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3D Space steering? #3

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chrimm opened this issue Jul 16, 2016 · 4 comments
Open

3D Space steering? #3

chrimm opened this issue Jul 16, 2016 · 4 comments

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@chrimm
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chrimm commented Jul 16, 2016

Hey Anton!

I'd really love to use your library in a Space game I'm currently developing. I therefor need to control spaceships in 3D space. How is your progress on 3D steering? Can I use the dev branch of this library already? Or could you give me a quick advice on what's missing, then I'll implement myself.

Kindest regards
–Chris

@sturdyspoon
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I have more or less not tested the steering behaviors in flying/space scenarios. I have mostly been focused on 3D grounded characters. So I don't know which of the steering behaviors already work in flying scenarios and which don't.

So for the moment you will have to try it out yourself if you don't want to wait.

@ThatRobRobinson
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First off, Anton's scripts are fantastic for 2D applications. Great work man! I just wanted to make sure that everyone ending up here also knew that there is a UnitySteer set of scripts out there in the ether based off the C++ OpenSteer library, translated to C# by RicardoJMendez. You can find them here. https://github.com/ricardojmendez/UnitySteer/ -Rob

@provencher
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I've based some of my steering code off of @antonpantev's code, and I know that the biggest hurdle to fix is the LookAt, which just simply doesn't work beyond 2 axies.

@ThatRobRobinson
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His choices in the 2D realm are flawless. I tried to convert them to Vector3 but after a while, realized I needed different physics references to make the same thing happen on the X,Z axis. Im having a much better time with the scripts I pasted above for 3D implementation. Antons scripts in my opinion, are better than UnitySteer's 2D system.

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