, v, tree, level, parent)
+ if groups[line.uniquevalue] then
+ self:BuildLevel(v.children, level+1, line)
+ end
+ end
+ elseif v.visible ~= false or not self.filter then
+ addLine(self, v, tree, level, parent)
+ end
+ end
+ end,
+
+ ["RefreshTree"] = function(self,scrollToSelection,fromOnUpdate)
+ local buttons = self.buttons
+ local lines = self.lines
+
+ for i, v in ipairs(buttons) do
+ v:Hide()
+ end
+ while lines[1] do
+ local t = tremove(lines)
+ for k in pairs(t) do
+ t[k] = nil
+ end
+ del(t)
+ end
+
+ if not self.tree then return end
+ --Build the list of visible entries from the tree and status tables
+ local status = self.status or self.localstatus
+ local groupstatus = status.groups
+ local tree = self.tree
+
+ local treeframe = self.treeframe
+
+ status.scrollToSelection = status.scrollToSelection or scrollToSelection -- needs to be cached in case the control hasn't been drawn yet (code bails out below)
+
+ self:BuildLevel(tree, 1)
+
+ local numlines = #lines
+
+ local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
+ if maxlines <= 0 then return end
+
+ -- workaround for lag spikes on WoW 8.0
+ if WoW80 and self.frame:GetParent() == UIParent and not fromOnUpdate then
+ self.frame:SetScript("OnUpdate", FirstFrameUpdate)
+ return
+ end
+
+ local first, last
+
+ scrollToSelection = status.scrollToSelection
+ status.scrollToSelection = nil
+
+ if numlines <= maxlines then
+ --the whole tree fits in the frame
+ status.scrollvalue = 0
+ self:ShowScroll(false)
+ first, last = 1, numlines
+ else
+ self:ShowScroll(true)
+ --scrolling will be needed
+ self.noupdate = true
+ self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
+ --check if we are scrolled down too far
+ if numlines - status.scrollvalue < maxlines then
+ status.scrollvalue = numlines - maxlines
+ end
+ self.noupdate = nil
+ first, last = status.scrollvalue+1, status.scrollvalue + maxlines
+ --show selection?
+ if scrollToSelection and status.selected then
+ local show
+ for i,line in ipairs(lines) do -- find the line number
+ if line.uniquevalue==status.selected then
+ show=i
+ end
+ end
+ if not show then
+ -- selection was deleted or something?
+ elseif show>=first and show<=last then
+ -- all good
+ else
+ -- scrolling needed!
+ if show 100 and status.treewidth > maxtreewidth then
+ self:SetTreeWidth(maxtreewidth, status.treesizable)
+ end
+ treeframe:SetMaxResize(maxtreewidth, 1600)
+ end,
+
+ ["OnHeightSet"] = function(self, height)
+ local content = self.content
+ local contentheight = height - 20
+ if contentheight < 0 then
+ contentheight = 0
+ end
+ content:SetHeight(contentheight)
+ content.height = contentheight
+ end,
+
+ ["SetTreeWidth"] = function(self, treewidth, resizable)
+ if not resizable then
+ if type(treewidth) == 'number' then
+ resizable = false
+ elseif type(treewidth) == 'boolean' then
+ resizable = treewidth
+ treewidth = DEFAULT_TREE_WIDTH
+ else
+ resizable = false
+ treewidth = DEFAULT_TREE_WIDTH
+ end
+ end
+ self.treeframe:SetWidth(treewidth)
+ self.dragger:EnableMouse(resizable)
+
+ local status = self.status or self.localstatus
+ status.treewidth = treewidth
+ status.treesizable = resizable
+
+ -- recalculate the content width
+ if status.fullwidth then
+ self:OnWidthSet(status.fullwidth)
+ end
+ end,
+
+ ["GetTreeWidth"] = function(self)
+ local status = self.status or self.localstatus
+ return status.treewidth or DEFAULT_TREE_WIDTH
+ end,
+
+ ["LayoutFinished"] = function(self, width, height)
+ if self.noAutoHeight then return end
+ self:SetHeight((height or 0) + 20)
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop = {
+ bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+ edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+ tile = true, tileSize = 16, edgeSize = 16,
+ insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local DraggerBackdrop = {
+ bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
+ edgeFile = nil,
+ tile = true, tileSize = 16, edgeSize = 0,
+ insets = { left = 3, right = 3, top = 7, bottom = 7 }
+}
+
+local function Constructor()
+ local num = AceGUI:GetNextWidgetNum(Type)
+ local frame = CreateFrame("Frame", nil, UIParent)
+
+ local treeframe = CreateFrame("Frame", nil, frame)
+ treeframe:SetPoint("TOPLEFT")
+ treeframe:SetPoint("BOTTOMLEFT")
+ treeframe:SetWidth(DEFAULT_TREE_WIDTH)
+ treeframe:EnableMouseWheel(true)
+ treeframe:SetBackdrop(PaneBackdrop)
+ treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+ treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4)
+ treeframe:SetResizable(true)
+ treeframe:SetMinResize(100, 1)
+ treeframe:SetMaxResize(400, 1600)
+ treeframe:SetScript("OnUpdate", FirstFrameUpdate)
+ treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
+ treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
+
+ local dragger = CreateFrame("Frame", nil, treeframe)
+ dragger:SetWidth(8)
+ dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
+ dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
+ dragger:SetBackdrop(DraggerBackdrop)
+ dragger:SetBackdropColor(1, 1, 1, 0)
+ dragger:SetScript("OnEnter", Dragger_OnEnter)
+ dragger:SetScript("OnLeave", Dragger_OnLeave)
+ dragger:SetScript("OnMouseDown", Dragger_OnMouseDown)
+ dragger:SetScript("OnMouseUp", Dragger_OnMouseUp)
+
+ local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate")
+ scrollbar:SetScript("OnValueChanged", nil)
+ scrollbar:SetPoint("TOPRIGHT", -10, -26)
+ scrollbar:SetPoint("BOTTOMRIGHT", -10, 26)
+ scrollbar:SetMinMaxValues(0,0)
+ scrollbar:SetValueStep(1)
+ scrollbar:SetValue(0)
+ scrollbar:SetWidth(16)
+ scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
+
+ local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
+ scrollbg:SetAllPoints(scrollbar)
+ scrollbg:SetColorTexture(0,0,0,0.4)
+
+ local border = CreateFrame("Frame",nil,frame)
+ border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT")
+ border:SetPoint("BOTTOMRIGHT")
+ border:SetBackdrop(PaneBackdrop)
+ border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+ border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+ --Container Support
+ local content = CreateFrame("Frame", nil, border)
+ content:SetPoint("TOPLEFT", 10, -10)
+ content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+ local widget = {
+ frame = frame,
+ lines = {},
+ levels = {},
+ buttons = {},
+ hasChildren = {},
+ localstatus = { groups = {}, scrollvalue = 0 },
+ filter = false,
+ treeframe = treeframe,
+ dragger = dragger,
+ scrollbar = scrollbar,
+ border = border,
+ content = content,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+ treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget
+
+ return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/vendor/AceGUI-3.0/widgets/AceGUIContainer-Window.lua b/vendor/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
new file mode 100644
index 0000000..2e28a3d
--- /dev/null
+++ b/vendor/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
@@ -0,0 +1,336 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameFontNormal
+
+----------------
+-- Main Frame --
+----------------
+--[[
+ Events :
+ OnClose
+
+]]
+do
+ local Type = "Window"
+ local Version = 6
+
+ local function frameOnShow(this)
+ this.obj:Fire("OnShow")
+ end
+
+ local function frameOnClose(this)
+ this.obj:Fire("OnClose")
+ end
+
+ local function closeOnClick(this)
+ PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
+ this.obj:Hide()
+ end
+
+ local function frameOnMouseDown(this)
+ AceGUI:ClearFocus()
+ end
+
+ local function titleOnMouseDown(this)
+ this:GetParent():StartMoving()
+ AceGUI:ClearFocus()
+ end
+
+ local function frameOnMouseUp(this)
+ local frame = this:GetParent()
+ frame:StopMovingOrSizing()
+ local self = frame.obj
+ local status = self.status or self.localstatus
+ status.width = frame:GetWidth()
+ status.height = frame:GetHeight()
+ status.top = frame:GetTop()
+ status.left = frame:GetLeft()
+ end
+
+ local function sizerseOnMouseDown(this)
+ this:GetParent():StartSizing("BOTTOMRIGHT")
+ AceGUI:ClearFocus()
+ end
+
+ local function sizersOnMouseDown(this)
+ this:GetParent():StartSizing("BOTTOM")
+ AceGUI:ClearFocus()
+ end
+
+ local function sizereOnMouseDown(this)
+ this:GetParent():StartSizing("RIGHT")
+ AceGUI:ClearFocus()
+ end
+
+ local function sizerOnMouseUp(this)
+ this:GetParent():StopMovingOrSizing()
+ end
+
+ local function SetTitle(self,title)
+ self.titletext:SetText(title)
+ end
+
+ local function SetStatusText(self,text)
+ -- self.statustext:SetText(text)
+ end
+
+ local function Hide(self)
+ self.frame:Hide()
+ end
+
+ local function Show(self)
+ self.frame:Show()
+ end
+
+ local function OnAcquire(self)
+ self.frame:SetParent(UIParent)
+ self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+ self:ApplyStatus()
+ self:EnableResize(true)
+ self:Show()
+ end
+
+ local function OnRelease(self)
+ self.status = nil
+ for k in pairs(self.localstatus) do
+ self.localstatus[k] = nil
+ end
+ end
+
+ -- called to set an external table to store status in
+ local function SetStatusTable(self, status)
+ assert(type(status) == "table")
+ self.status = status
+ self:ApplyStatus()
+ end
+
+ local function ApplyStatus(self)
+ local status = self.status or self.localstatus
+ local frame = self.frame
+ self:SetWidth(status.width or 700)
+ self:SetHeight(status.height or 500)
+ if status.top and status.left then
+ frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
+ frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
+ else
+ frame:SetPoint("CENTER",UIParent,"CENTER")
+ end
+ end
+
+ local function OnWidthSet(self, width)
+ local content = self.content
+ local contentwidth = width - 34
+ if contentwidth < 0 then
+ contentwidth = 0
+ end
+ content:SetWidth(contentwidth)
+ content.width = contentwidth
+ end
+
+
+ local function OnHeightSet(self, height)
+ local content = self.content
+ local contentheight = height - 57
+ if contentheight < 0 then
+ contentheight = 0
+ end
+ content:SetHeight(contentheight)
+ content.height = contentheight
+ end
+
+ local function EnableResize(self, state)
+ local func = state and "Show" or "Hide"
+ self.sizer_se[func](self.sizer_se)
+ self.sizer_s[func](self.sizer_s)
+ self.sizer_e[func](self.sizer_e)
+ end
+
+ local function Constructor()
+ local frame = CreateFrame("Frame",nil,UIParent)
+ local self = {}
+ self.type = "Window"
+
+ self.Hide = Hide
+ self.Show = Show
+ self.SetTitle = SetTitle
+ self.OnRelease = OnRelease
+ self.OnAcquire = OnAcquire
+ self.SetStatusText = SetStatusText
+ self.SetStatusTable = SetStatusTable
+ self.ApplyStatus = ApplyStatus
+ self.OnWidthSet = OnWidthSet
+ self.OnHeightSet = OnHeightSet
+ self.EnableResize = EnableResize
+
+ self.localstatus = {}
+
+ self.frame = frame
+ frame.obj = self
+ frame:SetWidth(700)
+ frame:SetHeight(500)
+ frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
+ frame:EnableMouse()
+ frame:SetMovable(true)
+ frame:SetResizable(true)
+ frame:SetFrameStrata("FULLSCREEN_DIALOG")
+ frame:SetScript("OnMouseDown", frameOnMouseDown)
+
+ frame:SetScript("OnShow",frameOnShow)
+ frame:SetScript("OnHide",frameOnClose)
+ frame:SetMinResize(240,240)
+ frame:SetToplevel(true)
+
+ local titlebg = frame:CreateTexture(nil, "BACKGROUND")
+ titlebg:SetTexture(251966) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Title-Background
+ titlebg:SetPoint("TOPLEFT", 9, -6)
+ titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
+
+ local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
+ dialogbg:SetTexture(137056) -- Interface\\Tooltips\\UI-Tooltip-Background
+ dialogbg:SetPoint("TOPLEFT", 8, -24)
+ dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
+ dialogbg:SetVertexColor(0, 0, 0, .75)
+
+ local topleft = frame:CreateTexture(nil, "BORDER")
+ topleft:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+ topleft:SetWidth(64)
+ topleft:SetHeight(64)
+ topleft:SetPoint("TOPLEFT")
+ topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
+
+ local topright = frame:CreateTexture(nil, "BORDER")
+ topright:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+ topright:SetWidth(64)
+ topright:SetHeight(64)
+ topright:SetPoint("TOPRIGHT")
+ topright:SetTexCoord(0.625, 0.75, 0, 1)
+
+ local top = frame:CreateTexture(nil, "BORDER")
+ top:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+ top:SetHeight(64)
+ top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
+ top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
+ top:SetTexCoord(0.25, 0.369140625, 0, 1)
+
+ local bottomleft = frame:CreateTexture(nil, "BORDER")
+ bottomleft:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+ bottomleft:SetWidth(64)
+ bottomleft:SetHeight(64)
+ bottomleft:SetPoint("BOTTOMLEFT")
+ bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
+
+ local bottomright = frame:CreateTexture(nil, "BORDER")
+ bottomright:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+ bottomright:SetWidth(64)
+ bottomright:SetHeight(64)
+ bottomright:SetPoint("BOTTOMRIGHT")
+ bottomright:SetTexCoord(0.875, 1, 0, 1)
+
+ local bottom = frame:CreateTexture(nil, "BORDER")
+ bottom:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+ bottom:SetHeight(64)
+ bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
+ bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
+ bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
+
+ local left = frame:CreateTexture(nil, "BORDER")
+ left:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+ left:SetWidth(64)
+ left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
+ left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
+ left:SetTexCoord(0.001953125, 0.125, 0, 1)
+
+ local right = frame:CreateTexture(nil, "BORDER")
+ right:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+ right:SetWidth(64)
+ right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
+ right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
+ right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
+
+ local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
+ close:SetPoint("TOPRIGHT", 2, 1)
+ close:SetScript("OnClick", closeOnClick)
+ self.closebutton = close
+ close.obj = self
+
+ local titletext = frame:CreateFontString(nil, "ARTWORK")
+ titletext:SetFontObject(GameFontNormal)
+ titletext:SetPoint("TOPLEFT", 12, -8)
+ titletext:SetPoint("TOPRIGHT", -32, -8)
+ self.titletext = titletext
+
+ local title = CreateFrame("Button", nil, frame)
+ title:SetPoint("TOPLEFT", titlebg)
+ title:SetPoint("BOTTOMRIGHT", titlebg)
+ title:EnableMouse()
+ title:SetScript("OnMouseDown",titleOnMouseDown)
+ title:SetScript("OnMouseUp", frameOnMouseUp)
+ self.title = title
+
+ local sizer_se = CreateFrame("Frame",nil,frame)
+ sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
+ sizer_se:SetWidth(25)
+ sizer_se:SetHeight(25)
+ sizer_se:EnableMouse()
+ sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
+ sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
+ self.sizer_se = sizer_se
+
+ local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
+ self.line1 = line1
+ line1:SetWidth(14)
+ line1:SetHeight(14)
+ line1:SetPoint("BOTTOMRIGHT", -8, 8)
+ line1:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+ local x = 0.1 * 14/17
+ line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+ local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
+ self.line2 = line2
+ line2:SetWidth(8)
+ line2:SetHeight(8)
+ line2:SetPoint("BOTTOMRIGHT", -8, 8)
+ line2:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+ local x = 0.1 * 8/17
+ line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+ local sizer_s = CreateFrame("Frame",nil,frame)
+ sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
+ sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
+ sizer_s:SetHeight(25)
+ sizer_s:EnableMouse()
+ sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
+ sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
+ self.sizer_s = sizer_s
+
+ local sizer_e = CreateFrame("Frame",nil,frame)
+ sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
+ sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+ sizer_e:SetWidth(25)
+ sizer_e:EnableMouse()
+ sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
+ sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
+ self.sizer_e = sizer_e
+
+ --Container Support
+ local content = CreateFrame("Frame",nil,frame)
+ self.content = content
+ content.obj = self
+ content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
+ content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
+
+ AceGUI:RegisterAsContainer(self)
+ return self
+ end
+
+ AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
diff --git a/vendor/AceGUI-3.0/widgets/AceGUIWidget-Button.lua b/vendor/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
new file mode 100644
index 0000000..0e286ca
--- /dev/null
+++ b/vendor/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
@@ -0,0 +1,103 @@
+--[[-----------------------------------------------------------------------------
+Button Widget
+Graphical Button.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Button", 24
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local _G = _G
+local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Button_OnClick(frame, ...)
+ AceGUI:ClearFocus()
+ PlaySound(852) -- SOUNDKIT.IG_MAINMENU_OPTION
+ frame.obj:Fire("OnClick", ...)
+end
+
+local function Control_OnEnter(frame)
+ frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+ frame.obj:Fire("OnLeave")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ -- restore default values
+ self:SetHeight(24)
+ self:SetWidth(200)
+ self:SetDisabled(false)
+ self:SetAutoWidth(false)
+ self:SetText()
+ end,
+
+ -- ["OnRelease"] = nil,
+
+ ["SetText"] = function(self, text)
+ self.text:SetText(text)
+ if self.autoWidth then
+ self:SetWidth(self.text:GetStringWidth() + 30)
+ end
+ end,
+
+ ["SetAutoWidth"] = function(self, autoWidth)
+ self.autoWidth = autoWidth
+ if self.autoWidth then
+ self:SetWidth(self.text:GetStringWidth() + 30)
+ end
+ end,
+
+ ["SetDisabled"] = function(self, disabled)
+ self.disabled = disabled
+ if disabled then
+ self.frame:Disable()
+ else
+ self.frame:Enable()
+ end
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+ local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
+ local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate")
+ frame:Hide()
+
+ frame:EnableMouse(true)
+ frame:SetScript("OnClick", Button_OnClick)
+ frame:SetScript("OnEnter", Control_OnEnter)
+ frame:SetScript("OnLeave", Control_OnLeave)
+
+ local text = frame:GetFontString()
+ text:ClearAllPoints()
+ text:SetPoint("TOPLEFT", 15, -1)
+ text:SetPoint("BOTTOMRIGHT", -15, 1)
+ text:SetJustifyV("MIDDLE")
+
+ local widget = {
+ text = text,
+ frame = frame,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+
+ return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/vendor/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua b/vendor/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
new file mode 100644
index 0000000..53ef618
--- /dev/null
+++ b/vendor/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
@@ -0,0 +1,296 @@
+--[[-----------------------------------------------------------------------------
+Checkbox Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "CheckBox", 26
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs = select, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: SetDesaturation, GameFontHighlight
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function AlignImage(self)
+ local img = self.image:GetTexture()
+ self.text:ClearAllPoints()
+ if not img then
+ self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
+ self.text:SetPoint("RIGHT")
+ else
+ self.text:SetPoint("LEFT", self.image, "RIGHT", 1, 0)
+ self.text:SetPoint("RIGHT")
+ end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+ frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+ frame.obj:Fire("OnLeave")
+end
+
+local function CheckBox_OnMouseDown(frame)
+ local self = frame.obj
+ if not self.disabled then
+ if self.image:GetTexture() then
+ self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1)
+ else
+ self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1)
+ end
+ end
+ AceGUI:ClearFocus()
+end
+
+local function CheckBox_OnMouseUp(frame)
+ local self = frame.obj
+ if not self.disabled then
+ self:ToggleChecked()
+
+ if self.checked then
+ PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
+ else -- for both nil and false (tristate)
+ PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
+ end
+
+ self:Fire("OnValueChanged", self.checked)
+ AlignImage(self)
+ end
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:SetType()
+ self:SetValue(false)
+ self:SetTriState(nil)
+ -- height is calculated from the width and required space for the description
+ self:SetWidth(200)
+ self:SetImage()
+ self:SetDisabled(nil)
+ self:SetDescription(nil)
+ end,
+
+ -- ["OnRelease"] = nil,
+
+ ["OnWidthSet"] = function(self, width)
+ if self.desc then
+ self.desc:SetWidth(width - 30)
+ if self.desc:GetText() and self.desc:GetText() ~= "" then
+ self:SetHeight(28 + self.desc:GetStringHeight())
+ end
+ end
+ end,
+
+ ["SetDisabled"] = function(self, disabled)
+ self.disabled = disabled
+ if disabled then
+ self.frame:Disable()
+ self.text:SetTextColor(0.5, 0.5, 0.5)
+ SetDesaturation(self.check, true)
+ if self.desc then
+ self.desc:SetTextColor(0.5, 0.5, 0.5)
+ end
+ else
+ self.frame:Enable()
+ self.text:SetTextColor(1, 1, 1)
+ if self.tristate and self.checked == nil then
+ SetDesaturation(self.check, true)
+ else
+ SetDesaturation(self.check, false)
+ end
+ if self.desc then
+ self.desc:SetTextColor(1, 1, 1)
+ end
+ end
+ end,
+
+ ["SetValue"] = function(self, value)
+ local check = self.check
+ self.checked = value
+ if value then
+ SetDesaturation(check, false)
+ check:Show()
+ else
+ --Nil is the unknown tristate value
+ if self.tristate and value == nil then
+ SetDesaturation(check, true)
+ check:Show()
+ else
+ SetDesaturation(check, false)
+ check:Hide()
+ end
+ end
+ self:SetDisabled(self.disabled)
+ end,
+
+ ["GetValue"] = function(self)
+ return self.checked
+ end,
+
+ ["SetTriState"] = function(self, enabled)
+ self.tristate = enabled
+ self:SetValue(self:GetValue())
+ end,
+
+ ["SetType"] = function(self, type)
+ local checkbg = self.checkbg
+ local check = self.check
+ local highlight = self.highlight
+
+ local size
+ if type == "radio" then
+ size = 16
+ checkbg:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
+ checkbg:SetTexCoord(0, 0.25, 0, 1)
+ check:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
+ check:SetTexCoord(0.25, 0.5, 0, 1)
+ check:SetBlendMode("ADD")
+ highlight:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
+ highlight:SetTexCoord(0.5, 0.75, 0, 1)
+ else
+ size = 24
+ checkbg:SetTexture(130755) -- Interface\\Buttons\\UI-CheckBox-Up
+ checkbg:SetTexCoord(0, 1, 0, 1)
+ check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
+ check:SetTexCoord(0, 1, 0, 1)
+ check:SetBlendMode("BLEND")
+ highlight:SetTexture(130753) -- Interface\\Buttons\\UI-CheckBox-Highlight
+ highlight:SetTexCoord(0, 1, 0, 1)
+ end
+ checkbg:SetHeight(size)
+ checkbg:SetWidth(size)
+ end,
+
+ ["ToggleChecked"] = function(self)
+ local value = self:GetValue()
+ if self.tristate then
+ --cycle in true, nil, false order
+ if value then
+ self:SetValue(nil)
+ elseif value == nil then
+ self:SetValue(false)
+ else
+ self:SetValue(true)
+ end
+ else
+ self:SetValue(not self:GetValue())
+ end
+ end,
+
+ ["SetLabel"] = function(self, label)
+ self.text:SetText(label)
+ end,
+
+ ["SetDescription"] = function(self, desc)
+ if desc then
+ if not self.desc then
+ local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
+ desc:ClearAllPoints()
+ desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
+ desc:SetWidth(self.frame.width - 30)
+ desc:SetPoint("RIGHT", self.frame, "RIGHT", -30, 0)
+ desc:SetJustifyH("LEFT")
+ desc:SetJustifyV("TOP")
+ self.desc = desc
+ end
+ self.desc:Show()
+ --self.text:SetFontObject(GameFontNormal)
+ self.desc:SetText(desc)
+ self:SetHeight(28 + self.desc:GetStringHeight())
+ else
+ if self.desc then
+ self.desc:SetText("")
+ self.desc:Hide()
+ end
+ --self.text:SetFontObject(GameFontHighlight)
+ self:SetHeight(24)
+ end
+ end,
+
+ ["SetImage"] = function(self, path, ...)
+ local image = self.image
+ image:SetTexture(path)
+
+ if image:GetTexture() then
+ local n = select("#", ...)
+ if n == 4 or n == 8 then
+ image:SetTexCoord(...)
+ else
+ image:SetTexCoord(0, 1, 0, 1)
+ end
+ end
+ AlignImage(self)
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+ local frame = CreateFrame("Button", nil, UIParent)
+ frame:Hide()
+
+ frame:EnableMouse(true)
+ frame:SetScript("OnEnter", Control_OnEnter)
+ frame:SetScript("OnLeave", Control_OnLeave)
+ frame:SetScript("OnMouseDown", CheckBox_OnMouseDown)
+ frame:SetScript("OnMouseUp", CheckBox_OnMouseUp)
+
+ local checkbg = frame:CreateTexture(nil, "ARTWORK")
+ checkbg:SetWidth(24)
+ checkbg:SetHeight(24)
+ checkbg:SetPoint("TOPLEFT")
+ checkbg:SetTexture(130755) -- Interface\\Buttons\\UI-CheckBox-Up
+
+ local check = frame:CreateTexture(nil, "OVERLAY")
+ check:SetAllPoints(checkbg)
+ check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
+
+ local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
+ text:SetJustifyH("LEFT")
+ text:SetHeight(18)
+ text:SetPoint("LEFT", checkbg, "RIGHT")
+ text:SetPoint("RIGHT")
+
+ local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+ highlight:SetTexture(130753) -- Interface\\Buttons\\UI-CheckBox-Highlight
+ highlight:SetBlendMode("ADD")
+ highlight:SetAllPoints(checkbg)
+
+ local image = frame:CreateTexture(nil, "OVERLAY")
+ image:SetHeight(16)
+ image:SetWidth(16)
+ image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0)
+
+ local widget = {
+ checkbg = checkbg,
+ check = check,
+ text = text,
+ highlight = highlight,
+ image = image,
+ frame = frame,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+
+ return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/vendor/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua b/vendor/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
new file mode 100644
index 0000000..1101162
--- /dev/null
+++ b/vendor/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
@@ -0,0 +1,190 @@
+--[[-----------------------------------------------------------------------------
+ColorPicker Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "ColorPicker", 25
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: ColorPickerFrame, OpacitySliderFrame
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function ColorCallback(self, r, g, b, a, isAlpha)
+ if not self.HasAlpha then
+ a = 1
+ end
+ self:SetColor(r, g, b, a)
+ if ColorPickerFrame:IsVisible() then
+ --colorpicker is still open
+ self:Fire("OnValueChanged", r, g, b, a)
+ else
+ --colorpicker is closed, color callback is first, ignore it,
+ --alpha callback is the final call after it closes so confirm now
+ if isAlpha then
+ self:Fire("OnValueConfirmed", r, g, b, a)
+ end
+ end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+ frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+ frame.obj:Fire("OnLeave")
+end
+
+local function ColorSwatch_OnClick(frame)
+ ColorPickerFrame:Hide()
+ local self = frame.obj
+ if not self.disabled then
+ ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+ ColorPickerFrame:SetFrameLevel(frame:GetFrameLevel() + 10)
+ ColorPickerFrame:SetClampedToScreen(true)
+
+ ColorPickerFrame.func = function()
+ local r, g, b = ColorPickerFrame:GetColorRGB()
+ local a = 1 - OpacitySliderFrame:GetValue()
+ ColorCallback(self, r, g, b, a)
+ end
+
+ ColorPickerFrame.hasOpacity = self.HasAlpha
+ ColorPickerFrame.opacityFunc = function()
+ local r, g, b = ColorPickerFrame:GetColorRGB()
+ local a = 1 - OpacitySliderFrame:GetValue()
+ ColorCallback(self, r, g, b, a, true)
+ end
+
+ local r, g, b, a = self.r, self.g, self.b, self.a
+ if self.HasAlpha then
+ ColorPickerFrame.opacity = 1 - (a or 0)
+ end
+ ColorPickerFrame:SetColorRGB(r, g, b)
+
+ ColorPickerFrame.cancelFunc = function()
+ ColorCallback(self, r, g, b, a, true)
+ end
+
+ ColorPickerFrame:Show()
+ end
+ AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:SetHeight(24)
+ self:SetWidth(200)
+ self:SetHasAlpha(false)
+ self:SetColor(0, 0, 0, 1)
+ self:SetDisabled(nil)
+ self:SetLabel(nil)
+ end,
+
+ -- ["OnRelease"] = nil,
+
+ ["SetLabel"] = function(self, text)
+ self.text:SetText(text)
+ end,
+
+ ["SetColor"] = function(self, r, g, b, a)
+ self.r = r
+ self.g = g
+ self.b = b
+ self.a = a or 1
+ self.colorSwatch:SetVertexColor(r, g, b, a)
+ end,
+
+ ["SetHasAlpha"] = function(self, HasAlpha)
+ self.HasAlpha = HasAlpha
+ end,
+
+ ["SetDisabled"] = function(self, disabled)
+ self.disabled = disabled
+ if self.disabled then
+ self.frame:Disable()
+ self.text:SetTextColor(0.5, 0.5, 0.5)
+ else
+ self.frame:Enable()
+ self.text:SetTextColor(1, 1, 1)
+ end
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+ local frame = CreateFrame("Button", nil, UIParent)
+ frame:Hide()
+
+ frame:EnableMouse(true)
+ frame:SetScript("OnEnter", Control_OnEnter)
+ frame:SetScript("OnLeave", Control_OnLeave)
+ frame:SetScript("OnClick", ColorSwatch_OnClick)
+
+ local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
+ colorSwatch:SetWidth(19)
+ colorSwatch:SetHeight(19)
+ colorSwatch:SetTexture(130939) -- Interface\\ChatFrame\\ChatFrameColorSwatch
+ colorSwatch:SetPoint("LEFT")
+
+ local texture = frame:CreateTexture(nil, "BACKGROUND")
+ colorSwatch.background = texture
+ texture:SetWidth(16)
+ texture:SetHeight(16)
+ texture:SetColorTexture(1, 1, 1)
+ texture:SetPoint("CENTER", colorSwatch)
+ texture:Show()
+
+ local checkers = frame:CreateTexture(nil, "BACKGROUND")
+ colorSwatch.checkers = checkers
+ checkers:SetWidth(14)
+ checkers:SetHeight(14)
+ checkers:SetTexture(188523) -- Tileset\\Generic\\Checkers
+ checkers:SetTexCoord(.25, 0, 0.5, .25)
+ checkers:SetDesaturated(true)
+ checkers:SetVertexColor(1, 1, 1, 0.75)
+ checkers:SetPoint("CENTER", colorSwatch)
+ checkers:Show()
+
+ local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
+ text:SetHeight(24)
+ text:SetJustifyH("LEFT")
+ text:SetTextColor(1, 1, 1)
+ text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0)
+ text:SetPoint("RIGHT")
+
+ --local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+ --highlight:SetTexture(136810) -- Interface\\QuestFrame\\UI-QuestTitleHighlight
+ --highlight:SetBlendMode("ADD")
+ --highlight:SetAllPoints(frame)
+
+ local widget = {
+ colorSwatch = colorSwatch,
+ text = text,
+ frame = frame,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+
+ return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/vendor/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua b/vendor/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
new file mode 100644
index 0000000..7ae1401
--- /dev/null
+++ b/vendor/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
@@ -0,0 +1,471 @@
+--[[ $Id: AceGUIWidget-DropDown-Items.lua 1202 2019-05-15 23:11:22Z nevcairiel $ ]]--
+
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local select, assert = select, assert
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame = CreateFrame
+
+local function fixlevels(parent,...)
+ local i = 1
+ local child = select(i, ...)
+ while child do
+ child:SetFrameLevel(parent:GetFrameLevel()+1)
+ fixlevels(child, child:GetChildren())
+ i = i + 1
+ child = select(i, ...)
+ end
+end
+
+local function fixstrata(strata, parent, ...)
+ local i = 1
+ local child = select(i, ...)
+ parent:SetFrameStrata(strata)
+ while child do
+ fixstrata(strata, child, child:GetChildren())
+ i = i + 1
+ child = select(i, ...)
+ end
+end
+
+-- ItemBase is the base "class" for all dropdown items.
+-- Each item has to use ItemBase.Create(widgetType) to
+-- create an initial 'self' value.
+-- ItemBase will add common functions and ui event handlers.
+-- Be sure to keep basic usage when you override functions.
+
+local ItemBase = {
+ -- NOTE: The ItemBase version is added to each item's version number
+ -- to ensure proper updates on ItemBase changes.
+ -- Use at least 1000er steps.
+ version = 1000,
+ counter = 0,
+}
+
+function ItemBase.Frame_OnEnter(this)
+ local self = this.obj
+
+ if self.useHighlight then
+ self.highlight:Show()
+ end
+ self:Fire("OnEnter")
+
+ if self.specialOnEnter then
+ self.specialOnEnter(self)
+ end
+end
+
+function ItemBase.Frame_OnLeave(this)
+ local self = this.obj
+
+ self.highlight:Hide()
+ self:Fire("OnLeave")
+
+ if self.specialOnLeave then
+ self.specialOnLeave(self)
+ end
+end
+
+-- exported, AceGUI callback
+function ItemBase.OnAcquire(self)
+ self.frame:SetToplevel(true)
+ self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+end
+
+-- exported, AceGUI callback
+function ItemBase.OnRelease(self)
+ self:SetDisabled(false)
+ self.pullout = nil
+ self.frame:SetParent(nil)
+ self.frame:ClearAllPoints()
+ self.frame:Hide()
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+-- Do not call this method directly
+function ItemBase.SetPullout(self, pullout)
+ self.pullout = pullout
+
+ self.frame:SetParent(nil)
+ self.frame:SetParent(pullout.itemFrame)
+ self.parent = pullout.itemFrame
+ fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
+end
+
+-- exported
+function ItemBase.SetText(self, text)
+ self.text:SetText(text or "")
+end
+
+-- exported
+function ItemBase.GetText(self)
+ return self.text:GetText()
+end
+
+-- exported
+function ItemBase.SetPoint(self, ...)
+ self.frame:SetPoint(...)
+end
+
+-- exported
+function ItemBase.Show(self)
+ self.frame:Show()
+end
+
+-- exported
+function ItemBase.Hide(self)
+ self.frame:Hide()
+end
+
+-- exported
+function ItemBase.SetDisabled(self, disabled)
+ self.disabled = disabled
+ if disabled then
+ self.useHighlight = false
+ self.text:SetTextColor(.5, .5, .5)
+ else
+ self.useHighlight = true
+ self.text:SetTextColor(1, 1, 1)
+ end
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+-- Do not call this method directly
+function ItemBase.SetOnLeave(self, func)
+ self.specialOnLeave = func
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+-- Do not call this method directly
+function ItemBase.SetOnEnter(self, func)
+ self.specialOnEnter = func
+end
+
+function ItemBase.Create(type)
+ -- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
+ local count = AceGUI:GetNextWidgetNum(type)
+ local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
+ local self = {}
+ self.frame = frame
+ frame.obj = self
+ self.type = type
+
+ self.useHighlight = true
+
+ frame:SetHeight(17)
+ frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+ local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+ text:SetTextColor(1,1,1)
+ text:SetJustifyH("LEFT")
+ text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
+ text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
+ self.text = text
+
+ local highlight = frame:CreateTexture(nil, "OVERLAY")
+ highlight:SetTexture(136810) -- Interface\\QuestFrame\\UI-QuestTitleHighlight
+ highlight:SetBlendMode("ADD")
+ highlight:SetHeight(14)
+ highlight:ClearAllPoints()
+ highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
+ highlight:SetPoint("LEFT",frame,"LEFT",5,0)
+ highlight:Hide()
+ self.highlight = highlight
+
+ local check = frame:CreateTexture("OVERLAY")
+ check:SetWidth(16)
+ check:SetHeight(16)
+ check:SetPoint("LEFT",frame,"LEFT",3,-1)
+ check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
+ check:Hide()
+ self.check = check
+
+ local sub = frame:CreateTexture("OVERLAY")
+ sub:SetWidth(16)
+ sub:SetHeight(16)
+ sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
+ sub:SetTexture(130940) -- Interface\\ChatFrame\\ChatFrameExpandArrow
+ sub:Hide()
+ self.sub = sub
+
+ frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
+ frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
+
+ self.OnAcquire = ItemBase.OnAcquire
+ self.OnRelease = ItemBase.OnRelease
+
+ self.SetPullout = ItemBase.SetPullout
+ self.GetText = ItemBase.GetText
+ self.SetText = ItemBase.SetText
+ self.SetDisabled = ItemBase.SetDisabled
+
+ self.SetPoint = ItemBase.SetPoint
+ self.Show = ItemBase.Show
+ self.Hide = ItemBase.Hide
+
+ self.SetOnLeave = ItemBase.SetOnLeave
+ self.SetOnEnter = ItemBase.SetOnEnter
+
+ return self
+end
+
+-- Register a dummy LibStub library to retrieve the ItemBase, so other addons can use it.
+local IBLib = LibStub:NewLibrary("AceGUI-3.0-DropDown-ItemBase", ItemBase.version)
+if IBLib then
+ IBLib.GetItemBase = function() return ItemBase end
+end
+
+--[[
+ Template for items:
+
+-- Item:
+--
+do
+ local widgetType = "Dropdown-Item-"
+ local widgetVersion = 1
+
+ local function Constructor()
+ local self = ItemBase.Create(widgetType)
+
+ AceGUI:RegisterAsWidget(self)
+ return self
+ end
+
+ AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+--]]
+
+-- Item: Header
+-- A single text entry.
+-- Special: Different text color and no highlight
+do
+ local widgetType = "Dropdown-Item-Header"
+ local widgetVersion = 1
+
+ local function OnEnter(this)
+ local self = this.obj
+ self:Fire("OnEnter")
+
+ if self.specialOnEnter then
+ self.specialOnEnter(self)
+ end
+ end
+
+ local function OnLeave(this)
+ local self = this.obj
+ self:Fire("OnLeave")
+
+ if self.specialOnLeave then
+ self.specialOnLeave(self)
+ end
+ end
+
+ -- exported, override
+ local function SetDisabled(self, disabled)
+ ItemBase.SetDisabled(self, disabled)
+ if not disabled then
+ self.text:SetTextColor(1, 1, 0)
+ end
+ end
+
+ local function Constructor()
+ local self = ItemBase.Create(widgetType)
+
+ self.SetDisabled = SetDisabled
+
+ self.frame:SetScript("OnEnter", OnEnter)
+ self.frame:SetScript("OnLeave", OnLeave)
+
+ self.text:SetTextColor(1, 1, 0)
+
+ AceGUI:RegisterAsWidget(self)
+ return self
+ end
+
+ AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Execute
+-- A simple button
+do
+ local widgetType = "Dropdown-Item-Execute"
+ local widgetVersion = 1
+
+ local function Frame_OnClick(this, button)
+ local self = this.obj
+ if self.disabled then return end
+ self:Fire("OnClick")
+ if self.pullout then
+ self.pullout:Close()
+ end
+ end
+
+ local function Constructor()
+ local self = ItemBase.Create(widgetType)
+
+ self.frame:SetScript("OnClick", Frame_OnClick)
+
+ AceGUI:RegisterAsWidget(self)
+ return self
+ end
+
+ AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Toggle
+-- Some sort of checkbox for dropdown menus.
+-- Does not close the pullout on click.
+do
+ local widgetType = "Dropdown-Item-Toggle"
+ local widgetVersion = 4
+
+ local function UpdateToggle(self)
+ if self.value then
+ self.check:Show()
+ else
+ self.check:Hide()
+ end
+ end
+
+ local function OnRelease(self)
+ ItemBase.OnRelease(self)
+ self:SetValue(nil)
+ end
+
+ local function Frame_OnClick(this, button)
+ local self = this.obj
+ if self.disabled then return end
+ self.value = not self.value
+ if self.value then
+ PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
+ else
+ PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
+ end
+ UpdateToggle(self)
+ self:Fire("OnValueChanged", self.value)
+ end
+
+ -- exported
+ local function SetValue(self, value)
+ self.value = value
+ UpdateToggle(self)
+ end
+
+ -- exported
+ local function GetValue(self)
+ return self.value
+ end
+
+ local function Constructor()
+ local self = ItemBase.Create(widgetType)
+
+ self.frame:SetScript("OnClick", Frame_OnClick)
+
+ self.SetValue = SetValue
+ self.GetValue = GetValue
+ self.OnRelease = OnRelease
+
+ AceGUI:RegisterAsWidget(self)
+ return self
+ end
+
+ AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Menu
+-- Shows a submenu on mouse over
+-- Does not close the pullout on click
+do
+ local widgetType = "Dropdown-Item-Menu"
+ local widgetVersion = 2
+
+ local function OnEnter(this)
+ local self = this.obj
+ self:Fire("OnEnter")
+
+ if self.specialOnEnter then
+ self.specialOnEnter(self)
+ end
+
+ self.highlight:Show()
+
+ if not self.disabled and self.submenu then
+ self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
+ end
+ end
+
+ local function OnHide(this)
+ local self = this.obj
+ if self.submenu then
+ self.submenu:Close()
+ end
+ end
+
+ -- exported
+ local function SetMenu(self, menu)
+ assert(menu.type == "Dropdown-Pullout")
+ self.submenu = menu
+ end
+
+ -- exported
+ local function CloseMenu(self)
+ self.submenu:Close()
+ end
+
+ local function Constructor()
+ local self = ItemBase.Create(widgetType)
+
+ self.sub:Show()
+
+ self.frame:SetScript("OnEnter", OnEnter)
+ self.frame:SetScript("OnHide", OnHide)
+
+ self.SetMenu = SetMenu
+ self.CloseMenu = CloseMenu
+
+ AceGUI:RegisterAsWidget(self)
+ return self
+ end
+
+ AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Separator
+-- A single line to separate items
+do
+ local widgetType = "Dropdown-Item-Separator"
+ local widgetVersion = 2
+
+ -- exported, override
+ local function SetDisabled(self, disabled)
+ ItemBase.SetDisabled(self, disabled)
+ self.useHighlight = false
+ end
+
+ local function Constructor()
+ local self = ItemBase.Create(widgetType)
+
+ self.SetDisabled = SetDisabled
+
+ local line = self.frame:CreateTexture(nil, "OVERLAY")
+ line:SetHeight(1)
+ line:SetColorTexture(.5, .5, .5)
+ line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
+ line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
+
+ self.text:Hide()
+
+ self.useHighlight = false
+
+ AceGUI:RegisterAsWidget(self)
+ return self
+ end
+
+ AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
diff --git a/vendor/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua b/vendor/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
new file mode 100644
index 0000000..0d6308f
--- /dev/null
+++ b/vendor/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
@@ -0,0 +1,745 @@
+--[[ $Id: AceGUIWidget-DropDown.lua 1209 2019-06-24 21:01:01Z nevcairiel $ ]]--
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local min, max, floor = math.min, math.max, math.floor
+local select, pairs, ipairs, type, tostring = select, pairs, ipairs, type, tostring
+local tsort = table.sort
+
+-- WoW APIs
+local PlaySound = PlaySound
+local UIParent, CreateFrame = UIParent, CreateFrame
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: CLOSE
+
+local function fixlevels(parent,...)
+ local i = 1
+ local child = select(i, ...)
+ while child do
+ child:SetFrameLevel(parent:GetFrameLevel()+1)
+ fixlevels(child, child:GetChildren())
+ i = i + 1
+ child = select(i, ...)
+ end
+end
+
+local function fixstrata(strata, parent, ...)
+ local i = 1
+ local child = select(i, ...)
+ parent:SetFrameStrata(strata)
+ while child do
+ fixstrata(strata, child, child:GetChildren())
+ i = i + 1
+ child = select(i, ...)
+ end
+end
+
+do
+ local widgetType = "Dropdown-Pullout"
+ local widgetVersion = 3
+
+ --[[ Static data ]]--
+
+ local backdrop = {
+ bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+ edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
+ edgeSize = 32,
+ tileSize = 32,
+ tile = true,
+ insets = { left = 11, right = 12, top = 12, bottom = 11 },
+ }
+ local sliderBackdrop = {
+ bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
+ edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
+ tile = true, tileSize = 8, edgeSize = 8,
+ insets = { left = 3, right = 3, top = 3, bottom = 3 }
+ }
+
+ local defaultWidth = 200
+ local defaultMaxHeight = 600
+
+ --[[ UI Event Handlers ]]--
+
+ -- HACK: This should be no part of the pullout, but there
+ -- is no other 'clean' way to response to any item-OnEnter
+ -- Used to close Submenus when an other item is entered
+ local function OnEnter(item)
+ local self = item.pullout
+ for k, v in ipairs(self.items) do
+ if v.CloseMenu and v ~= item then
+ v:CloseMenu()
+ end
+ end
+ end
+
+ -- See the note in Constructor() for each scroll related function
+ local function OnMouseWheel(this, value)
+ this.obj:MoveScroll(value)
+ end
+
+ local function OnScrollValueChanged(this, value)
+ this.obj:SetScroll(value)
+ end
+
+ local function OnSizeChanged(this)
+ this.obj:FixScroll()
+ end
+
+ --[[ Exported methods ]]--
+
+ -- exported
+ local function SetScroll(self, value)
+ local status = self.scrollStatus
+ local frame, child = self.scrollFrame, self.itemFrame
+ local height, viewheight = frame:GetHeight(), child:GetHeight()
+
+ local offset
+ if height > viewheight then
+ offset = 0
+ else
+ offset = floor((viewheight - height) / 1000 * value)
+ end
+ child:ClearAllPoints()
+ child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
+ child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
+ status.offset = offset
+ status.scrollvalue = value
+ end
+
+ -- exported
+ local function MoveScroll(self, value)
+ local status = self.scrollStatus
+ local frame, child = self.scrollFrame, self.itemFrame
+ local height, viewheight = frame:GetHeight(), child:GetHeight()
+
+ if height > viewheight then
+ self.slider:Hide()
+ else
+ self.slider:Show()
+ local diff = height - viewheight
+ local delta = 1
+ if value < 0 then
+ delta = -1
+ end
+ self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
+ end
+ end
+
+ -- exported
+ local function FixScroll(self)
+ local status = self.scrollStatus
+ local frame, child = self.scrollFrame, self.itemFrame
+ local height, viewheight = frame:GetHeight(), child:GetHeight()
+ local offset = status.offset or 0
+
+ if viewheight < height then
+ self.slider:Hide()
+ child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
+ self.slider:SetValue(0)
+ else
+ self.slider:Show()
+ local value = (offset / (viewheight - height) * 1000)
+ if value > 1000 then value = 1000 end
+ self.slider:SetValue(value)
+ self:SetScroll(value)
+ if value < 1000 then
+ child:ClearAllPoints()
+ child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
+ child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset)
+ status.offset = offset
+ end
+ end
+ end
+
+ -- exported, AceGUI callback
+ local function OnAcquire(self)
+ self.frame:SetParent(UIParent)
+ --self.itemFrame:SetToplevel(true)
+ end
+
+ -- exported, AceGUI callback
+ local function OnRelease(self)
+ self:Clear()
+ self.frame:ClearAllPoints()
+ self.frame:Hide()
+ end
+
+ -- exported
+ local function AddItem(self, item)
+ self.items[#self.items + 1] = item
+
+ local h = #self.items * 16
+ self.itemFrame:SetHeight(h)
+ self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
+
+ item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
+ item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
+
+ item:SetPullout(self)
+ item:SetOnEnter(OnEnter)
+ end
+
+ -- exported
+ local function Open(self, point, relFrame, relPoint, x, y)
+ local items = self.items
+ local frame = self.frame
+ local itemFrame = self.itemFrame
+
+ frame:SetPoint(point, relFrame, relPoint, x, y)
+
+
+ local height = 8
+ for i, item in pairs(items) do
+ if i == 1 then
+ item:SetPoint("TOP", itemFrame, "TOP", 0, -2)
+ else
+ item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1)
+ end
+
+ item:Show()
+
+ height = height + 16
+ end
+ itemFrame:SetHeight(height)
+ fixstrata("TOOLTIP", frame, frame:GetChildren())
+ frame:Show()
+ self:Fire("OnOpen")
+ end
+
+ -- exported
+ local function Close(self)
+ self.frame:Hide()
+ self:Fire("OnClose")
+ end
+
+ -- exported
+ local function Clear(self)
+ local items = self.items
+ for i, item in pairs(items) do
+ AceGUI:Release(item)
+ items[i] = nil
+ end
+ end
+
+ -- exported
+ local function IterateItems(self)
+ return ipairs(self.items)
+ end
+
+ -- exported
+ local function SetHideOnLeave(self, val)
+ self.hideOnLeave = val
+ end
+
+ -- exported
+ local function SetMaxHeight(self, height)
+ self.maxHeight = height or defaultMaxHeight
+ if self.frame:GetHeight() > height then
+ self.frame:SetHeight(height)
+ elseif (self.itemFrame:GetHeight() + 34) < height then
+ self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
+ end
+ end
+
+ -- exported
+ local function GetRightBorderWidth(self)
+ return 6 + (self.slider:IsShown() and 12 or 0)
+ end
+
+ -- exported
+ local function GetLeftBorderWidth(self)
+ return 6
+ end
+
+ --[[ Constructor ]]--
+
+ local function Constructor()
+ local count = AceGUI:GetNextWidgetNum(widgetType)
+ local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent)
+ local self = {}
+ self.count = count
+ self.type = widgetType
+ self.frame = frame
+ frame.obj = self
+
+ self.OnAcquire = OnAcquire
+ self.OnRelease = OnRelease
+
+ self.AddItem = AddItem
+ self.Open = Open
+ self.Close = Close
+ self.Clear = Clear
+ self.IterateItems = IterateItems
+ self.SetHideOnLeave = SetHideOnLeave
+
+ self.SetScroll = SetScroll
+ self.MoveScroll = MoveScroll
+ self.FixScroll = FixScroll
+
+ self.SetMaxHeight = SetMaxHeight
+ self.GetRightBorderWidth = GetRightBorderWidth
+ self.GetLeftBorderWidth = GetLeftBorderWidth
+
+ self.items = {}
+
+ self.scrollStatus = {
+ scrollvalue = 0,
+ }
+
+ self.maxHeight = defaultMaxHeight
+
+ frame:SetBackdrop(backdrop)
+ frame:SetBackdropColor(0, 0, 0)
+ frame:SetFrameStrata("FULLSCREEN_DIALOG")
+ frame:SetClampedToScreen(true)
+ frame:SetWidth(defaultWidth)
+ frame:SetHeight(self.maxHeight)
+ --frame:SetToplevel(true)
+
+ -- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
+ local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
+ local itemFrame = CreateFrame("Frame", nil, scrollFrame)
+
+ self.scrollFrame = scrollFrame
+ self.itemFrame = itemFrame
+
+ scrollFrame.obj = self
+ itemFrame.obj = self
+
+ local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame)
+ slider:SetOrientation("VERTICAL")
+ slider:SetHitRectInsets(0, 0, -10, 0)
+ slider:SetBackdrop(sliderBackdrop)
+ slider:SetWidth(8)
+ slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical")
+ slider:SetFrameStrata("FULLSCREEN_DIALOG")
+ self.slider = slider
+ slider.obj = self
+
+ scrollFrame:SetScrollChild(itemFrame)
+ scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
+ scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
+ scrollFrame:EnableMouseWheel(true)
+ scrollFrame:SetScript("OnMouseWheel", OnMouseWheel)
+ scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
+ scrollFrame:SetToplevel(true)
+ scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+ itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
+ itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
+ itemFrame:SetHeight(400)
+ itemFrame:SetToplevel(true)
+ itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+ slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
+ slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
+ slider:SetScript("OnValueChanged", OnScrollValueChanged)
+ slider:SetMinMaxValues(0, 1000)
+ slider:SetValueStep(1)
+ slider:SetValue(0)
+
+ scrollFrame:Show()
+ itemFrame:Show()
+ slider:Hide()
+
+ self:FixScroll()
+
+ AceGUI:RegisterAsWidget(self)
+ return self
+ end
+
+ AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+end
+
+do
+ local widgetType = "Dropdown"
+ local widgetVersion = 34
+
+ --[[ Static data ]]--
+
+ --[[ UI event handler ]]--
+
+ local function Control_OnEnter(this)
+ this.obj.button:LockHighlight()
+ this.obj:Fire("OnEnter")
+ end
+
+ local function Control_OnLeave(this)
+ this.obj.button:UnlockHighlight()
+ this.obj:Fire("OnLeave")
+ end
+
+ local function Dropdown_OnHide(this)
+ local self = this.obj
+ if self.open then
+ self.pullout:Close()
+ end
+ end
+
+ local function Dropdown_TogglePullout(this)
+ local self = this.obj
+ PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
+ if self.open then
+ self.open = nil
+ self.pullout:Close()
+ AceGUI:ClearFocus()
+ else
+ self.open = true
+ self.pullout:SetWidth(self.pulloutWidth or self.frame:GetWidth())
+ self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
+ AceGUI:SetFocus(self)
+ end
+ end
+
+ local function OnPulloutOpen(this)
+ local self = this.userdata.obj
+ local value = self.value
+
+ if not self.multiselect then
+ for i, item in this:IterateItems() do
+ item:SetValue(item.userdata.value == value)
+ end
+ end
+
+ self.open = true
+ self:Fire("OnOpened")
+ end
+
+ local function OnPulloutClose(this)
+ local self = this.userdata.obj
+ self.open = nil
+ self:Fire("OnClosed")
+ end
+
+ local function ShowMultiText(self)
+ local text
+ for i, widget in self.pullout:IterateItems() do
+ if widget.type == "Dropdown-Item-Toggle" then
+ if widget:GetValue() then
+ if text then
+ text = text..", "..widget:GetText()
+ else
+ text = widget:GetText()
+ end
+ end
+ end
+ end
+ self:SetText(text)
+ end
+
+ local function OnItemValueChanged(this, event, checked)
+ local self = this.userdata.obj
+
+ if self.multiselect then
+ self:Fire("OnValueChanged", this.userdata.value, checked)
+ ShowMultiText(self)
+ else
+ if checked then
+ self:SetValue(this.userdata.value)
+ self:Fire("OnValueChanged", this.userdata.value)
+ else
+ this:SetValue(true)
+ end
+ if self.open then
+ self.pullout:Close()
+ end
+ end
+ end
+
+ --[[ Exported methods ]]--
+
+ -- exported, AceGUI callback
+ local function OnAcquire(self)
+ local pullout = AceGUI:Create("Dropdown-Pullout")
+ self.pullout = pullout
+ pullout.userdata.obj = self
+ pullout:SetCallback("OnClose", OnPulloutClose)
+ pullout:SetCallback("OnOpen", OnPulloutOpen)
+ self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
+ fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
+
+ self:SetHeight(44)
+ self:SetWidth(200)
+ self:SetLabel()
+ self:SetPulloutWidth(nil)
+ end
+
+ -- exported, AceGUI callback
+ local function OnRelease(self)
+ if self.open then
+ self.pullout:Close()
+ end
+ AceGUI:Release(self.pullout)
+ self.pullout = nil
+
+ self:SetText("")
+ self:SetDisabled(false)
+ self:SetMultiselect(false)
+
+ self.value = nil
+ self.list = nil
+ self.open = nil
+ self.hasClose = nil
+
+ self.frame:ClearAllPoints()
+ self.frame:Hide()
+ end
+
+ -- exported
+ local function SetDisabled(self, disabled)
+ self.disabled = disabled
+ if disabled then
+ self.text:SetTextColor(0.5,0.5,0.5)
+ self.button:Disable()
+ self.button_cover:Disable()
+ self.label:SetTextColor(0.5,0.5,0.5)
+ else
+ self.button:Enable()
+ self.button_cover:Enable()
+ self.label:SetTextColor(1,.82,0)
+ self.text:SetTextColor(1,1,1)
+ end
+ end
+
+ -- exported
+ local function ClearFocus(self)
+ if self.open then
+ self.pullout:Close()
+ end
+ end
+
+ -- exported
+ local function SetText(self, text)
+ self.text:SetText(text or "")
+ end
+
+ -- exported
+ local function SetLabel(self, text)
+ if text and text ~= "" then
+ self.label:SetText(text)
+ self.label:Show()
+ self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-14)
+ self:SetHeight(40)
+ self.alignoffset = 26
+ else
+ self.label:SetText("")
+ self.label:Hide()
+ self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
+ self:SetHeight(26)
+ self.alignoffset = 12
+ end
+ end
+
+ -- exported
+ local function SetValue(self, value)
+ if self.list then
+ self:SetText(self.list[value] or "")
+ end
+ self.value = value
+ end
+
+ -- exported
+ local function GetValue(self)
+ return self.value
+ end
+
+ -- exported
+ local function SetItemValue(self, item, value)
+ if not self.multiselect then return end
+ for i, widget in self.pullout:IterateItems() do
+ if widget.userdata.value == item then
+ if widget.SetValue then
+ widget:SetValue(value)
+ end
+ end
+ end
+ ShowMultiText(self)
+ end
+
+ -- exported
+ local function SetItemDisabled(self, item, disabled)
+ for i, widget in self.pullout:IterateItems() do
+ if widget.userdata.value == item then
+ widget:SetDisabled(disabled)
+ end
+ end
+ end
+
+ local function AddListItem(self, value, text, itemType)
+ if not itemType then itemType = "Dropdown-Item-Toggle" end
+ local exists = AceGUI:GetWidgetVersion(itemType)
+ if not exists then error(("The given item type, %q, does not exist within AceGUI-3.0"):format(tostring(itemType)), 2) end
+
+ local item = AceGUI:Create(itemType)
+ item:SetText(text)
+ item.userdata.obj = self
+ item.userdata.value = value
+ item:SetCallback("OnValueChanged", OnItemValueChanged)
+ self.pullout:AddItem(item)
+ end
+
+ local function AddCloseButton(self)
+ if not self.hasClose then
+ local close = AceGUI:Create("Dropdown-Item-Execute")
+ close:SetText(CLOSE)
+ self.pullout:AddItem(close)
+ self.hasClose = true
+ end
+ end
+
+ -- exported
+ local sortlist = {}
+ local function sortTbl(x,y)
+ local num1, num2 = tonumber(x), tonumber(y)
+ if num1 and num2 then -- numeric comparison, either two numbers or numeric strings
+ return num1 < num2
+ else -- compare everything else tostring'ed
+ return tostring(x) < tostring(y)
+ end
+ end
+ local function SetList(self, list, order, itemType)
+ self.list = list
+ self.pullout:Clear()
+ self.hasClose = nil
+ if not list then return end
+
+ if type(order) ~= "table" then
+ for v in pairs(list) do
+ sortlist[#sortlist + 1] = v
+ end
+ tsort(sortlist, sortTbl)
+
+ for i, key in ipairs(sortlist) do
+ AddListItem(self, key, list[key], itemType)
+ sortlist[i] = nil
+ end
+ else
+ for i, key in ipairs(order) do
+ AddListItem(self, key, list[key], itemType)
+ end
+ end
+ if self.multiselect then
+ ShowMultiText(self)
+ AddCloseButton(self)
+ end
+ end
+
+ -- exported
+ local function AddItem(self, value, text, itemType)
+ if self.list then
+ self.list[value] = text
+ AddListItem(self, value, text, itemType)
+ end
+ end
+
+ -- exported
+ local function SetMultiselect(self, multi)
+ self.multiselect = multi
+ if multi then
+ ShowMultiText(self)
+ AddCloseButton(self)
+ end
+ end
+
+ -- exported
+ local function GetMultiselect(self)
+ return self.multiselect
+ end
+
+ local function SetPulloutWidth(self, width)
+ self.pulloutWidth = width
+ end
+
+ --[[ Constructor ]]--
+
+ local function Constructor()
+ local count = AceGUI:GetNextWidgetNum(widgetType)
+ local frame = CreateFrame("Frame", nil, UIParent)
+ local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
+
+ local self = {}
+ self.type = widgetType
+ self.frame = frame
+ self.dropdown = dropdown
+ self.count = count
+ frame.obj = self
+ dropdown.obj = self
+
+ self.OnRelease = OnRelease
+ self.OnAcquire = OnAcquire
+
+ self.ClearFocus = ClearFocus
+
+ self.SetText = SetText
+ self.SetValue = SetValue
+ self.GetValue = GetValue
+ self.SetList = SetList
+ self.SetLabel = SetLabel
+ self.SetDisabled = SetDisabled
+ self.AddItem = AddItem
+ self.SetMultiselect = SetMultiselect
+ self.GetMultiselect = GetMultiselect
+ self.SetItemValue = SetItemValue
+ self.SetItemDisabled = SetItemDisabled
+ self.SetPulloutWidth = SetPulloutWidth
+
+ self.alignoffset = 26
+
+ frame:SetScript("OnHide",Dropdown_OnHide)
+
+ dropdown:ClearAllPoints()
+ dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0)
+ dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0)
+ dropdown:SetScript("OnHide", nil)
+
+ local left = _G[dropdown:GetName() .. "Left"]
+ local middle = _G[dropdown:GetName() .. "Middle"]
+ local right = _G[dropdown:GetName() .. "Right"]
+
+ middle:ClearAllPoints()
+ right:ClearAllPoints()
+
+ middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
+ middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
+ right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
+
+ local button = _G[dropdown:GetName() .. "Button"]
+ self.button = button
+ button.obj = self
+ button:SetScript("OnEnter",Control_OnEnter)
+ button:SetScript("OnLeave",Control_OnLeave)
+ button:SetScript("OnClick",Dropdown_TogglePullout)
+
+ local button_cover = CreateFrame("BUTTON",nil,self.frame)
+ self.button_cover = button_cover
+ button_cover.obj = self
+ button_cover:SetPoint("TOPLEFT",self.frame,"BOTTOMLEFT",0,25)
+ button_cover:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT")
+ button_cover:SetScript("OnEnter",Control_OnEnter)
+ button_cover:SetScript("OnLeave",Control_OnLeave)
+ button_cover:SetScript("OnClick",Dropdown_TogglePullout)
+
+ local text = _G[dropdown:GetName() .. "Text"]
+ self.text = text
+ text.obj = self
+ text:ClearAllPoints()
+ text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
+ text:SetPoint("LEFT", left, "LEFT", 25, 2)
+
+ local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+ label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+ label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+ label:SetJustifyH("LEFT")
+ label:SetHeight(18)
+ label:Hide()
+ self.label = label
+
+ AceGUI:RegisterAsWidget(self)
+ return self
+ end
+
+ AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+end
diff --git a/vendor/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua b/vendor/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
new file mode 100644
index 0000000..29f7e00
--- /dev/null
+++ b/vendor/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
@@ -0,0 +1,263 @@
+--[[-----------------------------------------------------------------------------
+EditBox Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "EditBox", 28
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local tostring, pairs = tostring, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local GetCursorInfo, ClearCursor, GetSpellInfo = GetCursorInfo, ClearCursor, GetSpellInfo
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+if not AceGUIEditBoxInsertLink then
+ -- upgradeable hook
+ hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
+end
+
+function _G.AceGUIEditBoxInsertLink(text)
+ for i = 1, AceGUI:GetWidgetCount(Type) do
+ local editbox = _G["AceGUI-3.0EditBox"..i]
+ if editbox and editbox:IsVisible() and editbox:HasFocus() then
+ editbox:Insert(text)
+ return true
+ end
+ end
+end
+
+local function ShowButton(self)
+ if not self.disablebutton then
+ self.button:Show()
+ self.editbox:SetTextInsets(0, 20, 3, 3)
+ end
+end
+
+local function HideButton(self)
+ self.button:Hide()
+ self.editbox:SetTextInsets(0, 0, 3, 3)
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+ frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+ frame.obj:Fire("OnLeave")
+end
+
+local function Frame_OnShowFocus(frame)
+ frame.obj.editbox:SetFocus()
+ frame:SetScript("OnShow", nil)
+end
+
+local function EditBox_OnEscapePressed(frame)
+ AceGUI:ClearFocus()
+end
+
+local function EditBox_OnEnterPressed(frame)
+ local self = frame.obj
+ local value = frame:GetText()
+ local cancel = self:Fire("OnEnterPressed", value)
+ if not cancel then
+ PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
+ HideButton(self)
+ end
+end
+
+local function EditBox_OnReceiveDrag(frame)
+ local self = frame.obj
+ local type, id, info = GetCursorInfo()
+ local name
+ if type == "item" then
+ name = info
+ elseif type == "spell" then
+ name = GetSpellInfo(id, info)
+ elseif type == "macro" then
+ name = GetMacroInfo(id)
+ end
+ if name then
+ self:SetText(name)
+ self:Fire("OnEnterPressed", name)
+ ClearCursor()
+ HideButton(self)
+ AceGUI:ClearFocus()
+ end
+end
+
+local function EditBox_OnTextChanged(frame)
+ local self = frame.obj
+ local value = frame:GetText()
+ if tostring(value) ~= tostring(self.lasttext) then
+ self:Fire("OnTextChanged", value)
+ self.lasttext = value
+ ShowButton(self)
+ end
+end
+
+local function EditBox_OnFocusGained(frame)
+ AceGUI:SetFocus(frame.obj)
+end
+
+local function Button_OnClick(frame)
+ local editbox = frame.obj.editbox
+ editbox:ClearFocus()
+ EditBox_OnEnterPressed(editbox)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ -- height is controlled by SetLabel
+ self:SetWidth(200)
+ self:SetDisabled(false)
+ self:SetLabel()
+ self:SetText()
+ self:DisableButton(false)
+ self:SetMaxLetters(0)
+ end,
+
+ ["OnRelease"] = function(self)
+ self:ClearFocus()
+ end,
+
+ ["SetDisabled"] = function(self, disabled)
+ self.disabled = disabled
+ if disabled then
+ self.editbox:EnableMouse(false)
+ self.editbox:ClearFocus()
+ self.editbox:SetTextColor(0.5,0.5,0.5)
+ self.label:SetTextColor(0.5,0.5,0.5)
+ else
+ self.editbox:EnableMouse(true)
+ self.editbox:SetTextColor(1,1,1)
+ self.label:SetTextColor(1,.82,0)
+ end
+ end,
+
+ ["SetText"] = function(self, text)
+ self.lasttext = text or ""
+ self.editbox:SetText(text or "")
+ self.editbox:SetCursorPosition(0)
+ HideButton(self)
+ end,
+
+ ["GetText"] = function(self, text)
+ return self.editbox:GetText()
+ end,
+
+ ["SetLabel"] = function(self, text)
+ if text and text ~= "" then
+ self.label:SetText(text)
+ self.label:Show()
+ self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
+ self:SetHeight(44)
+ self.alignoffset = 30
+ else
+ self.label:SetText("")
+ self.label:Hide()
+ self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
+ self:SetHeight(26)
+ self.alignoffset = 12
+ end
+ end,
+
+ ["DisableButton"] = function(self, disabled)
+ self.disablebutton = disabled
+ if disabled then
+ HideButton(self)
+ end
+ end,
+
+ ["SetMaxLetters"] = function (self, num)
+ self.editbox:SetMaxLetters(num or 0)
+ end,
+
+ ["ClearFocus"] = function(self)
+ self.editbox:ClearFocus()
+ self.frame:SetScript("OnShow", nil)
+ end,
+
+ ["SetFocus"] = function(self)
+ self.editbox:SetFocus()
+ if not self.frame:IsShown() then
+ self.frame:SetScript("OnShow", Frame_OnShowFocus)
+ end
+ end,
+
+ ["HighlightText"] = function(self, from, to)
+ self.editbox:HighlightText(from, to)
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+ local num = AceGUI:GetNextWidgetNum(Type)
+ local frame = CreateFrame("Frame", nil, UIParent)
+ frame:Hide()
+
+ local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate")
+ editbox:SetAutoFocus(false)
+ editbox:SetFontObject(ChatFontNormal)
+ editbox:SetScript("OnEnter", Control_OnEnter)
+ editbox:SetScript("OnLeave", Control_OnLeave)
+ editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
+ editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
+ editbox:SetScript("OnTextChanged", EditBox_OnTextChanged)
+ editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
+ editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
+ editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained)
+ editbox:SetTextInsets(0, 0, 3, 3)
+ editbox:SetMaxLetters(256)
+ editbox:SetPoint("BOTTOMLEFT", 6, 0)
+ editbox:SetPoint("BOTTOMRIGHT")
+ editbox:SetHeight(19)
+
+ local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
+ label:SetPoint("TOPLEFT", 0, -2)
+ label:SetPoint("TOPRIGHT", 0, -2)
+ label:SetJustifyH("LEFT")
+ label:SetHeight(18)
+
+ local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate")
+ button:SetWidth(40)
+ button:SetHeight(20)
+ button:SetPoint("RIGHT", -2, 0)
+ button:SetText(OKAY)
+ button:SetScript("OnClick", Button_OnClick)
+ button:Hide()
+
+ local widget = {
+ alignoffset = 30,
+ editbox = editbox,
+ label = label,
+ button = button,
+ frame = frame,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+ editbox.obj, button.obj = widget, widget
+
+ return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/vendor/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua b/vendor/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
new file mode 100644
index 0000000..862ae88
--- /dev/null
+++ b/vendor/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
@@ -0,0 +1,78 @@
+--[[-----------------------------------------------------------------------------
+Heading Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "Heading", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:SetText()
+ self:SetFullWidth()
+ self:SetHeight(18)
+ end,
+
+ -- ["OnRelease"] = nil,
+
+ ["SetText"] = function(self, text)
+ self.label:SetText(text or "")
+ if text and text ~= "" then
+ self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0)
+ self.right:Show()
+ else
+ self.left:SetPoint("RIGHT", -3, 0)
+ self.right:Hide()
+ end
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+ local frame = CreateFrame("Frame", nil, UIParent)
+ frame:Hide()
+
+ local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal")
+ label:SetPoint("TOP")
+ label:SetPoint("BOTTOM")
+ label:SetJustifyH("CENTER")
+
+ local left = frame:CreateTexture(nil, "BACKGROUND")
+ left:SetHeight(8)
+ left:SetPoint("LEFT", 3, 0)
+ left:SetPoint("RIGHT", label, "LEFT", -5, 0)
+ left:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+ left:SetTexCoord(0.81, 0.94, 0.5, 1)
+
+ local right = frame:CreateTexture(nil, "BACKGROUND")
+ right:SetHeight(8)
+ right:SetPoint("RIGHT", -3, 0)
+ right:SetPoint("LEFT", label, "RIGHT", 5, 0)
+ right:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+ right:SetTexCoord(0.81, 0.94, 0.5, 1)
+
+ local widget = {
+ label = label,
+ left = left,
+ right = right,
+ frame = frame,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+
+ return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/vendor/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua b/vendor/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
new file mode 100644
index 0000000..378e813
--- /dev/null
+++ b/vendor/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
@@ -0,0 +1,140 @@
+--[[-----------------------------------------------------------------------------
+Icon Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "Icon", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs, print = select, pairs, print
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+ frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+ frame.obj:Fire("OnLeave")
+end
+
+local function Button_OnClick(frame, button)
+ frame.obj:Fire("OnClick", button)
+ AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:SetHeight(110)
+ self:SetWidth(110)
+ self:SetLabel()
+ self:SetImage(nil)
+ self:SetImageSize(64, 64)
+ self:SetDisabled(false)
+ end,
+
+ -- ["OnRelease"] = nil,
+
+ ["SetLabel"] = function(self, text)
+ if text and text ~= "" then
+ self.label:Show()
+ self.label:SetText(text)
+ self:SetHeight(self.image:GetHeight() + 25)
+ else
+ self.label:Hide()
+ self:SetHeight(self.image:GetHeight() + 10)
+ end
+ end,
+
+ ["SetImage"] = function(self, path, ...)
+ local image = self.image
+ image:SetTexture(path)
+
+ if image:GetTexture() then
+ local n = select("#", ...)
+ if n == 4 or n == 8 then
+ image:SetTexCoord(...)
+ else
+ image:SetTexCoord(0, 1, 0, 1)
+ end
+ end
+ end,
+
+ ["SetImageSize"] = function(self, width, height)
+ self.image:SetWidth(width)
+ self.image:SetHeight(height)
+ --self.frame:SetWidth(width + 30)
+ if self.label:IsShown() then
+ self:SetHeight(height + 25)
+ else
+ self:SetHeight(height + 10)
+ end
+ end,
+
+ ["SetDisabled"] = function(self, disabled)
+ self.disabled = disabled
+ if disabled then
+ self.frame:Disable()
+ self.label:SetTextColor(0.5, 0.5, 0.5)
+ self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
+ else
+ self.frame:Enable()
+ self.label:SetTextColor(1, 1, 1)
+ self.image:SetVertexColor(1, 1, 1, 1)
+ end
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+ local frame = CreateFrame("Button", nil, UIParent)
+ frame:Hide()
+
+ frame:EnableMouse(true)
+ frame:SetScript("OnEnter", Control_OnEnter)
+ frame:SetScript("OnLeave", Control_OnLeave)
+ frame:SetScript("OnClick", Button_OnClick)
+
+ local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight")
+ label:SetPoint("BOTTOMLEFT")
+ label:SetPoint("BOTTOMRIGHT")
+ label:SetJustifyH("CENTER")
+ label:SetJustifyV("TOP")
+ label:SetHeight(18)
+
+ local image = frame:CreateTexture(nil, "BACKGROUND")
+ image:SetWidth(64)
+ image:SetHeight(64)
+ image:SetPoint("TOP", 0, -5)
+
+ local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+ highlight:SetAllPoints(image)
+ highlight:SetTexture(136580) -- Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight
+ highlight:SetTexCoord(0, 1, 0.23, 0.77)
+ highlight:SetBlendMode("ADD")
+
+ local widget = {
+ label = label,
+ image = image,
+ frame = frame,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+
+ widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
+
+ return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/vendor/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua b/vendor/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
new file mode 100644
index 0000000..255dd97
--- /dev/null
+++ b/vendor/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
@@ -0,0 +1,94 @@
+--[[-----------------------------------------------------------------------------
+InteractiveLabel Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "InteractiveLabel", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs = select, pairs
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+ frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+ frame.obj:Fire("OnLeave")
+end
+
+local function Label_OnClick(frame, button)
+ frame.obj:Fire("OnClick", button)
+ AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:LabelOnAcquire()
+ self:SetHighlight()
+ self:SetHighlightTexCoord()
+ self:SetDisabled(false)
+ end,
+
+ -- ["OnRelease"] = nil,
+
+ ["SetHighlight"] = function(self, ...)
+ self.highlight:SetTexture(...)
+ end,
+
+ ["SetHighlightTexCoord"] = function(self, ...)
+ local c = select("#", ...)
+ if c == 4 or c == 8 then
+ self.highlight:SetTexCoord(...)
+ else
+ self.highlight:SetTexCoord(0, 1, 0, 1)
+ end
+ end,
+
+ ["SetDisabled"] = function(self,disabled)
+ self.disabled = disabled
+ if disabled then
+ self.frame:EnableMouse(false)
+ self.label:SetTextColor(0.5, 0.5, 0.5)
+ else
+ self.frame:EnableMouse(true)
+ self.label:SetTextColor(1, 1, 1)
+ end
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+ -- create a Label type that we will hijack
+ local label = AceGUI:Create("Label")
+
+ local frame = label.frame
+ frame:EnableMouse(true)
+ frame:SetScript("OnEnter", Control_OnEnter)
+ frame:SetScript("OnLeave", Control_OnLeave)
+ frame:SetScript("OnMouseDown", Label_OnClick)
+
+ local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+ highlight:SetTexture(nil)
+ highlight:SetAllPoints()
+ highlight:SetBlendMode("ADD")
+
+ label.highlight = highlight
+ label.type = Type
+ label.LabelOnAcquire = label.OnAcquire
+ for method, func in pairs(methods) do
+ label[method] = func
+ end
+
+ return label
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
+
diff --git a/vendor/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua b/vendor/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
new file mode 100644
index 0000000..ec4cead
--- /dev/null
+++ b/vendor/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
@@ -0,0 +1,249 @@
+--[[-----------------------------------------------------------------------------
+Keybinding Widget
+Set Keybindings in the Config UI.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Keybinding", 25
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: NOT_BOUND
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+
+local function Control_OnEnter(frame)
+ frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+ frame.obj:Fire("OnLeave")
+end
+
+local function Keybinding_OnClick(frame, button)
+ if button == "LeftButton" or button == "RightButton" then
+ local self = frame.obj
+ if self.waitingForKey then
+ frame:EnableKeyboard(false)
+ frame:EnableMouseWheel(false)
+ self.msgframe:Hide()
+ frame:UnlockHighlight()
+ self.waitingForKey = nil
+ else
+ frame:EnableKeyboard(true)
+ frame:EnableMouseWheel(true)
+ self.msgframe:Show()
+ frame:LockHighlight()
+ self.waitingForKey = true
+ end
+ end
+ AceGUI:ClearFocus()
+end
+
+local ignoreKeys = {
+ ["BUTTON1"] = true, ["BUTTON2"] = true,
+ ["UNKNOWN"] = true,
+ ["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
+ ["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
+}
+local function Keybinding_OnKeyDown(frame, key)
+ local self = frame.obj
+ if self.waitingForKey then
+ local keyPressed = key
+ if keyPressed == "ESCAPE" then
+ keyPressed = ""
+ else
+ if ignoreKeys[keyPressed] then return end
+ if IsShiftKeyDown() then
+ keyPressed = "SHIFT-"..keyPressed
+ end
+ if IsControlKeyDown() then
+ keyPressed = "CTRL-"..keyPressed
+ end
+ if IsAltKeyDown() then
+ keyPressed = "ALT-"..keyPressed
+ end
+ end
+
+ frame:EnableKeyboard(false)
+ frame:EnableMouseWheel(false)
+ self.msgframe:Hide()
+ frame:UnlockHighlight()
+ self.waitingForKey = nil
+
+ if not self.disabled then
+ self:SetKey(keyPressed)
+ self:Fire("OnKeyChanged", keyPressed)
+ end
+ end
+end
+
+local function Keybinding_OnMouseDown(frame, button)
+ if button == "LeftButton" or button == "RightButton" then
+ return
+ elseif button == "MiddleButton" then
+ button = "BUTTON3"
+ elseif button == "Button4" then
+ button = "BUTTON4"
+ elseif button == "Button5" then
+ button = "BUTTON5"
+ end
+ Keybinding_OnKeyDown(frame, button)
+end
+
+local function Keybinding_OnMouseWheel(frame, direction)
+ local button
+ if direction >= 0 then
+ button = "MOUSEWHEELUP"
+ else
+ button = "MOUSEWHEELDOWN"
+ end
+ Keybinding_OnKeyDown(frame, button)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:SetWidth(200)
+ self:SetLabel("")
+ self:SetKey("")
+ self.waitingForKey = nil
+ self.msgframe:Hide()
+ self:SetDisabled(false)
+ self.button:EnableKeyboard(false)
+ self.button:EnableMouseWheel(false)
+ end,
+
+ -- ["OnRelease"] = nil,
+
+ ["SetDisabled"] = function(self, disabled)
+ self.disabled = disabled
+ if disabled then
+ self.button:Disable()
+ self.label:SetTextColor(0.5,0.5,0.5)
+ else
+ self.button:Enable()
+ self.label:SetTextColor(1,1,1)
+ end
+ end,
+
+ ["SetKey"] = function(self, key)
+ if (key or "") == "" then
+ self.button:SetText(NOT_BOUND)
+ self.button:SetNormalFontObject("GameFontNormal")
+ else
+ self.button:SetText(key)
+ self.button:SetNormalFontObject("GameFontHighlight")
+ end
+ end,
+
+ ["GetKey"] = function(self)
+ local key = self.button:GetText()
+ if key == NOT_BOUND then
+ key = nil
+ end
+ return key
+ end,
+
+ ["SetLabel"] = function(self, label)
+ self.label:SetText(label or "")
+ if (label or "") == "" then
+ self.alignoffset = nil
+ self:SetHeight(24)
+ else
+ self.alignoffset = 30
+ self:SetHeight(44)
+ end
+ end,
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+
+local ControlBackdrop = {
+ bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
+ edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+ tile = true, tileSize = 16, edgeSize = 16,
+ insets = { left = 3, right = 3, top = 3, bottom = 3 }
+}
+
+local function keybindingMsgFixWidth(frame)
+ frame:SetWidth(frame.msg:GetWidth() + 10)
+ frame:SetScript("OnUpdate", nil)
+end
+
+local function Constructor()
+ local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
+
+ local frame = CreateFrame("Frame", nil, UIParent)
+ local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate")
+
+ button:EnableMouse(true)
+ button:EnableMouseWheel(false)
+ button:RegisterForClicks("AnyDown")
+ button:SetScript("OnEnter", Control_OnEnter)
+ button:SetScript("OnLeave", Control_OnLeave)
+ button:SetScript("OnClick", Keybinding_OnClick)
+ button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
+ button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
+ button:SetScript("OnMouseWheel", Keybinding_OnMouseWheel)
+ button:SetPoint("BOTTOMLEFT")
+ button:SetPoint("BOTTOMRIGHT")
+ button:SetHeight(24)
+ button:EnableKeyboard(false)
+
+ local text = button:GetFontString()
+ text:SetPoint("LEFT", 7, 0)
+ text:SetPoint("RIGHT", -7, 0)
+
+ local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
+ label:SetPoint("TOPLEFT")
+ label:SetPoint("TOPRIGHT")
+ label:SetJustifyH("CENTER")
+ label:SetHeight(18)
+
+ local msgframe = CreateFrame("Frame", nil, UIParent)
+ msgframe:SetHeight(30)
+ msgframe:SetBackdrop(ControlBackdrop)
+ msgframe:SetBackdropColor(0,0,0)
+ msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
+ msgframe:SetFrameLevel(1000)
+ msgframe:SetToplevel(true)
+
+ local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+ msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.")
+ msgframe.msg = msg
+ msg:SetPoint("TOPLEFT", 5, -5)
+ msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
+ msgframe:SetPoint("BOTTOM", button, "TOP")
+ msgframe:Hide()
+
+ local widget = {
+ button = button,
+ label = label,
+ msgframe = msgframe,
+ frame = frame,
+ alignoffset = 30,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+ button.obj = widget
+
+ return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/vendor/AceGUI-3.0/widgets/AceGUIWidget-Label.lua b/vendor/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
new file mode 100644
index 0000000..eec999e
--- /dev/null
+++ b/vendor/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
@@ -0,0 +1,178 @@
+--[[-----------------------------------------------------------------------------
+Label Widget
+Displays text and optionally an icon.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Label", 26
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local max, select, pairs = math.max, select, pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameFontHighlightSmall
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+local function UpdateImageAnchor(self)
+ if self.resizing then return end
+ local frame = self.frame
+ local width = frame.width or frame:GetWidth() or 0
+ local image = self.image
+ local label = self.label
+ local height
+
+ label:ClearAllPoints()
+ image:ClearAllPoints()
+
+ if self.imageshown then
+ local imagewidth = image:GetWidth()
+ if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
+ -- image goes on top centered when less than 200 width for the text, or if there is no text
+ image:SetPoint("TOP")
+ label:SetPoint("TOP", image, "BOTTOM")
+ label:SetPoint("LEFT")
+ label:SetWidth(width)
+ height = image:GetHeight() + label:GetStringHeight()
+ else
+ -- image on the left
+ image:SetPoint("TOPLEFT")
+ if image:GetHeight() > label:GetStringHeight() then
+ label:SetPoint("LEFT", image, "RIGHT", 4, 0)
+ else
+ label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
+ end
+ label:SetWidth(width - imagewidth - 4)
+ height = max(image:GetHeight(), label:GetStringHeight())
+ end
+ else
+ -- no image shown
+ label:SetPoint("TOPLEFT")
+ label:SetWidth(width)
+ height = label:GetStringHeight()
+ end
+
+ -- avoid zero-height labels, since they can used as spacers
+ if not height or height == 0 then
+ height = 1
+ end
+
+ self.resizing = true
+ frame:SetHeight(height)
+ frame.height = height
+ self.resizing = nil
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ -- set the flag to stop constant size updates
+ self.resizing = true
+ -- height is set dynamically by the text and image size
+ self:SetWidth(200)
+ self:SetText()
+ self:SetImage(nil)
+ self:SetImageSize(16, 16)
+ self:SetColor()
+ self:SetFontObject()
+ self:SetJustifyH("LEFT")
+ self:SetJustifyV("TOP")
+
+ -- reset the flag
+ self.resizing = nil
+ -- run the update explicitly
+ UpdateImageAnchor(self)
+ end,
+
+ -- ["OnRelease"] = nil,
+
+ ["OnWidthSet"] = function(self, width)
+ UpdateImageAnchor(self)
+ end,
+
+ ["SetText"] = function(self, text)
+ self.label:SetText(text)
+ UpdateImageAnchor(self)
+ end,
+
+ ["SetColor"] = function(self, r, g, b)
+ if not (r and g and b) then
+ r, g, b = 1, 1, 1
+ end
+ self.label:SetVertexColor(r, g, b)
+ end,
+
+ ["SetImage"] = function(self, path, ...)
+ local image = self.image
+ image:SetTexture(path)
+
+ if image:GetTexture() then
+ self.imageshown = true
+ local n = select("#", ...)
+ if n == 4 or n == 8 then
+ image:SetTexCoord(...)
+ else
+ image:SetTexCoord(0, 1, 0, 1)
+ end
+ else
+ self.imageshown = nil
+ end
+ UpdateImageAnchor(self)
+ end,
+
+ ["SetFont"] = function(self, font, height, flags)
+ self.label:SetFont(font, height, flags)
+ end,
+
+ ["SetFontObject"] = function(self, font)
+ self:SetFont((font or GameFontHighlightSmall):GetFont())
+ end,
+
+ ["SetImageSize"] = function(self, width, height)
+ self.image:SetWidth(width)
+ self.image:SetHeight(height)
+ UpdateImageAnchor(self)
+ end,
+
+ ["SetJustifyH"] = function(self, justifyH)
+ self.label:SetJustifyH(justifyH)
+ end,
+
+ ["SetJustifyV"] = function(self, justifyV)
+ self.label:SetJustifyV(justifyV)
+ end,
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+ local frame = CreateFrame("Frame", nil, UIParent)
+ frame:Hide()
+
+ local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
+ local image = frame:CreateTexture(nil, "BACKGROUND")
+
+ -- create widget
+ local widget = {
+ label = label,
+ image = image,
+ frame = frame,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+
+ return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/vendor/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua b/vendor/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
new file mode 100644
index 0000000..f702110
--- /dev/null
+++ b/vendor/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
@@ -0,0 +1,366 @@
+local Type, Version = "MultiLineEditBox", 28
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local GetCursorInfo, GetSpellInfo, ClearCursor = GetCursorInfo, GetSpellInfo, ClearCursor
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: ACCEPT, ChatFontNormal
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+if not AceGUIMultiLineEditBoxInsertLink then
+ -- upgradeable hook
+ hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
+end
+
+function _G.AceGUIMultiLineEditBoxInsertLink(text)
+ for i = 1, AceGUI:GetWidgetCount(Type) do
+ local editbox = _G[("MultiLineEditBox%uEdit"):format(i)]
+ if editbox and editbox:IsVisible() and editbox:HasFocus() then
+ editbox:Insert(text)
+ return true
+ end
+ end
+end
+
+
+local function Layout(self)
+ self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight)
+
+ if self.labelHeight == 0 then
+ self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23)
+ else
+ self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19)
+ end
+
+ if self.disablebutton then
+ self.scrollBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 21)
+ self.scrollBG:SetPoint("BOTTOMLEFT", 0, 4)
+ else
+ self.scrollBar:SetPoint("BOTTOM", self.button, "TOP", 0, 18)
+ self.scrollBG:SetPoint("BOTTOMLEFT", self.button, "TOPLEFT")
+ end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function OnClick(self) -- Button
+ self = self.obj
+ self.editBox:ClearFocus()
+ if not self:Fire("OnEnterPressed", self.editBox:GetText()) then
+ self.button:Disable()
+ end
+end
+
+local function OnCursorChanged(self, _, y, _, cursorHeight) -- EditBox
+ self, y = self.obj.scrollFrame, -y
+ local offset = self:GetVerticalScroll()
+ if y < offset then
+ self:SetVerticalScroll(y)
+ else
+ y = y + cursorHeight - self:GetHeight()
+ if y > offset then
+ self:SetVerticalScroll(y)
+ end
+ end
+end
+
+local function OnEditFocusLost(self) -- EditBox
+ self:HighlightText(0, 0)
+ self.obj:Fire("OnEditFocusLost")
+end
+
+local function OnEnter(self) -- EditBox / ScrollFrame
+ self = self.obj
+ if not self.entered then
+ self.entered = true
+ self:Fire("OnEnter")
+ end
+end
+
+local function OnLeave(self) -- EditBox / ScrollFrame
+ self = self.obj
+ if self.entered then
+ self.entered = nil
+ self:Fire("OnLeave")
+ end
+end
+
+local function OnMouseUp(self) -- ScrollFrame
+ self = self.obj.editBox
+ self:SetFocus()
+ self:SetCursorPosition(self:GetNumLetters())
+end
+
+local function OnReceiveDrag(self) -- EditBox / ScrollFrame
+ local type, id, info = GetCursorInfo()
+ if type == "spell" then
+ info = GetSpellInfo(id, info)
+ elseif type ~= "item" then
+ return
+ end
+ ClearCursor()
+ self = self.obj
+ local editBox = self.editBox
+ if not editBox:HasFocus() then
+ editBox:SetFocus()
+ editBox:SetCursorPosition(editBox:GetNumLetters())
+ end
+ editBox:Insert(info)
+ self.button:Enable()
+end
+
+local function OnSizeChanged(self, width, height) -- ScrollFrame
+ self.obj.editBox:SetWidth(width)
+end
+
+local function OnTextChanged(self, userInput) -- EditBox
+ if userInput then
+ self = self.obj
+ self:Fire("OnTextChanged", self.editBox:GetText())
+ self.button:Enable()
+ end
+end
+
+local function OnTextSet(self) -- EditBox
+ self:HighlightText(0, 0)
+ self:SetCursorPosition(self:GetNumLetters())
+ self:SetCursorPosition(0)
+ self.obj.button:Disable()
+end
+
+local function OnVerticalScroll(self, offset) -- ScrollFrame
+ local editBox = self.obj.editBox
+ editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
+end
+
+local function OnShowFocus(frame)
+ frame.obj.editBox:SetFocus()
+ frame:SetScript("OnShow", nil)
+end
+
+local function OnEditFocusGained(frame)
+ AceGUI:SetFocus(frame.obj)
+ frame.obj:Fire("OnEditFocusGained")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self.editBox:SetText("")
+ self:SetDisabled(false)
+ self:SetWidth(200)
+ self:DisableButton(false)
+ self:SetNumLines()
+ self.entered = nil
+ self:SetMaxLetters(0)
+ end,
+
+ ["OnRelease"] = function(self)
+ self:ClearFocus()
+ end,
+
+ ["SetDisabled"] = function(self, disabled)
+ local editBox = self.editBox
+ if disabled then
+ editBox:ClearFocus()
+ editBox:EnableMouse(false)
+ editBox:SetTextColor(0.5, 0.5, 0.5)
+ self.label:SetTextColor(0.5, 0.5, 0.5)
+ self.scrollFrame:EnableMouse(false)
+ self.button:Disable()
+ else
+ editBox:EnableMouse(true)
+ editBox:SetTextColor(1, 1, 1)
+ self.label:SetTextColor(1, 0.82, 0)
+ self.scrollFrame:EnableMouse(true)
+ end
+ end,
+
+ ["SetLabel"] = function(self, text)
+ if text and text ~= "" then
+ self.label:SetText(text)
+ if self.labelHeight ~= 10 then
+ self.labelHeight = 10
+ self.label:Show()
+ end
+ elseif self.labelHeight ~= 0 then
+ self.labelHeight = 0
+ self.label:Hide()
+ end
+ Layout(self)
+ end,
+
+ ["SetNumLines"] = function(self, value)
+ if not value or value < 4 then
+ value = 4
+ end
+ self.numlines = value
+ Layout(self)
+ end,
+
+ ["SetText"] = function(self, text)
+ self.editBox:SetText(text)
+ end,
+
+ ["GetText"] = function(self)
+ return self.editBox:GetText()
+ end,
+
+ ["SetMaxLetters"] = function (self, num)
+ self.editBox:SetMaxLetters(num or 0)
+ end,
+
+ ["DisableButton"] = function(self, disabled)
+ self.disablebutton = disabled
+ if disabled then
+ self.button:Hide()
+ else
+ self.button:Show()
+ end
+ Layout(self)
+ end,
+
+ ["ClearFocus"] = function(self)
+ self.editBox:ClearFocus()
+ self.frame:SetScript("OnShow", nil)
+ end,
+
+ ["SetFocus"] = function(self)
+ self.editBox:SetFocus()
+ if not self.frame:IsShown() then
+ self.frame:SetScript("OnShow", OnShowFocus)
+ end
+ end,
+
+ ["HighlightText"] = function(self, from, to)
+ self.editBox:HighlightText(from, to)
+ end,
+
+ ["GetCursorPosition"] = function(self)
+ return self.editBox:GetCursorPosition()
+ end,
+
+ ["SetCursorPosition"] = function(self, ...)
+ return self.editBox:SetCursorPosition(...)
+ end,
+
+
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local backdrop = {
+ bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
+ edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16,
+ insets = { left = 4, right = 3, top = 4, bottom = 3 }
+}
+
+local function Constructor()
+ local frame = CreateFrame("Frame", nil, UIParent)
+ frame:Hide()
+
+ local widgetNum = AceGUI:GetNextWidgetNum(Type)
+
+ local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
+ label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4)
+ label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4)
+ label:SetJustifyH("LEFT")
+ label:SetText(ACCEPT)
+ label:SetHeight(10)
+
+ local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate")
+ button:SetPoint("BOTTOMLEFT", 0, 4)
+ button:SetHeight(22)
+ button:SetWidth(label:GetStringWidth() + 24)
+ button:SetText(ACCEPT)
+ button:SetScript("OnClick", OnClick)
+ button:Disable()
+
+ local text = button:GetFontString()
+ text:ClearAllPoints()
+ text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5)
+ text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
+ text:SetJustifyV("MIDDLE")
+
+ local scrollBG = CreateFrame("Frame", nil, frame)
+ scrollBG:SetBackdrop(backdrop)
+ scrollBG:SetBackdropColor(0, 0, 0)
+ scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+ local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate")
+
+ local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"]
+ scrollBar:ClearAllPoints()
+ scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19)
+ scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18)
+ scrollBar:SetPoint("RIGHT", frame, "RIGHT")
+
+ scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19)
+ scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT")
+
+ scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6)
+ scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4)
+ scrollFrame:SetScript("OnEnter", OnEnter)
+ scrollFrame:SetScript("OnLeave", OnLeave)
+ scrollFrame:SetScript("OnMouseUp", OnMouseUp)
+ scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
+ scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
+ scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
+
+ local editBox = CreateFrame("EditBox", ("%s%dEdit"):format(Type, widgetNum), scrollFrame)
+ editBox:SetAllPoints()
+ editBox:SetFontObject(ChatFontNormal)
+ editBox:SetMultiLine(true)
+ editBox:EnableMouse(true)
+ editBox:SetAutoFocus(false)
+ editBox:SetCountInvisibleLetters(false)
+ editBox:SetScript("OnCursorChanged", OnCursorChanged)
+ editBox:SetScript("OnEditFocusLost", OnEditFocusLost)
+ editBox:SetScript("OnEnter", OnEnter)
+ editBox:SetScript("OnEscapePressed", editBox.ClearFocus)
+ editBox:SetScript("OnLeave", OnLeave)
+ editBox:SetScript("OnMouseDown", OnReceiveDrag)
+ editBox:SetScript("OnReceiveDrag", OnReceiveDrag)
+ editBox:SetScript("OnTextChanged", OnTextChanged)
+ editBox:SetScript("OnTextSet", OnTextSet)
+ editBox:SetScript("OnEditFocusGained", OnEditFocusGained)
+
+
+ scrollFrame:SetScrollChild(editBox)
+
+ local widget = {
+ button = button,
+ editBox = editBox,
+ frame = frame,
+ label = label,
+ labelHeight = 10,
+ numlines = 4,
+ scrollBar = scrollBar,
+ scrollBG = scrollBG,
+ scrollFrame = scrollFrame,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+ button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget
+
+ return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/vendor/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua b/vendor/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
new file mode 100644
index 0000000..019c84e
--- /dev/null
+++ b/vendor/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
@@ -0,0 +1,284 @@
+--[[-----------------------------------------------------------------------------
+Slider Widget
+Graphical Slider, like, for Range values.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Slider", 22
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local min, max, floor = math.min, math.max, math.floor
+local tonumber, pairs = tonumber, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameFontHighlightSmall
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function UpdateText(self)
+ local value = self.value or 0
+ if self.ispercent then
+ self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10))
+ else
+ self.editbox:SetText(floor(value * 100 + 0.5) / 100)
+ end
+end
+
+local function UpdateLabels(self)
+ local min, max = (self.min or 0), (self.max or 100)
+ if self.ispercent then
+ self.lowtext:SetFormattedText("%s%%", (min * 100))
+ self.hightext:SetFormattedText("%s%%", (max * 100))
+ else
+ self.lowtext:SetText(min)
+ self.hightext:SetText(max)
+ end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+ frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+ frame.obj:Fire("OnLeave")
+end
+
+local function Frame_OnMouseDown(frame)
+ frame.obj.slider:EnableMouseWheel(true)
+ AceGUI:ClearFocus()
+end
+
+local function Slider_OnValueChanged(frame, newvalue)
+ local self = frame.obj
+ if not frame.setup then
+ if self.step and self.step > 0 then
+ local min_value = self.min or 0
+ newvalue = floor((newvalue - min_value) / self.step + 0.5) * self.step + min_value
+ end
+ if newvalue ~= self.value and not self.disabled then
+ self.value = newvalue
+ self:Fire("OnValueChanged", newvalue)
+ end
+ if self.value then
+ UpdateText(self)
+ end
+ end
+end
+
+local function Slider_OnMouseUp(frame)
+ local self = frame.obj
+ self:Fire("OnMouseUp", self.value)
+end
+
+local function Slider_OnMouseWheel(frame, v)
+ local self = frame.obj
+ if not self.disabled then
+ local value = self.value
+ if v > 0 then
+ value = min(value + (self.step or 1), self.max)
+ else
+ value = max(value - (self.step or 1), self.min)
+ end
+ self.slider:SetValue(value)
+ end
+end
+
+local function EditBox_OnEscapePressed(frame)
+ frame:ClearFocus()
+end
+
+local function EditBox_OnEnterPressed(frame)
+ local self = frame.obj
+ local value = frame:GetText()
+ if self.ispercent then
+ value = value:gsub('%%', '')
+ value = tonumber(value) / 100
+ else
+ value = tonumber(value)
+ end
+
+ if value then
+ PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
+ self.slider:SetValue(value)
+ self:Fire("OnMouseUp", value)
+ end
+end
+
+local function EditBox_OnEnter(frame)
+ frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
+end
+
+local function EditBox_OnLeave(frame)
+ frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:SetWidth(200)
+ self:SetHeight(44)
+ self:SetDisabled(false)
+ self:SetIsPercent(nil)
+ self:SetSliderValues(0,100,1)
+ self:SetValue(0)
+ self.slider:EnableMouseWheel(false)
+ end,
+
+ -- ["OnRelease"] = nil,
+
+ ["SetDisabled"] = function(self, disabled)
+ self.disabled = disabled
+ if disabled then
+ self.slider:EnableMouse(false)
+ self.label:SetTextColor(.5, .5, .5)
+ self.hightext:SetTextColor(.5, .5, .5)
+ self.lowtext:SetTextColor(.5, .5, .5)
+ --self.valuetext:SetTextColor(.5, .5, .5)
+ self.editbox:SetTextColor(.5, .5, .5)
+ self.editbox:EnableMouse(false)
+ self.editbox:ClearFocus()
+ else
+ self.slider:EnableMouse(true)
+ self.label:SetTextColor(1, .82, 0)
+ self.hightext:SetTextColor(1, 1, 1)
+ self.lowtext:SetTextColor(1, 1, 1)
+ --self.valuetext:SetTextColor(1, 1, 1)
+ self.editbox:SetTextColor(1, 1, 1)
+ self.editbox:EnableMouse(true)
+ end
+ end,
+
+ ["SetValue"] = function(self, value)
+ self.slider.setup = true
+ self.slider:SetValue(value)
+ self.value = value
+ UpdateText(self)
+ self.slider.setup = nil
+ end,
+
+ ["GetValue"] = function(self)
+ return self.value
+ end,
+
+ ["SetLabel"] = function(self, text)
+ self.label:SetText(text)
+ end,
+
+ ["SetSliderValues"] = function(self, min, max, step)
+ local frame = self.slider
+ frame.setup = true
+ self.min = min
+ self.max = max
+ self.step = step
+ frame:SetMinMaxValues(min or 0,max or 100)
+ UpdateLabels(self)
+ frame:SetValueStep(step or 1)
+ if self.value then
+ frame:SetValue(self.value)
+ end
+ frame.setup = nil
+ end,
+
+ ["SetIsPercent"] = function(self, value)
+ self.ispercent = value
+ UpdateLabels(self)
+ UpdateText(self)
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local SliderBackdrop = {
+ bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
+ edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
+ tile = true, tileSize = 8, edgeSize = 8,
+ insets = { left = 3, right = 3, top = 6, bottom = 6 }
+}
+
+local ManualBackdrop = {
+ bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
+ tile = true, edgeSize = 1, tileSize = 5,
+}
+
+local function Constructor()
+ local frame = CreateFrame("Frame", nil, UIParent)
+
+ frame:EnableMouse(true)
+ frame:SetScript("OnMouseDown", Frame_OnMouseDown)
+
+ local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+ label:SetPoint("TOPLEFT")
+ label:SetPoint("TOPRIGHT")
+ label:SetJustifyH("CENTER")
+ label:SetHeight(15)
+
+ local slider = CreateFrame("Slider", nil, frame)
+ slider:SetOrientation("HORIZONTAL")
+ slider:SetHeight(15)
+ slider:SetHitRectInsets(0, 0, -10, 0)
+ slider:SetBackdrop(SliderBackdrop)
+ slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
+ slider:SetPoint("TOP", label, "BOTTOM")
+ slider:SetPoint("LEFT", 3, 0)
+ slider:SetPoint("RIGHT", -3, 0)
+ slider:SetValue(0)
+ slider:SetScript("OnValueChanged",Slider_OnValueChanged)
+ slider:SetScript("OnEnter", Control_OnEnter)
+ slider:SetScript("OnLeave", Control_OnLeave)
+ slider:SetScript("OnMouseUp", Slider_OnMouseUp)
+ slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
+
+ local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
+ lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3)
+
+ local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
+ hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)
+
+ local editbox = CreateFrame("EditBox", nil, frame)
+ editbox:SetAutoFocus(false)
+ editbox:SetFontObject(GameFontHighlightSmall)
+ editbox:SetPoint("TOP", slider, "BOTTOM")
+ editbox:SetHeight(14)
+ editbox:SetWidth(70)
+ editbox:SetJustifyH("CENTER")
+ editbox:EnableMouse(true)
+ editbox:SetBackdrop(ManualBackdrop)
+ editbox:SetBackdropColor(0, 0, 0, 0.5)
+ editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80)
+ editbox:SetScript("OnEnter", EditBox_OnEnter)
+ editbox:SetScript("OnLeave", EditBox_OnLeave)
+ editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
+ editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
+
+ local widget = {
+ label = label,
+ slider = slider,
+ lowtext = lowtext,
+ hightext = hightext,
+ editbox = editbox,
+ alignoffset = 25,
+ frame = frame,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+ slider.obj, editbox.obj = widget, widget
+
+ return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type,Constructor,Version)
diff --git a/vendor/AceTimer-3.0/AceTimer-3.0.lua b/vendor/AceTimer-3.0/AceTimer-3.0.lua
new file mode 100644
index 0000000..33b4da4
--- /dev/null
+++ b/vendor/AceTimer-3.0/AceTimer-3.0.lua
@@ -0,0 +1,278 @@
+--- **AceTimer-3.0** provides a central facility for registering timers.
+-- AceTimer supports one-shot timers and repeating timers. All timers are stored in an efficient
+-- data structure that allows easy dispatching and fast rescheduling. Timers can be registered
+-- or canceled at any time, even from within a running timer, without conflict or large overhead.\\
+-- AceTimer is currently limited to firing timers at a frequency of 0.01s as this is what the WoW timer API
+-- restricts us to.
+--
+-- All `:Schedule` functions will return a handle to the current timer, which you will need to store if you
+-- need to cancel the timer you just registered.
+--
+-- **AceTimer-3.0** can be embeded into your addon, either explicitly by calling AceTimer:Embed(MyAddon) or by
+-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
+-- and can be accessed directly, without having to explicitly call AceTimer itself.\\
+-- It is recommended to embed AceTimer, otherwise you'll have to specify a custom `self` on all calls you
+-- make into AceTimer.
+-- @class file
+-- @name AceTimer-3.0
+-- @release $Id: AceTimer-3.0.lua 1202 2019-05-15 23:11:22Z nevcairiel $
+
+local MAJOR, MINOR = "AceTimer-3.0", 17 -- Bump minor on changes
+local AceTimer, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceTimer then return end -- No upgrade needed
+AceTimer.activeTimers = AceTimer.activeTimers or {} -- Active timer list
+local activeTimers = AceTimer.activeTimers -- Upvalue our private data
+
+-- Lua APIs
+local type, unpack, next, error, select = type, unpack, next, error, select
+-- WoW APIs
+local GetTime, C_TimerAfter = GetTime, C_Timer.After
+
+local function new(self, loop, func, delay, ...)
+ if delay < 0.01 then
+ delay = 0.01 -- Restrict to the lowest time that the C_Timer API allows us
+ end
+
+ local timer = {
+ object = self,
+ func = func,
+ looping = loop,
+ argsCount = select("#", ...),
+ delay = delay,
+ ends = GetTime() + delay,
+ ...
+ }
+
+ activeTimers[timer] = timer
+
+ -- Create new timer closure to wrap the "timer" object
+ timer.callback = function()
+ if not timer.cancelled then
+ if type(timer.func) == "string" then
+ -- We manually set the unpack count to prevent issues with an arg set that contains nil and ends with nil
+ -- e.g. local t = {1, 2, nil, 3, nil} print(#t) will result in 2, instead of 5. This fixes said issue.
+ timer.object[timer.func](timer.object, unpack(timer, 1, timer.argsCount))
+ else
+ timer.func(unpack(timer, 1, timer.argsCount))
+ end
+
+ if timer.looping and not timer.cancelled then
+ -- Compensate delay to get a perfect average delay, even if individual times don't match up perfectly
+ -- due to fps differences
+ local time = GetTime()
+ local delay = timer.delay - (time - timer.ends)
+ -- Ensure the delay doesn't go below the threshold
+ if delay < 0.01 then delay = 0.01 end
+ C_TimerAfter(delay, timer.callback)
+ timer.ends = time + delay
+ else
+ activeTimers[timer.handle or timer] = nil
+ end
+ end
+ end
+
+ C_TimerAfter(delay, timer.callback)
+ return timer
+end
+
+--- Schedule a new one-shot timer.
+-- The timer will fire once in `delay` seconds, unless canceled before.
+-- @param callback Callback function for the timer pulse (funcref or method name).
+-- @param delay Delay for the timer, in seconds.
+-- @param ... An optional, unlimited amount of arguments to pass to the callback function.
+-- @usage
+-- MyAddOn = LibStub("AceAddon-3.0"):NewAddon("MyAddOn", "AceTimer-3.0")
+--
+-- function MyAddOn:OnEnable()
+-- self:ScheduleTimer("TimerFeedback", 5)
+-- end
+--
+-- function MyAddOn:TimerFeedback()
+-- print("5 seconds passed")
+-- end
+function AceTimer:ScheduleTimer(func, delay, ...)
+ if not func or not delay then
+ error(MAJOR..": ScheduleTimer(callback, delay, args...): 'callback' and 'delay' must have set values.", 2)
+ end
+ if type(func) == "string" then
+ if type(self) ~= "table" then
+ error(MAJOR..": ScheduleTimer(callback, delay, args...): 'self' - must be a table.", 2)
+ elseif not self[func] then
+ error(MAJOR..": ScheduleTimer(callback, delay, args...): Tried to register '"..func.."' as the callback, but it doesn't exist in the module.", 2)
+ end
+ end
+ return new(self, nil, func, delay, ...)
+end
+
+--- Schedule a repeating timer.
+-- The timer will fire every `delay` seconds, until canceled.
+-- @param callback Callback function for the timer pulse (funcref or method name).
+-- @param delay Delay for the timer, in seconds.
+-- @param ... An optional, unlimited amount of arguments to pass to the callback function.
+-- @usage
+-- MyAddOn = LibStub("AceAddon-3.0"):NewAddon("MyAddOn", "AceTimer-3.0")
+--
+-- function MyAddOn:OnEnable()
+-- self.timerCount = 0
+-- self.testTimer = self:ScheduleRepeatingTimer("TimerFeedback", 5)
+-- end
+--
+-- function MyAddOn:TimerFeedback()
+-- self.timerCount = self.timerCount + 1
+-- print(("%d seconds passed"):format(5 * self.timerCount))
+-- -- run 30 seconds in total
+-- if self.timerCount == 6 then
+-- self:CancelTimer(self.testTimer)
+-- end
+-- end
+function AceTimer:ScheduleRepeatingTimer(func, delay, ...)
+ if not func or not delay then
+ error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): 'callback' and 'delay' must have set values.", 2)
+ end
+ if type(func) == "string" then
+ if type(self) ~= "table" then
+ error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): 'self' - must be a table.", 2)
+ elseif not self[func] then
+ error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): Tried to register '"..func.."' as the callback, but it doesn't exist in the module.", 2)
+ end
+ end
+ return new(self, true, func, delay, ...)
+end
+
+--- Cancels a timer with the given id, registered by the same addon object as used for `:ScheduleTimer`
+-- Both one-shot and repeating timers can be canceled with this function, as long as the `id` is valid
+-- and the timer has not fired yet or was canceled before.
+-- @param id The id of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
+function AceTimer:CancelTimer(id)
+ local timer = activeTimers[id]
+
+ if not timer then
+ return false
+ else
+ timer.cancelled = true
+ activeTimers[id] = nil
+ return true
+ end
+end
+
+--- Cancels all timers registered to the current addon object ('self')
+function AceTimer:CancelAllTimers()
+ for k,v in next, activeTimers do
+ if v.object == self then
+ AceTimer.CancelTimer(self, k)
+ end
+ end
+end
+
+--- Returns the time left for a timer with the given id, registered by the current addon object ('self').
+-- This function will return 0 when the id is invalid.
+-- @param id The id of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
+-- @return The time left on the timer.
+function AceTimer:TimeLeft(id)
+ local timer = activeTimers[id]
+ if not timer then
+ return 0
+ else
+ return timer.ends - GetTime()
+ end
+end
+
+
+-- ---------------------------------------------------------------------
+-- Upgrading
+
+-- Upgrade from old hash-bucket based timers to C_Timer.After timers.
+if oldminor and oldminor < 10 then
+ -- disable old timer logic
+ AceTimer.frame:SetScript("OnUpdate", nil)
+ AceTimer.frame:SetScript("OnEvent", nil)
+ AceTimer.frame:UnregisterAllEvents()
+ -- convert timers
+ for object,timers in next, AceTimer.selfs do
+ for handle,timer in next, timers do
+ if type(timer) == "table" and timer.callback then
+ local newTimer
+ if timer.delay then
+ newTimer = AceTimer.ScheduleRepeatingTimer(timer.object, timer.callback, timer.delay, timer.arg)
+ else
+ newTimer = AceTimer.ScheduleTimer(timer.object, timer.callback, timer.when - GetTime(), timer.arg)
+ end
+ -- Use the old handle for old timers
+ activeTimers[newTimer] = nil
+ activeTimers[handle] = newTimer
+ newTimer.handle = handle
+ end
+ end
+ end
+ AceTimer.selfs = nil
+ AceTimer.hash = nil
+ AceTimer.debug = nil
+elseif oldminor and oldminor < 17 then
+ -- Upgrade from old animation based timers to C_Timer.After timers.
+ AceTimer.inactiveTimers = nil
+ AceTimer.frame = nil
+ local oldTimers = AceTimer.activeTimers
+ -- Clear old timer table and update upvalue
+ AceTimer.activeTimers = {}
+ activeTimers = AceTimer.activeTimers
+ for handle, timer in next, oldTimers do
+ local newTimer
+ -- Stop the old timer animation
+ local duration, elapsed = timer:GetDuration(), timer:GetElapsed()
+ timer:GetParent():Stop()
+ if timer.looping then
+ newTimer = AceTimer.ScheduleRepeatingTimer(timer.object, timer.func, duration, unpack(timer.args, 1, timer.argsCount))
+ else
+ newTimer = AceTimer.ScheduleTimer(timer.object, timer.func, duration - elapsed, unpack(timer.args, 1, timer.argsCount))
+ end
+ -- Use the old handle for old timers
+ activeTimers[newTimer] = nil
+ activeTimers[handle] = newTimer
+ newTimer.handle = handle
+ end
+
+ -- Migrate transitional handles
+ if oldminor < 13 and AceTimer.hashCompatTable then
+ for handle, id in next, AceTimer.hashCompatTable do
+ local t = activeTimers[id]
+ if t then
+ activeTimers[id] = nil
+ activeTimers[handle] = t
+ t.handle = handle
+ end
+ end
+ AceTimer.hashCompatTable = nil
+ end
+end
+
+-- ---------------------------------------------------------------------
+-- Embed handling
+
+AceTimer.embeds = AceTimer.embeds or {}
+
+local mixins = {
+ "ScheduleTimer", "ScheduleRepeatingTimer",
+ "CancelTimer", "CancelAllTimers",
+ "TimeLeft"
+}
+
+function AceTimer:Embed(target)
+ AceTimer.embeds[target] = true
+ for _,v in next, mixins do
+ target[v] = AceTimer[v]
+ end
+ return target
+end
+
+-- AceTimer:OnEmbedDisable(target)
+-- target (object) - target object that AceTimer is embedded in.
+--
+-- cancel all timers registered for the object
+function AceTimer:OnEmbedDisable(target)
+ target:CancelAllTimers()
+end
+
+for addon in next, AceTimer.embeds do
+ AceTimer:Embed(addon)
+end
diff --git a/vendor/AceTimer-3.0/AceTimer-3.0.xml b/vendor/AceTimer-3.0/AceTimer-3.0.xml
new file mode 100644
index 0000000..d5aee81
--- /dev/null
+++ b/vendor/AceTimer-3.0/AceTimer-3.0.xml
@@ -0,0 +1,4 @@
+
+
+
diff --git a/vendor/LibDBIcon-1.0/LibDBIcon-1.0.lua b/vendor/LibDBIcon-1.0/LibDBIcon-1.0.lua
new file mode 100644
index 0000000..e865bdf
--- /dev/null
+++ b/vendor/LibDBIcon-1.0/LibDBIcon-1.0.lua
@@ -0,0 +1,470 @@
+
+-----------------------------------------------------------------------
+-- LibDBIcon-1.0
+--
+-- Allows addons to easily create a lightweight minimap icon as an alternative to heavier LDB displays.
+--
+
+local DBICON10 = "LibDBIcon-1.0"
+local DBICON10_MINOR = 43 -- Bump on changes
+if not LibStub then error(DBICON10 .. " requires LibStub.") end
+local ldb = LibStub("LibDataBroker-1.1", true)
+if not ldb then error(DBICON10 .. " requires LibDataBroker-1.1.") end
+local lib = LibStub:NewLibrary(DBICON10, DBICON10_MINOR)
+if not lib then return end
+
+lib.objects = lib.objects or {}
+lib.callbackRegistered = lib.callbackRegistered or nil
+lib.callbacks = lib.callbacks or LibStub("CallbackHandler-1.0"):New(lib)
+lib.notCreated = lib.notCreated or {}
+lib.radius = lib.radius or 5
+lib.tooltip = lib.tooltip or CreateFrame("GameTooltip", "LibDBIconTooltip", UIParent, "GameTooltipTemplate")
+local next, Minimap = next, Minimap
+local isDraggingButton = false
+
+function lib:IconCallback(event, name, key, value)
+ if lib.objects[name] then
+ if key == "icon" then
+ lib.objects[name].icon:SetTexture(value)
+ elseif key == "iconCoords" then
+ lib.objects[name].icon:UpdateCoord()
+ elseif key == "iconR" then
+ local _, g, b = lib.objects[name].icon:GetVertexColor()
+ lib.objects[name].icon:SetVertexColor(value, g, b)
+ elseif key == "iconG" then
+ local r, _, b = lib.objects[name].icon:GetVertexColor()
+ lib.objects[name].icon:SetVertexColor(r, value, b)
+ elseif key == "iconB" then
+ local r, g = lib.objects[name].icon:GetVertexColor()
+ lib.objects[name].icon:SetVertexColor(r, g, value)
+ end
+ end
+end
+if not lib.callbackRegistered then
+ ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__icon", "IconCallback")
+ ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconCoords", "IconCallback")
+ ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconR", "IconCallback")
+ ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconG", "IconCallback")
+ ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconB", "IconCallback")
+ lib.callbackRegistered = true
+end
+
+local function getAnchors(frame)
+ local x, y = frame:GetCenter()
+ if not x or not y then return "CENTER" end
+ local hhalf = (x > UIParent:GetWidth()*2/3) and "RIGHT" or (x < UIParent:GetWidth()/3) and "LEFT" or ""
+ local vhalf = (y > UIParent:GetHeight()/2) and "TOP" or "BOTTOM"
+ return vhalf..hhalf, frame, (vhalf == "TOP" and "BOTTOM" or "TOP")..hhalf
+end
+
+local function onEnter(self)
+ if isDraggingButton then return end
+
+ for _, button in next, lib.objects do
+ if button.showOnMouseover then
+ button.fadeOut:Stop()
+ button:SetAlpha(1)
+ end
+ end
+
+ local obj = self.dataObject
+ if obj.OnTooltipShow then
+ lib.tooltip:SetOwner(self, "ANCHOR_NONE")
+ lib.tooltip:SetPoint(getAnchors(self))
+ obj.OnTooltipShow(lib.tooltip)
+ lib.tooltip:Show()
+ elseif obj.OnEnter then
+ obj.OnEnter(self)
+ end
+end
+
+local function onLeave(self)
+ lib.tooltip:Hide()
+
+ if not isDraggingButton then
+ for _, button in next, lib.objects do
+ if button.showOnMouseover then
+ button.fadeOut:Play()
+ end
+ end
+ end
+
+ local obj = self.dataObject
+ if obj.OnLeave then
+ obj.OnLeave(self)
+ end
+end
+
+--------------------------------------------------------------------------------
+
+local onDragStart, updatePosition
+
+do
+ local minimapShapes = {
+ ["ROUND"] = {true, true, true, true},
+ ["SQUARE"] = {false, false, false, false},
+ ["CORNER-TOPLEFT"] = {false, false, false, true},
+ ["CORNER-TOPRIGHT"] = {false, false, true, false},
+ ["CORNER-BOTTOMLEFT"] = {false, true, false, false},
+ ["CORNER-BOTTOMRIGHT"] = {true, false, false, false},
+ ["SIDE-LEFT"] = {false, true, false, true},
+ ["SIDE-RIGHT"] = {true, false, true, false},
+ ["SIDE-TOP"] = {false, false, true, true},
+ ["SIDE-BOTTOM"] = {true, true, false, false},
+ ["TRICORNER-TOPLEFT"] = {false, true, true, true},
+ ["TRICORNER-TOPRIGHT"] = {true, false, true, true},
+ ["TRICORNER-BOTTOMLEFT"] = {true, true, false, true},
+ ["TRICORNER-BOTTOMRIGHT"] = {true, true, true, false},
+ }
+
+ local rad, cos, sin, sqrt, max, min = math.rad, math.cos, math.sin, math.sqrt, math.max, math.min
+ function updatePosition(button, position)
+ local angle = rad(position or 225)
+ local x, y, q = cos(angle), sin(angle), 1
+ if x < 0 then q = q + 1 end
+ if y > 0 then q = q + 2 end
+ local minimapShape = GetMinimapShape and GetMinimapShape() or "ROUND"
+ local quadTable = minimapShapes[minimapShape]
+ local w = (Minimap:GetWidth() / 2) + lib.radius
+ local h = (Minimap:GetHeight() / 2) + lib.radius
+ if quadTable[q] then
+ x, y = x*w, y*h
+ else
+ local diagRadiusW = sqrt(2*(w)^2)-10
+ local diagRadiusH = sqrt(2*(h)^2)-10
+ x = max(-w, min(x*diagRadiusW, w))
+ y = max(-h, min(y*diagRadiusH, h))
+ end
+ button:SetPoint("CENTER", Minimap, "CENTER", x, y)
+ end
+end
+
+local function onClick(self, b)
+ if self.dataObject.OnClick then
+ self.dataObject.OnClick(self, b)
+ end
+end
+
+local function onMouseDown(self)
+ self.isMouseDown = true
+ self.icon:UpdateCoord()
+end
+
+local function onMouseUp(self)
+ self.isMouseDown = false
+ self.icon:UpdateCoord()
+end
+
+do
+ local deg, atan2 = math.deg, math.atan2
+ local function onUpdate(self)
+ local mx, my = Minimap:GetCenter()
+ local px, py = GetCursorPosition()
+ local scale = Minimap:GetEffectiveScale()
+ px, py = px / scale, py / scale
+ local pos = 225
+ if self.db then
+ pos = deg(atan2(py - my, px - mx)) % 360
+ self.db.minimapPos = pos
+ else
+ pos = deg(atan2(py - my, px - mx)) % 360
+ self.minimapPos = pos
+ end
+ updatePosition(self, pos)
+ end
+
+ function onDragStart(self)
+ self:LockHighlight()
+ self.isMouseDown = true
+ self.icon:UpdateCoord()
+ self:SetScript("OnUpdate", onUpdate)
+ isDraggingButton = true
+ lib.tooltip:Hide()
+ for _, button in next, lib.objects do
+ if button.showOnMouseover then
+ button.fadeOut:Stop()
+ button:SetAlpha(1)
+ end
+ end
+ end
+end
+
+local function onDragStop(self)
+ self:SetScript("OnUpdate", nil)
+ self.isMouseDown = false
+ self.icon:UpdateCoord()
+ self:UnlockHighlight()
+ isDraggingButton = false
+ for _, button in next, lib.objects do
+ if button.showOnMouseover then
+ button.fadeOut:Play()
+ end
+ end
+end
+
+local defaultCoords = {0, 1, 0, 1}
+local function updateCoord(self)
+ local coords = self:GetParent().dataObject.iconCoords or defaultCoords
+ local deltaX, deltaY = 0, 0
+ if not self:GetParent().isMouseDown then
+ deltaX = (coords[2] - coords[1]) * 0.05
+ deltaY = (coords[4] - coords[3]) * 0.05
+ end
+ self:SetTexCoord(coords[1] + deltaX, coords[2] - deltaX, coords[3] + deltaY, coords[4] - deltaY)
+end
+
+local function createButton(name, object, db)
+ local button = CreateFrame("Button", "LibDBIcon10_"..name, Minimap)
+ button.dataObject = object
+ button.db = db
+ button:SetFrameStrata("MEDIUM")
+ button:SetSize(31, 31)
+ button:SetFrameLevel(8)
+ button:RegisterForClicks("anyUp")
+ button:RegisterForDrag("LeftButton")
+ button:SetHighlightTexture(136477) --"Interface\\Minimap\\UI-Minimap-ZoomButton-Highlight"
+ local overlay = button:CreateTexture(nil, "OVERLAY")
+ overlay:SetSize(53, 53)
+ overlay:SetTexture(136430) --"Interface\\Minimap\\MiniMap-TrackingBorder"
+ overlay:SetPoint("TOPLEFT")
+ local background = button:CreateTexture(nil, "BACKGROUND")
+ background:SetSize(20, 20)
+ background:SetTexture(136467) --"Interface\\Minimap\\UI-Minimap-Background"
+ background:SetPoint("TOPLEFT", 7, -5)
+ local icon = button:CreateTexture(nil, "ARTWORK")
+ icon:SetSize(17, 17)
+ icon:SetTexture(object.icon)
+ icon:SetPoint("TOPLEFT", 7, -6)
+ button.icon = icon
+ button.isMouseDown = false
+
+ local r, g, b = icon:GetVertexColor()
+ icon:SetVertexColor(object.iconR or r, object.iconG or g, object.iconB or b)
+
+ icon.UpdateCoord = updateCoord
+ icon:UpdateCoord()
+
+ button:SetScript("OnEnter", onEnter)
+ button:SetScript("OnLeave", onLeave)
+ button:SetScript("OnClick", onClick)
+ if not db or not db.lock then
+ button:SetScript("OnDragStart", onDragStart)
+ button:SetScript("OnDragStop", onDragStop)
+ end
+ button:SetScript("OnMouseDown", onMouseDown)
+ button:SetScript("OnMouseUp", onMouseUp)
+
+ button.fadeOut = button:CreateAnimationGroup()
+ local animOut = button.fadeOut:CreateAnimation("Alpha")
+ animOut:SetOrder(1)
+ animOut:SetDuration(0.2)
+ animOut:SetFromAlpha(1)
+ animOut:SetToAlpha(0)
+ animOut:SetStartDelay(1)
+ button.fadeOut:SetToFinalAlpha(true)
+
+ lib.objects[name] = button
+
+ if lib.loggedIn then
+ updatePosition(button, db and db.minimapPos)
+ if not db or not db.hide then
+ button:Show()
+ else
+ button:Hide()
+ end
+ end
+ lib.callbacks:Fire("LibDBIcon_IconCreated", button, name) -- Fire 'Icon Created' callback
+end
+
+-- We could use a metatable.__index on lib.objects, but then we'd create
+-- the icons when checking things like :IsRegistered, which is not necessary.
+local function check(name)
+ if lib.notCreated[name] then
+ createButton(name, lib.notCreated[name][1], lib.notCreated[name][2])
+ lib.notCreated[name] = nil
+ end
+end
+
+-- Wait a bit with the initial positioning to let any GetMinimapShape addons
+-- load up.
+if not lib.loggedIn then
+ local f = CreateFrame("Frame")
+ f:SetScript("OnEvent", function(f)
+ for _, button in next, lib.objects do
+ updatePosition(button, button.db and button.db.minimapPos)
+ if not button.db or not button.db.hide then
+ button:Show()
+ else
+ button:Hide()
+ end
+ end
+ lib.loggedIn = true
+ f:SetScript("OnEvent", nil)
+ end)
+ f:RegisterEvent("PLAYER_LOGIN")
+end
+
+local function getDatabase(name)
+ return lib.notCreated[name] and lib.notCreated[name][2] or lib.objects[name].db
+end
+
+function lib:Register(name, object, db)
+ if not object.icon then error("Can't register LDB objects without icons set!") end
+ if lib.objects[name] or lib.notCreated[name] then error(DBICON10.. ": Object '".. name .."' is already registered.") end
+ if not db or not db.hide then
+ createButton(name, object, db)
+ else
+ lib.notCreated[name] = {object, db}
+ end
+end
+
+function lib:Lock(name)
+ if not lib:IsRegistered(name) then return end
+ if lib.objects[name] then
+ lib.objects[name]:SetScript("OnDragStart", nil)
+ lib.objects[name]:SetScript("OnDragStop", nil)
+ end
+ local db = getDatabase(name)
+ if db then
+ db.lock = true
+ end
+end
+
+function lib:Unlock(name)
+ if not lib:IsRegistered(name) then return end
+ if lib.objects[name] then
+ lib.objects[name]:SetScript("OnDragStart", onDragStart)
+ lib.objects[name]:SetScript("OnDragStop", onDragStop)
+ end
+ local db = getDatabase(name)
+ if db then
+ db.lock = nil
+ end
+end
+
+function lib:Hide(name)
+ if not lib.objects[name] then return end
+ lib.objects[name]:Hide()
+end
+
+function lib:Show(name)
+ check(name)
+ local button = lib.objects[name]
+ if button then
+ button:Show()
+ updatePosition(button, button.db and button.db.minimapPos or button.minimapPos)
+ end
+end
+
+function lib:IsRegistered(name)
+ return (lib.objects[name] or lib.notCreated[name]) and true or false
+end
+
+function lib:Refresh(name, db)
+ check(name)
+ local button = lib.objects[name]
+ if db then
+ button.db = db
+ end
+ updatePosition(button, button.db and button.db.minimapPos or button.minimapPos)
+ if not button.db or not button.db.hide then
+ button:Show()
+ else
+ button:Hide()
+ end
+ if not button.db or not button.db.lock then
+ button:SetScript("OnDragStart", onDragStart)
+ button:SetScript("OnDragStop", onDragStop)
+ else
+ button:SetScript("OnDragStart", nil)
+ button:SetScript("OnDragStop", nil)
+ end
+end
+
+function lib:GetMinimapButton(name)
+ return lib.objects[name]
+end
+
+do
+ local function OnMinimapEnter()
+ if isDraggingButton then return end
+ for _, button in next, lib.objects do
+ if button.showOnMouseover then
+ button.fadeOut:Stop()
+ button:SetAlpha(1)
+ end
+ end
+ end
+ local function OnMinimapLeave()
+ if isDraggingButton then return end
+ for _, button in next, lib.objects do
+ if button.showOnMouseover then
+ button.fadeOut:Play()
+ end
+ end
+ end
+ Minimap:HookScript("OnEnter", OnMinimapEnter)
+ Minimap:HookScript("OnLeave", OnMinimapLeave)
+
+ function lib:ShowOnEnter(name, value)
+ local button = lib.objects[name]
+ if button then
+ if value then
+ button.showOnMouseover = true
+ button.fadeOut:Stop()
+ button:SetAlpha(0)
+ else
+ button.showOnMouseover = false
+ button.fadeOut:Stop()
+ button:SetAlpha(1)
+ end
+ end
+ end
+end
+
+function lib:GetButtonList()
+ local t = {}
+ for name in next, lib.objects do
+ t[#t+1] = name
+ end
+ return t
+end
+
+function lib:SetButtonRadius(radius)
+ if type(radius) == "number" then
+ lib.radius = radius
+ for _, button in next, lib.objects do
+ updatePosition(button, button.db and button.db.minimapPos or button.minimapPos)
+ end
+ end
+end
+
+function lib:SetButtonToPosition(button, position)
+ updatePosition(lib.objects[button] or button, position)
+end
+
+-- Upgrade!
+for name, button in next, lib.objects do
+ local db = getDatabase(name)
+ if not db or not db.lock then
+ button:SetScript("OnDragStart", onDragStart)
+ button:SetScript("OnDragStop", onDragStop)
+ end
+ button:SetScript("OnEnter", onEnter)
+ button:SetScript("OnLeave", onLeave)
+ button:SetScript("OnClick", onClick)
+ button:SetScript("OnMouseDown", onMouseDown)
+ button:SetScript("OnMouseUp", onMouseUp)
+
+ if not button.fadeOut then -- Upgrade to 39
+ button.fadeOut = button:CreateAnimationGroup()
+ local animOut = button.fadeOut:CreateAnimation("Alpha")
+ animOut:SetOrder(1)
+ animOut:SetDuration(0.2)
+ animOut:SetFromAlpha(1)
+ animOut:SetToAlpha(0)
+ animOut:SetStartDelay(1)
+ button.fadeOut:SetToFinalAlpha(true)
+ end
+end
+lib:SetButtonRadius(lib.radius) -- Upgrade to 40
diff --git a/vendor/LibDataBroker-1.1/LibDataBroker-1.1.lua b/vendor/LibDataBroker-1.1/LibDataBroker-1.1.lua
new file mode 100644
index 0000000..f47c0cd
--- /dev/null
+++ b/vendor/LibDataBroker-1.1/LibDataBroker-1.1.lua
@@ -0,0 +1,90 @@
+
+assert(LibStub, "LibDataBroker-1.1 requires LibStub")
+assert(LibStub:GetLibrary("CallbackHandler-1.0", true), "LibDataBroker-1.1 requires CallbackHandler-1.0")
+
+local lib, oldminor = LibStub:NewLibrary("LibDataBroker-1.1", 4)
+if not lib then return end
+oldminor = oldminor or 0
+
+
+lib.callbacks = lib.callbacks or LibStub:GetLibrary("CallbackHandler-1.0"):New(lib)
+lib.attributestorage, lib.namestorage, lib.proxystorage = lib.attributestorage or {}, lib.namestorage or {}, lib.proxystorage or {}
+local attributestorage, namestorage, callbacks = lib.attributestorage, lib.namestorage, lib.callbacks
+
+if oldminor < 2 then
+ lib.domt = {
+ __metatable = "access denied",
+ __index = function(self, key) return attributestorage[self] and attributestorage[self][key] end,
+ }
+end
+
+if oldminor < 3 then
+ lib.domt.__newindex = function(self, key, value)
+ if not attributestorage[self] then attributestorage[self] = {} end
+ if attributestorage[self][key] == value then return end
+ attributestorage[self][key] = value
+ local name = namestorage[self]
+ if not name then return end
+ callbacks:Fire("LibDataBroker_AttributeChanged", name, key, value, self)
+ callbacks:Fire("LibDataBroker_AttributeChanged_"..name, name, key, value, self)
+ callbacks:Fire("LibDataBroker_AttributeChanged_"..name.."_"..key, name, key, value, self)
+ callbacks:Fire("LibDataBroker_AttributeChanged__"..key, name, key, value, self)
+ end
+end
+
+if oldminor < 2 then
+ function lib:NewDataObject(name, dataobj)
+ if self.proxystorage[name] then return end
+
+ if dataobj then
+ assert(type(dataobj) == "table", "Invalid dataobj, must be nil or a table")
+ self.attributestorage[dataobj] = {}
+ for i,v in pairs(dataobj) do
+ self.attributestorage[dataobj][i] = v
+ dataobj[i] = nil
+ end
+ end
+ dataobj = setmetatable(dataobj or {}, self.domt)
+ self.proxystorage[name], self.namestorage[dataobj] = dataobj, name
+ self.callbacks:Fire("LibDataBroker_DataObjectCreated", name, dataobj)
+ return dataobj
+ end
+end
+
+if oldminor < 1 then
+ function lib:DataObjectIterator()
+ return pairs(self.proxystorage)
+ end
+
+ function lib:GetDataObjectByName(dataobjectname)
+ return self.proxystorage[dataobjectname]
+ end
+
+ function lib:GetNameByDataObject(dataobject)
+ return self.namestorage[dataobject]
+ end
+end
+
+if oldminor < 4 then
+ local next = pairs(attributestorage)
+ function lib:pairs(dataobject_or_name)
+ local t = type(dataobject_or_name)
+ assert(t == "string" or t == "table", "Usage: ldb:pairs('dataobjectname') or ldb:pairs(dataobject)")
+
+ local dataobj = self.proxystorage[dataobject_or_name] or dataobject_or_name
+ assert(attributestorage[dataobj], "Data object not found")
+
+ return next, attributestorage[dataobj], nil
+ end
+
+ local ipairs_iter = ipairs(attributestorage)
+ function lib:ipairs(dataobject_or_name)
+ local t = type(dataobject_or_name)
+ assert(t == "string" or t == "table", "Usage: ldb:ipairs('dataobjectname') or ldb:ipairs(dataobject)")
+
+ local dataobj = self.proxystorage[dataobject_or_name] or dataobject_or_name
+ assert(attributestorage[dataobj], "Data object not found")
+
+ return ipairs_iter, attributestorage[dataobj], 0
+ end
+end
diff --git a/vendor/LibStub/LibStub.lua b/vendor/LibStub/LibStub.lua
new file mode 100644
index 0000000..7e9b5cd
--- /dev/null
+++ b/vendor/LibStub/LibStub.lua
@@ -0,0 +1,51 @@
+-- $Id: LibStub.lua 103 2014-10-16 03:02:50Z mikk $
+-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/addons/libstub/ for more info
+-- LibStub is hereby placed in the Public Domain
+-- Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
+local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
+local LibStub = _G[LIBSTUB_MAJOR]
+
+-- Check to see is this version of the stub is obsolete
+if not LibStub or LibStub.minor < LIBSTUB_MINOR then
+ LibStub = LibStub or {libs = {}, minors = {} }
+ _G[LIBSTUB_MAJOR] = LibStub
+ LibStub.minor = LIBSTUB_MINOR
+
+ -- LibStub:NewLibrary(major, minor)
+ -- major (string) - the major version of the library
+ -- minor (string or number ) - the minor version of the library
+ --
+ -- returns nil if a newer or same version of the lib is already present
+ -- returns empty library object or old library object if upgrade is needed
+ function LibStub:NewLibrary(major, minor)
+ assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
+ minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
+
+ local oldminor = self.minors[major]
+ if oldminor and oldminor >= minor then return nil end
+ self.minors[major], self.libs[major] = minor, self.libs[major] or {}
+ return self.libs[major], oldminor
+ end
+
+ -- LibStub:GetLibrary(major, [silent])
+ -- major (string) - the major version of the library
+ -- silent (boolean) - if true, library is optional, silently return nil if its not found
+ --
+ -- throws an error if the library can not be found (except silent is set)
+ -- returns the library object if found
+ function LibStub:GetLibrary(major, silent)
+ if not self.libs[major] and not silent then
+ error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
+ end
+ return self.libs[major], self.minors[major]
+ end
+
+ -- LibStub:IterateLibraries()
+ --
+ -- Returns an iterator for the currently registered libraries
+ function LibStub:IterateLibraries()
+ return pairs(self.libs)
+ end
+
+ setmetatable(LibStub, { __call = LibStub.GetLibrary })
+end