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Docs on rendering pipeline #10
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I don't know how RmlUi is built, but I have some experience with ImGui and I think they might be similar. I think you have two ways to do this integration. The first one is the best but far more complicated and the second is easier but platform dependent.
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Thank you very much for your detailed answer! I might give this a try although I am not sure anymore whether it is a good idea overall. What makes your engine so interesting is that it is very lean. Adding rmlui would probably add some notable overhead. Perhaps it might be better to add more ui components directly. |
I know we do not have many UI components this moment, but the ones that exist are already enough to make simple UI like the many of games. I have two UI samples that you can see here: |
Hi there,
Many thanks for making this engine available, it looks very interesting!
Do you perhaps have some minimal docs on the rendering pipeline? I wonder whether it might be possible to integrate rmlui lib into your engine ( a low level ui library). It is rendered directly on a window context (see e.g. https://github.com/mikke89/RmlUi/tree/master/Backends). Do you perhaps have any advice which would be the preferred place to inject this into supernova? Perhaps in subsystem/renderer?
Thanks for your great work!
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