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Obelisk (TS)

Custom port of obelisk.js to TypeScript, free of side effects.

Obelisk is a JavaScript library for building isometric pixel objects with a simple and flexible API, allowing you to easily add isometric pixel elements like brick, cube, pyramid and slope in HTML5 canvas. Obelisk strictly follows pixel neat pattern: lines with 1:2 pixel dot arrangement, leading to an angle of 22.6 degrees.

Installation

# NPM
npm install @storiny/obelisk

# Yarn
yarn add @storiny/obelisk

CDN

<!-- UNPKG -->
<script src="https://unpkg.com/@storiny/obelisk"></script>

<!-- JSDelivr -->
<script src="https://cdn.jsdelivr.net/npm/@storiny/obelisk"></script>

<script>
  // UMD module is exposed through the "obelisk" global variable.
  console.log(obelisk);
</script>

Breaking changes

  • Does not support canvas from jQuery.
  • Requires DOM, might break on the server side with node-canvas (at least for now).

Docs

Available at https://storiny.github.io/obelisk (TS).

Usage

Package exports named imports (tree shaking is supported).

import {
  Point,
  PixelView,
  CubeDimension,
  ColorPattern,
  CubeColor,
  Cube
} from '@storiny/obelisk';

// Create a canvas 2D point for pixel view world
const point = new Point(200, 200);

// Create view instance to nest everything
// Canvas must be a DOM elemenet
const pixelView = new PixelView(canvas, point);

// Create cube dimension and color instance
const dimension = new CubeDimension(80, 100, 120);
const gray = ColorPattern.GRAY;
const color = new CubeColor().getByHorizontalColor(gray);

// Build cube with dimension and color instance
const cube = new Cube(dimension, color, true);

// Render cube primitive into view
pixelView.renderObject(cube);

View more on the original repository.