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EpicValheimsAdditions.csproj
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EpicValheimsAdditions.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{A6778A39-85B2-4B8E-B69B-F57C3DE1CA70}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>EpicValheimsAdditions</RootNamespace>
<AssemblyName>EpicValheimsAdditions</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>10.0</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<ItemGroup>
<Reference Include="assembly_valheim_publicized, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>D:\SteamLibrary\steamapps\common\Valheim\valheim_Data\Managed\publicized_assemblies\assembly_valheim_publicized.dll</HintPath>
</Reference>
<Reference Include="BepInEx.Harmony">
<HintPath>..\..\..\..\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\EVA ONLY\BepInEx\core\BepInEx.Harmony.dll</HintPath>
</Reference>
<Reference Include="BepInEx.Preloader">
<HintPath>..\..\..\..\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\EVA ONLY\BepInEx\core\BepInEx.Preloader.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Runtime.Serialization">
<Private>False</Private>
</Reference>
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data">
<Private>False</Private>
</Reference>
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Valheim\valheim_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>..\..\Valheimmods\libs\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\Games\steamapps\common\Valheim\valheim_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>..\..\Valheimmods\libs\UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="EpicValheimAdditions.cs" />
<Compile Include="LitJson\IJsonWrapper.cs" />
<Compile Include="LitJson\JsonData.cs" />
<Compile Include="LitJson\JsonException.cs" />
<Compile Include="LitJson\JsonMapper.cs" />
<Compile Include="LitJson\JsonMockWrapper.cs" />
<Compile Include="LitJson\JsonReader.cs" />
<Compile Include="LitJson\JsonWriter.cs" />
<Compile Include="LitJson\Lexer.cs" />
<Compile Include="LitJson\Netstandard15Polyfill.cs" />
<Compile Include="LitJson\ParserToken.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UpgradeWorld.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="eva_assets" />
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="HarmonyX">
<Version>2.10.2</Version>
</PackageReference>
<PackageReference Include="JotunnLib">
<Version>2.14.4</Version>
</PackageReference>
<PackageReference Include="MonoMod">
<Version>22.7.31.1</Version>
</PackageReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>