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Addle code overview

Addle is implemented mainly in C++11 with Qt 5. It is an event-driven graphical user application, object-oriented, and more or less subscribing to SOLID design principles. I expect its code to be farily navigable by those with experience in similar projects.

This document outlines some of the basic and general need-to-know. It is meant to be sparse enough not to require much maintenance but still useful for any newcomers to the project.

For building instructions see Building

Layout of this project

Addle's runtime code is comprised of (September 2020) four binaries: three shared libraries and an executable. The subdirectories of "src" correspond to these binaries and provide the source code for them.

  • "addle" - the executable containing main().
  • "common" - the library containing interfaces, utilities, global constants, configuration tools, resources, and other things needed by all Addle code.
  • "core" - the library containing the core functionality of Addle including the basic Presenters, tools, Services, and formats.
  • "widgetsgui" - the library implementing the GUI (Views) using Qt Widgets.

"src/common" is in the include path of all Addle source code. This allows the following headers to be easily included:

  • #include "compat.hpp" - Compatibility code for supporting different platforms, compilers, and library versions.
    • ADDLE_EXPORT_<...> - These macros must be placed in the declarations of classes, global variables, Q_NAMESPACE declarations and global functions. It resolves to nothing on Unix-like targets and to appropriate DLL import/export directives on Windows targets. (It shouldn't be used for template classes or template functions, and is not needed for static or inline functions, or classes with no static variables whose member functions are all inline, default, or pure virtual.)
  • #include "globals.hpp" - Global static constants, const expressions, and enumerations. Similar constants relevant to particular contexts are also defined in interface headers.
  • #include "servicelocator.hpp" - see Interfaces for more info about the ServiceLocator. Only include this in source files and not headers.
  • #include "utils.hpp" - a convenience header that includes a variety of commonly used utilities. Only include this in source files and not headers.
  • #include "exceptions/*" - Exceptions describing global errors including various global runtime errors. See also "utilities/errors.hpp".
  • #include "idtypes/*" - Identifier object types, usable with ServiceLocator. Global static instances can be found in "globals.hpp".
  • #include "interfaces/*" - see Interfaces for more info about interfaces in Addle.
  • #include "utilities/*" - Utility functions and classes. Note that the source directory for each binary can have a "utilities" directory containing utilities specific to its context, which (within that binary's code) is also included as #include "utilities/*". Make sure all utility headers have unique names to avoid conflicts.

Other directories of note include:

  • "build" - not present in the repo, but this is the directory you're expected to create to build into. It's useful to name this directory "build" because then it will be ignored by Git.
  • "docs" - these top-level guides and the output of Doxygen
  • "etc" - various files relevant to but not directly used by the project
    • "installer" - files for generating a Windows installer for Addle
    • "l10n" - Qt Linguist .ts files containing text localizations.
    • "tools" - scripts that perform automated tasks on code. These may be helpful during development but are not required for building Addle. They are typically implemented in Python and may have their own dependencies.
  • "resources" - resources to be embedded into Addle's binaries (accessible through the Qt resource system in any code linked to common)
  • "tests" - automated unit and integration tests.

Qt, in brief

Qt is a framework for cross platform event-driven (usually graphical) applications. It is a sprawling and involved set of tools, including not just C++ libraries but its own supplements/replacements for standard library features, syntax extensions, and code generation tools. If you know C++ but not Qt, you may want to do some reading.

QObject is the class at the heart of many of Qt's most important features. Classes deriving from QObject can be given signals and slots, i.e., special functions that can participate in Qt's event system. QObjects also have introspection information, with mechanisms in place to dynamically and abstractly access and set properties, invoke methods, and even construct objects.

Qt also provides a variety of libraries for implementing graphical user interfaces on supported platforms. Of these, Addle currently (September 2020) uses Widgets and the Graphics Framework.

Qt also provides a platform independent system for embedding resource files into the application. Addle uses this system to embed icons and text localizations. These file are accessible from within Addle code as file paths beginning with ":" or URLs beginning with "qrc:/". Addle documentation sometimes calls this system "QRC" as shorthand.

Further reading:

Dependency inversion

Dependency inversion is a strategy that can help to keep code flexible and maintainable as it grows in complexity. The general idea involves separating interfaces from implementations and only allowing components to access each others' interfaces.

Dependency inversion is a part of the so-called SOLID principles, but it bears mentioning in particular because its presence in Addle has a more significant impact on the way code is written than the other principles, and probably takes the most getting-used-to.

In Addle, generally speaking interfaces are pure abstract classes whose names begin with the capital letter "I" (in the style of C# and similar), and implementations are concrete classes that derive from the interfaces and override their virtual methods.

Interfaces are defined in headers located in "src/common/interfaces". There is often a one-to-one correspondence of interfaces to implementations (e.g., ISpiff to Spiff), which can be helpful to know when debugging or getting a feel for what different interfaces do and how they are expected to work. This is however not a guaranteed relationship.

Addle has a special class ServiceLocator that is used to acquire objects of desired interface types without needing access to their implementations. For more detailed information about how interfaces are used in Addle, see Interfaces.

Further reading:

Model-Presenter-View

Addle follows a pattern called Model-Presenter-View to separate concerns related to the user interface. The pattern introduces three categories of classes: Models, Presenters, and Views, which have specific responsibilities and relationships to each other. It is similar to Model-View-Controller.

Models are responsible for owning and managing the data that Addle is consuming or operating on, without being concerned about the user interface or the user. Models can be used by the user interface via Presenters, but they can also be used in other contexts, such as serialization and I/O.

Presenters are responsible for the state of the application as presented to the user, and the logic of managing that state. Presenters may only be used in contexts that are aware of the user. Some Presenters have a one-to-one association to a Model, i.e., in cases where the state owned by the Presenter is comprised of data represented by the Model (for example, documents and layers), in which case the Presenter may own the Model. Other Presenters correspond to a concept that is exposed to the user and has state, but that state is not Model data (for example, the main editor, tools, and the undo/redo stack). Some Presenters are responsible for creating their associated View (see e.g. ITopLevelView), but most are not.

Views essentially comprise the user interface, and are responsible for conveying the application state to the user and accepting user input. A View is associated to a Presenter, and is responsible for conforming itself to the state of the Presenter. In Addle, (September 2020) Views are primarily implemented using QWidget or QGraphicsItem.

Models, Presenters, and Views may freely own or communicate with other objects in the same category (i.e., Models may own other Models, etc.). Ownership and communication across categories should be limited to the cases described above. Models, Views, and Presenters in Addle are often implemented as QObject and can communicate via signals and slots.

Other topics

Some of Addle's code is annotated with Doxygen commands, and a Doxyfile is provided. These may be used if desired to generate developer documentation of the code.

For more information see https://www.doxygen.nl/index.html