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About In App Purchasing

Unity In App Purchasing, setting up in-app purchases for your game across multiple app stores has never been easier.

This package provides:

  • One common API to access all stores for free so you can fully understand and optimize your in-game economy
  • Automatic coupling with Unity Analytics to enable monitoring and decision-making based on trends in your revenue and purchase data across multiple platforms
  • Support for iOS, Mac, tvOS, Google Play, Windows, and Amazon app stores
  • Obsolete to be deprecated soon - Support to work with the Unity Distribution Portal to synchronize catalogs and transactions with other app stores
  • Client-side receipt validation for Apple App Store and Google Play

IMPORTANT UPGRADE NOTES

If updating from Unity IAP (com.unity.purchasing + the Asset Store plugin) versions 2.x to version 3.x, complete the following actions in order to resolve compilation errors:

  1. Move IAPProductCatalog.json and BillingMode.json FROM: Assets/Plugins/UnityPurchasing/Resources/ TO: Assets/Resources/
  2. Move AppleTangle.cs and GooglePlayTangle.cs FROM: Assets/Plugins/UnityPurchasing/generated TO: Assets/Scripts/UnityPurchasing/generated
  3. Remove all remaining Asset Store plugin folders and files in Assets/Plugins/UnityPurchasing from your project.

Installing In App Purchasing

To install this package, follow the instructions in the Package Manager documentation.

After installing this package, open the Services Window to enable In-App Purchasing to use these features.

Using In App Purchasing

The In App Purchasing Manual can be found here

Technical details

Requirements

This version of In App Purchasing is compatible with the following versions of the Unity Editor:

  • 2019.4 and later (recommended)

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